Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


7,151 to 7,200 of 8,183 << first < prev | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | next > last >>

Male Human Rogue6/Clr1 Current Map

Does that last for 8 rounds or take 8 rounds to make, too?


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

The Haste is a pre-prepared extract (prepped in the morning with the others) that will last 8 rounds.
The mixing of the ingredients is just for color.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

so the water between us is deep, I can grab oro tu and Lucy and head over using my domain "d-door"; I have the range to reach 80 feet, but if the haste provides extra move, can it give me extra move after we get there or would that be my entire move?


Male Human Rogue6/Clr1 Current Map

You instantly hop from your current location to any other spot within range. If the spot you choose is within your line of sight, you arrive there unerringly and can take a move action if you have one available to you.


Male Human Rogue6/Clr1 Current Map

A ledge along the west wall of this chamber juts
like a platform eastward to the center of the water
and stands just above the waterline. Rusted iron cages
hang from the ceiling by chains. The water slaps the
stone, black as midnight, and renders the depth of
the pool indeterminate.


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Lucy thanks for the extract and downs it just before Aurora d-doors.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

standing near Ke'ahilani, Leialoha inhales the odors of the Flask, looking at Aurora "I will move to the edge of the island and cast a fireball into their midst before you jump."

an empowered fireball will go 400 ft + in a 20 ft diameter. Leialoha will throw one at the shark guys, Silas to you want to 'borrow' on and toss it at the others?

Brv. is it shallow around to the north where it is black against the wall? It might be easier for Leialoha to walk around, casting as the goes.

in case we are rerolling init.
init: 1d20 + 3 ⇒ (6) + 3 = 9


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

only issue with fire ball, wont it hit the victims too, unless you have selective spell or focus spell. You could use say Lightning bolt.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

the fireball has a 20 ft spread, I should be able to drop it between the two shark guys to the east.


Male Human Rogue6/Clr1 Current Map

The water from here to there is pretty deep. You will need to swim or other means of transport.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

I think leialoha has a selective spell rod usable 3/day. DM is the water too far for Aurora to hop over?


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2
Oro-Tu wrote:
I think leialoha has a selective spell rod usable 3/day. DM is the water too far for Aurora to hop over?

he has a Maximize Metamagic Rod


Male Human Rogue6/Clr1 Current Map

No, she can just barely do so.


Male Human Rogue6/Clr1 Current Map

Roll init.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Initiative roll: 1d20 + 2 ⇒ (3) + 2 = 5


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

init: 1d20 + 2 ⇒ (2) + 2 = 4

I suggest we hold actions as needed so that leialoha and Silas can go before Aurora and the two going with her. Best not to get in the way of spells before hopping over


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Init: 1d20 + 3 ⇒ (10) + 3 = 13

I agree with the fireballs ahead of the jump.


Male Human Rogue6/Clr1 Current Map

init Aurora: 1d20 + 2 ⇒ (7) + 2 = 9
init Leialoha: 1d20 + 3 ⇒ (17) + 3 = 20
init Lucretia: 1d20 + 10 ⇒ (8) + 10 = 18


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2
Leialoha of the Sugalo wrote:

in case we are rerolling init.

[dice=init]1d20+3

sorry brv I had rolled my initiative three posts and a week ago, I assumed it would count. Do you want me to take the nine or the twenty?


Male Human Rogue6/Clr1 Current Map

Initiative Order Surprise Round
Leialoha
Lucretia
Silas
Aurora
Ke
Oro-Tu
You all have one action in the surprise round.


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Lucretia quickly drinks the potion


Male Human Rogue6/Clr1 Current Map

While you all have been observing and discussing what to do the fisherman attempts to swim back to shore, but they keep stepping on his hands. Two rounds have passed.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Leialoha draws out his Selective Metamagic Rod and casts an Empowered Fireball on the two were-sharks, selecting the swimmer out of the blast.

10d6 ⇒ (1, 2, 3, 2, 2, 4, 4, 3, 3, 3) = 27
Reflex half @ 19, fireball Damage 10d6(*1.5)+4 = 27 + 13 + 4 = 44

Note 1: Leialoha increases his damage dice to 10 for fireball because it is his specialized spell (+2 dice).
Note 2: Leialoha does 1.5 x damage on the base damage and his bonus due to intense spells increases to +4 when he casts an empowered fireball.


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 12 ⇒ (12) + 12 = 24
reflex: 1d20 + 12 ⇒ (13) + 12 = 25


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas stands beside Leiahola singing, feeling the heat of the flame before touching him and casting his own fireball.

10d6: 10d6 ⇒ (5, 5, 6, 1, 5, 5, 1, 3, 2, 6) = 39


Male Human Rogue6/Clr1 Current Map

Where are you centering it Silas? There are prisoners in cages.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I will need to try and look at the map. Can't see it on my phone.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Given the spread and no ability to only select enemies I will aim slightly further down at those same two weresharks to avoid that top prisoner assuming the weresharks are still alive.


