Peter Plus-Haut
|
Peter won't Sustain Calm, then. Courageous Anthem is still up.
Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Bludgeoning, CA: 3d6 + 1 ⇒ (4, 6, 5) + 1 = 16
Miss Sorbet, Chain of Aster
|
"You're probably holding it backwards."
phaeton_nz
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((Armiger: -66))
Erevan is up.
Erevan Dalanthan.
|
Erevan takes out his hand crossbow and analyzes the armiger. He then takes a shot at it.
Recall Knowledge on the armiger. Would like to know resistances and weakness.
Hand Crossbow: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Piercing: 2d6 + 1 ⇒ (1, 5) + 1 = 7
◈Interact, ◈Recall Knowledge, ◈Strike
phaeton_nz
|
Once I'm done with you I'm going to slice that fairy's wings off
The armiger strikes thrice at Zac
warflail: 1d20 + 13 - 0 ⇒ (20) + 13 - 0 = 33 bludgeoning: 1d10 + 6 ⇒ (7) + 6 = 13
warflail: 1d20 + 13 - 5 ⇒ (9) + 13 - 5 = 17 bludgeoning: 1d10 + 6 ⇒ (9) + 6 = 15
warflail: 1d20 + 13 - 10 ⇒ (18) + 13 - 10 = 21 bludgeoning: 1d10 + 6 ⇒ (4) + 6 = 10
The first strike (being a crit) knocks Zac prone.
Everyone is up.
Peter Plus-Haut
|
◆◆ Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Bludgeoning, CA: 3d6 + 1 ⇒ (4, 3, 2) + 1 = 10
◆ Shield
Folmyr Engwyn
|
"Your head's gonna be on backwards if you don't watch out."
Folmyr will advance, then strike the Armiger: 1d20 + 15 ⇒ (16) + 15 = 31for: 2d12 + 4 + 6 ⇒ (4, 2) + 4 + 6 = 16 If critical, then the Armiger is Off Guard until the start of my next turn
The next strike will be against the Armiger. Unless the Armiger is 'dead', in which case it will be against the other foe.
Next strike: 1d20 + 15 - 5 ⇒ (14) + 15 - 5 = 24for: 2d12 + 4 + 6 ⇒ (1, 12) + 4 + 6 = 23
Miss Sorbet, Chain of Aster
|
Miss Sorbet can see that Folmyr cannot be reasoned with, so plans to take the 'ordinary' sword from him later. For now, she circles into a position opposite the fae and swings a powered-up polearm at the armiger.
◆ Stride
◆ Overdrive
Crafting DC 18: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
◆ Strike
+1 Halberd: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 vs. Off Guard
Slashing Damage: 1d10 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10
phaeton_nz
|
It is actually Peter's Telekinetic Projectile that strikes and kills the armiger so Folmyr and Miss Sorbet do not have any targets to attack.
Once they are down, you are free to proceed towards the safe room. The route to the safe room leads up several flights of steps and across several halls and patios to the east wing. From there, it winds through a series of hidden breezeways between several bedroom walls and down a
flight of stairs to a kitchen nestled close to the library. From a hidden door in the kitchen’s pantry, the path leads around a curved wall circling the library to a series of hallways on the ground floor.
The winding path to the safe room ends in a narrow hallway that opens up to a larger chamber to the south. Within it, four stone pillars jut up from the ornate stone floor to hold up a large round fresco painted on the ceiling above. The fresco depicts an image that resembles the aiudara of Kyonin. Two stairwells on either side of the narrow hallway lead up into small, rectangular antechambers decorated with fine rugs and tapestries. The large southern chamber sports two opposing doors on the east and west walls. The dyed plaster on the walls has been removed from an area just south of the western door and revealed a third, more spartan metal door.
A group of Hellknights wearing Order of the Rack colors are trying to break down a portion of the wall near a closed door on the western side of the room. As soon as they see you, they attack.
Initiatives:
Everan: 1d20 + 10 ⇒ (10) + 10 = 20
Folmyr: 1d20 + 12 ⇒ (12) + 12 = 24
Peter: 1d20 + 12 ⇒ (3) + 12 = 15
Miss Sorbet: 1d20 + 7 ⇒ (13) + 7 = 20
Zac: 1d20 + 9 ⇒ (16) + 9 = 25
red: 1d20 + 13 ⇒ (1) + 13 = 14
blue: 1d20 + 13 ⇒ (6) + 13 = 19
green: 1d20 + 9 ⇒ (10) + 9 = 19
Everyone but Peter gets to go.
