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To use fighting defensively you have to attack, hense the word "fight" in the name
What you may be thinking of is the total defense action

Fletch Two-Fang |

@ Wade: I thought you couldn't make the knowledge check til your turn as such I didn't look at spoilers to metagame because you are last in initiative.

Kana Cherryblossom |

Please excuse the absence.
I have severe problems with internet connection here, it seems some construction site down the street has damaged some cables or something even more mysterious and stupid, not sure. Provider wasn´t that communicative about it.
A lot of posts got eaten up and i´m pretty frustrated, but i´ll try my best.

DM Repentance |

Ok I figured I better get the correct level of light here if this will be a thing you would like to keep doing. The radius of a normal lantern is 30ft which sheds normal light and 30ft beyond that is low light. I have put circles on the map where the next closest light source would be from the previous room so you can all look. So at the moment of the lantern being put out most of the room is in dim light instead of darkness because of the draugr room's lantern.
Still made him miss you on his first attack though.

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Since I've been using the wand instead of my spells, 3/5
As a note, my other tracked resource, uses of death's touch is at 6 of 8

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Thanks for that,
Also happy about my last post, pretty sure as a card carrying villain I'm pretty much contractually obligated to monologue and gloat

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Huh, thought I remembered taking a 5ft step last round, but uppon re readin I did not
Should I roll up a new character? Or just say good bye, have fun. Not sure what else I'd roll up if not an oracle...
Wade is dead

Fletch Two-Fang |

Villain Point spent.
Stupid soft cover and "shooting into melee" penalties. Sorry guys, I had forgotten about the "melee" penalty when I made my post or I wouldn't have even tried the Called Shot.

Walter das Sombras |

Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of bright light, normal light, and dim light for such characters.
Source. So if a torch gives a human normal light in 20 feet (and another 20feet or dim-light), it gives normal light to someone with low-light vision up to 40 feet (and another 40ft of dim-light).
That's because I don't want anyone saying I was responsible for the TPK...

Kana Cherryblossom |

I can spend my villain point for you to reroll if i have one.
And:
I just want to let you know that unfortunately internet isn´t really stable here and i have a lot of stuff to do out of house in the library, since i have the last exam on monday.
After that, i´ll take up regularly posting even if the internet will not be back at home.
Please excuse me and bear with me, i very much want to finish what i started.

Fletch Two-Fang |

And that is me dead if it's been another 2 rounds. -10 hp from crit then -1 per round because I am physically incapable of making a DC 25 Constitution check. I have a CON of 12.
Woops misread the damage. Yea I am just straight dead from that blow.
Also, shouldn't Declan have taken an Aoo from Balin when she moved away to go grapple Tim? Also how us she able to move Timeon when Balin already had her grappled? Did she beat Balin's CMD to do so? Sorry I'm just a little confused at the situation...

Cole, Warpriest of Asmodeous |

Con Check to wake up: 1d20 - 2 ⇒ (19) - 2 = 17
The character can make a DC 10 Constitution check each hour to become conscious and disabled (even though his hit points are still negative). The character takes a penalty on this roll equal to his negative hit point total.
Can/Do I get this now or do I have to wait an hour from being knocked out. If I get this now I think we can conclude things. Maybe :)

Me'mori |

I do hope you guys aren't too upset with me for playing it this way. It's a little outside of the box, but I'm also still exploring the LE alignment, and it isn't that bad, I don't think-- not yet, anyways. If Sir Balin gives me space, I'll get Cole conscious (not within his sight), and we have the pendant.
So the letter of our order to "recover the pendant" is achieved, in a bit of an unorthodox manner. Of course, I'm still expecting Sir Balin to attack, but I'm also expecting that the smarter course of simply leaving while he can will win out.

Cole, Warpriest of Asmodeous |

The rule doesn't say you have to wait an hour, it says you get a check each hour. There is nothing that states when the first check happens so it is either when you stabilize or an hour after you stabilize. If you are choosing for it to be an hour after thats cool just thought I would throw this out there as a possible conclusion.
@Declan, not sure what will happen. The only way out is the entrace so Balin and Timeon are dead no matter what. I'm sure the cardinal or Tiadora will handle it. The problem is what happens to us for the failure. My opinion your playing LN, CN more than LE.

Fletch Two-Fang |

Wade, do you know what your are re-rolling as? It would take an act of Asmodeus to save Fletch atm so I figured I might as well start looking at a new character idea and was wondering what roles are left to fill in the group now. Are you going to take another full divine class?

DM Repentance |

Want to refer me to the part of the rules you are reading? I assumed you were referencing Injury and Death which has a section specifying Recovery With Help and Recovery Without Help. This time we shall leave it as one hour as I have already spent a bunch of time writing up the last gameplay post and it will change little of consequence, but if you can convince me perhaps next time it could be different.
Recovery With Help
One hour after a tended, dying character becomes stable, the character must make a DC 10 Constitution check to become conscious. The character takes a penalty on this roll equal to his negative hit point total. Conscious characters with negative hit point totals are treated as disabled characters. If the character remains unconscious, he receives another check every hour to regain consciousness. A natural 20 on this check is an automatic success. Even if unconscious, the character recovers hit points naturally. He automatically regains consciousness when his hit points rise to 1 or higher.
Recovering without Help
A severely wounded character left alone usually dies. He has a small chance of recovering on his own. Treat such characters as those attempting to recover with help, but every failed Constitution check to regain consciousness results in the loss of 1 hit point. An unaided character does not recover hit points naturally. Once conscious, the character can make a DC 10 Constitution check once per day, after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.

DM Repentance |

Listen up Wade/Fletch
So on the topic of your current 'dead' characters. You can choose here. Do you want to keep playing your character? There are forces (that you obviously are not aware of IC) that can bring you both back to life. Could be Thorn himself, someone he controls, has influence with, etc... but you would just be guessing at first exactly what did it or how, unless it was revealed.
Or Thorn has others like you, you have already seen one of the other knots so it is quite easy for another worthy evil soul to be joined to the 9th knot, someone who has already signed the contract.
Your choice to make.