Male Human Rogue6/Clr1 Current Map

They are
reflex: 1d20 + 12 ⇒ (19) + 12 = 31
reflex: 1d20 + 12 ⇒ (2) + 12 = 14


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

OK, so now if we are done with spells, draw swords grab hold and be ready

DRAWING MY SWORD AND TAKING ORO-TU, SILAS, AND LUCY TO THE OTHER SIDE WITH DIMENSIONAL HOP 80 FEET FORWARD. (MAYBE 85, HAVEN'T TOTALED EXPERIENCE FROM OTHER GAME)


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

As soon as the spell ends Oro-Tu swings.

Attack: 1d20 + 20 - 3 ⇒ (19) + 20 - 3 = 36
Damage: 1d10 + 13 + 9 ⇒ (1) + 13 + 9 = 23

Crit: 1d20 + 20 - 3 ⇒ (14) + 20 - 3 = 31
Damage: 1d10 + 13 + 9 ⇒ (4) + 13 + 9 = 26

Raging, PA, Stalwart, Reckless, Hasted. DR 7/-, AC 19


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Ke' moved forward to the edge of the water, then wondered how the hell the others got across so quick.
He tries to look into the water for threats.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Male Human Rogue6/Clr1 Current Map

init weresharks: 1d20 + 9 ⇒ (12) + 9 = 21


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Weresharks
Leialoha
Lucretia
Silas
Aurora
Ke
Oro-Tu

The one wereshark moves up 5' and attacks Oro-Tu
claw: 1d20 + 11 ⇒ (11) + 11 = 22 damage: 1d8 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 11 ⇒ (6) + 11 = 17 damage: 1d6 + 4 ⇒ (3) + 4 = 7
bite: 1d20 + 11 ⇒ (7) + 11 = 18 damage: 1d6 + 4 ⇒ (5) + 4 = 9

2 Fire cbs at Ke
lt cb: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 ⇒ 3
lt cb: 1d20 + 11 ⇒ (20) + 11 = 31 damage: 1d8 ⇒ 2

and one at Leialoha
lt cb: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 1d8 ⇒ 4

confirm crit on Ke: 1d20 + 11 ⇒ (2) + 11 = 13 extra damage: 1d8 ⇒ 4


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Leialoha quickly moves near Ke'ahilani, "Come with me brother!" and then he casts dimensional doorway, moving them to the south-western side of the cave.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

"Ow!" Ke' shouted as he was hit in a sensitive portion of his anatomy, then he hustled over to Leialoha to be transported.
"Thank you brother!" He said, reestablishing where he was in relation to the others.


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Moving toward the big shark Lucretia stabs him.
Attack: 1d20 + 18 ⇒ (14) + 18 = 321d6 + 21 ⇒ (4) + 21 = 25


Male Human Rogue6/Clr1 Current Map

AOO on Lucretia

claw: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d8 + 3 ⇒ (1) + 3 = 4


Male Human Rogue6/Clr1 Current Map

Silas
Aurora
Ke
Oro-Tu


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Ke'ahilani pops a catalyst into an Explosive bomb and lobs it thirty feet north onto the enemy behind the closest one.
Throw to hit: 1d20 + 10 ⇒ (19) + 10 = 29 for a possible 4d6 + 5 ⇒ (6, 6, 3, 4) + 5 = 24 fire damage.
Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full round act that requires a Ref save. Rolling on the ground gives +2 to the save. 2 gallons water auto extinguishes.
All others within ten feet will take 9 points fire damage.
If any prisoners or allies are present, I will make an exception for any square they are standing on.
Then I take a respectful five foot step back.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu wails on the other shark to make room for the others to move towards the prisoners.

Attack: 1d20 + 20 - 3 ⇒ (11) + 20 - 3 = 28
Damage: 1d10 + 13 + 9 ⇒ (3) + 13 + 9 = 25

Attack 2: 1d20 + 15 - 3 ⇒ (15) + 15 - 3 = 27
Damage: 1d10 + 13 + 9 ⇒ (5) + 13 + 9 = 27

Haste Attack: 1d20 + 20 - 3 ⇒ (1) + 20 - 3 = 18
Damage: 1d10 + 13 + 9 ⇒ (4) + 13 + 9 = 26

If it falls on the first blow, move towards the group of two. Speed 70ft. Same AC Dr etc.

Trying to draw attacks from Leialoha and the others, he growls loudly, "I will cut you all down!"


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

on map looks like I cut him down first blow and moved up to threaten the others. For you guys who need to go, path is clear.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Is the prisoner near the downed weresharks still in a cage as it seems I don't want to get ahead so this turn can look at trying to free him?


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

there looks to be one in the water too, not sure if dead or alive.


Male Human Rogue6/Clr1 Current Map

There is one in the cage and in the water. Both are still alive at present.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Is the one in the water restrained or able to get up themselves? I'll probably go to them so they can then help free the others.


Male Human Rogue6/Clr1 Current Map

He is barely treading water.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas heads to free the poor unfortunate in the water, cutting his bonds and getting him out of harms way if possible.


Male Human Rogue6/Clr1 Current Map

Silas will be able to get the victim out of the water, but you will see deep in the water is a large black shark coming up.


Male Human Rogue6/Clr1 Current Map

AOO on Aurora

bite: 1d20 + 12 ⇒ (12) + 12 = 24 damage: 1d8 + 7 ⇒ (3) + 7 = 10

7,151 to 7,200 of 8,183 << first < prev | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Razor Coast Texas Style! All Messageboards

Want to post a reply? Sign in.