Kreighton Shaine, Maste rof Spells

Denialan Salarei's page

76 posts. Alias of TheSuperDodo.

Full Name

Denialan Salerei




Bard (Archaeologist) 1 (HP: 9/9) (AC:16 FF:13 T:13) (Fort: +0 Ref: +5 Will: +2) (Init: +3) (Perc: +6) (Luck: 6/7)








Neutral Good




Common, Elven, Goblin, Sylvan, Thassilonian, Varisian

Strength 10
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 11
Charisma 15

About Denialan Salarei


Denialan Salarei
Male Elf bard (UC archaeologist) 1
NG Medium humanoid (elf)
Init +3, Senses low-light vision; Perception +6
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 ((1d8)+1)
Fort 0, Ref +5, Will +2, +2 vs. enchantment spells and effects

Speed 30 ft.
Ranged shortbow +3 (1d6/x3)

Bard Spells Known (CL 1st; concentration +3)
1st (2/day) - heightened awareness, vanish (DC 13)
0th (at will) - detect magic, prestidigitation, read magic, sift

Str 10, Dex 16, Con 10, Int 16, Wis 11, Cha 15
Base Atk +0; CMB +0; CMD 13
Favored Class bard (+1 hp)
Feats ISWG Noble Scion (Scion of Lore)

  • Acrobatics +6 (+1 rank, +3 class, +3 DEX, -1 ACP)
  • Appraise +7 (+1 rank, +3 class, +3 INT)
  • Disable Device +6 (+1 rank, +3 class, +3 DEX, -1 ACP)
  • Knowledge (Arcana) +10 (+1 rank, +3 class, +1 BK, +3 INT, +1 feat, +1 trait)
  • Knowledge (History) +10 (+1 rank, +3 class, +1 BK, +3 INT, +1 feat, +1 trait)
  • Knowledge (Nature) +9 (+1 rank, +3 class, +1 BK, +3 INT, +1 feat)
  • Knowledge (Nobility) +11 (+1 rank, +3 class, +1 BK, +3 INT, +3 feat)
  • Knowledge (Religion) +9 (+1 rank, +3 class, +1 BK, +3 INT, +1 feat)
  • Perception +6 (+1 rank, +3 class, +0 WIS, +2 race)
  • Stealth +6 (+1 rank, +3 class, +3 DEX, -1 ACP)
  • Use Magic Device +6 (+1 rank, +3 class, +2 CHA)
    Background Skills Appraise, Knowledge (Nobility)
    Traits UCa Fate's Favored, RotR Scholar of the Ancients
    Languages Common, Elven, Goblin, Sylvan, Thassilonian, Varisian (2 Race, +3 INT, +1 Trait)
    Other Gear shortbow, studded leather, arrows (20), compass, pathfinder's kit, thieves' tools, 72.0 gp
    Archaeologist's Luck (Ex) Fortune favors the Archaeologist. As a swift action, an Archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the Archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist's luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

    Bardic Knowledge (Ex) You add half your level to all Knowledge checks and may make all Knowledge skill checks untrained.

    Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

    Fate's Favored (Faith) The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

    Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.

    Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

    Scholar of the Ancients (Campaign) Growing up with your nose in books, you've had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you've pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.

    Noble Scion: Scion of Lore You gain a +1 bonus on all Knowledge skills in which you have at least 1 rank.

    ISR Silent Hunter (Ex) Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty (this number includes the penalty reduction from this racial trait).

    Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

  • Appearance:

    Denialan is a slender elf, standing at about 6'4'' tall and weighing 119lbs. His pale gold and green hair falls gently down his shoulders, his complexion is fair and his eyes shine like two ocean-blue pearls. Despite his friction with his family, Denialan proudly wears his verdant Kyoni robes wherever he goes. These robes hang loosely on the elf's body, designed to hold firmly to their wearer yet sway around in the wind like a lush treetop. Denialan's ears are as sharp as any elf's, but they are usually obscured by a large, brown wide-brimmed hat the noble purchased when he first arrived in Varisia, to protect himself from the sunny land that was so different from the thick forest he lived in until then.


    One of the first things one might notice when interacting with Denialan is he's unusually exuberant around people for an elf. This is not necessarily caused by a want for social interaction, but for the result of the exchange: Denialan is mainly motivated by a desire to learn more about people, the places they've been, the stories they've heard. Sitting down to read a Pathfinder's journal might be as exciting to him as sitting down with a cup of drink and chatting with a road-weary adventurer.
    Denialan is still, however, more liberal and open-minded than his Kyoni brethren. The elf has taken to refraining from performing Kyoni cultural gestures around others, as they seem to take it as a form of condescension - perhaps because they are used to it being so.


    Denialan was born to Illian and Shayra Salarei, two minor nobles from Siavenian in the isolationist Elven kingdom of Kyonin. Denialan's birth was a special occasion; he was born on a cloudy night, beneath the dysfunctional aiudara. The night was cloudy, a symbol of bad luck for worshipers of Desna, as the star cannot be seen; but just as he exited his mother's womb, the clouds parted to reveal the Stair of Stars - a constellation pointing to Desna's sacred home in the Pole Star. The Salareis immediately recognized this as a boon from the Goddess of Luck and Travel, and a large feast was held in honour of the Salarei's first and blessed son, but they did not realize just how much her ideals would reside in Denialan - for the better and for the worse.

