RelicBlackOUTs Old School Modules (Inactive)

Game Master RelicBlackOUT

Modules:
Scourge of the Howling Horde
Barrow of the Forgotten King
The Sinister Spire
XP: 7,991/10,000

Loot

Marching Order:
Single file:
1-Del
2-Dalron (unless he's scouting ahead, of course)
3-Scarlet (unless he's scouting ahead, of course)
4-Bozvrig
5-Truffels
6-Barnabus
7-Lanliss

Double file:
1/2
3/5
4/6
7

Maps:
Scourge of the Howling Horde:
Mine Map

Barrow of the Forgotten King
Barrow of the Forgotten King Map

The Sinister Spire


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Is that what you really want to do?

Moments after a flash of light that illuminates the sky, thunder crackles overhead. This once beautiful Spring day has turned into a rainy evening. It started off as a drizzle but has now worked itself up into a downpour. You look around and see your friends soaked to the core, unless they were fortunate enough to purchase a heavy cloak.

You all have received a letter from Barrow’s Edge requesting help. The tan, now crumpled, piece of paper had a seal when you first received it. The seal was of a man walking into an open door. The letter reads;

“To whom these letters find. This is a plea for help. Barrow’s Edge is a small family community that has come under the attack of a goblin clan. They reside in the near by mountains. We don’t have much in the way of defenses, but we do have coin for those who answer this call. We would be eternally indebted to you for your services.

“Gratefully - M. Marchess.”

As you walk down this hard packed road made up of rock and dirt, you look to your left and right. Forest on either side, it has been this way for the past few days.

DC 15 Knowledge Nature:
Looking at the parts of the sky that can be seen, you believe that it will be raining through the night. Since you can not see far enough out, it is still hard to tell if it will lighten up or not.

DC 15 Knowledge Geography:
You know that you have been traveling for a few days. At the rate that you have been making it on foot, it should roughly take you two more days of travel to arrive at Barrow’s Edge.

Brunner Hammerfell:
I know I had it posted before, but here is the info again for your contact point within Barrow’s Edge.

Arvel Durgedown is an ancient dwarf that still has the looks of a once active adventurer. You know that he no longer goes out adventuring, and though he does not like the use of weapons he does see the necessity of those tools.

Arvel is a prominent figure within the hamlet. His influence with traders has helped keep the hamlet supplied with anything they cannot make or grow. His influence comes from his wealth as a money lender.

Barnabus Black:
Vincent Carter, the new head librarian, has called you to his office. You recall it like it was yesterday. Vincent has sternly let you know that your new commission is to help retrieve missing tombs from the library. Some of the books you remember helping find, others are known to have been gone for generations.

Vincent says; “It is of the upmost priority for us to retrieve these books. It seems that we have been taken advantage of for far too long, and that stops here and now. There are a few ancient text that we will be needing to retrieve.

First and foremost I need you to deliver this letter to one master Thaimor. His last known residence was in a small hamlet called Barrow’s Edge. If you acquire the tome, return it here with haste.”

Vincent then hands you the letter. You can feel it press against you in your left breast pocket.


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Knowledge (nature): 1d20 + 1 ⇒ (1) + 1 = 2
Knowledge (geography): 1d20 + 1 ⇒ (11) + 1 = 12

Evia lets the rain stream down off of her hair, her face, her sleeves and clothes. She doesn't try and halt it. She only folds her arms close to her body to warm herself a little more. I wonder if the heroes of old ever had to trudge in the mud like this! she thinks. Then she looks over at her companions in similar situations. I wonder if they'll be the ones I end up writing about.

How many other mercenary jobs had she taken? Not many, but certainly more than enough to spot talent. The two dwarves seemed opposites in almost every way. One even had a talent for magic, a talent that ran much deeper than her own little tricks. Then there was the elf, a real, true elf! She wondered what he thought of her. Would he dismiss her as the others had done because of her human blood. And then there was the young human. She saw the same street-wary eyes that she too had, growing up pilfering food just to eat.

She continues to walk along the road, and after a time decides the drudgery is too much to bear. She begins to sing a marching song she'd heard the city kids hum under their breaths as they stalked the streets, looking for full pockets.

Perform (sing), take 10: 10 + 3 = 13

"One by one, we send the day
To greet us hearty, good, and gay
A toll for you?
A toll today?
We won't, we won't, we won't
We will not pay!

