Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Fortitude: 1d20 + 9 ⇒ (16) + 9 = 25

Already uneased when they met them when the priests turn into monsters and attack him his body starts to crack and flare, more for the children whose state was unknown rather than simply fighting something evil. Their cries tearing at his thoughts he lashes out at the priest that attacked him.

Rage

Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15 +1 FIRE damage.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Icy blue eyes sparkling with anger, Sigrun's expression becomes a stony mask, her form seeming more alove, more vibrant than before. With a fluid movement she brings her hammer smashing down on the first of the creatures within reach.

Rage 1/12

1d20 + 8 ⇒ (13) + 8 = 21
1d12 + 7 ⇒ (7) + 7 = 14


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

With the front line engaged, Percy does what she can to end the fight quickly and, with a word and a flourish, brings Rocky into the world behind the monsters.
The small earth elemental shifts his feet a couple times.
Attack, assuming earth mastery and flanking: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
damage: 1d6 + 5 ⇒ (1) + 5 = 6
And punches one of the monsters in the butt.


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Allie growls a sinister, low growl that originates low in her throat. Not quite a natural soundto be coming from such a small gnome. Her eyes, still not unlike a dead fish's, lock on one of the enemies. With a loud crack, a bolt of fire shoots from her outstretched hand.

touch: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 4d6 + 1 ⇒ (1, 1, 4, 2) + 1 = 9


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Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Kicking Mule into Action with a loud "Hiyaa" The warhorse ran and leapt over the undead creatures the felinerai slashing down with his katana.

Mules acrobatics: 1d20 + 6 + 4 + 4 ⇒ (20) + 6 + 4 + 4 = 34
katana attack: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
damage: 1d8 + 3 ⇒ (4) + 3 = 7

With that Jump check Mule should have been able to clear 8 and 1/2 feet of space. >^.^<


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Wow, we're not @#$%ing around today are we? Nothing like kids to motivate heroes.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

*Nods*


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Fort: 1d20 + 7 ⇒ (11) + 7 = 18

Hobbes steps back and fires off a pair of arrows at the undead who struck him.

"It's always something. Ow."

Rapid, PBS: 1d20 + 8 ⇒ (11) + 8 = 19

1d6 + 1 ⇒ (3) + 1 = 4

Rapid, PBS: 1d20 + 8 ⇒ (10) + 8 = 18

1d6 + 1 ⇒ (5) + 1 = 6


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Hila moves to defend her master/meal provider.

Nom: 1d20 + 2 ⇒ (5) + 2 = 7

1d6 + 1 ⇒ (1) + 1 = 2

Trip!: 1d20 + 2 ⇒ (8) + 2 = 10


Yeah, they're dead again. Really, really dead. As a matter of fact, Neverhome one-shotted one and Sigrun came 1pt away from doing the same.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Don't f*!$ with kids.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Vehement heat still leaking from his body Neverhome steps over the redowned priests and heads inside to search for the children.

Rage End.

Perception: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27


Neverhome sees a group of ghostly children crying for their parents. Suddenly, ghostly trolls and giants burst through the far wall, snatch up the young ones, and dissipate. Terrified screams and tortured wails resonate through your head. Will DC 16 vs. crushing despair. Haunts are fun. ;-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Will: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20

Even though he knew something was off with the ethereal children be still began to rush for them until they disappeared. Looking around with a confused face he finally lets his shoulders slump, realizing they were far, far too late to have ever helped the children. Letting an unhinged chuckled he shakes his head as he heads back to the others.

Without a word he moves up and puts his arms around Sigrun, holding her tightly as he lays his head on her shoulder.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Holding Lyosha in an embrace, Sigrun runs her fingers through his hair, her other hand rubbing his back gently as he processes whatever horror he witnessed inside.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"We never had any chance of saving them. Corpses in corpse of town that once was. Forsaken places in forsaken land. Cursed ground in cursed land that never should have been. Souls... They're not here but they're still here... still reliving it... still dying... still suffering... this land won't let them go." he finally managed to mumble out, his grip on Sigrun tightening all the while.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes sighs as he sees Neverhome come back out. He knew that look. There was no one to save. Hobbes just puts his arm around Percy.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Holding Lyosha, Sigrun takes slow deep breaths. "I know...we aren't able to help them, but there are the ones we can help, the ones that we can keep from ever being locked into that cycle. We can help them, and we can make the ones responsible for this pay." she says, tears glistening in her crystal blue eyes as she comforts him.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

What happened to the emeralds?!?!