    Because of the race's reputation for cynicism and haughtiness, most would assume that Elven parenting is demanding and strict. This could not be less true. Elves view child rearing as a community effort, and while the noble Salareis were Denialan's close protectors, the entire population of Siavenian helped raise and educate the young elf.

    His upbringing was in an environment of the usual elven culture and values: community, art, tradition and superiority. While he took the first three for granted, that last idea never seemed fit for him; despite his strict elven education, Denialan always had a soft spot for the other races in his heart, an unnatural desire to see the world, learn its mysteries and perfect its flaws. This was no coincidence, but rather the flowering of Desna's gift to Denialan. At first, Denialan's craving for learning seemed natural to his family, and they provided him with education in the hands of Livia Relomin, a young, golden-haired and low-browed conjurer and family friend from Iadara. Denialan loved Livia; she was kind and knowledgeable, and always seemed to have more to teach him. He learned about the mysterious planets beyond, the various flora and fauna inhabiting Kyonin and the rest of Avistan, and the many strange and unique gods worshiped by the other races. But nothing interested him as much as the two ancient warring civilizations of Azlant and Thassilon did.

    Adulthood in Kyonin
    Slowly but surely, the scholarly boy grew into a fine elven man. Throughout the years, he managed to suppress his whims with short trips to the Kyoni border, purchasing trinkets and baubles from far away at the market and listening to fantastic tales of the great lands far out of reach, but his time was drawing near. On his 100th birth day, Denialan's parents decided: they will find their son a bride.

    Denialan knew he was running short on years. Marrying would mean founding his own estate, provide for a house and perhaps raise a family. If he allowed himself to marry, it was the end of the journey for him. But by luck - something Denialan found himself to possess more than he'd imagined - his parents failed to find a suitable wife. No elven woman of a fitting age was a member of a prestigious enough household, and those who were were already engaged to some other well-to-do noble. And it was so for 10 years, until the coming-of-age of Serela Calyvan.

    Serela was a typical elf noble, haughty and breezy if particularly intelligent. She was not the prettiest elf Denialan has ever seen, but something about the way her pearly hair sat on her brow was attractive. But still; no matter how much better she was than the other options his parents could have picked, Denialan knew it was his time to go. But where? Travelling to any place of interest would take a long time, and would either require taking a long sail by boat or passing through some unsympathetic territories. But then Denialan got an idea.

    It was a cold and dark winter morning when Denialan packed some food, grabbed his purse and took a ride on a wagon to Iadara. The journey took a while, and the beautiful sights along the way made Denialan grow doubts about his plan, but it was now or never. In Iadara, Denialan wandered around for an hour before reaching a small house, with a sign next to its door and on it a picture of two faces from a profile view, and an inscription: "The Verdant Portal". A wide smile appeared on Denialan's face when he spotted this sign, and then knocked gently on the door. One moment later, a golden-haired, low-browed elf of around 300 years of age pulled it open, examining the young noble before flashing him a surprised grin.

    Livia was very excited to see her young pupil again; she inquired him about everything he's learned so far, testing him on some of the lore she educated him on and wondered what he was doing, visiting her after all these years. The answer was simple: Denialan needed to transfer himself to a place he has heard about a lot, a place where he can continue his life unhindered by politics and intrigue. He wanted to go to Varisia. Livia was not surprised; she'd realized what was hidden within the child when she started tutoring him. She agreed to use a teleportation spell on him, not asking for a fee, but rather a favor: her life, including maintaining her store, were fairly restrictive; but if she ever needed anything from the free spirited adventurer, he would have to comply. Denialan accepted the deal, and with a parting embrace, a few incantations and a loud crack, he was gone.

    Magnimar was as different as could be from everything Denialan has seen before. He'd heard of the stone buildings, sitting on a road upon the ground, of sunny flats without lush canopies and verdant greens, but to see it with his own eyes... this was the first taste of adventure. Denialan immediately started heading towards the dockway, where he was to meet with Calasro Pakrov, a Varisian half-elf friend of Livia's and the owner of an adventurer's gear stall at the Bazaar.

    Finding Pakrov's Stall wasn't very hard, and the half-elf was glad to hear from an associate of Livia's. Explaining his situation to Pakrov, Denialan asked for the best gear a beginning adventurer needs, and something that he'd always heard of explorers doing and was now ready to do for the first time: asking for rumours. Especially regarding Thassilon or Azlant. Pakrov gathered some of the essentials, a short bow and some thieves' tools (not that I'm implying anything, he quickly explained, but these could be very useful if you want to stay alive and find treasure in ancient ruins). Finally, he pointed Denialan east, to a small village called Sandpoint, where a mysterious ancient tower known as the Old Light has been standing for centuries, its purpose unknown. Taking a deep breath and paying generously, Denialan took the earliest caravan east down the Lost Coast Road.

    He was going on an adventure.