[Gameday XIV] PFS2e 6-12 - The Burning of Greensteeples (KS)

Game Master phaeton_nz

Tier 3-6
Slides
Five PCs, 22CP, High Tier


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Radiant Oath

6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2

Peter won't Sustain Calm, then. Courageous Anthem is still up.

Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Bludgeoning, CA: 3d6 + 1 ⇒ (4, 6, 5) + 1 = 16

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 47/36+11 | AC 20 21 | Fortitude +9 +10, Reflex +5 +6, Will +7 +8 | Resist acid 4 elec 4 fire 1 | Perception +7 +8 | Speed 25 ft. | Default Exploration: Scout +7 +8 | Hero Points 1 | Provisions lesser healing potion 0/1 | Active Conditions: Overdrive, Level Bump | ◆◇↺

"You're probably holding it backwards."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

((Armiger: -66))

Erevan is up.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 2/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Erevan takes out his hand crossbow and analyzes the armiger. He then takes a shot at it.

Recall Knowledge on the armiger. Would like to know resistances and weakness.

Hand Crossbow: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Piercing: 2d6 + 1 ⇒ (1, 5) + 1 = 7

◈Interact, ◈Recall Knowledge, ◈Strike

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Once I'm done with you I'm going to slice that fairy's wings off

The armiger strikes thrice at Zac
warflail: 1d20 + 13 - 0 ⇒ (20) + 13 - 0 = 33 bludgeoning: 1d10 + 6 ⇒ (7) + 6 = 13
warflail: 1d20 + 13 - 5 ⇒ (9) + 13 - 5 = 17 bludgeoning: 1d10 + 6 ⇒ (9) + 6 = 15
warflail: 1d20 + 13 - 10 ⇒ (18) + 13 - 10 = 21 bludgeoning: 1d10 + 6 ⇒ (4) + 6 = 10

The first strike (being a crit) knocks Zac prone.

Everyone is up.

Radiant Oath

6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2

◆◆ Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Bludgeoning, CA: 3d6 + 1 ⇒ (4, 3, 2) + 1 = 10

◆ Shield

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

"Your head's gonna be on backwards if you don't watch out."

Folmyr will advance, then strike the Armiger: 1d20 + 15 ⇒ (16) + 15 = 31for: 2d12 + 4 + 6 ⇒ (4, 2) + 4 + 6 = 16 If critical, then the Armiger is Off Guard until the start of my next turn

The next strike will be against the Armiger. Unless the Armiger is 'dead', in which case it will be against the other foe.

Next strike: 1d20 + 15 - 5 ⇒ (14) + 15 - 5 = 24for: 2d12 + 4 + 6 ⇒ (1, 12) + 4 + 6 = 23

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 47/36+11 | AC 20 21 | Fortitude +9 +10, Reflex +5 +6, Will +7 +8 | Resist acid 4 elec 4 fire 1 | Perception +7 +8 | Speed 25 ft. | Default Exploration: Scout +7 +8 | Hero Points 1 | Provisions lesser healing potion 0/1 | Active Conditions: Overdrive, Level Bump | ◆◇↺

Miss Sorbet can see that Folmyr cannot be reasoned with, so plans to take the 'ordinary' sword from him later. For now, she circles into a position opposite the fae and swings a powered-up polearm at the armiger.

◆ Stride

◆ Overdrive

Crafting DC 18: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23

◆ Strike

+1 Halberd: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 vs. Off Guard
Slashing Damage: 1d10 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

It is actually Peter's Telekinetic Projectile that strikes and kills the armiger so Folmyr and Miss Sorbet do not have any targets to attack.

Once they are down, you are free to proceed towards the safe room. The route to the safe room leads up several flights of steps and across several halls and patios to the east wing. From there, it winds through a series of hidden breezeways between several bedroom walls and down a
flight of stairs to a kitchen nestled close to the library. From a hidden door in the kitchen’s pantry, the path leads around a curved wall circling the library to a series of hallways on the ground floor.

