Repent from your Wicked Ways(WotW) (Inactive)

Game Master True Repentance

Fire Mountain's Way of the Wicked.
Prison breakout in progress.
Map of Talingarde
The Frosthamar
Current Loot


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No worries, besides all the bad guys coming, or good guys depending on your prospective :)


Human

May Mitra smite you all to hell! :D


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

DM Repentance, i send you am admission request for the map.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Same! I would love to see the map.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Declan was advancing towards Cole, seeing no merit in staying in the tower where all she could do was wait for the guards to reach them.

Did I miss a reset or something?


Human

you hadn't posted in a few rounds so I'm not sure what you wanted to do.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Point.. I was unsure about how many rounds it would take to reach the other tower.. Declan had moved 90', and then there was an action debate.


Human

I have you in the tower atm so lets go from there.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

OK, so I am a round ahead, sorry. Yes making that my next round would be great.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

In the tower with Kana? That's fine. There's too much ground to cover that's exposed. The two of them should manage well enough before they need to cross.

Feel free to gloss over Declan's turn. Kana's question can be answered in my next post, but I don't want to hold up the game.


Human

Updating when i get home from work in a couple hrs.


Human

sorry guys. you should all be able to see the new map now.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

What height is the wall again? trying to decide if lobbing last bomb at Blackerly's head is worth getting in range of the courtyard archers. Higher elevation is a +1 to attack rolls correct?


Human

AFAIK higher ground bonus is only for melee attacks. Unless i remember wrong and you can show me the exact rule.

I think the wall is 20 ft high. Ill check when im home and I'll update tonight. I'm not going to make you count elevation in your range increment if thats what you're worried about. Not at a single range increment above ground anyway.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

I appreciate it. Yea was half worried about the possible range increment penalty and i think I was remembering some 3.5 ruleset that gave you a +1 to attack (possibly damage?) for having the higher ground.

If I find the actual rules (in pathfinder of course) and they say differently I will be sure to post them. pathfinder may have changed it...or I could be remembering wrong. :)

Man now I almost wish I was a ranger for this campaign seeing the lack of ranged physical dps.

First thing I am getting next level is frickin' Precise Shot. Oh, and Precision Bombs. And make like a billion Alchemist Fire....


Human

I thought you wanted that cool racial flying feat


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Hehehe, that´s always the problem in Pathfinder.
The cool racial and fluffy feats in concurrence with the ones you feel you might need in combat.

I do think though that one doesn´t really need those combat feats all the time or all of them. Combats might be harder and last a bit longer, but are still survivable.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3
Quote:
I thought you wanted that cool racial flying feat

Right... had forgotten about the soft cover penalties when rolling my toon. Was originally going to skip PBS and Precise Shot altogether given that I aim at people's Touch AC's. But with a whopping -8 to hit basically every time I need to throw one...I don't know if I can afford the cool racial. And the worst part is that it's not just one feat over another, it's two feats to get to where I'm only taking a -4 to hit versus a wicked cool utility/mobility ability. If only I could drop bombs as a bat...

Now that you've reminded me about that racial feat, I will likely take Bat Form at lv 2 and take Precise Shot at lv 4. Three more levels of splash damage I guess. Not that my splash damage is anything to sneer at. My theory is, play more interesting characters to have fun. More effective in combat is just icing.

@DM: Have you been taking into account that my bomb's splash damage allow a reflex save for half? (unlike normal Alchemist's Fire where no save is allowed for the splash damage). This makes alchemist's bombs (which deal more damage as they increase in level) a little less overwhelming.

Advanced Player's Guide pg. 28:
Quote:
Splash damage from an alchemist bomb is always equal to the bomb’s minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier.

Also,If I enchanted my armor with the Wild enchantment (a +3 bonus) and my bomb catalysts were placed in a special ammo sash that was part of the armor (increasing the base armor's cost of course) would I be allowed to drop bombs as a Bat or Dir Bat? A +4 armor is somewhat expensive and I would need to have someone else enchant it of course so it would be mid game at the earliest


Human

The penalties for ranged weapons can be pretty harsh. So far you haven't had any problems though so I don't think it will hurt you too much. And if you work together well in combat it can be avoided alot more. Anyway let's see how things go.

I had forgotten that enemies got reflex saves. I will remember for in future.

I dont think the wild enchantment stops your armour(and thus everything carried from molding into you. It just lets you keep the AC and enhancement bonuses. I know there is natural spell feat which is really a stretch seeing as you dont really cast spells like normal people AND bombs aren't spells also. Then there is the issue of mixing and throwing the bombs. Bats don't really have hands. So we have a problem. But. If you really want to be a flying bombing death machine, i may have something for you.