Now lock us up 'hind sturdy doors
Secure the bars and wash the floors
It doesn't matter
No, it's True!
We won't, we won't, we won't
Be caged like you!

The open places we will see
The forgotten colors
The Undermountain scree
So when we're old
And frail and worn
We won't, we won't, we won't
Regret being born!"


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Lanliss walked along the road with his companions, doing his best to pretend like the rain didn't bother him. He had spread his cloak out in a grassy meadow just last week to have a picnic, but forgot to retrieve it when he left. When he realized this, he had meant to purchase a new one, but the tailor shop was not open when he and his companions were set to leave the town, and he was impatient to get on the road.

They were going to a new town! Lanliss loved visiting new places. He wondered what this small village would be like. Oh, that's right. The letter had mentioned goblin troubles.

His already cheery mood picked up when the bard began to sing. Song always made traveling more enjoyable!


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus trudges along the road with hunched shoulders and a cloak pulled up to cover his head.

"My books .... why did they make me leave my books ..." he mutters to himself.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Dalron walks the road, rain being shaken off his hood as he turns his head scanning the woods for possible trouble.

Knowledge Nature: 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge Geography : 1d20 + 5 ⇒ (6) + 5 = 11

Books? That Dwarf wants to read books in this down poor, Maybe they are stone books.

Wow dad you were right, look at the ears on that elf.

I wonder how long this rain will keep up for? Or should I tell everyone we better start looking for shelter soon.

Survival : 1d20 + 5 ⇒ (6) + 5 = 11

Catching tune she is singing

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Ok what am I doing wrong with the dice rolls?

I did {dice= skill} 1d20 + 5 {/dice}

{} are []


'What a beautiful day, I've always enjoyed the rain. Especially when I'm warm under my cloak. I'm not sure I approve of Evia's song, encouraging folks to not pay legal tolls, there will be chaos in the streets. Oh, not that they should be locked up, maybe pay a fine or something.' While pondering the deeper meanings of Evia's song, Brunner can't help falling in step with the beat of the tune.

'I thought he was going to get a new cloak, I never have understood Elves.' Looking over at Lanliss Brunner shakes his head, as he calls out an answer to Barnabus "Ye ken foo weel wa ye didne brin' yer books. coz th' gobo's woods eat 'em!"

Following their human leading the party, Brunner calls to him. "Dalron, laddie, hoo far dae ye hink it is tae toon?"

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Dalron reaches for his Everburning Torch.
This rain is sure making things dark.

"I think it will be just a few more days, if you want to stop for the night Brunner, we can start looking for a dry spot."

Looking over his shoulder

"Does anyone need a rest!"

I assume the Knowledge Geography roll was for where we are, if not:
Knowledge Geography: 1d20 + 5 ⇒ (11) + 5 = 16

I knew I should have gotten that information in the last town, other then asking about bounties on goblins.


Is that what you really want to do?

For the time being you all are continuing to travel towards Barrow’s Edge.

If you are interested in finding a spot to rest at overnight all I would need is a survival check to find a spot. I am waiting for everyone to check in here before really starting. Feel free to role play a bit and get to know your character and the others in the party.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Not waiting for an answer and side stepping another puddle Dalron starts to look around for a camp site.

Survival: 1d20 + 5 ⇒ (13) + 5 = 18


ninja'd by Dalron and our GM, so I will edit:
Dalron
'What a considerate soul, I bet he wouldn't encourage people not to pay their tolls' Smiling and tightening the hood of his cloak a little tighter, "Nae aam braw laddie, but cheers fur askin' it was huir uv a considerate."

I do believe your correct, geography sounds like the way to go.

edit
'These others might be tired though.' Seeing their ranger stop and look for a spot to camp, "But if ye hink anyain else main be wabbit we can gonnae-no. Ah will help ye swatch fur a place tae camp." Brunner then helps Dalron look for a spot that is not as wet as the rest of the forest.

aid another: Survival: 1d20 + 1 ⇒ (4) + 1 = 5


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

"Hmm? Oh, I'm quite content to keep moving, thank you! I don't really know how restful it will be to try and sleep in the rain. We should keep going until we find some shelter, I would think."


Is that what you really want to do?

