Aurora Shadowbane |
so the water between us is deep, I can grab oro tu and Lucy and head over using my domain "d-door"; I have the range to reach 80 feet, but if the haste provides extra move, can it give me extra move after we get there or would that be my entire move?
brvheart |
You instantly hop from your current location to any other spot within range. If the spot you choose is within your line of sight, you arrive there unerringly and can take a move action if you have one available to you.
brvheart |
A ledge along the west wall of this chamber juts
like a platform eastward to the center of the water
and stands just above the waterline. Rusted iron cages
hang from the ceiling by chains. The water slaps the
stone, black as midnight, and renders the depth of
the pool indeterminate.
Leialoha of the Sugalo |
standing near Ke'ahilani, Leialoha inhales the odors of the Flask, looking at Aurora "I will move to the edge of the island and cast a fireball into their midst before you jump."
an empowered fireball will go 400 ft + in a 20 ft diameter. Leialoha will throw one at the shark guys, Silas to you want to 'borrow' on and toss it at the others?
Brv. is it shallow around to the north where it is black against the wall? It might be easier for Leialoha to walk around, casting as the goes.
in case we are rerolling init.
init: 1d20 + 3 ⇒ (6) + 3 = 9
Aurora Shadowbane |
only issue with fire ball, wont it hit the victims too, unless you have selective spell or focus spell. You could use say Lightning bolt.
brvheart |
The water from here to there is pretty deep. You will need to swim or other means of transport.
Oro-Tu |
I think leialoha has a selective spell rod usable 3/day. DM is the water too far for Aurora to hop over?
Leialoha of the Sugalo |
I think leialoha has a selective spell rod usable 3/day. DM is the water too far for Aurora to hop over?
he has a Maximize Metamagic Rod
Oro-Tu |
init: 1d20 + 2 ⇒ (2) + 2 = 4
I suggest we hold actions as needed so that leialoha and Silas can go before Aurora and the two going with her. Best not to get in the way of spells before hopping over
brvheart |
init Aurora: 1d20 + 2 ⇒ (7) + 2 = 9
init Leialoha: 1d20 + 3 ⇒ (17) + 3 = 20
init Lucretia: 1d20 + 10 ⇒ (8) + 10 = 18
Leialoha of the Sugalo |
in case we are rerolling init.
[dice=init]1d20+3
sorry brv I had rolled my initiative three posts and a week ago, I assumed it would count. Do you want me to take the nine or the twenty?
brvheart |
Initiative Order Surprise Round
Leialoha
Lucretia
Silas
Aurora
Ke
Oro-Tu
You all have one action in the surprise round.
brvheart |
While you all have been observing and discussing what to do the fisherman attempts to swim back to shore, but they keep stepping on his hands. Two rounds have passed.
Leialoha of the Sugalo |
Leialoha draws out his Selective Metamagic Rod and casts an Empowered Fireball on the two were-sharks, selecting the swimmer out of the blast.
10d6 ⇒ (1, 2, 3, 2, 2, 4, 4, 3, 3, 3) = 27
Reflex half @ 19, fireball Damage 10d6(*1.5)+4 = 27 + 13 + 4 = 44
Note 1: Leialoha increases his damage dice to 10 for fireball because it is his specialized spell (+2 dice).
Note 2: Leialoha does 1.5 x damage on the base damage and his bonus due to intense spells increases to +4 when he casts an empowered fireball.
brvheart |
reflex: 1d20 + 12 ⇒ (12) + 12 = 24
reflex: 1d20 + 12 ⇒ (13) + 12 = 25
Silas Frey |
Silas stands beside Leiahola singing, feeling the heat of the flame before touching him and casting his own fireball.
10d6: 10d6 ⇒ (5, 5, 6, 1, 5, 5, 1, 3, 2, 6) = 39
Silas Frey |
Given the spread and no ability to only select enemies I will aim slightly further down at those same two weresharks to avoid that top prisoner assuming the weresharks are still alive.
brvheart |
They are
reflex: 1d20 + 12 ⇒ (19) + 12 = 31
reflex: 1d20 + 12 ⇒ (2) + 12 = 14
Aurora Shadowbane |
OK, so now if we are done with spells, draw swords grab hold and be ready
DRAWING MY SWORD AND TAKING ORO-TU, SILAS, AND LUCY TO THE OTHER SIDE WITH DIMENSIONAL HOP 80 FEET FORWARD. (MAYBE 85, HAVEN'T TOTALED EXPERIENCE FROM OTHER GAME)
Oro-Tu |
As soon as the spell ends Oro-Tu swings.
