Repent from your Wicked Ways(WotW) (Inactive)

Game Master True Repentance

Fire Mountain's Way of the Wicked.
Prison breakout in progress.
Map of Talingarde
The Frosthamar
Current Loot


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Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Ooh, one of us could take leadership and give it Druid levels!


Werehare Inquisitive 3/ Seeker 3/ Bard 3

No real interest in a template.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

K, that works too.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Nay, i just didn´t change the page there yet, only the picture.

I want to take leadership later and make it a real hellcat.
Eve though it´s a double then between anomal companion and leadership, i think that is ok and more than one companion probably becomes bothersome.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

And once your leadership bonus outstrips the hellcat's effective level then you can add Druid levels


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

A hellcat is CR7.
At level 7 i would have an immediate leadership score of 13 (level 7 + 5 Cha mod + 1 from trait) at least.

I´m actually not sure if i would like to advance it as a class then or as anial companion, would need to take a look at that. Anyway, enough time untill then!

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

You could treat it like gestalt, and take the best of both, like take the bonus feats, ability increases, evasion and natural armor from animal companion, and then everything else from the class, in the example of Druid that'd be wild shape (unless you take an archetype to remove it) casting, poison resistance, the domain (unless you want an animal companion with an animal companion) etc


A shapechanging hellcat^^ Nice idea.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I mentioned Druid because that's what's mentioned in the profile
If you want shape shifting there are other options beside Druid, some better than Druid,


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

All she needs do for shapechanging is to take any of the Beast Shape/Undead Form/Monstrous Physique/Dragon Form and using Share Spells cast them on her tiger instead. Poof, she has a shapechanging obedient monster of just about any type. Animal Companion + Wizard spells are awesome.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Sorcerer spells, not wizard
And yes but it's not on it's own action


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Well they are Sorceror/Wizard spells so I guess we are both right? and true, but animal companions "can't" be intelligent. Same reason it's a bad idea to use Awaken on one. They might follow you but they stop becoming a class feature and become a full-fledged NPC (by most readings of how that works anyways). A cohort potentially but no longer an animal companion.

Is there something specifically that let's you take a hellcat (a sentient creature) as an animal companion?

I still love the flavor of it being a sentient druid stuck in cat form or somesuch. Same mechanical flavor but it just adds that dash of roleplay fluff...we are evil after all.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

They can you can boost their int via the "ability increase" table
And by that reasoning a familiar is also an "full fledged NPC" (int 6 minimum )
And the hellcat comes from leadership


Human

I don't think druid animal companions get class levels guys.

Could be interesting with a Tiger and a Hellcat though lol.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

As an animal companion i don´t know.
But leadership specifically calls out monstrous cohorts and a hellhound is mentioned as an example.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Oh as a cohort. Cool.

Interesting loophole. You could only ever get it to INT 4 but around INT 3 (level 9) it can start selecting feats as if it was a normal person. I agree adding class levels to a class feature (animal companion) doesn't seem to be in the books (and is rather unbalancing gameplay-wise to boot) but I do love the thought of a Cat that can shapeshift into other animals.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Personally I'd make such a beast a warlock, make the blasts shoot from it's mouth
Or better yet, have it take the eldritch claw feat.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Leadership states under monstrous cohorts that they can get class levels when it´s time to advance, best in plain classes like fighter though.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Ah
In what way is it "best"?
Simpler? Better for game balance? (If the second is this another jab at fighters)
I find warlock to work very nice, thematically. And Druid is at least amusing.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Sorry the second half of my previous post was aimed at the animal companion not the hellcat cohort. Hellcat cohort is ok for gaining class levels and of your choice (although I think warlock is 3.5e D&D. Would require DM permission and some conversion). Hellcat that takes the hellfire warlock prestige class (also 3.5e) would be rather appropriate as well.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

It was updated to pathfinder, it's 3rd party so it still requires permission but still.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

BTW, should Kana ever die, i claim dips on a swashbuckler/ninja/rogue who becomes a shadowdancer with a shadow companion and later a mythic villain :D

That concept rocks my boat the most at the moment.
A magic user with a shadow companion would also be cool, but i think that doesn´t exist.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I think there's some third party stuff
Plus there are ways to become a shadow, and then you can control your spawn,
Ooh, 20th lvl conjurer, they can make any (one) thing they summon permanent


Human

Updating tonight. Hoping that declan will post in game play first.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

I needed to post? *looks*

Additionally, I'm amending Declan's 3rd level to more reflect her Background. So instead, her level gain will look like this.
Level 3: Rogue(Thug)1

HP: +5
Skills: +8 (including Profession: Enforcer)
Feat: Blood Salvage
Special: Sneak Attack +1d6, Frightening
Trait: "Quiet as Death"

Incidentally, do I need to put a point in Linguistics for the Sign Language?


