Realms Beyond Imagination-Reign of Winter (Inactive)

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Anachronistic Heroes in the land of eternal winter.

Battle Map

Map of Irrisen. Blue Line is the Journey.


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Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

"Yeah, and I do envy your casual attitude. Nobody will ever believe me."

Ready to move.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

As the group begins discussing things, Fang begins moving cautiously towards the epicenter of the unseasonable snow.


It takes you nearly another hour of wading through the heavy snow. The tracks you are following are beginning to be obscured by the snow that continues to fall.

As you head farther and farther down the well, though the looking glass, or wherever you are, you come to an icy river crossing. Just before the frozen river you see a human-sized snowman standing in the middle of the trail before a frozen stream. A crude wooden sign leans against it and bears the words "Trespassers Turn Back."


Added Icy Crossing Map to the campaign info at the top of the page. You are approaching from the left on the white trail. The snowman is at F3. The river is frozen over, and the trail you follow has clearly walked over it.


The map is crappily photoshopped. I apologize.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

If you're using a PDf, I recommend just using the snipping tool that comes with Windows 7+ (it's also a download you can get). I do it with my online games and it makes for a sharper picture on the whole.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Saint George on a horse, but it's summer!

Creeped out more and more by what looks more and more like a supernatural phenomenon, William is unusually silent during the walk. Shivering, part from the cold and part from fear, he takes a careful step towards the snowman, fearing another trap.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

I thought that the map was quite pretty :-)

Naajy looks at Haamid to see how he is reacting to the snowman.

Naajy perception: 1d20 + 2 ⇒ (5) + 2 = 7

What language is the sign in? If its in English he'll translate the sign for Fang. If its NOT in English he is going to be very confused :-)


As William approaches within about 15 feet of the snowman, the wind stirs its stick arms...and the arms point accusingly toward William. The snowman's stick mouth moves in a mad parody of lips, "Can't you read? The sign says turn back! Now get lost!"

The sign is written in English, and the snowman speaks English...as snowmen do.

Haamid pays no attention to the snowman until it starts moving and talking. At that, the tiger flinches mightily and falls to his side, pointing all of his clawed feet at the snow man. Then he rights himself, facing the snow sculpture intently.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Chinese:

"I knew that spirit stole our souls! The ice blob is talking!"

Fang speaks in Chinese, but doesn't seem to be speaking to anyone in particular.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Taken aback, William explodes into profanities, scuttling backwards and training his rifle on the snowman. His eyes wide, his mind runs trying to make sense of it all.

"Alright, this one can very well be mechanical. Uhm, I'd say a tripwire connected to a hidden phonograph, and clockworks moving the lips. I saw something similar in Fetishist tribes, idols moving with the wind."


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

"I think that if your body and mind are going to survive, you had best realize that the world is far stranger, and richer, than you think.

To quote the bard "There are more things in heaven and earth, Dr Johnson, Than are dreamt of in your philosophy. "

Greetings, Man of Snow. Can you understand us and answer questions?"


M Human Sensitive (Fixer) 3

Digger, for once, has nothing to say.

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

Jazz turns to William with a face You are the biggest septic I've ever met! There is a such thing as government coverups, secret lab experiments, monsters and things beyond the physical world. He doesn't shout, but he raises his voice. And if you are so smart there William, why don't you create a talking snowman. I bet you can't cause it is either something that only a genius scientist can make, or this thing is supernatural.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

I was just thinking of that quote! How the...

"Sceptic, not septic. A sceptic finds the rational explanation, septic is how wounds get if they are untreated. And yes, I'll gladly build you one if you just give me a good lab and two days' work."


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Fang begins addressing the snowman directly.

Chinese:

"Spirit, what do you seek to allow us passage?"


The snowman ceases its animation, returning to a simple but well fashioned snow man. Perhaps William is right. Perhaps it is a simple mechanical device.


M Human Sensitive (Fixer) 3

"Kick it in the face!"


Without further warning, the snowman vanishes in an explosion, the sign obliterated along with it. None of you are close enough to be injured by the blast, but it does leave your ears ringing. Before you, the stream is frozen over.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Chinese:

"Oh great and kind spirits, protect me from the evils that surround me! Lift me up into the Celestial Bureaucracy, where the Gods dwell."

Fang begins rocking slightly and speaking quite a bit like praying.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

"And a blasting charge too. Brings back memories. Watch your step, traps could be worse further along."


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

Chinese:
"Don't worry Fang, we're not dead. Yet. My religion tells me that we go to the afterlife that our actions on earth have merited. I am sure that you will go to the Celestial Bureaucracy when your time comes. Years or decades from now"

"This just gets better and better. Surely if this was some machine we'd see SOME wreckage?