I present to you, the Tumor Familiar discovery. That combined with a special harness which a friend will have to strap on you after you transform (so it doesn't meld into you) which can hold your bomb catalysts (and prepared extracts if you wish). Though the discovery doesn't say the familiar can use your bombs I think if it has the correct appendages (maybe monkey or something?) you should be able to train it (or maybe the speak with master ability) to do so.

This would cost you less than some crazy enchanted armour also. The correct riding saddle with catalyst pouch modifications would be masterwork.

Dont forget you may become a target of archers. So take the precautions to protect yourself of course.


There is also a poloymorph spell component pouch that doenn't meld when you shift so you have components still I guess for Natural Spell, I don't remember the exact name of it though. It may work for you.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

@DM: Yes we ruled out the natural spell feat earlier I think. Over all looks like a little too complicated to do an aerial strafing run with bombs I agree. That is ok though, Dire Bat form and its smaller cousin Bat Shape are still really cool anyways. Tumor Familiar might be neat to take as well. I will have to look into that.

@Cole; I will see if I can find that thank you.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Yeah i forgot the 4HD on sleep there for s second.


Human

Whats up people? Busy weekend?


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Yea, Sundays are my RL pathfinder group day. I am posting this just before our group starts.


Human

Wade i need an action from you. Grumblejack will mostly do what you want. Ill have to bot Avyanna for now. Hopefully she still wants to play.

I will update tonight when i get home.


Yeah sorry, Kana sleep is a bad idea, use if for combat. I thought the plan was obvious you are to appear as the warden and bluff them. I will be more clear next time. IF you sleep now it will be wasted.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Oh no, totally didn´t get that! But can do, no problem.


Human

i'm not sure how to work this now. Since they didn't believe Cole's bluff and now you are trying to bluff them again.


Human

Just so you know Kana. Disguise self and your racial ability don't stack. The second one just makes the first void. Also they are both atandard actions so you can't use them both in 1 round anyway. Still, i dont think anyone is gonna beat 36.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Why wouldn´t they stack?
One gives a +10 circumstance bonus and the other bonus is untyped.
Still needs a standard action though yes. Was a bit hasty^^


Human

Because the second one doesnt make your disguise better. It simply redisguises you.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Via RAW they stack, but as the DM you can say they don't


Human

Oh disguise rolls are rolled secretly also Kana, something i just realised... sorry.

The reason they don't stack is because each spell creates a separate disguise. Change shape creates 1 disguise using your d20 + disguise bonus + change shape's 10. Disguise self creates ANOTHER disguise using your d20 + disguise bonus + the spell's 10.

The bonuses are used at different times.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Can i change the disguise spell then? It´s essentially of no use to me like that.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Like I said, your ruling, not RAW but this is one of the major parts of a DM's job is deciding between RAW and their intrepratation of RAI


Human

How are you reading it that both spell and ability combine to produce 1 disguise? I don't see how that could be RAW.

Yes of course Kana. You can definately have a different choice of spell.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

One? Because they give different bonus types and don't say they don't stack
Unless I'm forgetting something


Human

Ok so i have read a bunch of things and decided that the ability shape change and disguise self spell can stack (nothing to do with the bonus types).

Kana in this round however only disguise self is going to be applied unless you can point me to where you had previously said you were shapechanged.

Keep disguise self after all I think.


Human

Hoping Declan and Cole post soon.


I'm not sure were we are at. You posted as if Kana cast sleep and then she retconed and tood the appearance of the warden. I never made a bluff check for my speaches. I can, I don't see where all the guards made a sense motive either. So just need to know if we are moving to combat or if the ruse is still playing out.

Sorry was out sick yesterday and only at the computer one.


Human

As far as I know we are in the round after she cast sleep. Kana didn't say she was wanting to go back so i kept moving forward.


ok will act from there then, so we wasted a bunch of time with all the talking then. Oh well.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Keep buying us time, we'll get to you
DM did my 20 total hit?


Human

No, you couldn't charge. Which means you have to double move and attack next round. They are about 50ft from where you where as you can see from the map so too far for move and attack. Grumble will have to do the same.
Also no need to ask if stuff hits. When I update you will find out.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Oh, they were more than 30ft away...
Wait... How/why did she get that close then?


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Nice. Total confusion :D

I thought you all didn´t want me to cast sleep?
Doesn´t matter, let´s just go on^^


Human

Avyanna never posted saying she went towards Grumblejack so I just left her there to guard the door. Don't worry i'm sure you can save the day with grumble now in the fight.

Yup, lot's of confusion lol.


yeah that was the plan, but you didn't say you were not casting it so we find ourselves here. Its cool lets see what happens :)


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

I was thinking the same as Cole. I had assumed I was up top already.


Human

Wade you are Disabled at the moment having taken 8hp of damage leaving you at 0. Just posting the rules in case you weren't sure.

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