RelicBlackOUTs Old School Modules (Inactive)

Game Master RelicBlackOUT

Modules:
Scourge of the Howling Horde
Barrow of the Forgotten King
The Sinister Spire
XP: 7,991/10,000

Loot

Marching Order:
Single file:
1-Del
2-Dalron (unless he's scouting ahead, of course)
3-Scarlet (unless he's scouting ahead, of course)
4-Bozvrig
5-Truffels
6-Barnabus
7-Lanliss

Double file:
1/2
3/5
4/6
7

Maps:
Scourge of the Howling Horde:
Mine Map

Barrow of the Forgotten King
Barrow of the Forgotten King Map

The Sinister Spire


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Is that what you really want to do?

Scarlet You search the two fallen goblins close by and you find two sets of the following, all in small size: leather armor, light wooden shield, short sword, short bow with 18&20 arrows

As you approach, you notice a second path from the West connects to this road. It is a smaller road but still well traveled. You have seen people pass you from both directions, but never a merchant cart like this. It is safe to assume they came from that road.

As you approach, the figure checking the bodies looks up and removes the hood of their cloak. As they does it reveals a female halfling.

“Thanks be to Desna! I don’t know where we would be had you not come along. I’m Sten, Sten Goodseller. I am a merchant from Barrow’s Edge.” Looking down at the fallen men. “Please can do anything for my guards?”

Dalron and Lanliss approach to check on the two fallen guards. You move them to check to see if they are still alive. They are! Both are elven males. With Dalrons healing aid, and Lanliss’s channel, you are able to revive them. Both are still shaken from the ordeal.

Sten rushes forward to see what is happening, reaches up and places a hand on Lanliss’s back and says; “Thank you so much, we would have been dead had it not been for you travelers.” Looking around at the party she continues; “So what brings you out this way so close to Barrow’s Edge? I haven’t seen many travelers on the road back home.”

Sten, not ignoring the group she is looking between the party, the woods, and his cart.

Sense Motive DC 12:
Sten seems a little on edge, understandably so. You get the sense that she is looking to the woods to see if there are any more goblins, and then to her cart that is on its side.

“You say you’re heading to Barrow’s Edge? Fine town and all, I call it my home, but what brings you this way?”


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Sense Motive: 1d20 + 6 ⇒ (12) + 6 = 18

"Not at all! We would be the lowliest of cads had we not rendered aid as we were passing by! We're headed out to Barrow's Edge to dispatch more goblins, coincidentally. I love coincidences!

"You keep looking around. Are you expecting more trouble?" Lanliss notches an arrow and also scans the area.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Ninja'd by Lanlis, but I think it still makes sense so I will leave it be.

sense motive: 1d20 + 5 ⇒ (14) + 5 = 19

Moving to the wagons, Brunner nods politely to the Halfling female, "It's a pleasure tae be ay service Miss Goodseller. ye main ken Arvel Durgedoon he is an auld mukker ay mah families."

Brunner stays close enough that when Lanlis channels his leg is healed, Thanks Torag, and I guess your little buddy Desna too. You always find ways to provide.' Smiling he nods to Lnalis, "Ye hae mah cheers an aw laddie."

Studying the Halfling merchant for a moment, he looks towards the woods and then the crossroads, "Fear nae, we ur travelin' tae Barrows Edge tae deal wi' a gobo infestation thaur. We will travel wi' ye. If ye dornt min'."

perception: 1d20 + 1 ⇒ (12) + 1 = 13

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Sense Motive: 1d20 + 1 ⇒ (11) + 1 = 12

"Stopping Goblin troubles bring us this way."

Seeing Lanliss and Sten looking into the woods.

They could be right. if there is three there could be six just waiting.

"I will take a quick look around to make sure these were the only three in the area"

Dlaron readies an arrow and begins to look for tracks in the area

Survival: 1d20 + 6 ⇒ (15) + 6 = 21 +2 vs. Goblinoids for a total 23


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"The merchant might need a little help with that wagon." Barnabus tells the others.

"Unfortunately, I'm not the sort of person who is much use lifting muddy wagons or chasing horses in the rain."


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet bundles the arrows up for possible use by the group later on. Never hurts to have more arrows. Will keep all 38 in Loot listing until needed.

