Rannik's Carrion Crown

Game Master Patrick Levasseur


Maps


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It is the town graveyard, Anna is right

The Night Group
Kendra nods gratefully at Tolvan, but turns her face down at Anna's mild-quiet rebuke. She keeps close to the others, not letting herself be the last in the group, or the front for that matter, as you mill around for clues of Pyotr's passing.

Night is down in earnest now, and the chill has deepened slightly, eliciting a shiver from Kendra. The silence seems heavy now, oppressive, and some of you may feel the illogical desire to whisper.

Kendra's House

Kimberly:
You wake up to find Teddy is shaking your face as urgently as a stuffed teddy can. Once you wake up the bear puts one hand over its mouth, then flops limps, all animation gone. Your room is dark and quiet, night having fallen outside. The silence in the house seems unnatural, normally there would be grown-ups talking, or floors creaking as bodies shifted in beds. You feel slightly chilly, even under your covers. Something shifts past the edge of your vision, or did it? It was in the direction of the window and may have been nothing. Make me a perception check if you wish to investigate (this will require leaving your bed and approaching the window)


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

It seems very unlikely that we would have left the child at home, although stranger things have happened..


Kendra didn't wake her up, either thinking they'd be out quickly and then forgetting, or perhaps believing her more safe there instead of walking the dark streets chasing a lost half-orc. Also no one indicated they were waking her up.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

OK, but to be fair, we were gone before she announced she was asleep. Last I heard from her I was asking her to recite her little song again. Maybe nothing will eat her while we are gone. :)


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Gathering her cloak around her, Anna begins moving toward the Restlands entrance. Intersection of Eversleep and the Black Path, he said. she mutters.

Over her shoulder, she tells the group, If we get caught, everyone, we're here to let Andjela pay her respects to the Professor. Andjela, you got here late and felt so bad you talked us all into helping you with some Iomedaean ritual.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Anna, I cannot lie. I can however, improvise. Andjela responds almost apologetically.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Then how about we escort you to the Professor's resting site? We'll just take a little... detour first.


The group heads into the Restlands, Andjela being escorted into the graveyard by the others. It looks decidedly unwelcoming at night, somber and still, a fitting resting place for the dead. Shapes loom out of the darkness of all different shapes and sizes, only to be revealed as oddly shaped headstones and smaller family crypts. Half-orc footprints follow the paths for a bit, but then cuts across the grass, heading deeper among the graves.

Do you wish to follow the tracks, go to the professors grave, or the holy-weapons cache?


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1

Kimgald silently follows the others, vaguely aware of their position as gravestones begin to appear at the edge of his vision, vanishing just as suddenly as the group passes them by.

My vote is to follow the tracks as far as we can, then deviate to examine the cache.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Andjela follows... crossbow loaded and ready.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

I want to go to the holy weapon cash but I think we have to follow the tracks as long as we can.

There! Another of the half orcs tracks. Tolvan points deeper into the graveyard.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

Kimberly awakes she is scared at first then slowly gathers her courage holding Teddy. She moves to the window as quietly as possible.

Stealth check to apporach silently: 1d20 + 5 ⇒ (6) + 5 = 11

Perception to see out the window into the dark: 1d20 + 3 ⇒ (13) + 3 = 16


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

I'm with the rest; follow the tracks, then head over to the cache.


The Restlands
The tracks lead through the Restlands in a northerly direction, and then stop, milling about with footsteps not leading any particular direction. The trail has ended. Faintly, you hear the whine of metal rubbing against metal in the distance, but the sound seems directionless. A low fog has begun to creep up from the ground all over the graveyard, casting the uneven ground into a ghostly light.

Perception DC14 (Must have low-light or Darkvision):
Through the fog about 45 feet you see a humaniod figure standing in the fog, facing away from you. The figure is about the height and build of a half-orc, as far as you can tell from this distance. The fog obscures details, and you can mostly only see an outline. It just stands there, swaying slightly from side to side.

