Repent from your Wicked Ways(WotW) (Inactive)

Game Master True Repentance

Fire Mountain's Way of the Wicked.
Prison breakout in progress.
Map of Talingarde
The Frosthamar
Current Loot


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Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

To use fighting defensively you have to attack, hense the word "fight" in the name
What you may be thinking of is the total defense action


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Possibly. *looks it up*

Well, well... That's the one holdover from 3.5 that I couldn't shake. Thank you very much for that. That definitely simplifies things and puts her AC to 20 instead of 18.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

*dramatically bows* happy to help,
I don't really have any carryovers from 3.5 to give me hang ups like that, I went strait from 2e to pathfinder (long time DM didn't like/trust 3.5)


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

@ Wade: I thought you couldn't make the knowledge check til your turn as such I didn't look at spoilers to metagame because you are last in initiative.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Please excuse the absence.
I have severe problems with internet connection here, it seems some construction site down the street has damaged some cables or something even more mysterious and stupid, not sure. Provider wasn´t that communicative about it.
A lot of posts got eaten up and i´m pretty frustrated, but i´ll try my best.


Human

That's ok, thanks for letting me know. I might just have you throw more acid when i update after work today.


Human

Hopefully Kana's internet connection is fixed soon. If you see this don't worry you can jump back in when things are good again.

@Wade. You still with us?

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Yeah, just getting over a case of bronchitis +a bunch of family stuff this weekend
Sorry for the lack of posts


Human

All good. Glad you're still here. Hope you get well soon.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Correct DM on Declan's Flurry being +2/+2. I forgot that I accounted for the Strength bonus in the notation. Apologies.


Human

Ok I figured I better get the correct level of light here if this will be a thing you would like to keep doing. The radius of a normal lantern is 30ft which sheds normal light and 30ft beyond that is low light. I have put circles on the map where the next closest light source would be from the previous room so you can all look. So at the moment of the lantern being put out most of the room is in dim light instead of darkness because of the draugr room's lantern.

Still made him miss you on his first attack though.


Human

How many spells you have left Wade? Can you please track them? Like when you use one add an OOC note such as, Remaining 1st level spells: 4 or something.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Since I've been using the wand instead of my spells, 3/5
As a note, my other tracked resource, uses of death's touch is at 6 of 8


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Ooh. Nice indicators.


Human

so 2 used. Remember a 20 cha gives you 2 bonus per day. So you actually have 4/6.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Thanks for that,
Also happy about my last post, pretty sure as a card carrying villain I'm pretty much contractually obligated to monologue and gloat


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Yup, that's what I was going for as well. Don't forget our Villains Anonymous picnic on Wednesday....

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

I do so hate the name, rarely do I ever wish to be annomous


Human

Wow I rolled unfortunately high there...

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

That would be one shot dead not unconscious


Human

Yes. Cleave, power attack and a crit.

I remembered that Fletch (and someone else but I have forgotten) has a Villain Point that could force him to reroll.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Huh, thought I remembered taking a 5ft step last round, but uppon re readin I did not
Should I roll up a new character? Or just say good bye, have fun. Not sure what else I'd roll up if not an oracle...
Wade is dead


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Villain Point spent.

Stupid soft cover and "shooting into melee" penalties. Sorry guys, I had forgotten about the "melee" penalty when I made my post or I wouldn't have even tried the Called Shot.


Human

Wade and Fletch see my last gameplay post.


Lawyer 8/MBA 7/RPGist 5
Vision and Light rules wrote:
Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of bright light, normal light, and dim light for such characters.

Source. So if a torch gives a human normal light in 20 feet (and another 20feet or dim-light), it gives normal light to someone with low-light vision up to 40 feet (and another 40ft of dim-light).

That's because I don't want anyone saying I was responsible for the TPK...


Human

Nevermind then Fletch. Seems you can see just fine up to 60ft from the lantern, and dim light from 60-120ft.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Awesome. Just disregard the miss chance roll(I hit anyways).


Human

Soooo... Mitra must really favour Sir Balin at the moment. Two 20's in a row for that crit. This looks quite bad.


Lawyer 8/MBA 7/RPGist 5

Common guys! He's dying!!

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Ok now I'm dead


Paladins.. Yow.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

And he hadn't even smited anybody
This is just fighter stuff


Lawyer 8/MBA 7/RPGist 5

He is a Witch Hunter... That's the basic reason why he has the Step Up ^_^

This is just Mitra playing against you guys (with several crits)... If you're not ready to kill, you better change sides...