The winding path to the safe room ends in a narrow hallway that opens up to a larger chamber to the south. Within it, four stone pillars jut up from the ornate stone floor to hold up a large round fresco painted on the ceiling above. The fresco depicts an image that resembles the aiudara of Kyonin. Two stairwells on either side of the narrow hallway lead up into small, rectangular antechambers decorated with fine rugs and tapestries. The large southern chamber sports two opposing doors on the east and west walls. The dyed plaster on the walls has been removed from an area just south of the western door and revealed a third, more spartan metal door.

A group of Hellknights wearing Order of the Rack colors are trying to break down a portion of the wall near a closed door on the western side of the room. As soon as they see you, they attack.

Initiatives:
Everan: 1d20 + 10 ⇒ (10) + 10 = 20
Folmyr: 1d20 + 12 ⇒ (12) + 12 = 24
Peter: 1d20 + 12 ⇒ (3) + 12 = 15
Miss Sorbet: 1d20 + 7 ⇒ (13) + 7 = 20
Zac: 1d20 + 9 ⇒ (16) + 9 = 25

red: 1d20 + 13 ⇒ (1) + 13 = 14
blue: 1d20 + 13 ⇒ (6) + 13 = 19
green: 1d20 + 9 ⇒ (10) + 9 = 19

Everyone but Peter gets to go.

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 47/36+11 | AC 20 21 | Fortitude +9 +10, Reflex +5 +6, Will +7 +8 | Resist acid 4 elec 4 fire 1 | Perception +7 +8 | Speed 25 ft. | Default Exploration: Scout +7 +8 | Hero Points 1 | Provisions lesser healing potion 0/1 | Active Conditions: Overdrive, Level Bump | ◆◇↺

I don't suppose I could keep my rolls from my last post?

Also, how many of the black lines are walls? My first read of the map makes me think there is no path to the enemies.

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Upon seeing the Hellknights, Folmyr immediately rages. 8 THP

◆ Folmyr becomes large

◆ Folmyr takes a five-foot step into the room.

◆ Folmyr attempts to grab the Red Hellknight: 1d20 + 15 ⇒ (16) + 15 = 31 vs Fort DC

Envoy's Alliance

M Ganzi Orc Fighter 5: Spd:20, AC:23, HP:18/75, Fort:10, Ref:11, Will:9, Perception:9, Darkvision

1st action, get up which may provoke
2nd action and 3rd action swing hand adze hit: 1d20 + 14 ⇒ (17) + 14 = 31 dmg: 2d4 + 4 ⇒ (1, 3) + 4 = 8 hit: 1d20 + 10 ⇒ (3) + 10 = 13 dmg: 2d4 + 4 ⇒ (2, 3) + 4 = 9

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Ignore those black lines in front of you as well as the vertical line between you, they just show the edges of the flip tiles that make the map

And yes, Miss Sorbet - would be a shame to waste them.

Different combat Zac. It'll take that as a Stride

Folmyr successfully grapples Red - who wasn't expecting that.
Zac strides and hits Blue once (Blue: -8)
Miss Sorbet overclocks and smashes into Blue with the halberd (Blue: -18)

Erevan left to go.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 2/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Erevan quickly brews an alchemist fire and throws it at GREEN. He then shoots a bolt at RED.

Alchemist Fire vs GREEN: 1d20 + 12 ⇒ (6) + 12 = 18
Fire Damage: 2d8 ⇒ (1, 7) = 8 +2 persistent fire damage and 2 fire splash damage

Crossbow vs RED: 1d20 + 12 - 5 ⇒ (18) + 12 - 5 = 25
Piercing: 2d6 ⇒ (5, 2) = 7

Quick Alchemy, Strike, Strike

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Red takes a hit (-7) but the alchemist fire misses it's target ((Green: -2))

Blue and Green react.
Blue attempts to slice Zac three times.
war flail: 1d20 + 15 ⇒ (6) + 15 = 21 bludgeoning: 1d10 + 8 ⇒ (1) + 8 = 9
war flail: 1d20 + 10 ⇒ (13) + 10 = 23 bludgeoning: 1d10 + 8 ⇒ (2) + 8 = 10
war flail: 1d20 + 5 ⇒ (11) + 5 = 16 bludgeoning: 1d10 + 8 ⇒ (9) + 8 = 17

Green moves, prepares longbow, and attempts to shoot the giant pixie who is grappling Red.
comp longbow: 1d20 + 8 ⇒ (3) + 8 = 11 piercing: 1d8 + 2 ⇒ (8) + 2 = 10

Peter goes before Red.

