Rannik's Carrion Crown

Game Master Patrick Levasseur


Maps


5,251 to 5,300 of 11,326 << first < prev | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | next > last >>

Anna detects no traps on the door at the other end of the hallway, while Kimberly scales the knotted rope like a monkey after some initial trouble. Meanwhile Andjela fails on her first attempt.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna opens the door and peers inside.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Climb 2: 1d20 + 2 ⇒ (1) + 2 = 3
Climb 3, as/when needed: 1d20 + 2 ⇒ (16) + 2 = 18


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Tolvan tries his best to help Andjela up from above, but mostly gets in the way.

Climb Assist?: 1d20 + 2 ⇒ (2) + 2 = 4


Andjela makes it up the knotted magical rope after a couple tries, gaining the hallway with the rest of you.

A rotting stench comes from a trio of headless, apelike creatures inside heavy iron cages. The waters lap against these corpses, while the twisted remnants of an iron walkway lie half-submerged
in the water. A door sits high in the north wall (Anna peers out of a door on the east wall), twenty feet above the floor.

Anna I need a DC14 Fort Save or you're sickened while you're peeking into the room.

Anna - Perception DC 16:

1d20 + 8 ⇒ (8) + 8 = 16
There are three large furry shapes (About the size of beach balls) hiding up near the ceiling. It's difficult to tell with the dense shadows up there but it's pretty clear the shapes have wings as well.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

Kimberly giggles a bit, trying to not let Andjela see or hear, at her attempts to climb. she soon remembers her own failures at climbing and quickly stops but it is nice to know she is not the only one that has trouble with ropes.

I wonder if she failed on purpose to make me feel batter? she wonders to herself.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Fort: 1d20 + 3 ⇒ (4) + 3 = 7 Blecch!
Perception: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25

Anna's stomach heaves, and she claps a hand over her mouth. Then her eyes flick up to the ceiling and she withdraws from the room, closing the door behind her.

Gah! Whew! That room's occupied! she calls out to the others.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

What did you see? Tolvan asks as he is trying to get the door on his side closed, but finds the space too small to easily hold the party. I am still not sure that this room here is totally empty. That water looked pretty deep. It could hide all manner of creatures.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Danica, in the rear and watching Andjela struggles with climbing the rope, glances over at Anna as she attempts to keep down her morning rations. "What's going on over there?"


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Phew! Dead things! Some sort of gorilla creatures without heads. I think they were making the stink. But there was something else; something that was up in the shadows with wings. I didn't get a good look. I figure we'll try to go around.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

Kimberly seems excited after reaching the group.

did you see that? I climbed the rope. I actually climbed the rope, and really fast too, nobody had to carry me! soon she realizes that nobody really cares.

Well I thought it was great anyway she says trailing off her excitement coming back to the reality that is Anna not liking the next room.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna pulls away from the door and gives Kimberly a smile. Good for you! she encourages.


*pats Kimberly on the head* Where to now?


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

I like it here. :P


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Danica moves forward. "Let me take a peek. I may be able to figure out what those creatures you are referring to."

The inquisitor moves towards where the creatures are located.
Fort Save, DC 14: 1d20 + 8 ⇒ (17) + 8 = 25
She can smell the putrid odor but it does not bother her. She has smelled worse.

Perception, DC 16: 1d20 + 17 ⇒ (11) + 17 = 28
Danica sees the creature and stares at it. Within a couple of seconds her Darkvision kicks in which allows her to get a little more detail. She quietly stares at it to determine what manner of creature they are.
Know: 1d20 + 11 ⇒ (12) + 11 = 23


Danica:

She considers the three lumps, and as they become clear in her dark vision, Danica puts two and two together to realize she's looking at three girallon-headed vargouilles. Vargouilles attack by swooping in on their opponents, shrieking them into paralysis, and then biting them with rows of razor-sharp teeth. When multiple vargouilles take up a common cause and fight as allies, they overwhelm their victim with bites and shrieks, tearing it to shreds. The kiss of a vargouille starts a terrible transformation for the victim, slowly transforming him into a vargouille if his fortitude fails him. As if the kiss weren't trouble enough, the bite of a vargouille injects poison into the victims veins.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Danica eyes open wide as she realizes what they are facing. She slowly heads back to the others and says, "These guys are nasty."

The inquisitor continues, " They are called girallon-headed vargouilles. They attack inflight and their shriek is paralyzing to all within earshot. They got nasty razor like teeth which will tear hour to shreds and their bite is poisonous. To make things worse, their kiss will transform you into one of them."

Danica smiles at the group. "Well??? Who wants to go fight them?"


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Did Danica notice any other enterance/exit from that room?