"Da." he says softly but there is a firm steel to his voice as he nods/nuzzles Sigrun's neck.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Dammit!!!! Forgot eye color lol


Under a loose flagstone, you find a small stone coffer containing the following:
Scroll - hold person x2
Scroll - resist energy (cold) x2
Bladed Belt x1
Ring of Feather Falling x2
An engraved scroll case (worth 200gp)
Fire Opal x4 (worth 250gp each)
50pp, 450gp

Also, that was one of the rare, easily-destroyed haunts. With the right spell, Vashti could permanently put the souls to rest.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy lands into Hobbe's and sighs. Such a sad event...

She waves to Rocky and thanks him before he transfers back to the Plane of Earth.


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Allie seems nonplused about the whole event. Her face stays blank.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zses sighs heavily after watching the ghostly children. Silently, he pulls out the Desnan pendant in his hands. "Isn't...isn't there a way to put their souls to rest, at least?" the witch asks after a long moment to Vashti.


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8
Your Benevolent Dictator wrote:

Under a loose flagstone, you find a small stone coffer containing the following:

Scroll - hold person x2
Scroll - resist energy (cold) x2
Bladed Belt x1
Ring of Feather Falling x2
An engraved scroll case (worth 200gp)
Fire Opal x4 (worth 250gp each)
50pp, 450gp

Also, that was one of the rare, easily-destroyed haunts. With the right spell, Vashti could permanently put the souls to rest.

Casting Guidance

Religion: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Frozen solid like the surrounding wasteland, Vashti freezes at the cries of the children inside. Her mind shuts down and draws her back to the last time she heard those cries.

So many, I couldn't save you...I couldn't stop you...I burned you, I burned you, I destroyed you, I saved you...no I killed you, I could have found a way to save you...I failed, they are gone, I killed them, I am not a healer I am a murderer..

Eyes dilated to pinpoints she barely reacts to the combat as tears roll down her cheeks to freeze into small trails of ice.


Vashti:
Putting this haunt to rest requires two steps. First, destroy the responsible party (the Desnan priests/huecevas). Second, consecrate the chapel.


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

After breathing deeply for a minute, VAshti speaks in a ragged voice.

I can lay them to rest, but I haven't the spells prepared. I would need to wait until dawn to do so.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"Then we stop here for the night." Sigrun says, seeing what this would mean for Vashti. "In the morning we cn make this right," she says looking the priestess in the eye as she holds Lyosha's head to her shoulder.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"Thank you Mamushka, and you." Neverhome says to Vashti and Sigrun as he raises his head up, kissing the red headed warrior on the forehead as he does so. "I believe I am okay now." he says with a grateful smile.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I'll set the uh... horses just outside the grounds so they dont get too spooked.

The felinerai said though clearly from the way he kept half twitching at the noise of the children crying it might be just as much so for his benefit as for the horses. After dinner of giant nommable deer creatures was made he took some of the spare mantis shell parts and some of the deer hide and began fiddling with it near the horses quietly.

random craft check!
craft leatherworking?: 1d20 + 6 ⇒ (17) + 6 = 23

YBD!:
So its prolly gonna fail, but we are making MW studded (mantis) leather barding for Hila! sp total = 1000sp for the studded leather barding, then an additional 1500 sp for the masterwork.
I would assume you would prefer the more overly complicated daily check everytime Silence can work on it? If im reading it correctly, the DC would be 13 for the barding then when that is done 20 for the MW part.
13 times 23 would be like 299 divided by 7 would be 42.7 or 43 silverpeices out of 1000 done meaning 957 left?


Silence:
You actually ended up with 39sp done due to the improvised tools penalty. Also, you should technically be making Craft(armor) rolls, but I'm pretty flexible here. Don't worry about raw materials cost, either: it'll help make up a small amount of the party's missing WBL. You have 961sp worth of crafting left. Don't forget to keep track of that somewhere in your profile. :-)

You have an unexpectedly-quiet night in the haunted village.

It's a new day! Restore HP and regain spells/abilities as usual. :-)


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

ybd:
I figured as much, i was sort of using this as the reason to take levels in create armor, without having been trained in it if that makes sense, its why im was totally okay with failing horribly :) I plan on taking skills in next level *nods*


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy wakes around the same time as Vashti and performs her morning supplication to Imbrex. After such a wonderful meal yesterday, she feels quite refreshed.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes sleeps in to find Percy and Vashti praying for spells as Silence again goes to scout, inevitably bringing back more trouble.


Overseer of the Lands Controller of the Universe

Allie awakes and slowly gets up, rubbling her eyes. She says nothing while she gets dressed and ready for the day.