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Oh of course we're ready to kill
He just won't lay down and die

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

New character because old one's dead unless someone else has a a villain point to make him reroll
1d10 + 8 ⇒ (8) + 8 = 16 int
1d10 + 8 ⇒ (7) + 8 = 15 dex
1d10 + 8 ⇒ (10) + 8 = 18 str
1d10 + 8 ⇒ (1) + 8 = 9 wis
18 cha
8 con


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

I can spend my villain point for you to reroll if i have one.

And:
I just want to let you know that unfortunately internet isn´t really stable here and i have a lot of stuff to do out of house in the library, since i have the last exam on monday.
After that, i´ll take up regularly posting even if the internet will not be back at home.
Please excuse me and bear with me, i very much want to finish what i started.


I think it has been two more rounds so I will make two more stabilize checks.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

You can grapple while holding a sword and shield? Huh.


Human

Actually I don't think you can. Oops. New plan. He removes his shield and drops it. Then does the grapple with -4. Still makes it on Kana's CMD.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

And that is me dead if it's been another 2 rounds. -10 hp from crit then -1 per round because I am physically incapable of making a DC 25 Constitution check. I have a CON of 12.

Woops misread the damage. Yea I am just straight dead from that blow.

Also, shouldn't Declan have taken an Aoo from Balin when she moved away to go grapple Tim? Also how us she able to move Timeon when Balin already had her grappled? Did she beat Balin's CMD to do so? Sorry I'm just a little confused at the situation...


Human

After Balin used Step up to follow Wade, Declan was no longer in his threatened space.

Balin grappled Kana not Declan.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Ahhhh. That's what I get for reading it right after waking up.


Con Check to wake up: 1d20 - 2 ⇒ (19) - 2 = 17

The character can make a DC 10 Constitution check each hour to become conscious and disabled (even though his hit points are still negative). The character takes a penalty on this roll equal to his negative hit point total.

Can/Do I get this now or do I have to wait an hour from being knocked out. If I get this now I think we can conclude things. Maybe :)


Human

Unfortunately you would have to wait an hour so that won't work.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

I do hope you guys aren't too upset with me for playing it this way. It's a little outside of the box, but I'm also still exploring the LE alignment, and it isn't that bad, I don't think-- not yet, anyways. If Sir Balin gives me space, I'll get Cole conscious (not within his sight), and we have the pendant.

So the letter of our order to "recover the pendant" is achieved, in a bit of an unorthodox manner. Of course, I'm still expecting Sir Balin to attack, but I'm also expecting that the smarter course of simply leaving while he can will win out.


The rule doesn't say you have to wait an hour, it says you get a check each hour. There is nothing that states when the first check happens so it is either when you stabilize or an hour after you stabilize. If you are choosing for it to be an hour after thats cool just thought I would throw this out there as a possible conclusion.

@Declan, not sure what will happen. The only way out is the entrace so Balin and Timeon are dead no matter what. I'm sure the cardinal or Tiadora will handle it. The problem is what happens to us for the failure. My opinion your playing LN, CN more than LE.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Wade, do you know what your are re-rolling as? It would take an act of Asmodeus to save Fletch atm so I figured I might as well start looking at a new character idea and was wondering what roles are left to fill in the group now. Are you going to take another full divine class?


Human

Want to refer me to the part of the rules you are reading? I assumed you were referencing Injury and Death which has a section specifying Recovery With Help and Recovery Without Help. This time we shall leave it as one hour as I have already spent a bunch of time writing up the last gameplay post and it will change little of consequence, but if you can convince me perhaps next time it could be different.

Recovery With Help
One hour after a tended, dying character becomes stable, the character must make a DC 10 Constitution check to become conscious. The character takes a penalty on this roll equal to his negative hit point total. Conscious characters with negative hit point totals are treated as disabled characters. If the character remains unconscious, he receives another check every hour to regain consciousness. A natural 20 on this check is an automatic success. Even if unconscious, the character recovers hit points naturally. He automatically regains consciousness when his hit points rise to 1 or higher.

Recovering without Help
A severely wounded character left alone usually dies. He has a small chance of recovering on his own. Treat such characters as those attempting to recover with help, but every failed Constitution check to regain consciousness results in the loss of 1 hit point. An unaided character does not recover hit points naturally. Once conscious, the character can make a DC 10 Constitution check once per day, after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.


Human

Listen up Wade/Fletch

So on the topic of your current 'dead' characters. You can choose here. Do you want to keep playing your character? There are forces (that you obviously are not aware of IC) that can bring you both back to life. Could be Thorn himself, someone he controls, has influence with, etc... but you would just be guessing at first exactly what did it or how, unless it was revealed.

Or Thorn has others like you, you have already seen one of the other knots so it is quite easy for another worthy evil soul to be joined to the 9th knot, someone who has already signed the contract.

Your choice to make.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

I was thinking antipaladin but now that they are talking about how we're "only sleeping " I'll take wade as is

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