Sense Motive: 1d20 + 5 ⇒ (10) + 5 = 15

Scarlet looks over the female Halfling from a distance, sensing her unease he looks toward the woods for a moment but goes back to keeping an eye on her. Finding he doesn't trust her for his innate reasons.

He does notice she is eyeing her wagon and decides to go investigate her wagon. Seeing what she was trading in.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Is that what you really want to do?

Looking puzzled, Sten looks at the party; “dispatch goblins in Barrow’s Edge? Hummm, I know there are some goblins around but never enough that would need a call for aid. But then again it has been a few months since I left Barrow’s Edge...”

Her ears perk up when Brunner says a familiar name. Arvel? How a dwarf living in the middle of nowhere get a party to come for aid? I mean he does have some coin, but I never though he would spend it. Did he send for aid?”

] turning back towards Lanliss. “Oh, I suppose I didn’t expect trouble in the first place. But if goblins are about maybe we should get going to Barrow’s Edge? What do you say, if you give me a help with my cart, I will give you a lift to town. It’s just about a day away by wagon... Oh shoot, there goes my horses...” Sten takes off after her horses.

Dalron:
With your survial you are easily able to see heavy movement of goblins around these woods. It is hard to tell which ones are coming and which ones are going. But, from these tracks here you do know that Barrow’s Edge has the workings of a major problem on their hands. Fortunately, well maybe, you don’t find any currently.

Scarlet:
Looking over the goods you see mostly your run of the mill trade post supplies. Nothing out of the ordinary. It really looks as if the supplies are things that a small village would not be able to have on their own.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

With his right knee on the ground inspecting the tracks Dalron looks around.

This is not good, we need to get to that town quickly

Dalron heads back to the the wagon.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23 To see if he see the horses running and if he is close enough to try and stop them


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

After the horses are gathered, Lanliss shows Sten his letter from "M. Marchess."

"Do you know who this is?"


Shrugging his shoulders, Brunner answers, "Arvel kent Ah was in thes travelin' bain, perchance he tauld thes M. Marchess tae contact us. Either way, waur headed th' sam direction, we main an aw travel together."

Then he move over to the cart to help and notices Scarlet 'inspecting' her goods, 'I know the boys reformed, but we don't want people to get the wrong idea.' he calls out, "Scarlit laddie, while yer haur, coods ye help me wi' th' cart?"


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus will attempt to help with the cart.

"There is magic that would clean up all of this .... and I don't know any of that magic."


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Standing in the rain Evia says, "Yes, let's help these people with the cart! Ready everyone. Heave Ho!"

She grips the cart at the body and attempts to lift it with the others.

Strength check: 1d20 + 1 ⇒ (18) + 1 = 19


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet puts his back to the wagon and helps with righting the wagon.

Strength (Aid Other): 1d20 + 2 ⇒ (18) + 2 = 20


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

str aid another: 1d20 ⇒ 11


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Strength check aid: 1d20 + 1 ⇒ (3) + 1 = 4 <-- moral support!

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

If Dalron is close enough to help Sten with the horses
Handle Animal aid: 1d20 + 0 ⇒ (9) + 0 = 9
get back here you dumb animals


Is that what you really want to do?

Dalron makes his way back out from the woods and sees Sten roaming around collecting her horses. It takes a little bit of time but the the two of you gather the three remaining live horses.

As Sten and Dalron approach the group, the remaining group are struggling to get the wagon back on all four wheel. Everyone gets their back into it and the wagon is upright.

Looking at Lanliss’s note, Sten says; “M. Marchless... Oh that is Mallie, lovely woman. Her and her husband own and operate the Barrow’s Edge Tavern & Inn. That does make sense, what she says is basically taken as law.”

Moving towards the goods scattered across the ground Sten says; “Well, how about you help me get these goods back into the cart. I’m sure if we get things back in order we would have room for my guards to rest and for you all to sit on the edge. Unless you would like to walk?”

Sten starts to get things back onto the cart. “I would be dead had you all not come along, I run a simple merchant shop but I will give you each some store credit. Once we get to town and you all find out what you need to do you should come by my shop.”

Each of you will receive 100gp worth of store credit.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Dalron reaches down and picks up some of the goods and place them in the cart.
"Master Sten, has Barrow's Edge had goblin issues before. Or is this something new?"