The room had two visible exits. One door sits high in the north wall (Danica looked out of a door on the east wall on the same level as the north door). A second exit is 10' below the door the group is at, on the south side of the room. Essentially the entire chamber is -structurally- a mirror opposite of the other circular room to the east. The contents of the two chambers is of course different, as this one contains three large cages with headless girallon corpses and several girallon-headed vargouilles hanging out near the ceiling. The eastern room had the large, suspicious pit of water inside.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

A known threat might be better than an unknown one. Tolvan notes. And Elves are resistant to some paralysis.

Does he know if elves are resistant to this type of paralysis effect?


Which types are paralysis are you referring to? I know they're immune to magical sleep effects.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Ghoul paralysis. I do not have access to books atm so can't go look.


Aha, Danica, with her excellent knowledge roll, does not believe Elves are immune to this type of paralysis.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Gotcha. Just have to make those saves then. Would be very bad if everyone failed those saves, and there are three of them.


Agreed, but the monsters would eat well for a while! Mwhahaha!


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

I don't have much meat on me..but are they undead?


Actually they're outsider (evil, extraplanar). So no, not undead.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

I believe so.

Getting an idea, Tolvan goes back to the landing at the initial room and casts his Dancing lights spell, creating 4 gloves of light and sending them down to probe the depths of the water. Maybe this will give him a bonus… ?

Perception: 1d20 + 13 ⇒ (19) + 13 = 32

How far is it from this landing to the landing at the other door? I am not sure how far the landings stick out from the wall.


GM Pity Party:
Alas we have hit the achilles heel of my pre-posted spoilers... on the heel. If I don't post them, no one will peek at them and will thusly play their characters differently/more honestly. This situation of avoiding the deep water... maybe you'd all have played things this cautiously without the players foreknowledge, maybe not. But it certainly reminds me of when you were searching for Pyotr back in Ravengrow, and he was out of sight in the mists, and someone wanted to start lighting stones and throwing them in each of the four directions -on a 'whim'- which would have illuminated Pyotr. However, if I'm only irked by two instances in all the time we've been playing together, that's hardly a reason to stop in my opinion. But I did feel inspired to have a pity party and write several sentences on the subject.

Alright! I'm good now. On we go!

It's 15' between the doors. The cut off landings are jagged edges sticking about twelve inches from the wall. So 14'-ish in a straight line from landing to landing.

The magic lights zip down into the water, shining light into the previously murky depths. First it's just an unusual eddy in the depths of the water, but slowly Tolvan realizes there's too much of a pattern to the moving water for it to be natural eddies in the water. That realization suddenly brings what he's really seeing right to his conscious mind; swimming upwards slowly is some sort of transparent aquatic creature with huge, gleaming eyes and a mouthful of sharp teeth.

You can now give me a K:Arcana DC16 for insights as to what you're facing.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Response:

First - lol. :) Second, I do not think I was the one throwing rocks into the mist. And third, it should have occurred to me to send the lights into the deep murky water earlier. Now that we are trying to choose the lesser of two evils to proceed it makes total sense to check the water again. I almost asked to take 20. Hopefully you feel less pity understanding my motivation….?

Peering into the deep dark water that is now illuminated Tolvan catches sight of something moving. Looking more closely he tries to identify it.

Knowledge Arcana: 1d20 + 15 ⇒ (19) + 15 = 34 Did I mention that I am pretty good with Arcana. :)


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Know: 1d20 + 11 ⇒ (1) + 11 = 12 Epic Fail. Danica begins to drool trying to think what the creature is. Duhhhh!!!.. She starts flapping her lips with her index finger. lol

Danica has the following as a character trait.
Celestial Crusader - Some aasimars follow their destiny to war against the powers of ultimate evil. These individuals gain a +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus on Knowledge (planes) and Spellcraft checks to identify evil outsiders or items or effects created by evil outsiders; they may use these skills untrained for this purpose. This racial trait replaces celestial resistance and skilled.

Tolvan...cast your flaming sphere on the vargouilles?


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Not easily. They are flying and the sphere does not fly. It would fall into the water most likely, and go out.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Huh?:
I'd like to point out that it was a HUGE surprise to me when I went back and re-read some of the old gameplay and peeked at that... and realized Pyotr was actually close by. Don't remember when that was, but it was a while ago.

And I'm not really sure what we've got lurking in the depths -- so I'm not sure if my leap up out of the water was viewed as suspect. If so... sorry.

Sorry, busy day!

Anna shakes her head desperately. No. No, no, no, no. I don't want to fight those things. Paralysis, teeth, poison, and turning into one? Again I say, NO We have a possible way around; I'm checking that out.

Muttering, Anna heads toward the other door, swiping the rope back from Tolvan if that's what it takes to reach it.

