Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"Well I'll be shackled..."
"Thanks very much. I'm sure your services will prove worth the penny."

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

An opening in the eastern dock area enters an accessway to the sewers. A tunnel slopes steadily downward. There is a side passage first to the north and then one to the south before coming to a landing ahead.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu takes a moment to look around once they arrive, peering around and ahead.

perception: 1d20 + 9 ⇒ (18) + 9 = 27


"See anything Oro-Tu? The priest said 100 feet to the north. To that side passage then? Or can one of you scout to make sure nothing comes up behind us?"


Male Human Rogue6/Clr1 Current Map

Oro-Tu sees nothing ahead. Scouting would require someone to swim in the water coming from the intake. What are you doing for light source(s)?


Leialoha will cast a light cantrip on the horn attached to his headband.
But since he's not right up front, we may want a second source.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley conjures floating lanterns and sends them around the boat.

-Posted with Wayfinder


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

"Coast clear... Let's go."

So these tunnels are like water channels, not with land footing? I am not sure which way to go but if he said north, lets go north.


Male Human Rogue6/Clr1 Current Map

The intake is a water channel that comes in from Kai Bay. The passage to the north is walkable and somewhat dry. There is a porthole up this channel between 20' and 25' on the right or the passageway turns to the left after 40'.


Male Human Rogue6/Clr1 Current Map

I am working in a map so let me know when you need it.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Map would be good. I say we go north passage if this is the place the priest referred to?


Male Human Rogue6/Clr1 Current Map

Sewers7

North is the top of the page.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

During the boat trip, Beth had looked absentminded, a finger trailing in the water as she contemplates the ripples of the wind on the surface. Used the time to pray and fill up my empty spell slots

As the boat arrives to destination, she swaps back to the real world and nods her thanks to the diminutive captain. "May Quell's blessing be on you and your boat and carry you to a safe harbor"

Then, taking a long look at the surroundings, she looks into the tunnels revealed by the light for traces of recent use.

Survival, +1 to track, +2 for terrain: 1d20 + 14 ⇒ (19) + 14 = 33

"Yep, North sounds good, we may have to take a few turns to get there, but it shouldn't be too far"


Male Human Rogue6/Clr1 Current Map

Beth, you note very recent evidence of Skum to the north, west and south. Enough that you would surmise that you have stumbled upon their lair.


Assuming she tells us that...
"Skum you say..."
Knowledge (local) 1d20 + 13 ⇒ (7) + 13 = 20 If that's nature, make it one less.


Male Human Rogue6/Clr1 Current Map

This hunchbacked, green-skinned humanoid has a wide, frog-like head but a mouth more akin to that of a toothy fish.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas looks around to see if he can spot any tell tale signs.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

He speaks in hushed tones. "If we are in enemy territory let us approach it like that. Let's keep quiet."


Male Human Rogue6/Clr1 Current Map

As usual Silas can't see 5 feet in front of him.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley nods, sending his dancing lights forward but remaining silent.

-Posted with Wayfinder


"Yes, thar be sum nasty Skum in this area. Not too nasty though.


Leialoha describes the skum to everyone else. "And by that you mean bloodthirsty, but not too dangerous Cap'n?"
Any info other than description for Leialoha? Ready when the rest of you are.


Male Human Rogue6/Clr1 Current Map

Skum are the most prolific and successful of the countless races created by the aboleths to serve as slaves. At the height of the aboleth empire, skum were legion and their armies waged many wars upon the land, yet now that the aboleths are in decline, skum have been set loose to manage on their own.

you only had a 19 as they are monstrous humanoid. FYI, the light there will be right in your eyes.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Listening to the rest of the party decide which way to go and what to do she draws out her crossbow on the chance that combat should erupt up front. She keeps her senses alert for any surprises that should sneek up on them from behind.
perception: 1d20 + 6 ⇒ (1) + 6 = 7


Male Human Rogue6/Clr1 Current Map

Not sure whether to laugh or cry with the perception checks.
Cap't Lester Perception: 1d20 + 16 ⇒ (4) + 16 = 20


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

perception: 1d20 + 5 ⇒ (16) + 5 = 21

-Posted with Wayfinder


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Hey sometimes you got it...and sometimes you don't.