"let me help you with that Barnabus.

Taking a quick glance at the woods, remembering the large amount of gobin tracks in the area.

Dalron gets a little anxious to get moving again.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"I think we should continue on to Barrow's Edge and continue this conversation out of the rain." Barnabus tells everyone and no one in particular.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet goes about helping with the scattered goods. "Riding would be good. I imagine the road will be real muddy. Prefer not to have to spend so much time scraping the mud out of my boots."

"Once we are riding to Barrow's Edge, um... Sten can inform us more about the place."


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Evia wraps her cloak more about her more. "Yes, I think getting out of this rain would be beneficial. My hair can't be more soaked than it already is!"

She helps load the remaining goods in the cart and prepares to hop in to leave.


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Exhausted from the cart-lifting effort, Lanliss, finds a few light items to return to the cart. Then he finds a place to sit on the cart.

"Thank Desna, indeed!"


"It was uir pleasure miss, nae cheers is necessary.But thenk ye." Smiling and nodding at the pleasant Halfling as he aids in picking up the goods.

He smiles and pulls the hood of his cloak up a little tighter, "Ah dunnae kinn whit ye laddies ur fussin' abit it's a bonnie day. but Ah ride oan th' wagon woods certainly help mah bunions." Once the items are picked up he smile as he takes a seat on the back of the wagon.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

As everyone gets settled for a ride on the cart, Dalron walks to the front of the horses.

"I will take point, you two" pointing at the Sten's two guards "get on each side of the wagon and keep an eye out on the sides and back,lets move out!"

Dalron hooks his magic torch to his belt to light the way and walks about 15 to 20 feet ahead on the road. Then stops too make sure the wagon is fallowing. He keeps that distance while peering into the woods for trouble with an arrow nocked on his bow.

I hope I am on the right road. I am sure Sten will say something if I take a wrong turn, I hope


Is that what you really want to do?

Once everything is packed up everyone who wants a ride jumps onboard. Sten climbs up on the front seat and pats it. “If you’d like miss.... you know, I never did catch your names. Young dear, why don’t you climb up here and sit next to me. No need for a lady to get cramped in the back with the men.”

You all take off down the road, once things get rolling to a proper speed Sten hollers out to Dalron. “You know, we haven’t had any issues with goblins. Kind of like I said before, we knew there were goblins around but never had any problems. Once we get to town I will introduce you to thee leaders and we can both find out about this call for help. I’m rather eager to learn why the goblins have turned so violent. This road used to be safe, let me tell you.”

An hour passes an you hear a low tone, those who have heard them know the sound of a war horn. You look in the direction that it is coming from. Walking out of the dense woods in a wild looking goblin. He holds a spear in one hand, while the other burns with a bright flame. A mangy wolf runs at his side. As your eyes focus you notice four goblins, who have all just released arrows from their bows.

Arrows random attacks:
Dalron 1. Brunner 2. Lanliss 3. Evia 4. Scarlet 5. Barnabus 6. Sten 7. Guard 1 8. Guard 2 9. Guard 3 10.
Attack 1: 1d10 ⇒ 3
Attack 2: 1d10 ⇒ 5
Attack 3: 1d10 ⇒ 6
Attack 4: 1d10 ⇒ 3

Attacks & Damages:

Attack on Lanliss: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 ⇒ 1

Attack 2 on Lanliss: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 ⇒ 4

Attack on Scarlet: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 ⇒ 1

Attack on Barnabus: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 ⇒ 2

Confirm Crit on Scarlet: 1d20 + 2 ⇒ (6) + 2 = 8
Possible Damage on Scarlet: 2d4 ⇒ (1, 4) = 5

A barrage of arrows rain down from above. Two land heavenly on the cart, while two more strike Barnabus(2 Damage) and Scarlet(1 Damage)

Initiative:

Dalron: 1d20 + 3 ⇒ (8) + 3 = 11
Brunner: 1d20 + 1 ⇒ (16) + 1 = 17
Lanliss: 1d20 + 3 ⇒ (20) + 3 = 23
Evia: 1d20 + 3 ⇒ (20) + 3 = 23
Scarlet: 1d20 + 2 ⇒ (5) + 2 = 7
Barnabus: 1d20 + 1 ⇒ (3) + 1 = 4
Goblins: 1d20 + 6 ⇒ (1) + 6 = 7

Order
Round 1
Lanliss, Evia, Brunner, Dalron
Goblins
Scarlet, Barnabus

The ridge where they appeared is 110 feet away. Beyond them the woods starts and begin going up towards a mountain.

