
Kana Cherryblossom |

Nay, i just didn´t change the page there yet, only the picture.
I want to take leadership later and make it a real hellcat.
Eve though it´s a double then between anomal companion and leadership, i think that is ok and more than one companion probably becomes bothersome.

Kana Cherryblossom |

A hellcat is CR7.
At level 7 i would have an immediate leadership score of 13 (level 7 + 5 Cha mod + 1 from trait) at least.
I´m actually not sure if i would like to advance it as a class then or as anial companion, would need to take a look at that. Anyway, enough time untill then!

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You could treat it like gestalt, and take the best of both, like take the bonus feats, ability increases, evasion and natural armor from animal companion, and then everything else from the class, in the example of Druid that'd be wild shape (unless you take an archetype to remove it) casting, poison resistance, the domain (unless you want an animal companion with an animal companion) etc

Fletch Two-Fang |

All she needs do for shapechanging is to take any of the Beast Shape/Undead Form/Monstrous Physique/Dragon Form and using Share Spells cast them on her tiger instead. Poof, she has a shapechanging obedient monster of just about any type. Animal Companion + Wizard spells are awesome.

Fletch Two-Fang |

Well they are Sorceror/Wizard spells so I guess we are both right? and true, but animal companions "can't" be intelligent. Same reason it's a bad idea to use Awaken on one. They might follow you but they stop becoming a class feature and become a full-fledged NPC (by most readings of how that works anyways). A cohort potentially but no longer an animal companion.
Is there something specifically that let's you take a hellcat (a sentient creature) as an animal companion?
I still love the flavor of it being a sentient druid stuck in cat form or somesuch. Same mechanical flavor but it just adds that dash of roleplay fluff...we are evil after all.

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They can you can boost their int via the "ability increase" table
And by that reasoning a familiar is also an "full fledged NPC" (int 6 minimum )
And the hellcat comes from leadership

Fletch Two-Fang |

Oh as a cohort. Cool.
Interesting loophole. You could only ever get it to INT 4 but around INT 3 (level 9) it can start selecting feats as if it was a normal person. I agree adding class levels to a class feature (animal companion) doesn't seem to be in the books (and is rather unbalancing gameplay-wise to boot) but I do love the thought of a Cat that can shapeshift into other animals.

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Personally I'd make such a beast a warlock, make the blasts shoot from it's mouth
Or better yet, have it take the eldritch claw feat.

Fletch Two-Fang |

Sorry the second half of my previous post was aimed at the animal companion not the hellcat cohort. Hellcat cohort is ok for gaining class levels and of your choice (although I think warlock is 3.5e D&D. Would require DM permission and some conversion). Hellcat that takes the hellfire warlock prestige class (also 3.5e) would be rather appropriate as well.

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It was updated to pathfinder, it's 3rd party so it still requires permission but still.

Kana Cherryblossom |

BTW, should Kana ever die, i claim dips on a swashbuckler/ninja/rogue who becomes a shadowdancer with a shadow companion and later a mythic villain :D
That concept rocks my boat the most at the moment.
A magic user with a shadow companion would also be cool, but i think that doesn´t exist.

Me'mori |

I needed to post? *looks*
Additionally, I'm amending Declan's 3rd level to more reflect her Background. So instead, her level gain will look like this.
Level 3: Rogue(Thug)1
HP: +5
Skills: +8 (including Profession: Enforcer)
Feat: Blood Salvage
Special: Sneak Attack +1d6, Frightening
Trait: "Quiet as Death"
Incidentally, do I need to put a point in Linguistics for the Sign Language?