Lets proceed, shall we?"


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Chinese:

"That is kind of you to say, but I have not been a good person." The look on his face as he speaks is one of weary acceptance of fate, which is an odd look for one as young as Fang.


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

Chinese:

"It is very hard for any of us to judge our own merit. Perhaps you judge yourself too harshly.

If not, maybe it is time to become a better person and earn your entry into the Bureaucracy. As long as you are alive it is never too late to change. The fact that you think that you have not been good seems to show to me that you CAN change if you want to"


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Chinese:

Fang begins to speak, but he stops himself, clearly struggling with something powerful inside of him. "It matters not. I already know that my place in the hells is assured. But I hope that day is long off yet. Perhaps we should move along before night falls and we are left in the woods without foor or shelter?"

After a few moments of discussion between Naajy and himself, Fang begins to push forward, scanning the surrounding area for something.

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

I get the feeling terrorist are behind this, or someone who recently lost a war to the almighty Unites States of America and Jazz leads the way forward.


M Human Sensitive (Fixer) 3

"Jesus! The mooks back on the block ain't never gonna believe this one."


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

"Like you got the feeling that the elk was mechanical and all of this was the result of a government conspiracy?"


Changed the Icy Crossing Map linked at the top to a drawing so we can, well, draw on it. I will ad icons for you guys later, but I don't have time for that right now. Snowman was at about F3, so to keep following the trail you will need to cross the frozen stream. I'm not sure you guys realized that, and I don't want to assume anyone just walks across the ice. Jazz seems like he was ready to do it, but I didn't want to make an assumption. If you do want to walk across the ice, it requires some checks. The trail clearly resumes on the other side, and there is something sticking out of a snow drift at about F1 that could be a pair of human legs. It is hard to tell with the snow blowing in your face.


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8
GM SuperTumbler wrote:
It is hard to tell with the snow blowing in your face.

I think that this is the first time you mentioned blowing snow. How bad is the visibility?

I don't see any alternative except to cross the river. I wouldn't go first but would follow as 2nd or 3rd, holding onto Haamid as I go


Perception checks are currently at a -6 penalty. Visibility in the forest is 2d8x10 feet. The blowing snow was mostly flavor.

I don't want an icy river to grind the game to a halt, but it is kind of an interesting bit of environment and fun non-combat problem.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Assuming the rest of the group is following him, Fang will start moving across the stream.

Acrobatics to get across: 1d20 + 3 ⇒ (13) + 3 = 16
Fort Save (presumably needed if someone falls into cold water): 1d20 + 5 ⇒ (4) + 5 = 9
Str Check (To avoid being moved by the current): 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Keeping an eye out for any thin ice, William moves to cross after Fang. He's not too used to cold terrain, but his Scout training isn't rusty.

Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft
William M. Johnson wrote:
"Like you got the feeling that the elk was mechanical and all of this was the result of a government conspiracy?"

My first guess is government conspiracy, though not the US government, but someone who lost a recent war. My second guess is the supernatural and/or cryptzoology. And where we are is beyond me, but if we are not in New York, then somehow we traveled underground and my first guess is that we are inside the Hollow Earth, the problem is when I look up I see open sky not a roof above us, even if it was 500 miles above us, we should be able to see it.

And Jazz though being good at acrobatics will have a hard time because of him wearing the chainmail acro: -1 + 1d20 ⇒ -1 + (14) = 13
This would be easier if we had ice skates.


As Fang moves across the ice, it crackles under his feet. He moves competently across the ice, and it holds his weight for several steps. Suddenly, as he slides a foot forward, it breaks through thin ice. He attempts to correct his stance, but over corrects. The ice gives way beneath him. He disappears for a moment beneath the ice, but finds that it is only about 6 feet deep. He is able to push off the bottom and bob to the surface.

The water is bitterly, shockingly cold.

Fang Reflex save to not fall in: 1d20 + 3 ⇒ (2) + 3 = 5

[spoiler=Survival DC 15 (anyone can make this)]Though the ice is unmarred on the surface, it is strangely thin as Fang breaks through, as though it has been shaved thin from beneath.

As Fang falls through, William hesitates.

Business: William doesn't have to spend that turn moving. He would see Fang fall in and could react. Fang takes Cold Damage: 1d6 ⇒ 4 non lethal damage from the cold and is hypothermic (treat as fatigued).

There water pushes gently against Fang as it flows by him, but the current is not strong.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

"Christ, the Hollow Earth? Is there any crackpot idea you do not believe in? I can mathematically prove you how wrong we are, if- Oh, ****."

Survival: 1d20 + 6 ⇒ (10) + 6 = 16

As Fang falls through the ice, William lunges forward, extending the rifle towards the man so that he may pull himself out. "Give me a hand with this, instead of dreaming of conspiracies, eh?"