Miss Sorbet, Chain of Aster
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I don't suppose I could keep my rolls from my last post?
Also, how many of the black lines are walls? My first read of the map makes me think there is no path to the enemies.
Folmyr Engwyn
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Upon seeing the Hellknights, Folmyr immediately rages. 8 THP
◆ Folmyr becomes large
◆ Folmyr takes a five-foot step into the room.
◆ Folmyr attempts to grab the Red Hellknight: 1d20 + 15 ⇒ (16) + 15 = 31 vs Fort DC
phaeton_nz
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Ignore those black lines in front of you as well as the vertical line between you, they just show the edges of the flip tiles that make the map
And yes, Miss Sorbet - would be a shame to waste them.
Different combat Zac. It'll take that as a Stride
Folmyr successfully grapples Red - who wasn't expecting that.
Zac strides and hits Blue once (Blue: -8)
Miss Sorbet overclocks and smashes into Blue with the halberd (Blue: -18)
Erevan left to go.
Erevan Dalanthan.
|
Erevan quickly brews an alchemist fire and throws it at GREEN. He then shoots a bolt at RED.
Alchemist Fire vs GREEN: 1d20 + 12 ⇒ (6) + 12 = 18
Fire Damage: 2d8 ⇒ (1, 7) = 8 +2 persistent fire damage and 2 fire splash damage
Crossbow vs RED: 1d20 + 12 - 5 ⇒ (18) + 12 - 5 = 25
Piercing: 2d6 ⇒ (5, 2) = 7
Quick Alchemy, Strike, Strike
phaeton_nz
|
Red takes a hit (-7) but the alchemist fire misses it's target ((Green: -2))
Blue and Green react.
Blue attempts to slice Zac three times.
war flail: 1d20 + 15 ⇒ (6) + 15 = 21 bludgeoning: 1d10 + 8 ⇒ (1) + 8 = 9
war flail: 1d20 + 10 ⇒ (13) + 10 = 23 bludgeoning: 1d10 + 8 ⇒ (2) + 8 = 10
war flail: 1d20 + 5 ⇒ (11) + 5 = 16 bludgeoning: 1d10 + 8 ⇒ (9) + 8 = 17
Green moves, prepares longbow, and attempts to shoot the giant pixie who is grappling Red.
comp longbow: 1d20 + 8 ⇒ (3) + 8 = 11 piercing: 1d8 + 2 ⇒ (8) + 2 = 10
Peter goes before Red.
Peter Plus-Haut
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Peter sings a Courageous Anthem. Is the anthem courageous, or is it simply an anthem that inspires courage?
Lingering Composition (Performance): 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21 vs DC 21
The melody lingers in everyone's head as they try to solve that mystery.
Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 vs most damaged (Blue?)
Bludgeoning, CA: 3d6 + 1 ⇒ (3, 3, 6) + 1 = 13
phaeton_nz
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The telekinetic projectile misses.
Red attempts to get out of the grapple.
athletics: 1d20 + 14 ⇒ (13) + 14 = 27
Assuming that succeeds he readies his warflail and strikes out at Folmyr
war flail: 1d20 + 15 ⇒ (12) + 15 = 27 bludgeoning: 1d10 + 8 ⇒ (3) + 8 = 11
Everyone but Peter gets to go.
Folmyr Engwyn
|
Having gotten out of Folmyr's grip, Folmyr draws their sword, and strikes at Red: 1d20 + 15 ⇒ (7) + 15 = 22for: 2d12 + 4 + 6 ⇒ (11, 7) + 4 + 6 = 28
Then, strikes at Red again: 1d20 + 15 - 5 ⇒ (3) + 15 - 5 = 13for: 2d12 + 4 + 6 ⇒ (12, 3) + 4 + 6 = 25
Zac Freelan 3
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Zac gets hit once for 10 damage. He strikes Blue back with his hand adze 3 times. hit: 1d20 + 14 ⇒ (5) + 14 = 19 dmg: 2d4 + 4 ⇒ (4, 4) + 4 = 12 hit: 1d20 + 10 ⇒ (17) + 10 = 27 dmg: 2d4 + 4 ⇒ (1, 1) + 4 = 6 hit: 1d20 + 6 ⇒ (5) + 6 = 11 dmg: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Erevan Dalanthan.
|
Erevan rushes behind Zac and, after a quick assessment, combines two of his elixirs and administers them to Zac. A faint mists starts emanating from Zac's skin.