What do I need to roll to reach the door, if anything?


Pity Recovery Party:

Well I'd like to think I'm just being paranoid, and I'm not suggesting anyone's action was inappropriate, but I'd just be sad if I influenced the game by making information available the characters haven't earned yet. For example, Tolvan rerolling the perception to see into the water, which is actually a good idea, just gets me wondering if a second roll would have been attempted if y'all didn't know a spoiler was lurking :) Not a big deal, and your reassurances that they aren't affecting your decisions do make me feel better. I prefer to think I'm not corrupting the game with the spoilers, as they are convenient for me.

Anyways, water under the bridge.

Tolvan has to think hard, but he finally decides the creature is a translucent Slime-Infected Basilisk, somehow bestowed with natures natural swimming appendages. Its most dangerous aspect is its gaze attack, and you notice it doesn't seem to want to swim up to get within range, typically about 30' for a Basilisk.

Anna, it'd take a ranged touch attack DC15 to toss the rope to the narrow bit of landing that remains on the northern door.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Danica determine if there are any weakness to this creature.
Monster Lore: 1d20 + 11 ⇒ (9) + 11 = 20


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Tolvan can teleport the 15' across. I'd think the rope of climbing could snake over.


Danica can't think of any obvious weaknesses, except that it seems like it'd be unsuited for land combat.

I agree Tolvan


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

By the gods! Tolvan exclaims. There is some form of translucent aquatic Basilisk down in the water. Do not look at it! and he averts his own eyes as he is saying this.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Has the acquatic basilisk attacked us yet? If it has not then I guess we should leave it alone or come back to it later.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna looks down in reflex, then shuts her eyes and backs away from the deep pit. Don't say things like that!

She'll command the rope to extend out to the other door, then climb to it. Climb: 1d20 + 6 ⇒ (10) + 6 = 16


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Sort of like "Don't think about breathing!"


It has not, and hasn't even really acted interested in you yet. It's remained deep down in the water... so far. I wonder how high a translucent Slime-Infected Basilisk can jump out of the water? Hmmm.

The rope obediently shimmies across the wall and ties itself to the sliver of catwalk extending from the northern door. Anna shimmies across it quickly, and makes it safely to the other side.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

"Ok Kimberly. Jump aboard and hold on tight." Danica scoops up Kimberly allowing her to piggyback once again. Then Danica follows next in her trek across the rope.
Climb, Kimberly piggyback: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Aquautic, huh... Any of those chemicals work?


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Trapfinding: 1d20 + 17 ⇒ (6) + 17 = 23

Anna checks out the door before opening it. If it's clear, she'll flip up the hood of her cloak and try to slip into the next chamber stealthily.

Stealth: 1d20 + 18 ⇒ (8) + 18 = 26


Kimberly sits on Danica's stomach like a clinging primate as the Aasimar traverses the 15' distance to the northern door. They make it there just as Anna slips through.

Anna slips through the untrapped door to find... another hallway. It runs parallel to the hallway connecting the two southern circular rooms you just examined. There are five doors, two on the south side of the hallway (one of which you just exited), two on the north side of the hallway, and a single door to the east.

At the far west end of the corridor is a set of shelves with broken bits of glass all over it, and spilled liquids of various colors mixing into a rainbow colored mess -all running down the front of the shelf. There are a few vials and potions intact, conveniently labeled.

  • a potion of displacement
  • a potion of gaseous form
  • two vials of preserved basilisk blood


  • *Schloss Caromarc*


    Spoiler:
    HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
    current Batle map - Human Oracle 9

    Kimberly at first puts up a little fuss but quickly gives in with a sigh.

    I wanna be able to do this stuff on my own, I feel like I'm just some extra baggage to you guys. always having to carry me over difficult spaces. I bet I could have done it all by myself. she says then glaces back at the water slimy bakinglicks? she then looks at the rope then back at the water, well maybe not this time, but next time for sure.


    Male Elf Wizard 11
    Stats:
    HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

    Looking to the Paladin and trying not to look down into the water Toilvan says After you Andjela. I cannot teleport you so you have to make this climb on your own. I could carry your shield if that is encumbering though.


    Stats:
    HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
    Human Rogue 12

    Anna makes a disgusted face at the basilisk's blood, but whistles quietly at the other potions. She wondered what they actually did, but had an idea about the gaseous form potion.

    She listens to each door, but makes a point to stay clear from the southeastern one.

    Perception: 1d20 + 10 ⇒ (19) + 10 = 29 Canny observer for overheard conversations, +4

    1 to 50 of 11,326 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM Shady's Carrion Crown Gameplay All Messageboards

    Want to post a reply? Sign in.