Radiant Oath

6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2

Peter sings a Courageous Anthem. Is the anthem courageous, or is it simply an anthem that inspires courage?

Lingering Composition (Performance): 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21 vs DC 21

The melody lingers in everyone's head as they try to solve that mystery.

Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 vs most damaged (Blue?)
Bludgeoning, CA: 3d6 + 1 ⇒ (3, 3, 6) + 1 = 13

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

The telekinetic projectile misses.

Red attempts to get out of the grapple.
athletics: 1d20 + 14 ⇒ (13) + 14 = 27

Assuming that succeeds he readies his warflail and strikes out at Folmyr
war flail: 1d20 + 15 ⇒ (12) + 15 = 27 bludgeoning: 1d10 + 8 ⇒ (3) + 8 = 11

Everyone but Peter gets to go.

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Having gotten out of Folmyr's grip, Folmyr draws their sword, and strikes at Red: 1d20 + 15 ⇒ (7) + 15 = 22for: 2d12 + 4 + 6 ⇒ (11, 7) + 4 + 6 = 28

Then, strikes at Red again: 1d20 + 15 - 5 ⇒ (3) + 15 - 5 = 13for: 2d12 + 4 + 6 ⇒ (12, 3) + 4 + 6 = 25

Envoy's Alliance

M Ganzi Orc Fighter 5: Spd:20, AC:23, HP:18/75, Fort:10, Ref:11, Will:9, Perception:9, Darkvision

Zac gets hit once for 10 damage. He strikes Blue back with his hand adze 3 times. hit: 1d20 + 14 ⇒ (5) + 14 = 19 dmg: 2d4 + 4 ⇒ (4, 4) + 4 = 12 hit: 1d20 + 10 ⇒ (17) + 10 = 27 dmg: 2d4 + 4 ⇒ (1, 1) + 4 = 6 hit: 1d20 + 6 ⇒ (5) + 6 = 11 dmg: 2d4 + 4 ⇒ (4, 2) + 4 = 10

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 2/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Erevan rushes behind Zac and, after a quick assessment, combines two of his elixirs and administers them to Zac. A faint mists starts emanating from Zac's skin.

Healing: 3d6 + 6 ⇒ (5, 6, 2) + 6 = 19 Zac also gets a +1 item bonus to saving throws against poison and diseases for 10 minutes, gains 4 temporary HP, and is concealed for 1 minute.

◈Stride, ◈Quick Alchemy (Combine Elixirs), ◈Interact

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 47/36+11 | AC 20 21 | Fortitude +9 +10, Reflex +5 +6, Will +7 +8 | Resist acid 4 elec 4 fire 1 | Perception +7 +8 | Speed 25 ft. | Default Exploration: Scout +7 +8 | Hero Points 1 | Provisions lesser healing potion 0/1 | Active Conditions: Overdrive, Level Bump | ◆◇↺

What Miss Sorbet does depends on whether Blue is down before she acts.

Blue is Up:
No reason to complicate things.

◆ Strike

+1 Halberd: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Slashing Damage: 1d10 + 2 + 1 + 2 ⇒ (10) + 2 + 1 + 2 = 15

◆ Strike

+1 Halberd: 1d20 + 8 + 1 - 5 ⇒ (3) + 8 + 1 - 5 = 7
Slashing Damage: 1d10 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

◆ Strike

+1 Halberd: 1d20 + 8 + 1 - 10 ⇒ (5) + 8 + 1 - 10 = 4
Slashing Damage: 1d10 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8

If and when Blue goes down, Step southeast and continue against Red.

Blue is Down:
Careless of reactions from Red, the poppet moves to the square marked with the green star and goes boom.

◆ Stride

◆ Explode

Cold Damage: 3d6 ⇒ (6, 2, 2) = 10
Basic DC Relfex save
Unstable check: 1d20 ⇒ 19

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Folmyr misses twice.
Zac hits once
Miss Sorbet also misses all her strikes
Erevan heals Zac up.