Healing: 3d6 + 6 ⇒ (5, 6, 2) + 6 = 19 Zac also gets a +1 item bonus to saving throws against poison and diseases for 10 minutes, gains 4 temporary HP, and is concealed for 1 minute.
◈Stride, ◈Quick Alchemy (Combine Elixirs), ◈Interact
Miss Sorbet, Chain of Aster
|
What Miss Sorbet does depends on whether Blue is down before she acts.
◆ Strike
+1 Halberd: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Slashing Damage: 1d10 + 2 + 1 + 2 ⇒ (10) + 2 + 1 + 2 = 15
◆ Strike
+1 Halberd: 1d20 + 8 + 1 - 5 ⇒ (3) + 8 + 1 - 5 = 7
Slashing Damage: 1d10 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7
◆ Strike
+1 Halberd: 1d20 + 8 + 1 - 10 ⇒ (5) + 8 + 1 - 10 = 4
Slashing Damage: 1d10 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
If and when Blue goes down, Step southeast and continue against Red.
◆ Stride
◆ Explode
Cold Damage: 3d6 ⇒ (6, 2, 2) = 10
Basic DC Relfex save
Unstable check: 1d20 ⇒ 19
phaeton_nz
|
Folmyr misses twice.
Zac hits once
Miss Sorbet also misses all her strikes
Erevan heals Zac up.
((Red: -7; Green: -2; Blue: -24))
Blue keeps slicing at Zac.
war flail: 1d20 + 15 ⇒ (5) + 15 = 20 bludgeoning: 1d10 + 8 ⇒ (9) + 8 = 17
war flail: 1d20 + 10 ⇒ (16) + 10 = 26 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13
war flail: 1d20 + 5 ⇒ (7) + 5 = 12 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13
Green takes a step back and fires two arrows into Folmyr
comp longbow: 1d20 + 8 ⇒ (5) + 8 = 13 piercing: 1d8 + 2 ⇒ (8) + 2 = 10
comp longbow: 1d20 + 3 ⇒ (9) + 3 = 12 piercing: 1d8 + 2 ⇒ (1) + 2 = 3
Peter goes before Red.
Peter Plus-Haut
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◆◆ Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 vs most damaged
Bludgeoning, CA: 3d6 + 1 ⇒ (5, 6, 2) + 1 = 14
◆ Shield
phaeton_nz
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That just misses.
Red attempts to take the giant pixie down.
war flail: 1d20 + 15 ⇒ (18) + 15 = 33 bludgeoning: 1d10 + 8 ⇒ (10) + 8 = 18
That's a crit which knocks Folmyr prone
So they turn their attention to Zac.
war flail: 1d20 + 10 ⇒ (12) + 10 = 22 bludgeoning: 1d10 + 8 ⇒ (2) + 8 = 10
war flail: 1d20 + 5 ⇒ (20) + 5 = 25 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13
and that second crit also knocks Zac prone.
Everyone but Pater is up.
Erevan Dalanthan.
|
Erevan quickly creates one of his versatile vials and administers it to Folmyr. He then reloads his crossbow.
Healing: 2d6 ⇒ (1, 6) = 7
Interact (Quick Vial), Interact (Administer Vial), Interact (Reload). Zac is currently concealed so attacks against him would need flat checks, unless the enemies have abilities that says otherwise.
Folmyr Engwyn
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Folmyr will stand and strike: 1d20 + 15 ⇒ (15) + 15 = 30for: 2d12 + 4 + 6 ⇒ (6, 10) + 4 + 6 = 26, and strike again: 1d20 + 15 - 5 ⇒ (10) + 15 - 5 = 20for: 2d12 + 4 + 6 ⇒ (2, 1) + 4 + 6 = 13
Miss Sorbet, Chain of Aster
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Second verse, same as the first.
