Black Dragon

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669 posts. Alias of Ierox.


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There's a few ways to go about this.

1) Unchained Rogue with the Eldritch Scoundrel archetype attached.

2) Sorcerer 4/Rogue or Ninja 1/Arcane Trickster X, needs Accomplished Sneak Attacker to get in at that level. Maybe do 2 levels of ninja, so you get charisma based ki.

3) Use the Magus with the Puppetmaster archetype. It gets a bunch of trickster abilities, focused on enchantment and illusion specifically. It's actually fairly cool.


The other three prisoners emerge from the bushes, carefully approaching you now that the battlefield is clear. All three of them look somewhat bedraggled, their clothes a little ragged and carrying a variety of stains.

One of them is a young woman, with matted dirty-blonde hair. Despite her obvious fatigue, her blue eyes sparkle with intellect.

She's coming towards you, and the two men are sort of following along behind her. There's a young man, slightly overweight with mussed dark hair, and an older, severe-looking bald man whose full, brown beard is streaked with grey. He looks just as well worn as the rest of them, but underneath the grit his clothes is of higher quality, his shirt fastened with buttons of mother-of-pearl instead of tied with leather thongs, for instance. His coat looks like it's stylish beneath the grime, too.

"Gods above, I thought we were going to die here," the girl says, by way of greetings, "Thank you! I'm Alice."

The black-haired man nods along, apparently willing to let her do the talking. "Greg." he grunts.

The bald man just stands there, not really looking at anyone.


Ancient Dragon Master wrote:
... isn't that what I typed?

To my knowledge, Monk of the Lotus gains Touch of Serenity, Touch of Surrender, Touch of Peace and Learned Master - I don't see anything about ressurection in there.

What am I missing?


Yes, of course, that'd be great!

Are you sure you're thinking of the Monk of the Lotus? I can't seem to find that benefit anywhere.

I'm not convinced that adding that capability would help you moreso than any other class.


Dai's arrow takes the last hobgoblin in the eye, and he falls dead on the ground.

No reason to drag this on.

You're left standing in relative silence, the battle over.

Iris and Zelligar only, perception DC 25:
You notice a large crack on the eastern outside of the bridge, near where the base connects to the cliff's edge.


Everyone can go again from here.


You drop all but the last hobgoblin. He sneers at you, and lets loose an arrow towards Lavinia.

1d20 + 7 ⇒ (18) + 7 = 25, 1d8 + 7 ⇒ (4) + 7 = 11


Bump?

We're almost done here, guys.


Dai finally manages to land a solid blow, striking the hobgoblin's nose with the heel of his hand, driving a shard of bone up into the hobgoblin's brain.

Lavinia puts her target to sleep, leaving only one hobgoblin standing. He growls, sending another arrow at the witch. It might well turn out to be his last.

Arrow vs Lavinia: 1d20 + 7 ⇒ (18) + 7 = 25, 1d8 + 7 ⇒ (2) + 7 = 9

Meanwhile, on top of the tower, an archer tries to wriggle its way out of Bran's grip.

CMB: 1d20 + 7 ⇒ (1) + 7 = 8

End of the round.


Willpower: 1d20 + 0 ⇒ (16) + 0 = 16

Just need an action from Dai.


You've slumbered two of the archers, and the leader. I can't quite recall which archers in particular though, so through the infinite wisdom of rolling dice to decide, I've determined that that one has not yet been exposed to the slumber curse, and so is an eligible target.


You go nuts.

That said, you should be aware that I'm not particularly familiar with the setting.

I've read the Stoneheart Valley book, Slumbering Tsar, and taken a glance at Rappan Athuk (although I hope to play through that one some day, so I've tried to not spoil it too much for myself.).

As you might surmise from that list, I'm mainly in it for the dungeon crawls.


That chamber had Muir and Thyr-esque decoration, which had been smashed to bits defaced in the name of Orcus. The desecration here was a lot less thourough than in the entrance halls, though.


Sorry that took so long. Had a bunch of stuff to see to.


The pair continue stabbing at Iris, while the opportunitist sends another arrow towards Lovinia.

Dagger vs Iris: 1d20 + 9 ⇒ (4) + 9 = 13
Dagger vs Iris: 1d20 + 9 ⇒ (16) + 9 = 25, 1d4 + 2 ⇒ (1) + 2 = 3
Arrow vs Lavinia: 1d20 + 7 ⇒ (19) + 7 = 26, 1d8 + 7 ⇒ (2) + 7 = 9

The last hobgoblin still on the tower tries to shoot Zelligar, to keep him from getting the elf back on her feet again.

Arrow vs Zelligar: 1d20 + 6 ⇒ (3) + 6 = 9


It is a dead end. Keshokkar finds no secret passageways either.


Just need Lavinia's actions.


1d20 + 7 ⇒ (16) + 7 = 23

Arianna recognizes a bunch of these. There's quite a few different kinds - some of them edible, some of them poisonous. There's enough to feed six people for a day in edible mushrooms. They're not all equally tasty - some of them are quite bland.

You can also gather poisonous mushrooms, if you like.