((Red: -7; Green: -2; Blue: -24))

Blue keeps slicing at Zac.
war flail: 1d20 + 15 ⇒ (5) + 15 = 20 bludgeoning: 1d10 + 8 ⇒ (9) + 8 = 17
war flail: 1d20 + 10 ⇒ (16) + 10 = 26 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13
war flail: 1d20 + 5 ⇒ (7) + 5 = 12 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13

Green takes a step back and fires two arrows into Folmyr
comp longbow: 1d20 + 8 ⇒ (5) + 8 = 13 piercing: 1d8 + 2 ⇒ (8) + 2 = 10
comp longbow: 1d20 + 3 ⇒ (9) + 3 = 12 piercing: 1d8 + 2 ⇒ (1) + 2 = 3

Peter goes before Red.

Radiant Oath

6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2

◆◆ Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 vs most damaged
Bludgeoning, CA: 3d6 + 1 ⇒ (5, 6, 2) + 1 = 14

◆ Shield

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

That just misses.

Red attempts to take the giant pixie down.
war flail: 1d20 + 15 ⇒ (18) + 15 = 33 bludgeoning: 1d10 + 8 ⇒ (10) + 8 = 18
That's a crit which knocks Folmyr prone
So they turn their attention to Zac.
war flail: 1d20 + 10 ⇒ (12) + 10 = 22 bludgeoning: 1d10 + 8 ⇒ (2) + 8 = 10
war flail: 1d20 + 5 ⇒ (20) + 5 = 25 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13
and that second crit also knocks Zac prone.

Everyone but Pater is up.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 2/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Erevan quickly creates one of his versatile vials and administers it to Folmyr. He then reloads his crossbow.

Healing: 2d6 ⇒ (1, 6) = 7

Interact (Quick Vial), Interact (Administer Vial), Interact (Reload). Zac is currently concealed so attacks against him would need flat checks, unless the enemies have abilities that says otherwise.

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Folmyr will stand and strike: 1d20 + 15 ⇒ (15) + 15 = 30for: 2d12 + 4 + 6 ⇒ (6, 10) + 4 + 6 = 26, and strike again: 1d20 + 15 - 5 ⇒ (10) + 15 - 5 = 20for: 2d12 + 4 + 6 ⇒ (2, 1) + 4 + 6 = 13

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 47/36+11 | AC 20 21 | Fortitude +9 +10, Reflex +5 +6, Will +7 +8 | Resist acid 4 elec 4 fire 1 | Perception +7 +8 | Speed 25 ft. | Default Exploration: Scout +7 +8 | Hero Points 1 | Provisions lesser healing potion 0/1 | Active Conditions: Overdrive, Level Bump | ◆◇↺

Second verse, same as the first.

◆ Strike

+1 Halberd: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Slashing Damage: 1d10 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13

◆ Strike

+1 Halberd: 1d20 + 9 + 1 - 5 ⇒ (3) + 9 + 1 - 5 = 8
Slashing Damage: 1d10 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9

◆ Strike

+1 Halberd: 1d20 + 9 + 1 - 10 ⇒ (14) + 9 + 1 - 10 = 14
Slashing Damage: 1d10 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7

Again, if Blue drops, Sep to go after Red.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Standing up from prone provokes a reactive strike from Red
war flail: 1d20 + 15 ⇒ (18) + 15 = 33 bludgeoning: 1d10 + 8 ⇒ (4) + 8 = 12
which knocks Folmyr back down.

The first strike hits (Red: -33)

Envoy's Alliance

M Ganzi Orc Fighter 5: Spd:20, AC:23, HP:18/75, Fort:10, Ref:11, Will:9, Perception:9, Darkvision

Zac is prone with 3 Hp, so he will attack blue from prone 3 times, so he doesn't provoke. -2 for prone added in.
hit: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21 dmg: 2d4 + 4 ⇒ (1, 4) + 4 = 9
hit: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16 dmg: 2d4 + 4 ⇒ (1, 1) + 4 = 6
hit: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 dmg: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

All of those miss.