◆ Strike
+1 Halberd: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Slashing Damage: 1d10 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13
◆ Strike
+1 Halberd: 1d20 + 9 + 1 - 5 ⇒ (3) + 9 + 1 - 5 = 8
Slashing Damage: 1d10 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
◆ Strike
+1 Halberd: 1d20 + 9 + 1 - 10 ⇒ (14) + 9 + 1 - 10 = 14
Slashing Damage: 1d10 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7
Again, if Blue drops, Sep to go after Red.
phaeton_nz
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Standing up from prone provokes a reactive strike from Red
war flail: 1d20 + 15 ⇒ (18) + 15 = 33 bludgeoning: 1d10 + 8 ⇒ (4) + 8 = 12
which knocks Folmyr back down.
The first strike hits (Red: -33)
Zac Freelan 3
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Zac is prone with 3 Hp, so he will attack blue from prone 3 times, so he doesn't provoke. -2 for prone added in.
hit: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21 dmg: 2d4 + 4 ⇒ (1, 4) + 4 = 9
hit: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16 dmg: 2d4 + 4 ⇒ (1, 1) + 4 = 6
hit: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 dmg: 2d4 + 4 ⇒ (4, 1) + 4 = 9
phaeton_nz
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All of those miss.
((Red: -33; Green: -2; Blue: -24))
Blue turns their attention to Miss Sorbet.
war flail: 1d20 + 15 ⇒ (15) + 15 = 30 bludgeoning: 1d10 + 8 ⇒ (4) + 8 = 12
war flail: 1d20 + 10 ⇒ (5) + 10 = 15 bludgeoning: 1d10 + 8 ⇒ (10) + 8 = 18
war flail: 1d20 + 5 ⇒ (14) + 5 = 19 bludgeoning: 1d10 + 8 ⇒ (2) + 8 = 10
Green drops the longbow, draws their war flail, steps, and attacks Folmyr
war flail: 1d20 + 11 ⇒ (18) + 11 = 29 bludgeoning: 1d10 + 4 ⇒ (1) + 4 = 5
Peter is up before Red.
Peter Plus-Haut
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| 1 person marked this as a favorite. |
Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 vs most damaged
Bludgeoning, CA: 3d6 + 1 ⇒ (4, 1, 3) + 1 = 9
Shield
@team: Let me know if you'd like me to drop a Calm spell. Nobody seemed to care about it last fight but these guys are in perfect position to do it.
Erevan Dalanthan.
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@team: Let me know if you'd like me to drop a Calm spell. Nobody seemed to care about it last fight but these guys are in perfect position to do it.
+1 to this
Miss Sorbet, Chain of Aster
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Saved by the level bump!
phaeton_nz
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That's a hit. ((Red: -42; Green: -2; Blue: -24))
Even though Folmyr is prone, Red keeps striking at him.
war flail: 1d20 + 15 ⇒ (12) + 15 = 27 bludgeoning: 1d10 + 8 ⇒ (7) + 8 = 15
war flail: 1d20 + 10 ⇒ (11) + 10 = 21 bludgeoning: 1d10 + 8 ⇒ (10) + 8 = 18
war flail: 1d20 + 5 ⇒ (6) + 5 = 11 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13
Everyone but Peter is up.
Erevan Dalanthan.
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Could we have a summary of how injured our allies are? Will attempt to heal the most injured one.
Miss Sorbet, Chain of Aster
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Miss Sorbet is 1 HP below her pre-bump maximum.
The inventor waits for an opening.
Not Delay, just would prefer to act after Blue either is down or has used its Reactive Strike if possible.
Erevan Dalanthan.
|
Erevan takes out his lesser elixir of life and administers it to the prone barbarian. He then reloads his Hand Crossbow.
Healing: 3d6 + 6 ⇒ (6, 4, 3) + 6 = 19 +1 bonus to saves against diseases and poison. 4 temporary HP. Just a reminder that everyone has 1 lesser elixir of life from my daily alchemical preparations.