Dexterity?: 1d20 + 3 ⇒ (12) + 3 = 15


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Fang uses the rifle to pull himself out with a nod of thanks to William, then circles the area around the hole he made and keeps trying to move forward.

Acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14
Reflex Save (if needed): 1d20 + 3 ⇒ (17) + 3 = 20


Fang makes his way carefully around the hole, moving futher upstream and working out a path of safety across the ice. The others follow carefully.

Fang shivers uncontrollably being wet and cold. He is tough, so he is able to continue moving. A weaker man might collapse into the snow. (That is just flavor for the nonlethal damage and Fatigue condition.

Heal Check DC 15:
Fang is suffering from hypothermia. Removing the fatigued condition would require warming him and healing that nonlethal damage.

Whomever investigates the boots/legs:
There is a man buried here in the snowdrift, and an old army rifle fallen nearby. He wears denim overalls and a heavy wool coat, but his face is darkly tanned like that of a man who makes his living in fields.

Knowledge Local DC 13:
This is Old Man Dansby. He is a local farmer who was complaining about kids stealing vegetables from his garden.

DC 15 Heal check on the corpse:
The Man appears to have died from a weak heart. He bears the same strange frozen black circles that the men at the sight of the auto accident had.


M Human Sensitive (Fixer) 3

Knowledge Local: 1d20 + 6 ⇒ (13) + 6 = 19"Jesus, be careful!" Digger shouts when Fang falls. After the rest of them carefully cross, Digger looks at the body. "Old army rifle. Face looks like he works in the sun. Farmer Dansby, I reckon, from what I've heard."


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

heal: 1d20 + 4 ⇒ (18) + 4 = 22

"We need to warm up Fang. I've got an idea"

Chinese:
"Fang, you need to be warmed up. Are you ok of Haamid comes cuddle up to you? He won't harm you, I promise you. And he is quite warm"

If Fang is ok with it, Naajy directs Haamid to cuddle up to Fang and warm him.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

William motions towards Fang, but as Naajy seems to have it under control, he heads for the corpse. "Poor bastard. Mus've been looking for the source of this freak storm, guess this was his rifle."

Heal: 1d20 + 6 ⇒ (8) + 6 = 14 Urgh.

"Frostbite's all over him, perhaps he lost his way and froze. Can't learn more without cutting him open, his clothes iced over and I'm losing feeling in my fingertips. The sooner we find out what's happening, the better."


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Fang nods at Naajy's Question then spoons with the tiger, rubbing him behind the ears and down the neck as he does so.


I imagine the tiger could prevent the advance of his condition, but in order to restore him you would need to dry his clothes or replace them.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Good point. Let me amend my above post to the following:

Fang nods at Naajy's Question, then removes his clothing and spoons with the tiger, rubbing him behind the ears and down the neck as he does so.


Put icons for your characters on the map. Feel free to rearrange yourselves without taking an action. Also put icons for three raiders off to the East. They are kind of hard to see, which is appropriate. Couldn't resist attacking you guys here, the image of nake Fang running through the snow murderating people was too much to pass up.

Fang Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Naajy Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
William Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Jazz Initiative: 1d20 + 8 ⇒ (1) + 8 = 9
Digger Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Raider Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

As the Chinaman is warming, his clothes begin to freeze.

who to attack: 1d5 ⇒ 5

Raider attack vs Digger: 1d20 + 3 ⇒ (8) + 3 = 11
rifle damage: 1d10 ⇒ 2

The crack of a rifle reaches your ears, muffled by the snow. Looking further up the trail, you see a man in a heavy wool coat sliding the bolt on his rifle, loading another round. Before you can react, two more shots ring out off to your right.

Raider attack vs William: 1d20 + 3 ⇒ (13) + 3 = 16
rifle damage: 1d10 ⇒ 4

Raider attack vs Naajy: 1d20 + 3 ⇒ (3) + 3 = 6
rifle damage: 1d10 ⇒ 8


Again, consider your initiative a cloud. I just rolled to see if they could go before you after the surprise. Post your action when you can.

Round 1


M Human Sensitive (Fixer) 3

"Ya missed, you punks! Now yer in for it!" Digger dives for cover. Can't figure out how to move me on my phone. Behind some of those rocks.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Fang stands and sprints towards the man in the wool coat.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

"Now, maybe it's just me, but being naked in the snow doesn't sound very-son of a ****!"

William squeals as the bullet bites into his shoulder. Wartime reflexes kicking back in, he crouches next to Digger and returns fire blindly.
1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d10 ⇒ 3

I forgot to count bullets. Is 20 for the revolver and 50 for the rifle reasonable?


Those numbers are fine.

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