Attack: 1d20 + 20 - 3 ⇒ (19) + 20 - 3 = 36
Damage: 1d10 + 13 + 9 ⇒ (1) + 13 + 9 = 23
Crit: 1d20 + 20 - 3 ⇒ (14) + 20 - 3 = 31
Damage: 1d10 + 13 + 9 ⇒ (4) + 13 + 9 = 26
Raging, PA, Stalwart, Reckless, Hasted. DR 7/-, AC 19
Ke'ahilani |
Ke' moved forward to the edge of the water, then wondered how the hell the others got across so quick.
He tries to look into the water for threats.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
brvheart |
Initiative Order Round One
Weresharks
Leialoha
Lucretia
Silas
Aurora
Ke
Oro-Tu
The one wereshark moves up 5' and attacks Oro-Tu
claw: 1d20 + 11 ⇒ (11) + 11 = 22 damage: 1d8 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 11 ⇒ (6) + 11 = 17 damage: 1d6 + 4 ⇒ (3) + 4 = 7
bite: 1d20 + 11 ⇒ (7) + 11 = 18 damage: 1d6 + 4 ⇒ (5) + 4 = 9
2 Fire cbs at Ke
lt cb: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 ⇒ 3
lt cb: 1d20 + 11 ⇒ (20) + 11 = 31 damage: 1d8 ⇒ 2
and one at Leialoha
lt cb: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 1d8 ⇒ 4
confirm crit on Ke: 1d20 + 11 ⇒ (2) + 11 = 13 extra damage: 1d8 ⇒ 4
Leialoha of the Sugalo |
Leialoha quickly moves near Ke'ahilani, "Come with me brother!" and then he casts dimensional doorway, moving them to the south-western side of the cave.
Ke'ahilani |
"Ow!" Ke' shouted as he was hit in a sensitive portion of his anatomy, then he hustled over to Leialoha to be transported.
"Thank you brother!" He said, reestablishing where he was in relation to the others.
brvheart |
AOO on Lucretia
claw: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d8 + 3 ⇒ (1) + 3 = 4
Ke'ahilani |
Ke'ahilani pops a catalyst into an Explosive bomb and lobs it thirty feet north onto the enemy behind the closest one.
Throw to hit: 1d20 + 10 ⇒ (19) + 10 = 29 for a possible 4d6 + 5 ⇒ (6, 6, 3, 4) + 5 = 24 fire damage.
Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full round act that requires a Ref save. Rolling on the ground gives +2 to the save. 2 gallons water auto extinguishes.
All others within ten feet will take 9 points fire damage.
If any prisoners or allies are present, I will make an exception for any square they are standing on.
Then I take a respectful five foot step back.
Oro-Tu |
Oro-Tu wails on the other shark to make room for the others to move towards the prisoners.
Attack: 1d20 + 20 - 3 ⇒ (11) + 20 - 3 = 28
Damage: 1d10 + 13 + 9 ⇒ (3) + 13 + 9 = 25
Attack 2: 1d20 + 15 - 3 ⇒ (15) + 15 - 3 = 27
Damage: 1d10 + 13 + 9 ⇒ (5) + 13 + 9 = 27
Haste Attack: 1d20 + 20 - 3 ⇒ (1) + 20 - 3 = 18
Damage: 1d10 + 13 + 9 ⇒ (4) + 13 + 9 = 26
If it falls on the first blow, move towards the group of two. Speed 70ft. Same AC Dr etc.
Trying to draw attacks from Leialoha and the others, he growls loudly, "I will cut you all down!"
Oro-Tu |
on map looks like I cut him down first blow and moved up to threaten the others. For you guys who need to go, path is clear.
brvheart |
There is one in the cage and in the water. Both are still alive at present.
brvheart |
Silas will be able to get the victim out of the water, but you will see deep in the water is a large black shark coming up.
brvheart |
AOO on Aurora
bite: 1d20 + 12 ⇒ (12) + 12 = 24 damage: 1d8 + 7 ⇒ (3) + 7 = 10