Draw elixir, Administer Elixir, Reload
Zac Freelan 3
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Strikes from prone hit: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25 dmg: 2d4 + 4 ⇒ (2, 4) + 4 = 10 hit: 1d20 + 14 - 4 - 4 ⇒ (10) + 14 - 4 - 4 = 16 dmg: 2d4 + 4 ⇒ (2, 2) + 4 = 8 and 3rd action stand up if enemy in front of me is now dead.
phaeton_nz
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Blue takes a hit from Zac but is not downed. (Blue: -34)
Folmyr Engwyn
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Folmyr will glare at Red (including Intimidating Prowess): 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
I guess glaring bug-eyed isn't too demoralizing.
Then Folmyr will stand (provoking), and strike: 1d20 + 15 ⇒ (14) + 15 = 29for: 2d12 + 4 + 6 ⇒ (9, 9) + 4 + 6 = 28
phaeton_nz
|
red(aoo): 1d20 + 15 ⇒ (6) + 15 = 21 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13
((Red -60))
Peter Plus-Haut
|
So, hey, everyone, I'm gonna be direct. I'm not wasting a spell slot casting Calm if y'all are going to just attack 'em anyway. Please confirm that you're going to note which enemies fail their Will saves and are essentially taken out of the fight. If not, Peter can always cast soothe to keep people up.
On a related note, it looks like this fight is going to go on longer than Lingering Anthem is going to last. If you'd like Peter to keep Courageous Anthem up, let me know, otherwise, that's going to be another action I can use elsewhere.
Miss Sorbet, Chain of Aster
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One more time, then.
◆ Strike
+1 Halberd: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Slashing Damage: 1d10 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7
◆ Strike
+1 Halberd: 1d20 + 9 + 1 - 5 ⇒ (7) + 9 + 1 - 5 = 12
Slashing Damage: 1d10 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12
◆ Strike
+1 Halberd: 1d20 + 9 + 1 - 10 ⇒ (7) + 9 + 1 - 10 = 7
Slashing Damage: 1d10 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11
If Blue drops, Step to go after Red.
Well, this is just sad.
Folmyr Engwyn
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If you have some way of indicating which foes have been Calmed, then Folmyr will not attack them.
I like Courageous Anthem!!
phaeton_nz
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As far as I'm aware, no one is calmed.
Still waiting on a third action from Zac as Blue is not down.
Peter Plus-Haut
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Botting Zac.
Hand Adze, agile, prone, Courageous Anthem: 1d20 + 14 - 8 - 2 + 1 ⇒ (5) + 14 - 8 - 2 + 1 = 10
Slashing, Courageous Anthem: 2d4 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10
phaeton_nz
|
Blue hits Zac once then two more hits on Miss Sorbet. Green strikes at Folmyr, moving to Zac if Folmyr is rendered unconscious.
((Red: -60; Green: -2; Blue: -34))
war flail: 1d20 + 15 ⇒ (14) + 15 = 29 bludgeoning: 1d10 + 8 ⇒ (9) + 8 = 17 v Zac
war flail: 1d20 + 10 ⇒ (17) + 10 = 27 bludgeoning: 1d10 + 8 ⇒ (6) + 8 = 14 v MS
war flail: 1d20 + 5 ⇒ (19) + 5 = 24 bludgeoning: 1d10 + 8 ⇒ (7) + 8 = 15 v MS
war flail: 1d20 + 15 ⇒ (9) + 15 = 24 bludgeoning: 1d10 + 8 ⇒ (10) + 8 = 18 v F
war flail: 1d20 + 10 ⇒ (10) + 10 = 20 bludgeoning: 1d10 + 8 ⇒ (10) + 8 = 18 v F
war flail: 1d20 + 5 ⇒ (13) + 5 = 18 bludgeoning: 1d10 + 8 ⇒ (3) + 8 = 11 v F
Peter is up before Red.
Peter Plus-Haut
|
Folmyr, can you tell me if you're up or down? To that end, Miss Sorbet and Zac, you're both low, are the hit points in your headers pre-this round or post-this round? Is it possible that all three are down?
Folmyr Engwyn
|
Here are my calculations:
Beginning HP = 96
Plus Rage Temp HP +9 = 105
Red Crit -36 = 69
Red Crit -24 = 45
Green hit -5 = 40
Red hit -15 = 25
Red hit -18 = 7