Sorry this is a lot, if there is anything you would like to do before you hear the horn please let me know and we will take care of that before the fight.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Dammit this darkness, I can't believe I missed seeing them

Dalron swiftly bring up his bow, draws the bow string back and sights the down the arrow at the goblin with the burning hand. Dalron lets the arrow fly and watches it streak toward the goblin.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11

if hits Damage: 1d8 + 2 ⇒ (3) + 2 = 5


'More Gobo's? Hearing that there are Goblins to the front, Brunner jumps off of the back of the wagon and turning the corner begins to run up the road toward them, drawing his hammer as he goes. Seeing Dalron let the arrow fly, he calls back. "Dornt kill them aw laddie. Ah whit a whack at them, Ah still owe them fur th' scart oan mah leg."

move action: jump out of the wagon, Move action: 20 ft.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"Ouch!" Barnabus yelps as the goblin arrow cuts his arm.


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Evia's eyes go wide as the goblins appear on the ridge. "To arms!"

She begins to resume her story while moving forward:

"Here we are then, new friends and old!
Roads, goblins, ruddy things, all told.
Swords and arrows
Hearts held high,
Minds still sharp,
Wrestle destiny in your arms!"

EDIT: Ha, yes sorry. She is starting her inspire courage while moving up 30 ft.


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Evia, is that inspire courage or just regular singing?

Lanliss hops down, draws an arrow, and fires it at the goblin wielding fire.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17 <-- +1 if Evia is performing inspire courage
Damage: 1d8 ⇒ 7 <-- +1 if Evia is performing inspire courage

"I imagine goblins are pretty smelly, right? They sure look like it!"


Is that what you really want to do?

The party starts to get off of the cart and get ready for combat. Dalron and Lanliss both fire off arrows back at the goblins. Dalron’s arrow goes wide. Lanliss’s arrow just hits thanks to the song sung by Evia. The party seems to have a bit more grit behind their actions.

Lanliss’s arrow strikes true on the goblin wielding fire, but it is still standing. It reaching down to its side and grabs something. You see a beacon of light flash for just a moment. It climbs upon the wolf and they charge your direction advancing 50 ft.

Spellcraft DC 16 Standard Action:
Cure Light Wounds Wand Healing: 1d8 + 1 ⇒ (8) + 1 = 9

The goblins in the rear let loose another around of arrows. This time focusing on those who have moved forward, Brunner and Evia.

Goblin Arrows:

Brunner 1: 1d20 + 2 ⇒ (11) + 2 = 13
B1 Damage: 1d4 ⇒ 4

Brunner 2: 1d20 + 2 ⇒ (9) + 2 = 11
B2 Damage: 1d4 ⇒ 3

Evia 1: 1d20 + 2 ⇒ (11) + 2 = 13
E1 Damage: 1d4 ⇒ 1

Evia 2: 1d20 + 2 ⇒ (12) + 2 = 14
E2 Damage: 1d4 ⇒ 1

Arrows come down around Brunner and Evia sinking deep into the mud, a few just missing.

Order
Round 1
Scarlet, Barnabus
Round 2
Lanliss, Evia, Brunner, Dalron
Goblins

Distance
Scarlet, Barnabus, Lanliss, and Dalron are 60 feet from the goblin on the wolf and 110 from the archers
Brunner is 40 feet from the goblin on the wolf and 90 from the archers
Evia is 30 feet from the goblin on the wolf and 80 from the archers

I am not sure if you had the math included but keep in mind the range increment of your bows and such and add the distance penalties if they are outside of that.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet leaps off the wagon and quickly notches an arrow into his bow. He takes aim at the wolf to dismount the goblin leader.

Short Bow +IC vs Wolf: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage +IC: 1d6 + 1 ⇒ (3) + 1 = 4

Move Action: Get off Wagon
Standard Action: Attack


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus stays in the back of the wagon, crouching for cover.