Kendra's House

Kimberly:
As Kimberly approaches the window she steps on a noisy floorboard or two, but is quiet for the most part. Once she gets closer to the window she can see... a hummingbird. Or at least what resembles a hummingbird in the dark. The moon highlights the creatures outline as it hovers, darting from side to side an up and down. It appears to be searching for something. Suddenly you see the creature being zipping your direction, indeed right at your window. As it gets closer you know it is much too large to be a hummingbird, but the darkness hides its true form. It's dark, hungry body peers in through the window, this thing is more the size of a small cat, whatever it is, and if you didn't know better you'd say it was... hungry. It extends a long appendage on it's face directly at you, and stops when it hits the thin glass window. It tries a again, slightly agitated. You can do anything before or after this point. I wanted to give you a chance to react before anything... happens.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Perception 1d20 - 1 ⇒ (5) - 1 = 4


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Fog is getting thick, can't see much. Which way?


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

No idea. I can't see much past the edge of Tolvan's light. Kendra, what's past the Restlands from here? Any farms or homesteads?


The Restlands
She looks surprised by the question, but offers up the information, "Some farmland yes, but the homes themselves are a ways away. Nothing of note for many many miles."


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1

Perception 1d20 ⇒ 9 Fail!

Kimgald glances around but his vision is limited even more than usual by the encroaching fog. "Why'd we stop? Did we find our half-orc?"


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Can anyone else produce light or have a torch?


The Restlands
Kendra, thinking she must be blocking the lock radiating from the bottle handed her earlier, raises it higher. The 20' radius of the spell's illumination remains constant, and her and Anna can peer around within that confined area, trying to see something helpful. Kendra seems crestfallen, "Did we lose the trail then? Poor Pyotr, I hope he's ok."


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

I think so. I was wondering if Pyotr was heading into the wilds. At least there might be some chance of picking up the trail tomorrow. Maybe some of the homesteaders noticed him moving through, and can point us in the right direction.

After a moment of thinking in the eerie silence, she adds, Or, maybe he's headed back to Belkzen, or some other place that needs him. He'll be able to move at speed all night. We'll never be able to catch up, without horses. I don't suppose you brought a team with you, Andjela?

Without waiting for her to reply, she turns to Kendra. Best if you lower that light. We're easy enough to see as it is.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Sorry, Anna... no team. But, while I'm here my hopes are that one's found... me. Andjela offers a smile before kneeling to pick up several small stones.

I have an idea. If we can light these small stones, one at a time, we can toss them 40 feet out or so... and shed some light in each of 4 directions. If we spot something interesting... we go there. It's not the stealthiest plan ever... But, what else do we have?

Fair? If so, everyone get ready to search or spot along the path of light and where it lands.

Andjela opens her palm to the Wizard, within it a small stone.


...GM scoffs light-heartedly :)

The Restlands
Kendra quickly lowers he arm at Anna's request, looking about nervously as if fearing someone will jump out of the mist right then. "Our plan is to toss stones to see what's revealed?" She doesn't seem to impressed by that plan, and so offers up one of her own, "We could go see Father's grave now, or the crypt if you all are determined to enter it tonight. I, for one, will not be going in with you -I couldn't do that to Father Grimburrow. But I'll gladly guard the entrance." The last part she say's hurriedly as if wanting to reassure them who's side she's on.

FYI. While I may suggest different plans or ideas when speaking as an NPC, rarely will I use that method to steer the group one way or another. I try to use it more naturally, ie: that's what I think the NPC would actually say in that situation, or even to offer suggestions or reminders of what the options are.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna winces at the suggestion of throwing lighted stones. Sorry, that's going to attract even more attention. And with this fog, I don't know if it'll help.

She turns back toward the paths winding through the Restlands. I say we look for that crypt.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Who would be out in this? Maybe there's something I don't know yet... As you wish, Anna.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Sorry, Andjela, but this town doesn't seem too... understanding. A bunch of folks even accused the Professor of being a necromancer, and tried to stop us from burying him here! We get caught up here, casting magic -- even if it is just lighted stones -- there's no telling what the rumors will say we're doing come morning. But I bet it won't be flattering.

I see what you're getting at, but Pyotr's been on the wrong side of a mob before. He wouldn't want that for us.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

I see. This fog isn't helping. What's this about weapons then? I suppose Kendra can lead us for now. Andjela seems understanding, piecing it all together.


The Restlands
Kendra leads the group to the crypt, the fogs thickness increasing slightly. It's gated with a chain and lock through the chains. The entrance has torch sconces with burn brightly, illuminating the area. Clearly this structure (and probably others in the Restlands) is regularly maintained by someone, probably the church of Pharasma, given what you already know about it's supposedly hidden contents.