Dalron and Brunner begin searching for a place to rest. Dalron is doing a decent job except Brunners heavy accent throws him off a bit. After a short time you are able to find a place that is out of the rain but the ground is a little soggy. It is not standing pools of water, but as you take a steps sometimes water will rise up out of the ground.

Perception DC 20 listening based:
Somehow through the constant sound of rain hitting your clothing and gear, over the sounds of the rolling thunder, you hear a scream followed by a crashing thud ahead of you on the road.


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Evia abruptly stops her song after a long day's travel. Her slightly pointed, half-elven ears perk up and she hears the commotion, the scream.

She jabs a finger in the direction of the sound to the others. "Dear friends I wouldn't take those boots off just yet. Someone is screaming out there! We have to go help them!"

She draws her rapier and moves in the direction that she heard the scream.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

perception: 1d20 + 4 ⇒ (16) + 4 = 20

Barnabus starts as he hears screaming from up the road.

He seems equally startled by Evia's decision to arm herself and move forward.

"Are you sure we shouldn't maybe go another way? It sounds like there's trouble up ahead."


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Evia glances back at the wizard. "Exactly. Heroes run toward trouble, not away from it. This may be someone from the town we are to protect. Come on!"

She will sneak up as best she can to the site she heard the scream, surveying the area.

Stealth: 1d20 + 5 ⇒ (13) + 5 = 18


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

"How can you hear anything over this rain?!" Lanliss exclaims, but he strings his bow and notches an arrow, all the same. When he looks up, however, Evia has hidden herself.

"Evia, where are you?! I don't know which way the trouble is!"

Hopefully one of the others heard the scream and can point the clueless elf in the right direction.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"Point that thing in that direction!" Barnabus tells the elf cleric, pointing in the direction he heard the scream.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Dalron turns his head to the scream and with a gleam in his eyes.

"I bet it is goblin troubles!"

He hooks his magic torch to his belt and nocks an arrow.

"Lanliss just fallow my light!"

Dalron takes off running after Evia.

Stealth: 1d20 + 6 ⇒ (10) + 6 = 16

edit: I thought with ears like that he could hear a mouse fart


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9
Dalron Northfield wrote:
"Lanliss just fallow my light!"

"Okay!"

Dalron Northfield wrote:
[dice=Stealth] 1d20+6

"Well, s%@%."


Is that what you really want to do?

You now hear the scream come from just north of you on the trail. You look that direction and you cannot see beyond the ridge. Evia and Dalron take off stealthily towards the ridge. Once they reach the ridge you see them crouch down not to be so easily seen.

Evia & Dalron:
As you approach the rise in the road you crouch down, as you crest the rise you see chaos ahead. Roughly 80 feet down the road you see a merchant’s wagon laying on its side. One of the horses is laying dead still attached to the wagon, three more have broken free and are running free away from the chaos.

You see several figures in combat. You see two cloaked humanoids fighting side by side with long swords, they are pinned against the wagon and its spilled goods. Fighting them are three short figures, it is safe to assume they are goblins.

The goblins lash out dropping one of the cloaked figures.

Lets hold up for a second and give those who haven’t responded a chance to catch up before continuing off from this point.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus reluctantly stumps up the ridge and comes to a crouch next to the other.

"Hmmmpf"


perception: 1d20 + 1 ⇒ (18) + 1 = 19 Almost!

'Hey, she stopped singing, maybe she learned the error of... oh...' Looking to Eva, "Ah dornt hear anythin', ur ye sure?"

Rolling his eyes when Barnabus encourages them to go another way, and seeing Dalron head in the general direction that Eva is pointing, He elbows Dalron "'main 'en."

Moving behind the three taller folk as stealthily as possible, he drops his shield off of his shoulder and draws his hammer, turning back to his fellow dwarf. "Thig air adhart, chan eil sinn airson gum bi iad a 'smaoineachadh gu bheil neòin nan gillean!"

stealth: 1d20 - 5 ⇒ (13) - 5 = 8

Dwarvish:
"Come on, we don't want them to think dwarfs are cowards!" Again, using 'Scot's Gaelic' as dwarvish

Brunner is moving toward the rear only because we are being stealthy, I'm assuming he will normally be up front for you all to stand behind.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet trudged along behind the group, taking up the rear as the rain poured down upon them. He had his hood from his cloak covering his head, protecting him from the rain but also to hide his shiny red hair. His hair was too easy to spot from a distance when he wanted to remain less noticeable.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

As the group looked for a place to lay camp, he kept a wary eye out. Not truly comfortable outside of his city home. When the group finally spotted a place to make camp he quickly goes on alert when Evia and the others warn of possibly danger.