"Hold the horses!" he calls to the merchant in front.

He rubs his hands together for a moment and a glowing ball of light appears between them. He draws his right hand back with the ball of light, and then he slings it forward towards one of the the goblin archers.

force missile: 1d4 + 1 ⇒ (1) + 1 = 2


Is that what you really want to do?

Scarlets and Barnabus’ attacks both land on their targets dealing damage. The wolf yelps and looks like he is going to change its course before the goblin on his back corrects the path.

Order
Round 2
Lanliss, Evia, Brunner, Dalron
Goblins
Scarlet, Barnabus
Distance
Scarlet, Barnabus, Lanliss, and Dalron are 60 feet from the goblin on the wolf and 110 from the archers
Brunner is 40 feet from the goblin on the wolf and 90 from the archers
Evia is 30 feet from the goblin on the wolf and 80 from the archers

Also, if you would, since we now have an injured archer please be sure to say which one you are going to attack if/when you attack them. G1 has been injured. G2-G4 are still fine.


'Good now I don't have to run so far.' Seeing the wolf moving toward him, Brunner charges, "Haur doggy, doggy, doggy; an' brin' 'at gobo wi' ye." As he nears the wolf he swings his hammer at it's head. The wolf, smarter than expected, drops it's head and the hammers momentum almost spins Brunner about.

charge + 2 AC -2 Attack: Warhammer
attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 for damage: 1d8 + 2 ⇒ (2) + 2 = 4


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

"Tsk, Brunner! Don't hurt the wolf! Maybe it will run off if you kill the goblin!"

Not wanting to hit Brunner now that that he is in melee with the mounted goblin, Lanliss moves forward 15 feet and targets one of the archers. (G2, assuming it's not in melee.)

Longbow: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

That's a miss; arrow breaks on a 1
1d2 ⇒ 1

"Bleah."

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"Kaar taan ar o shac druurthaan den okaan, kar rhac!"

Goblin:
"Try and dodge this one, rat brain!"

Dalron walks forward nocking a fresh arrow and drawing it back.
Moves 30' bringing the range to 30'

Sighting down at the goblin rider, Dalron releases the arrow.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17
+4 base, +2 vs. goblins, +1 point blank, +1 song

Damage: 1d8 + 4 ⇒ (6) + 4 = 10
+2 vs. goblins, +1 point blank, +1 song

"Watch out for that spell caster, Brunner!"


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Evia continues to sing, inspiring her comrades. She pulls out her bow, nocks an arrow, and fires it at the goblin leader.

"Breathe, breathe, breathe
The swords arrayed, so
Ground sings blood."

Free Action
Continue inspire courage (+1)

Move Action
Draw weapon (shortbow)

Standard Action
Attack goblin on wolf!

shortbow, inspire courage: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
DMG: 1d6 + 1 ⇒ (4) + 1 = 5


Is that what you really want to do?

The party does not seem to be acclimated to fighting at night in the rain, everyone is just a bit off. Except for Evia. With her song she pushes the rain and sounds out from her mind and lands a great blow to the goblin on the wolf.

The one on the wolf shouts something out in Goblin towards Dalron. Then burst into laughter

Goblin:
Me may have rat brain, but you have rat aim. hahaha

Attacks:

Goblin ranged touch on Brunner: 1d20 + 4 ⇒ (11) + 4 = 15
Fire Damage on Bruner: 1d6 + 1 ⇒ (1) + 1 = 2

Wolf attack: 1d20 + 3 ⇒ (15) + 3 = 18
Wolf Damage on Brunner: 1d6 + 1 ⇒ (4) + 1 = 5
Trip if hits: 1d20 + 2 ⇒ (1) + 2 = 3

G1 attack on Barnabus: 1d20 + 2 ⇒ (7) + 2 = 9
G1 damage on Barnabus: 1d4 ⇒ 4

G2 attack on Lanliss: 1d20 + 2 ⇒ (10) + 2 = 12
G2 damage: 1d4 ⇒ 3

G3 attack on Evia: 1d20 + 2 ⇒ (1) + 2 = 3
G3 damage: 1d4 ⇒ 3

G4 attack on Evia: 1d20 + 2 ⇒ (6) + 2 = 8
G4 damage: 1d4 ⇒ 3

Brunner up in the face of the goblin might be second guessing himself. The goblin throws a flame from his hands making a strong connection. His wolf also lashes out, just hitting. Luckily the rain must have Brunners pants a little slick as the wolf does not get a grip and trip him. Nevertheless, a serious one two punch from the goblin and wolf.