Male Human Rogue6/Clr1 Current Map

You hear a splash in the room ahead Wexley.


Leialoha recasts his light spell on the ioun stone hovering over his head.
Oro-Tu had a 27, but maybe too early :)
Perception 1d20 + 7 ⇒ (1) + 7 = 8


Male Human Rogue6/Clr1 Current Map

There is really not much to perceive Leialoha, except the sound of a splash in water in a room to the west that three of you heard (and yes I will give Oro-Tu his 27 on it). It is just crazy that three of you are rolling 1's. None of them perceive anything in the passage to the north.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley points in the direction of the splash and motions for everyone to remain silent.

-Posted with Wayfinder


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Whisper"I guess we've been heard. Let's see what it's all about"

With that, Beth signals Oro-Tu and Silas to go west towards the noise.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas draws his rapier, straps his buckler in place, then quietly casts Alter self to shift into an elven form and then Vanish upon himself and disappears before heading west.

Stealth: 1d20 + 14 ⇒ (19) + 14 = 33
Perception: 1d20 + 9 ⇒ (3) + 9 = 12 as we enter.


Male Human Rogue6/Clr1 Current Map

This large chamber is dry save a small 3-ft. deep pool of water against the north wall. East of this pool an iron lever, attached with chains to several pulleys, juts from the wall. Near the south wall rests a wrought iron table. Tunnels lead east and west. A pile of rocks sits in the southwest corner, while webs of dark green mucus completely obscure the
southeast corner.

You enter from the tunnel from the east.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas moves around the room slowly looking at the pool given the splash.


Male Human Rogue6/Clr1 Current Map

You don't notice anything Silas.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

sorry for delay work got busy. Is this the room the noise came from? Or did the sound seem to have echoed from farther in?

Oro-Tu tries to proceed quietly, knowing that Silas is doing likewise he tries to remain separate in case he is detected it will not reveal Silas as well. Weapon at the ready he carefully enters and does his best to search for anything out of the ordinary. If out of range of the party's lights he will pull out his ioun stone of continuous light as well.

If needed:
stealth: 1d20 + 3 ⇒ (13) + 3 = 16
perception: 1d20 + 9 ⇒ (18) + 9 = 27

Oro-Tu also takes a moment to try to analyze the green slime, from a safe distance.
know dungeoneering: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human Rogue6/Clr1 Current Map

You think you notice something in the water Oro-Tu.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu moves his hand slowly at Silas until he gets his attention, and then motions at the water. He also tries to signal the others to be quiet but ready.

what do I see? Movement, a shape, etc? Does it look like I could move in a bit closer for a better view of what it is? If so, will move slowly and quietly up the eastern wall we came from towards the north where the water is, and try to motion Silas to go around if able


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas slowly circles around the room paying attention to the water.


Male Human Rogue6/Clr1 Current Map

I need to know where exactly everyone is as four shapes appear out of the water.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

can you put on the map where the table, water, and gooey webbing is so I can get my bearings? I went from the entrance along north wall a bit towards water on north side I think it was


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Beth will be just at the entrance of the room.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wizard in the middle, where I can shed some light.

-Posted with Wayfinder


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Back of the party.


Male Human Rogue6/Clr1 Current Map

sewers8


Male Human Rogue6/Clr1 Current Map

Sorry, forgot to move Wexley. Put him in the middle.


I think you've got Leialoha in the right spot.
Perception 1d20 + 7 ⇒ (3) + 7 = 10
If he can see them...Knowledge 1d20 ⇒ 5 for 18 arcana, 17 dungeoneering, 18 local, 17 nature, 18 planes, 18 religion


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

looks good to me, that's the direction I was going to see what it is I noticed. You said I saw something, any specifics on what I saw in the pool, or was it those four shapes starting to emerge?


Male Human Rogue6/Clr1 Current Map

They are Skum Oro_Tu. Did not want to reveal that until I had everyone's positions. Roll Initiative!

initiative Skum: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Rogue6/Clr1 Current Map

They did not observe Silas, but they did Oro-Tu. I updated the map with their positions.

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