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Hila wakes up, licking her lips in hunger.

Giant:

"Where's the food?"


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes walks over to rub the pup's furry little head.

Hobbes:

"Don't worry, we still have some leftover grub."

He gets some of the leftover deer and passes it out to the group along with the pup.


Before she goes to bed, Vashti uses her remaining magic to heal any injured party members. In the morning, at her usual prayer time, she prepares consecrate and spends some time sending the childrens' spirits to their final rest.

All PCs are fully-healed. Vashti has used one of her second-level spell slots. Post in discussion when everyone's ready to move on.


Once everyone's rested and the childrens' souls have been ferried to the Boneyard, you set off once more. You're getting close to Whitethrone - if all goes well, you'll arrive sometime this evening.

Forward Scout (Silence?):
You're fairly far ahead of the slaygon scanning the landscape for any potential threats when you hear a faint cry. "Help! Anyone! Hurry!" Whoever's shouting sounds to be in dire peril. (keep all posts in spoilers for the time being)


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

YbD:
With a slight frown of concern he kicked his best friend into a quicker trot, his hand on the hilt of his katana His eyes peeled for danger!

perception: 1d20 + 5 ⇒ (3) + 5 = 8 Silence
perception Mule: 1d20 + 5 ⇒ (14) + 5 = 19


Silence:
You see nothing out of place, but Mule is able to steer you in the right direction. You find a small wagon pulled by a single horse. Atop it is a middle-aged bearded Ulfen man trying desperately to fend off three large wolves.

You're out of sight of the slaygon, by the way. If you want to intervene before the wolves get him, you'll have to do it alone.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

yBd:
Do they appear to be winterish wolves and intelligent or just big wolves in general? If they are wolves follow choice 1. if they look like intelligent winter wolves choice 2.
1.
naginata: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
damage: 1d8 + 3 ⇒ (8) + 3 = 11

Flee you foolish wolves flee!

He growled out as he kicked Mule forward leading with his Naginata while Mule nipped hard at the nearest wolf.

Mule bite: 1d20 + 7 ⇒ (13) + 7 = 20
bite: 1d4 + 3 ⇒ (4) + 3 = 7

ride check to negate first hit on Mule per mounted combat: 1d20 + 10 ⇒ (14) + 10 = 24

or

2.

Come at me wolves! I am not afraid of your breath!
The felinerai called out drawing and arrow and loosing while guiding Mule with his knees to half spin back torwards the slaygon trying to draw the winter wolves away... and hopefully into parley range with little Hila.

shortbow: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d6 ⇒ 2
mounted combat ride check for avoidance: 1d20 + 10 ⇒ (7) + 10 = 17
confirm bow attack: 1d20 + 7 ⇒ (13) + 7 = 20
crit damage total: 3d6 ⇒ (6, 2, 4) = 12

also i would imagine as we get closer to our destination i might stick just a little closer to the slaygon. >^.^< after this I mean of course!


Silence:
Attacks: 2d20 + 6 ⇒ (14, 12) + 6 = 32

You charge up on your steed and land a powerful blow on the nearest wolf before Mule finishes it off. The two others growl and leap at you, but Mule darts out of the way with surprising agility.

They look like regular wolves - albeit larger than usual and white-furred.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

YBD:
well then no mercy :)

He growled a warning growl at the remaining wolves before he drew his katana and slashed downwards torwards one while Mule enganged the other.

katana attack: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Mule

bite: 1d20 + 7 ⇒ (15) + 7 = 22
bite damage: 1d4 + 3 ⇒ (1) + 3 = 4
hoof1: 1d20 + 3 ⇒ (19) + 3 = 22
hoof1damage: 1d6 + 1 ⇒ (2) + 1 = 3
hoof2: 1d20 + 3 ⇒ (11) + 3 = 14
hoof2 damage: 1d6 + 1 ⇒ (3) + 1 = 4

ride check: 1d20 + 10 ⇒ (11) + 10 = 21


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Giant:

"Where'd the cat go? Did he see a ball of yarn?"


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Giant:

"No pup. But I'm thinkin' Whiskers found trouble."

Hobbes draws his bow and looks for any signs of a swarm of birds or something even worse. "We should be ready for whatever Stripes brings back with him."

Perception Favored Terrain: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

>^.^<


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Allie stares off in the direction the caturai went to scout. She sighs, getting ready to torch anything that is to come.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Or maybe he's back with more food!" Zses comments cheerfully at Hobbes, smiling and then turning to Allie.
She's been down since the other day...I wonder what I can do to cheer her up...


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HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Lap dance?

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