Brunner takes 5 points of damage and 2 fire damage. 7 total.

The ranged touch on Brunner does provoke, stupid goblins...

Order
Round 2
Brunner’s AOO
Then
Scarlet Barnabus
Round 3
Lanliss, Evia, Brunner, Dalron


Shaking the wolf off his now bleeding leg, "Aw! gonnae-no bitin' me ye glaikit wolf, fire frae yer hans? ha Ah wark a forge, is 'at aw yoo've got?" Brunner swings his hammer at the goblin that just burnt him.

Aoo, Warhammer
attack: 1d20 + 3 ⇒ (17) + 3 = 20 for damage: 1d8 + 2 ⇒ (7) + 2 = 9


Is that what you really want to do?

Brunner with a massive blow to the goblin. The hit rattled him to the core. The goblin kicks his wolf into motion to flee. They barely get towards the wood line before you see the goblin fall from the back of his wolf. He is laying there lifeless. Wolf still in stride.

There are still the four goblin archers and the wolf just a short distance from Brunner.

Order
Round 2
Scarlet & Barnabus
Round 3
Lanliss, Evia, Brunner, Dalron


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet pushes through the rain to get closer to the archers. He takes aim at the one Barbabus hit with his force missile and unleashes the arrow.

Short Bow +IC -Range Increment vs G1: 1d20 + 2 + 1 - 2 ⇒ (8) + 2 + 1 - 2 = 9
Damage +IC: 1d6 + 1 ⇒ (1) + 1 = 2

Move Action: 30'
Standard Action: Bow Attack


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus creates another ball of force and chucks it overhand at the wounded goblin archer.

force missile: 1d4 + 1 ⇒ (3) + 1 = 4


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

I know my name's not in bold, yet, but I should be in the next group to take an action.

"See, Brunner?! The wolf just ran away! I'm glad you didn't kill him!"

I'm unclear about whether or not G1 is an archer or the mounted goblin. Anyway, if there's a wounded archer, I'll aim for that.

Longbow: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Crit confirm: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 1d8 + 1 ⇒ (1) + 1 = 2 <-- BOO!


Is that what you really want to do?

Barnabus fires off another force missile and drops the goblin. Lanliss fires an arrow and it is a sure shot.

G1-G4 were the archers. There was also the mounted goblin and the wolf. Only G2-G4 remain. Hope that clears things up.

Order
Round 3
Lanliss, Evia, Brunner, Dalron
Goblins
Scarlet & Barnabus

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Shake it off Dalron, that spell caster must have had some protection from arrows or something. I will have to remember to ask Barnabus about it later

Dalron nocks an arrow takes aim at the goblin on the far left, shoots

Long Bow +IC +FE: 1d20 + 7 ⇒ (10) + 7 = 17

Damage +IC +FE: 1d8 + 3 ⇒ (7) + 3 = 10

"Should we try and keep one alive for information? or try saving that spell caster?"


It looks like Brunner is still 50 ft from the Goblin archers, so here we go.

'Bah, why couldn't those Goblins move up here too.' Seeing the Goblins still shooting, Brunner starts to run down the road as quickly as his wounded leg would carry him. Calling over his shoulder to Lanliss, "Onie beest 'at woods be pit tae a gobo shoods be pit doon anyway, jist in case."

double move to within 10 ft?


Is that what you really want to do?

Dalrons arrow sinks deep into the chest of one of the archers, knocking it back and dropping it in the blink of an eye. The remaining two see that one fall, look forward at what seems to them a crazed dwarf charging their way, and decided the flee to fight another day. They run into the woods.

You all can chase them down if you would like, but effectively we are out of rounds. What would the party like to do?


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus hops out of the wagon and approaches the downed goblin spellcaster to learn more.

perception: 1d20 + 4 ⇒ (20) + 4 = 24


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Lanliss checks on the wagon crew.

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