Razor Coast Texas Style!
Game Master
brvheart
Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.
The Veiled Isle
Roll20 Map Site
Lighthouse
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Stealth: 1d20 + 14 ⇒ (2) + 14 = 16
Silas stays up front having cast alter self again to take on elven features as they move forward.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
not sure how long it took to check out last room and heal but alter self should last 6 minutes, combat was only like 5 rounds, so you might not need to recast?
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
I'm happy to not have to as it will save it for after another look around.
Male Human Rogue6/Clr1 Current Map
Combat may be quick, but exploration is not especially when you need to pace it off for mapping. Besides, you need to take a breather after the combat. I would say it has been around 20 minutes.
Male Human Rogue6/Clr1 Current Map
It really doesn't matter as you notice there is nothing lurking in the northern passageway
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
onward then I think? I didn't roll stealth check let me do that. I think Silas and I can go a square or two ahead at least so we aren't so cramped
stealth: 1d20 + 3 ⇒ (6) + 3 = 9
Leialoha follows the lead of Oro-Tu and Silas, further back in the tunnels by Wexley and Natalie. The stench of the sewers disgusts him. How can these people live in a place that requires such filth to give them the illusion of comfort. Can they not see the foulness they spread on this once holy place.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Where does this passageway lead us?
Male Human Rogue6/Clr1 Current Map
The room is on the map sewers12
The stagnant pool of water at the center of this chamber reeks with corruption. The vile smell of decay hangs heavy in the air. The bloated, half decayed body of a man, his face and hands now swollen to nearly twice their normal size, floats in the pool. Insects of all sorts creep over his body. In his hands he holds a swath of moldy cloth.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas covers his nose and indicates behind him to approach cautiously. He starts to look over the body from a distance.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu pulls his headband down over his nose and nods, weapon at the ready. When he has room to peer past Silas into the area, he will check out the room and pool.
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Male Human Rogue6/Clr1 Current Map
The body is full of bugs.
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
Wexley hangs back and directs his lights into the room.
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Coming into the room after Silas and Oro-Tu, Beth smells to check if there is still a smell of sewer gaz in the room.
Perception or Survival check: 1d20 + 11 ⇒ (10) + 11 = 21
"People, we have a body long dead with bugs crawling all over it. Bugs may mean swarm. If so, do not use fire or electricity, there is sewer gas around."
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Or-Tu touches Silas shoulder, "Body not just have insect outside, is full of insect. Care not to make swarm." He whispers, repeating the same to Beth a bit behind him.
Is the perimeter around the pool clear of debris or anything unusual enough to circle to the next section of passage on opposite side?
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
Have we already used our vermin repellent?
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
I have one extra for when mine runs out. Did anyone else use it?
Male Human Rogue6/Clr1 Current Map
As you can see on the map there is a perimeter around the pool.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"There looks to be something in his hands. Are we in the right place for where the jawbone was?"
People with survival step up as Silas has not a clue :)
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
I know there's a perimeter :) does it look free of debris etc or unusual features etc?
Survival, to determine location: 1d20 + 11 ⇒ (3) + 11 = 14
know dungeoneering, for relevant info if needed: 1d20 + 6 ⇒ (11) + 6 = 17
Know nature, trying to ID type of insects: 1d20 + 6 ⇒ (13) + 6 = 19
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
survival: 1d20 + 5 ⇒ (15) + 5 = 20 to determine where we are relative to the jawbone
Male Human Rogue6/Clr1 Current Map
@Oro-Tu No unusual features, but there is debris. There are a lot of centipedes.
@Natalie The information you have is not that accurate w/o Beth casting the spell, but you think you are in the general area.
Male Human Rogue6/Clr1 Current Map
Sorry, @Beth no gas detected in this room.
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
Natalie walks up looks around then back at Silas. We be the general area. It's around here somewhere.
Male Human Rogue6/Clr1 Current Map
So who is in what square?
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
I am near the entrance in the passageway, just peeked in so far.
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
AF4
Upon being told of insect swarms she puts on the vermin repellent.
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
In reply to SIlas and Nathalie question, Beth takes out a vial of alchemist fire then casts locate object to detect the direction of the jawbone.
Beth is in AF7
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
AI6
Wexley applies his vermin repellent if he hasn't already done so.
Male Human Rogue6/Clr1 Current Map
Ok, waiting on Silas and Leialoha.
AH6
"I can freeze the body. It will kill the bugs, but might freeze the pool too." Leialoha applies his vermin repellent.
Male Human Rogue6/Clr1 Current Map
Sorry, messed up the room a row sewers12
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
AF6
Silas kneels whilst applying the vermin repellent, looking over the body"So if everyone is ready do you want me to disturb the body or would you rather deal with the bugs ahead of time?"
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
Natalie shrugs. Make ye choice. Don matter to me.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
I like the idea of trying to freeze them. Involves maneuvering around and out of the room though I think?
Leialoha smiles at Oro-Tu's unspoken question. "No brother. I think I can do it without you leaving." Leialoha steps up into the room between Silas and Natalie. Again the words come spilling out in Ronjoronjo and Leialoha stretches his arms out over the pool and a storm of ice and snow envelopes the body in the pool.
Move up to AF5. Let me know if I can't target the body with a cone.
Casts intensified burning hands using versatile evocation to change from fire to cold.
Cold damage: 7d4 + 2 ⇒ (1, 4, 1, 2, 3, 1, 4) + 2 = 18 DC 18 Reflex save for half if there is anything in there.
Spells used: fireball (x2), flaming sphere, mage armor, intensified burning hands (x2)
Spell blood uses (5/6 daily uses remain); Versatile evocation (4/9 daily uses remain)
Magic item uses: Lesser selective metamagic rod (1/3 daily uses remain)
Male Human Rogue6/Clr1 Current Map
reflex: 1d20 + 7 ⇒ (11) + 7 = 18
Male Human Rogue6/Clr1 Current Map
Everyone roll initiatives
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Initiative!: 1d20 + 2 ⇒ (19) + 2 = 21
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Male Human Rogue6/Clr1 Current Map
initiative swarm: 1d20 + 4 ⇒ (19) + 4 = 23
Male Human Rogue6/Clr1 Current Map
initiative Beth: 1d20 + 4 ⇒ (11) + 4 = 15
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
we waiting on someine ? I will when its my turn double check to verify no more sewer gas
Survival, smelling for gas: 1d20 + 11 ⇒ (6) + 11 = 17
Male Human Rogue6/Clr1 Current Map
Just me.
Initiative order
Swarm
Silas
Oro-Tu
Wexley
Natalie
Beth
Leialoha
fort save: 1d20 + 5 ⇒ (7) + 5 = 12
Male Human Rogue6/Clr1 Current Map
sewers12
Swarm moves to attempt to swarm Leialoha and Silas and misses fort save. Silas up.
Male Human Rogue6/Clr1 Current Map
Oro-Tu wrote: we waiting on someine ? I will when its my turn double check to verify no more sewer gas
[Dice=Survival, smelling for gas]1d20+11
Beth had already detected no gas in the room.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas grabs for the item in the cloth whilst trying to ignore the bugs all around him.
|