Stealth: 1d20 + 6 ⇒ (9) + 6 = 15

Scarlet slipped into the shadows and followed the group to the danger, drawing his sword as they go. Hoping the sound of rain hides his movement.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"na bi gu math luath. bidh ùine gu leòr ann a dhèanamh dè a dh'fheumas a bhith a 'dèanamh" Barnabus answers his fellow dwarf.

Dwarven:
don't be hasty. there will be time enough to do what needs be doing


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Lanliss looks around.

"And now Brunner and the ginger lad have taken off. It looks like it's just you and me, Barnabus."

Arrow notched, Lanliss heads in the direction the wizard indicated earlier.


Brunner Hammerfell wrote:

Moving behind the three taller folk as stealthily as possible, he drops his shield off of his shoulder and draws his hammer..

Brunner is moving toward the rear only because we are being stealthy, I'm assuming he will normally be up front for you all to stand behind.

ninja'd by Lanliss, not sure how to respond, I thought we were following the three 'taller' folk

Barnabus
'True.' nodding, Brunner agrees, quietly "Och aye, ye hae a point. ."

Seeing the red head sneaking near in the bushes, Brunner whispers and Winks, "Guid tae see ye laddie, Ah thooght we tint ye back in 'at toon."

'Huh?' Poking the Elf in the back with the end of his hammer, Brunner Whispers "Aam reit haur, ye gantin elf, an' th' ginger is behin' th' bludy bush ower thaur."

Edit: I'm assuming we followed the other two and are behind them, Brunner isn't crouched down, cause "dwarf"

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Seeing the cloak figure drop, the gleam in Dalron's eye hardens. Turing his head to his companions.

In a almost low growl "Three to one odds is a hard fight, Lets send that scum back to the hell pits that they were spat from."

Dalron moves forward drawing his bow string back. Sighting in on the Goblin on the left and lets the arrow fly.

ATTACK: 1d20 + 6 ⇒ (19) + 6 = 25
+4 attack +2 favored enemy=+6

Edit: DAMAGE: 1d8 + 2 ⇒ (5) + 2 = 7


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

do we need an initiative roll?


Is that what you really want to do?

Dalron notches an arrow and lets it fly. It is a solid strike and hits one of the goblins square in the throat. Before he even understands what has happened he falls to the ground with blood sprouting out like a fountain. You see all three of the standing people look towards you. The Humanoid takes this distraction to jumb behind some of the spilled goods.

Initiative:

Dalron Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Brunner: 1d20 + 1 ⇒ (16) + 1 = 17
Lanliss: 1d20 + 3 ⇒ (12) + 3 = 15
Scarlet: 1d20 + 2 ⇒ (18) + 2 = 20
Evia: 1d20 + 3 ⇒ (8) + 3 = 11
Barnabus: 1d20 + 1 ⇒ (11) + 1 = 12
Goblins: 1d20 + 6 ⇒ (5) + 6 = 11

Order
Scarlet, Dalron, Brunner, Lanliss, Barnabus
Goblins
Evia

You are all still at the ridge of the hill 80 feat away. If you are in bold you can take your actions.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9
Brunner Hammerfell wrote:
ninja'd by Lanliss, not sure how to respond, I thought we were following the three 'taller' folk

I'm just playing up for comedic effect that Lanliss rolled a 1 on his Perception check, and everyone around him keeps stealthing, which you'd need a successful Perception check to notice.

Lanliss is eventually pointed in the right direction, joining the others as soon as the fighting starts. Taking aim at a goblin, he looses an arrow.

Longbow: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 ⇒ 2


GM RelicBlackOUT wrote:

Dalron notches an arrow and lets it fly. It is a solid strike and hits one of the goblins square in the throat. Before he even understands what has happened he falls to the ground with blood sprouting out like a fountain. You see all three of the standing people look towards you. The Humanoid takes this distraction to jumb behind some of the spilled goods.

You are all still at the ridge of the hill 80 feat away. If you are in bold you can take your actions.