The hobgoblin had actually managed to get Bran into a headlock, as much to his own surprise as anything, but collapses unconscious to Zelligar's magic missiles.


Very good rolls, very bad damage.


Unable to back up further, two of the hobgoblins snarl and go for their backup daggers to stab at Iris.

Dagger vs Iris: 1d20 + 9 ⇒ (10) + 9 = 19
Dagger vs Iris: 1d20 + 9 ⇒ (20) + 9 = 29, 1d4 + 2 ⇒ (1) + 2 = 3

The one hobgoblin who has room to maneuver circles around the battle, and tries to shoot Lavinia.

1d20 + 7 ⇒ (11) + 7 = 18, 1d8 + 7 ⇒ (1) + 7 = 8

Meanwhile, Zelligar presents a new target for the archer on the northeastern tower, while the last hobgoblin tries to escape Bran's grasp.

Arrow vs Zelligar: 1d20 + 6 ⇒ (19) + 6 = 25, 1d8 + 6 ⇒ (2) + 6 = 8
CMB: 1d20 + 3 ⇒ (20) + 3 = 23 - Woo!

Crit confirm vs Iris: 1d20 + 9 ⇒ (7) + 9 = 16


Whoops, thought we needed more actions. I'll update right now.


1 person marked this as a favorite.

Here's the map with your new discoveries on it.


You make your way back down the tunnel you came from, probably to Keshokkar's discomfort.

You emerge in the narrow cave at the base of some stairs, quickly making your way up into the large cavern. There's quite a bit of noise in here - even if it's faint, the wind howling through the sinkhole makes for continuous background noise, and there's squeaking coming from the southern, upper part of the cavern you're standing in.

You cross the cavern hurridly, and make for the tunnel leading west. The entrance is blocked by a large rock, which you have to inch your way past. The passage on either side is narrow, but unlike the rat tunnels, you can navigate it standing up, and it's only a couple feet before you make it through to the other side besides.

You're standing in a tunnel, and can see faint light coming from up ahead. The tunnel splits in two just ahead of you, but one end clearly ends blindly after twenty feet or so. The other one leads to a set of roughly hewn stairs, leading down.

The light is provided by a sinkhole, just like the one you saw earlier, albeit there's no heavy wind here. The sinkhole provides a window to the sky, a circle of grey clouds, with a couple drops of rain reaching you when you stand directly below it.

The stairs lead down to a small cavern, where a thin layer of soil forms the floor. There's a variety of mushrooms growing here, as well as a pair of small openings leading to rat tunnels beyond.


One of the tunnels, leading west, seem slightly wider than the rest of them. It's the one marked as '5'.


1d6 ⇒ 5


No. Yes. You autosucceed on maneuvers when you roll a 20. You don't however get to roll to confirm for more damage.


Dai has already acted. Page breaks can be confusing; You rolled a 1 on your to hit, and the round hasn't progressed since then.

Zelligar makes it to the base of the stairs. He can get to the top of the stairs with another double move.

The archers drop their swords, step back to create a little bit of room before shooting at the party.

Arrow vs Iris: 1d20 + 7 ⇒ (1) + 7 = 8
Arrow vs Iris: 1d20 + 7 ⇒ (20) + 7 = 27 Crit! 1d8 + 7 ⇒ (4) + 7 = 11
Arrow vs Lavinia: 1d20 + 7 ⇒ (5) + 7 = 12

Bran grabs onto a hobgoblin, who tries to wriggle his way free.

CMB to reverse grapple: 1d20 + 7 ⇒ (14) + 7 = 21

With Bran lying flat on the rooftop, the archer still on the north-western tower decides to shoot at Lavinia instead.

Arrow vs Lavinia: 1d20 + 6 ⇒ (10) + 6 = 16

Crit Confirm vs Iris: 1d20 + 7 ⇒ (17) + 7 = 24 Damn.

There we go. Now people can act again.


Yeah, you've been headed up. Quite a bit, actually.


You dig around for a while - ten minutes or so.

In total, you find 128 gp, 387 sp and 1,091 cp, six onyx gems which are worth about 25gp each, three daggers and a masterwork kukri.


Here is a map of the part of the level you've explored.

It admittedly lacks the entrance room with the stairs, door and water, but the door itself is visible on the bottom edge.

The Combat Map has the rat lair you're currently in. For ease of telling me how you want to leave, I've numbered each exit. Tunnel 1 through 4 generally seem to lead downwards.

Tunnel 5 and 6 are much more level.


Gren bends down to pick at something giving of a gleam in the pile of refuse that makes up the nest, coming up with a silver ring.

There's more shiny stuff to be found, but it'll take a while to search the whole thing.


Let's see.

1d20 ⇒ 19
1d20 ⇒ 17
1d20 ⇒ 2

Goblin: "It's a trick! Fight to the last!"

Bran forces the archer up close, and so he draws his longsword and hacks at the oversize warrior. An arrow comes flying at him from the northern tower, as well.