((Red: -33; Green: -2; Blue: -24))

Blue turns their attention to Miss Sorbet.
war flail: 1d20 + 15 ⇒ (15) + 15 = 30 bludgeoning: 1d10 + 8 ⇒ (4) + 8 = 12
war flail: 1d20 + 10 ⇒ (5) + 10 = 15 bludgeoning: 1d10 + 8 ⇒ (10) + 8 = 18
war flail: 1d20 + 5 ⇒ (14) + 5 = 19 bludgeoning: 1d10 + 8 ⇒ (2) + 8 = 10

Green drops the longbow, draws their war flail, steps, and attacks Folmyr
war flail: 1d20 + 11 ⇒ (18) + 11 = 29 bludgeoning: 1d10 + 4 ⇒ (1) + 4 = 5

Peter is up before Red.

Radiant Oath

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6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2

Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 vs most damaged
Bludgeoning, CA: 3d6 + 1 ⇒ (4, 1, 3) + 1 = 9

Shield

@team: Let me know if you'd like me to drop a Calm spell. Nobody seemed to care about it last fight but these guys are in perfect position to do it.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 2/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |
Peter Plus-Haut wrote:


@team: Let me know if you'd like me to drop a Calm spell. Nobody seemed to care about it last fight but these guys are in perfect position to do it.

+1 to this

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 47/36+11 | AC 20 21 | Fortitude +9 +10, Reflex +5 +6, Will +7 +8 | Resist acid 4 elec 4 fire 1 | Perception +7 +8 | Speed 25 ft. | Default Exploration: Scout +7 +8 | Hero Points 1 | Provisions lesser healing potion 0/1 | Active Conditions: Overdrive, Level Bump | ◆◇↺

Saved by the level bump!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

That's a hit. ((Red: -42; Green: -2; Blue: -24))

Even though Folmyr is prone, Red keeps striking at him.
war flail: 1d20 + 15 ⇒ (12) + 15 = 27 bludgeoning: 1d10 + 8 ⇒ (7) + 8 = 15
war flail: 1d20 + 10 ⇒ (11) + 10 = 21 bludgeoning: 1d10 + 8 ⇒ (10) + 8 = 18
war flail: 1d20 + 5 ⇒ (6) + 5 = 11 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13

Everyone but Peter is up.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 2/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Could we have a summary of how injured our allies are? Will attempt to heal the most injured one.

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 47/36+11 | AC 20 21 | Fortitude +9 +10, Reflex +5 +6, Will +7 +8 | Resist acid 4 elec 4 fire 1 | Perception +7 +8 | Speed 25 ft. | Default Exploration: Scout +7 +8 | Hero Points 1 | Provisions lesser healing potion 0/1 | Active Conditions: Overdrive, Level Bump | ◆◇↺

Miss Sorbet is 1 HP below her pre-bump maximum.

The inventor waits for an opening.

Not Delay, just would prefer to act after Blue either is down or has used its Reactive Strike if possible.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 2/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Erevan takes out his lesser elixir of life and administers it to the prone barbarian. He then reloads his Hand Crossbow.

Healing: 3d6 + 6 ⇒ (6, 4, 3) + 6 = 19 +1 bonus to saves against diseases and poison. 4 temporary HP. Just a reminder that everyone has 1 lesser elixir of life from my daily alchemical preparations.

Draw elixir, Administer Elixir, Reload

Envoy's Alliance

M Ganzi Orc Fighter 5: Spd:20, AC:23, HP:18/75, Fort:10, Ref:11, Will:9, Perception:9, Darkvision

Strikes from prone hit: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25 dmg: 2d4 + 4 ⇒ (2, 4) + 4 = 10 hit: 1d20 + 14 - 4 - 4 ⇒ (10) + 14 - 4 - 4 = 16 dmg: 2d4 + 4 ⇒ (2, 2) + 4 = 8 and 3rd action stand up if enemy in front of me is now dead.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Blue takes a hit from Zac but is not downed. (Blue: -34)

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Folmyr will glare at Red (including Intimidating Prowess): 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14

I guess glaring bug-eyed isn't too demoralizing.