Is there more description to what is going on than this somewhere?

Brunner crests the ridge as Dalron draws and lets fly, Seeing the three standing people and the goblins, the dwarf calls out. "By Torag, we hae gobo's tae kill! Charge!" Lifting his hammer the paladin begins running toward the scene.

double move, 40 ft.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus walks 20' forward in the rain, muttering to himself as he picks his way down the hill.

Gathers up a ball of light and force in his right hand and tosses it sidearm at one of the goblins.

Force Missile damage: 1d4 + 1 ⇒ (4) + 1 = 5


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Seeing Dalron take down one of the goblins, Scarlet readies his bow and notches an arrow. Knowing he is slightly out of range, he still lets an arrow fly toward the right-side goblin.

Short Bow -Range Increment vs Right-Side Goblin: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9
Damage: 1d6 ⇒ 6

Move Action: Draw Bow
Standard Action: Attack


Is that what you really want to do?

@Brunner That is my bad. Once everyone comes above the ridge line you all now see what Evia and Dalron saw as they went above the ridge line.

Roughly 80 feet down the road you see a merchant’s wagon laying on its side. One of the horses is laying dead still attached to the wagon, three more have broken free and are running free away from the chaos.

You see several figures in combat. You see two cloaked humanoids fighting side by side with long swords, they are pinned against the wagon and its spilled goods. Fighting them are three short figures, it is safe to assume they are goblins.

The goblins lash out dropping one of the cloaked figures.


Is that what you really want to do?

Everyone misses their attack except Barnabus as he flings out a magical missile from his hand. If flys right pass Brunner and strings one of the goblins square in the chest. You clearly have their attention. Goblin 1 takes 5 Damage.

Looking up at the party they see Brunner running their way. Full of confidence they charge at Brunner meeting him in the middle. Swords tightly gripped and slashing out at Brunner.

Goblin 1: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 ⇒ 1

Giblin 2: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 ⇒ 4

Only one hits Brunner in their furry attack. Brunner takes 1 damage.

Order
Round1
Evia
Round 2
Scarlet, Dalron, Brunner, Lanliss, Barnabus
Goblins


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Evia moves up with her fellows, brandishing her rapier, and begins her tale.

"Their demonic opponent's fire sent curling shadows against the cave walls
And the heroes fanned out, so worn down from the long experiences
It took to get them there. The end of their road. So much pain, suffering. But wait!
This can't be the start of our story, no!

This story starts on a rain-soaked road
In the deep of night, novice blades for the goblins that hurt people.
Novice blades for the town they were sent to protect!"

Move up 30 ft. and start inspire courage +1. +1 competence bonus to attack and damage, and +1 morale bonus to saves versus fear.


Is that what you really want to do?

In a flash the party springs to the attack. Arrows and spells have flown from the ridge. Brunner dashed forwardfull of Torag’s vigor, unfortunately the goblins met him pace for pace and exchanged blows.

Evia steps forward and begins a song that invigorates the party. You are no longer thinking about the downpour of rain that you have been walking through, how soaked or cold you are. All you are thinking about is defeating these goblins, and lending aid to the people by the wagon.

Order:
Round 2
Scarlet, Dalron, Brunner, Lanliss, Barnabus
Goblins
Evia


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet moves forward to get better distance for his bow. He nocks another arrow and fires at the goblin wounded.

Short Bow +IC: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage +IC: 1d6 + 1 ⇒ (3) + 1 = 4

Move: 20'
Standard: Attack


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus backs up 20 feet (move action)

He calls up another ball of force and tosses it sidearm at the goblin he injured last round.

Force Missile Damage: 1d4 + 1 ⇒ (2) + 1 = 3

"Right in the face!" he calls out as it smashes into the goblin.


As the goblins charge down the road, Brunner smiles, "Guid, Ah dornt hae tae rin ye gobos doon noo." As the first one slashes his leg, Brunner loses his smile, growling. "Ye will regrit 'at." He then swings his hammer at the head of the goblin that cut him. Swinging over the goblins head, "Ah pure techt suin, huir uv a suin, ye bide reit thaur."

Attack: War Hammer
attack: 1d20 + 3 ⇒ (3) + 3 = 6 for damage: 1d8 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Dalron moves forward drawing another arrow and quickly nocking it.
He moves up to 30' to try and get in to point blank shot range

"Laniss, see if you can help with that fallen guard."