Longsword vs Bran: 1d20 + 7 ⇒ (4) + 7 = 11
Arrow vs Bran: 1d20 + 6 ⇒ (20) + 6 = 26, 1d8 + 6 ⇒ (2) + 6 = 8

Willpower: 1d20 + 0 ⇒ (13) + 0 = 13
Willpower: 1d20 + 0 ⇒ (4) + 0 = 4
Willpower: 1d20 + 0 ⇒ (13) + 0 = 13

None of the hobgoblins manage to clear their blindness this time around either.

Woo crit! vs Bran: 1d20 + 6 ⇒ (3) + 6 = 9

Everyone goes again.)


461xp, this was worth.


The last rat hisses and tries to run away.

Torch AoO: 1d20 + 6 ⇒ (2) + 6 = 8

It flees down one of the western tunnels, disappearing out of sight.

You're left alone in the chamber, alongside a pile of dead dire rats and their nest.


He has a dagger and a longsword, both masterwork.


He's carrying only bolts for his crossbow, sadly.


I'll see if I can get google slides to work to my satisfaction.

The magic missiles take him in the head, and he collapses next to Tal'ariel.


Woo! Only two rats, 17 and 8 left. Need actions from Rhiannon(and Keshokkar, he might actually get to move here.)


I think Tal'ariel might be into the negatives. That'd be the first real break these guys have managed to catch yet.


Dai doesn't quite manage to snatch arrows out of a hobgoblin's quiver

Iris stabs one hobgoblin in the armpit.

S willpower: 1d20 + 0 ⇒ (15) + 0 = 15

Atop the southeastern tower, a hobgoblin ducks under Tal'ariel's blade, and comes at her with his longsword

Longsword: 1d20 + 7 ⇒ (20) + 7 = 27, 2d8 + 4 ⇒ (1, 7) + 4 = 12

From the other towers, arrows come flying towards the elf.

1d20 + 6 ⇒ (19) + 6 = 25, 1d8 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (4) + 6 = 10

Near the cages, the hobgoblins continue to try to defend themselves.

Will vs Blindness: 1d20 + 0 ⇒ (3) + 0 = 3
Will vs Blindness: 1d20 + 0 ⇒ (13) + 0 = 13
Will vs Blindness: 1d20 + 0 ⇒ (14) + 0 = 14
Will vs Blindness: 1d20 + 0 ⇒ (11) + 0 = 11

We've accounted for Tal'ariel's actions, so everyone can go again.

Woo longsword crit!: 1d20 + 7 ⇒ (17) + 7 = 24


The hobgoblin is currently using a longbow.

Tal'ariel deals the hobgoblin a pretty nasty-looking gash on his cheek. He circles around her, whipping out a longsword in one hand and slashing at her.

1d20 + 7 ⇒ (20) + 7 = 27, 1d8 + 2 ⇒ (1) + 2 = 3

Arrows come flying at her from nearby towers.

1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (15) + 6 = 21

Meanwhile, the hobgoblins near the cages do their best to defend themselves, forming up in a square-ish formation, back to back.

Woo Longsword Crit!: 1d20 + 7 ⇒ (7) + 7 = 14

Willpower 1: 1d20 ⇒ 14
Willpower 2: 1d20 ⇒ 9
Willpower 3: 1d20 ⇒ 16
Willpower 4: 1d20 ⇒ 13
Willpower S: 1d20 ⇒ 17

The sergeant's eyes clear, and he starts fumbling at his belt for the crossbow that's hooked on there.

Everyone else can go now.


Dai wrote:
Sorry had to go to have some emergency eye surgery (laser!!) but am back now and will post!

Definitely no need to apoligise for getting emergency eye surgery! Glad you're okay.


I posted again!


Just for future reference, you can do a steal combat maneuver to take losely secured objects from an enemy, such as a fistful(let's say 10) of arrows.

Bran breaks the dragon's neck for good measure, before healing washes over him.

On the other side of the bridge, a hobgoblin manages to bat Iris' blade aside with his own, his blind eyes staring wildly ahead from under his helmet.

Dai hits the hobgoblin in front of him in his armored chest. He takes a half-step back, but suffers little actual harm from the blow.

Out on the plains, the prisoners continue to hide in the bushes, watching the fight.

Tal'ariel


It's super cool. I don't neccesarily want to prod, but it's just my experience that when people don't post immediately, at least half the time it's because they don't think that it's their turn to post. That's mostly what happens to me too.


Still need actions from Dai and Lavinia to turn the round.


Yup. New round is up.


The last rats close in on Zatinya and Arianna.

#8 vs Zatinya: 1d20 + 1 ⇒ (5) + 1 = 6
#9 vs Zatinya: 1d20 + 3 ⇒ (14) + 3 = 17
#17 vs Zatinya: 1d20 + 3 ⇒ (16) + 3 = 19, 1d4 ⇒ 2
#15 vs Arianna: 1d20 + 1 ⇒ (15) + 1 = 16, 1d4 ⇒ 1
#21 vs Arianna: 1d20 + 1 ⇒ (6) + 1 = 7


Right, I keep forgetting about that.

1d20 ⇒ 14
1d20 ⇒ 12
1d20 ⇒ 2
1d20 ⇒ 12
S: 1d20 ⇒ 6

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