Then Folmyr will stand (provoking), and strike: 1d20 + 15 ⇒ (14) + 15 = 29for: 2d12 + 4 + 6 ⇒ (9, 9) + 4 + 6 = 28

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

red(aoo): 1d20 + 15 ⇒ (6) + 15 = 21 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13
((Red -60))

Radiant Oath

6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2

So, hey, everyone, I'm gonna be direct. I'm not wasting a spell slot casting Calm if y'all are going to just attack 'em anyway. Please confirm that you're going to note which enemies fail their Will saves and are essentially taken out of the fight. If not, Peter can always cast soothe to keep people up.

On a related note, it looks like this fight is going to go on longer than Lingering Anthem is going to last. If you'd like Peter to keep Courageous Anthem up, let me know, otherwise, that's going to be another action I can use elsewhere.

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 47/36+11 | AC 20 21 | Fortitude +9 +10, Reflex +5 +6, Will +7 +8 | Resist acid 4 elec 4 fire 1 | Perception +7 +8 | Speed 25 ft. | Default Exploration: Scout +7 +8 | Hero Points 1 | Provisions lesser healing potion 0/1 | Active Conditions: Overdrive, Level Bump | ◆◇↺

One more time, then.

◆ Strike

+1 Halberd: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Slashing Damage: 1d10 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7

◆ Strike

+1 Halberd: 1d20 + 9 + 1 - 5 ⇒ (7) + 9 + 1 - 5 = 12
Slashing Damage: 1d10 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12

◆ Strike

+1 Halberd: 1d20 + 9 + 1 - 10 ⇒ (7) + 9 + 1 - 10 = 7
Slashing Damage: 1d10 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11

If Blue drops, Step to go after Red.

Well, this is just sad.

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

If you have some way of indicating which foes have been Calmed, then Folmyr will not attack them.

I like Courageous Anthem!!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

As far as I'm aware, no one is calmed.
Still waiting on a third action from Zac as Blue is not down.

Envoy's Alliance

M Ganzi Orc Fighter 5: Spd:20, AC:23, HP:18/75, Fort:10, Ref:11, Will:9, Perception:9, Darkvision

Oh, attack again, posting on phone, I’ll have difficulty rolling it myself.

Radiant Oath

6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2

Botting Zac.

Hand Adze, agile, prone, Courageous Anthem: 1d20 + 14 - 8 - 2 + 1 ⇒ (5) + 14 - 8 - 2 + 1 = 10
Slashing, Courageous Anthem: 2d4 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Blue hits Zac once then two more hits on Miss Sorbet. Green strikes at Folmyr, moving to Zac if Folmyr is rendered unconscious.

((Red: -60; Green: -2; Blue: -34))

war flail: 1d20 + 15 ⇒ (14) + 15 = 29 bludgeoning: 1d10 + 8 ⇒ (9) + 8 = 17 v Zac
war flail: 1d20 + 10 ⇒ (17) + 10 = 27 bludgeoning: 1d10 + 8 ⇒ (6) + 8 = 14 v MS
war flail: 1d20 + 5 ⇒ (19) + 5 = 24 bludgeoning: 1d10 + 8 ⇒ (7) + 8 = 15 v MS

war flail: 1d20 + 15 ⇒ (9) + 15 = 24 bludgeoning: 1d10 + 8 ⇒ (10) + 8 = 18 v F
war flail: 1d20 + 10 ⇒ (10) + 10 = 20 bludgeoning: 1d10 + 8 ⇒ (10) + 8 = 18 v F
war flail: 1d20 + 5 ⇒ (13) + 5 = 18 bludgeoning: 1d10 + 8 ⇒ (3) + 8 = 11 v F

Peter is up before Red.

Radiant Oath

6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2

Folmyr, can you tell me if you're up or down? To that end, Miss Sorbet and Zac, you're both low, are the hit points in your headers pre-this round or post-this round? Is it possible that all three are down?

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Here are my calculations:
Beginning HP = 96
Plus Rage Temp HP +9 = 105
Red Crit -36 = 69
Red Crit -24 = 45
Green hit -5 = 40
Red hit -15 = 25
Red hit -18 = 7

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