Dalron pulls back on the bow string sighting down the shaft of the arrow to the goblin on the right and lets the arrow fly.

ATTACK: 1d20 + 7 ⇒ (16) + 7 = 23 (add +1 if within 30' of goblin)
+4 Long Bow attack, +2 Favored enemy, +1 Bard song

DAMAGE: 1d8 + 3 ⇒ (1) + 3 = 4


Is that what you really want to do?

Brunner being flanked by the goblins does not last long. Brunner looks up and meets the goblin in front of him eye to eye, neither giving way. Just before swinging out an arrow catches he goblin in the ribs, dropping it. Brunner looks back to his cohorts and sees Scarlet with a large smile across his face.

Just seconds later he is slightly startled when he hears the sounds of a magical force missile striking the goblin behind him. Brunner was concentrated on the one standing before him. Barnabus strikes the uninjured goblin for 3 points of damage.

Brunner tries to finish it off with a mighty swing of his war hammer, except he just misses as the force from the magical force missile knocks the goblin off balance. An arrow catches the goblin in the leg, immobilizing the goblin.

Though there is slight fear in his eyes he lashes out with one last attack at Brunner with a curse in a strange language and a spit towards him.

Goblinoid:
Cursed dwarf! You may have fallen us but you will be desecrated by our clan as we desecrated your powerless god!

attack: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d4 ⇒ 2

As the goblin swings his life leaves him, his follow through wildly misses and his body hits the ground.

The party gathers around Brunner to collect on what has happened.

You are now out of rounds

Looking down towards the cart you see the remains of chaos. Fallen figures are drowning in pools of blood and rain water. You see from the distance a short cloaked figure emerge from behind the cart followed by one of the armed humanoid figure. The cloaked figure starts to check the fallen men.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"Filthy creatures." Barnabus tells the others as he approaches.

"That last one was threatening us with the retribution from his extended family as Brunner was finishing him off."

"I don't know why we studied that foul language in school. Those beasts never have anything to say worth repeating."


'I'm gonna kill that gobo... or I guess I won't' Parrying the second attack, from the goblin that cut him, with his shield, Brunner watches as it is first hit by a magic missile, then brought down by Dalron's arrow, kicking the dead goblin he nods toward his companions. " Cheers laddies."

As the other approach, Brunner asks Barnabus, "Retribution ye say? brin' it oan Ah say." Looking from Barnabus toward the cart, Brunner nods,

"We shoods gang see whit is gonnae oan an' fa 'at is in th' cloak." Kicking the body of the second goblin out of the way, he begins walking toward the carnage calling out.

"Ur ye folks awe rite? dae ye need help?"


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Glad none of his comrades were hurt, Scarlet marches through the rain and recollects the two arrows he shot. If still usable. He looks at the bloody carnage around the wagon and frowns. "I'll check to see if the goblins have anything worth keeping."

Scarlet proceeds to search the goblin's for anything valuable. His thieving days still strong in him.


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Evia runs up to see the goblins dispatched and the others going about their business. She ends her tale, noting the tone and pitch of her voice, and the substance of the story thus far to write down in her notebook later.

She says to the people that were attacked. "Hail to you, fellow travelers! We are on our way to Barrow's Edge. Could that be where you're headed?"

Diplomacy: 1d20 + 3 ⇒ (16) + 3 = 19


'Were really going to need to break that boy of that habit.'Frowning as their burglar raids the still warm bodies, Brunner turns back toward the people at the wagon. Nodding his head with Evia's question: "Och aye, coods 'at be whaur yoo're a goin'?"

aid another: Diplomacy: 1d20 + 1 ⇒ (18) + 1 = 19

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

On the way to running up to the fallen guard,Dalron looks at Scarlet.

"Make sure you wear gloves so you don't catch anything and watch out for the fleas and ticks"

When Dalron gets to the guard, he preforms first aid to the guard

HEAL: 1d20 + 1 ⇒ (10) + 1 = 11


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

As soon as the goblins are dead, Lanliss jogs over to the fallen men and women to see if any of them are injured (rather than dead).

If anyone needs it, he'll channel a burst of positive energy (away from any goblins that might still be bleeding out).

Channel: 1d6 ⇒ 5

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