Fletch Two-Fang |

Ok so we can't leave Jack with the Cardinal nor can we take him on the boat (supposedly). As much as I want to stick it to Captain Kirk, he does make a good point. Jack would be easily spotted unless he remained belowdecks and even then, an inspection of our cargo would likely reveal him. Do we have any special mojo for hiding him?
With a high Diplomacy, Intimidate, or Bluff we might be able to convince the captain to let Jack on board but we should have a plan in place if we do get boarded by inspectors. Kana, I don't know what spells you took this level but can you cast invisibility/alter self/reduce person on him?
Worst case, we have to let him go into the wild. :(
I hope it doesn't come to that.
EDIT: Cole, unless I'm mistaken doesn't the circlet disguise you as your same size category? He'd be short for a Large sized creature for sure but still recognizable as Large...

Fletch Two-Fang |

I am using Hero Lab so I just took the Drow Sign Language one although it is technically Asmodeus Sign Language I think(same initials as American Sign language!).

Cole, Warpriest of Asmodeous |

I thought the captain gave in after his statement, he just wanted to make sure we knew he was "in charge" The circlet I believe is just like a hat of diguise. It gives a +10 to the check. You can disguise to change your size it is a -10. So it would just be a roll for Grumble, but with perception having a -1 penalty per 10' of distance it would be plenty good for any onlookers. Now if they board us that is different and we can deal with that when or if it happens.

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He capitulated but his point was somewhat valid
We need a worst case scenario plan, and a maybe few plans for the "not best" case one,
Hense he's asking for a "what do we do should the mitran a board us" type plan

Kana Cherryblossom |

I do think this situation would have been perfect for an intimidate or diplomacy check. OF course intimidate brings some compliations over time, like written in the rules^^

Kana Cherryblossom |

Hehe, i prefer to roll a lot of things^^
partly due to PFS experience, but more because of RPG experience with many people. Had some GM´s and players who had very different opinions quite often. Someday i realized, like anyone else i had my prejudices as well. While reading the rules, it then came to me that there is a quite fair way to resolve that: using skills when the game calls for it. The majority of situations is covered there. It is also quite clear what to use in which situation. Players who wat to be good in something can invest there and have a good chance, yet it prohibits players only investing in one thing (like only combat) and then being good at everything. This way, as a GM i can be fair without pressing too much of my world view on the players, but i still can handle unnecessary actions by applying a higher DC.
It´s also a good compromise between too much railroading and player sandbox anarchy, meaning players actually have a challenge and need to work towards something instead of just wiggling and arguing their way into everything what the GM then sets a more or less random threshold and either nods through or declinces anyway.
OF course, i´m not the GM and there are other ways to handle that ;)
But it seems very considerate and fair to me, especially in regard too that our characters here are very powerfull already.

Me'mori |

Alright. taking Asmodean Sign.
I'm all for the DM rolling the reflexive checks for my character. Initiative, Saves, the things that would happen on their own. Basing things off of a passive perception (take 10) until I roll in specific. I don't like having to post a single line or save because it breaks the narrative flow. I'm not going to accuse the DM of denying me fun, so I hope they do.. It would make the game go faster.

DM Repentance |

Linguistics checks are made secretly and only when the forgery is being examined.
"The Linguistics check is made secretly, so that you're not sure how good your forgery is. As with Disguise, you don't make a check until someone examines the work. Your Linguistics check is opposed by the Linguistics check of the person who examines the document to verify its authenticity."
I'm not sure if taking 20 would be allowed if you 'can't tell how good it is'. Taking 10 I think would be ok and the rolls would be made sequentially by me (your check first then the opposed check).

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You can take 20 so long as you have 20 times as much time
How long would it take to make one?
(Does anyone want to aid another on me?)

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Though thanks to the power of suggestion trait, even if I screw up the forgery I can make a DC 20 bluff check saying "these are my orders, telling me I need to transport these goods to ____" or something to that effect and they will believe what I'm saying "over their own eyes".

DM Repentance |

What are you making a forgery of? Something copied or something new?
If it was something that you were copying I would allow taking 20. If you are creating something from scratch I'm only going to allow taking 10 or roll, you could possible get a +2 with a successful knowledge check.
Example. You want to forge a royal decree? Roll Nobility (maybe you have seen one before or something) and get a bonus to linguistics roll.