I picked up the sign language if no one else does then it was of no use :)

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

I also have it.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

As do I.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Me too.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Ok so we can't leave Jack with the Cardinal nor can we take him on the boat (supposedly). As much as I want to stick it to Captain Kirk, he does make a good point. Jack would be easily spotted unless he remained belowdecks and even then, an inspection of our cargo would likely reveal him. Do we have any special mojo for hiding him?

With a high Diplomacy, Intimidate, or Bluff we might be able to convince the captain to let Jack on board but we should have a plan in place if we do get boarded by inspectors. Kana, I don't know what spells you took this level but can you cast invisibility/alter self/reduce person on him?

Worst case, we have to let him go into the wild. :(

I hope it doesn't come to that.

EDIT: Cole, unless I'm mistaken doesn't the circlet disguise you as your same size category? He'd be short for a Large sized creature for sure but still recognizable as Large...


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Is the sign language Drow Sign or Asmodean Sign?


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Asmodean or infernal or we could actually have our own. I have it wrong on my sheet though.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

I am using Hero Lab so I just took the Drow Sign Language one although it is technically Asmodeus Sign Language I think(same initials as American Sign language!).


I thought the captain gave in after his statement, he just wanted to make sure we knew he was "in charge" The circlet I believe is just like a hat of diguise. It gives a +10 to the check. You can disguise to change your size it is a -10. So it would just be a roll for Grumble, but with perception having a -1 penalty per 10' of distance it would be plenty good for any onlookers. Now if they board us that is different and we can deal with that when or if it happens.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

He capitulated but his point was somewhat valid
We need a worst case scenario plan, and a maybe few plans for the "not best" case one,
Hense he's asking for a "what do we do should the mitran a board us" type plan


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

I do think this situation would have been perfect for an intimidate or diplomacy check. OF course intimidate brings some compliations over time, like written in the rules^^

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

I have all of those.
I prefer to RP until told to roll something.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Hehe, i prefer to roll a lot of things^^

partly due to PFS experience, but more because of RPG experience with many people. Had some GM´s and players who had very different opinions quite often. Someday i realized, like anyone else i had my prejudices as well. While reading the rules, it then came to me that there is a quite fair way to resolve that: using skills when the game calls for it. The majority of situations is covered there. It is also quite clear what to use in which situation. Players who wat to be good in something can invest there and have a good chance, yet it prohibits players only investing in one thing (like only combat) and then being good at everything. This way, as a GM i can be fair without pressing too much of my world view on the players, but i still can handle unnecessary actions by applying a higher DC.
It´s also a good compromise between too much railroading and player sandbox anarchy, meaning players actually have a challenge and need to work towards something instead of just wiggling and arguing their way into everything what the GM then sets a more or less random threshold and either nods through or declinces anyway.

OF course, i´m not the GM and there are other ways to handle that ;)
But it seems very considerate and fair to me, especially in regard too that our characters here are very powerfull already.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Alright. taking Asmodean Sign.

I'm all for the DM rolling the reflexive checks for my character. Initiative, Saves, the things that would happen on their own. Basing things off of a passive perception (take 10) until I roll in specific. I don't like having to post a single line or save because it breaks the narrative flow. I'm not going to accuse the DM of denying me fun, so I hope they do.. It would make the game go faster.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Would this be enough time to take 20 on at least one forgery check (I believe that's covered by linguistics)


Human

Linguistics checks are made secretly and only when the forgery is being examined.

"The Linguistics check is made secretly, so that you're not sure how good your forgery is. As with Disguise, you don't make a check until someone examines the work. Your Linguistics check is opposed by the Linguistics check of the person who examines the document to verify its authenticity."

I'm not sure if taking 20 would be allowed if you 'can't tell how good it is'. Taking 10 I think would be ok and the rolls would be made sequentially by me (your check first then the opposed check).

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

You can take 20 so long as you have 20 times as much time
How long would it take to make one?
(Does anyone want to aid another on me?)

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Though thanks to the power of suggestion trait, even if I screw up the forgery I can make a DC 20 bluff check saying "these are my orders, telling me I need to transport these goods to ____" or something to that effect and they will believe what I'm saying "over their own eyes".


Human

Depends what you are wanting to make. Probably in the scale of hours.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Hours, we have a weak so far
Call it 3 hours heck call it 6 that'd still be long enough to take 20


Human

What are you making a forgery of? Something copied or something new?

If it was something that you were copying I would allow taking 20. If you are creating something from scratch I'm only going to allow taking 10 or roll, you could possible get a +2 with a successful knowledge check.

Example. You want to forge a royal decree? Roll Nobility (maybe you have seen one before or something) and get a bonus to linguistics roll.


Human

I've updated the map and put you guys on random spots. This time a square is 5ft. The space inside the yellow circle is where the crates and cargo of weapons are. It will be difficult terrain if any combat happens.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Anybody got know (nobility)


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

I see no reason for a fight before we reach our destination and do our job.

Tiger is missing on the map though^^

And no knowledge nobility yet.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Profesion (soldier) would work in a pinch.

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