In case Tolvan comes back and makes the Perception check we can deal with that situation in flex-time. It shouldn't/won't affect us continuing if we don't want to wait.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

I'll be over here ensuring the gate is secure and hasn't been tampered with. Anna, please call me when we're ready to go in. Andjela turns, averting her eyes from the lock am takes two steps.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Muttering, I really need to get some tools for this, Anna tries to pick the lock with a crossbow bolt and a few pieces of wire, first though checking for traps. Perception 1d20 + 6 ⇒ (6) + 6 = 12
Disable Device 1d20 + 4 ⇒ (11) + 4 = 15


The Restlands
As Anna examines the gate and lock, she realizes the lock has already been broken, and was merely set to make it look as if it was still locked. She does not detect any traps around the gate.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna smirks at the paladin. You don't have to be squeamish. Someone's already done the work for us. It looks clear. Let's go in.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

That's me, squeamish... Now, we do our duty as good citizens, making certain the... criminals who did this have evacuated the area, and will not harm any innocents.

Andjela steps forward, entering...


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1

Sense Motive 1d20 + 4 ⇒ (5) + 4 = 9 Derp

Kimgald mutters to himself about cider and cheese as the group continues to walk through the Restlands. The dwarf's mood appears to be deteriorating further as the night progresses, and though his steps are firm and measured his jaw is clenched in pain. He shakes his head firmly as if to wake himself up, then wordlessly follows Andjela into the crypt.

Ancestor Spirits:
Since the unexpected excitement at the statue, the voices of Kimgald's ancestors have become progressively incoherent as they grow more agitated over time. At this point their chatter is discernible as nothing more than a constant buzzing in the dwarf's skull.

Going to end up eating and drinking enough to knock me out till sundown the following day at this rate. :P


Within, a flight of stone steps leads down into the cold earth to a large crypt lined with empty niches—no dead are interred here, though there is plenty of space for future bodies. The dust lies thick, and cobwebs and faint disturbances in the dust reflect the age, and lack of use, the inside of this crypt has experienced over the years. You all gather in the first anti-chamber with some doors leading north. If you have low-light vision, you can see 40' from Kendra who is at the bottom of the southern stairs, darkvision can of course see 60'. Just keep that in mind down here, as it is pitch black besides the light spell.

Perception DC15:
No one but professor Lorrimor has been into this chamber for several decades, and his tracks remain obvious in the dust and dirt of the floor.
Perception DC18:
There is a faint line of tracks to a the deepest part of the crypt, behind the doors. You hear some scratching and scraping sounds from that area.
K:Nature DC15 **Must also make the Perception 18 first**:
The sounds are from insects, probably a centipede, but the sounds are incredibly magnified, or the insects are huge.... But who's ever heard of a giant centipede?

**MAP**


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna stows her makeshift lockpicking gear and loads the bolt into her crossbow. Eyes looking hard into the lighted areas, she tries to make up for her mundane sight by straining her hearing for anything that might be moving in the apparently empty tomb.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

ugh. not that it does any good...


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Perception 1d20 - 1 ⇒ (17) - 1 = 16

I'm not the best at this sort of thing, but it looks like one one male has been here in decades. The Professor? The tracks are right here... and here...


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1

Perception 1d20 ⇒ 6 I Think the Crypt is Made of Pasta!

Kimgald remains silent as he stands at the foot of the stairs, but for the first time since visiting the temple of Pharasma he lets his grimace subside; being surrounded by stone has a calming effect on the dwarf that is only amplified by the fact that he can see the entirety of the space around him.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Ok - so sorry for my absence, especially since I have been here hoping for updates! Somehow your recent posts were not showing up. Back to the game.

Catching up, but not expecting to go back...

First Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Second Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Edit - so much for having an elf with you. Sorry.


The Crypt

Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Kendra notes the footprints Andjela points out and moves a bit farther into the room, careful not to step on the footprints. She gestures to the two closed portals to the north, "Well, there's a couple doors in here... do we dare proceed farther?"


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Detect Evil, 360... Repeating as needed.

I would never suggest daring. But this is simply a matter of course.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

We're here already. In for a copper, in for a gold. No sense in turning back before seeing what's been stashed away for us to find.

Anna will inspect the doors, though, before proceeding.

Spoiler:
Trapfinding: 1d20 + 6 ⇒ (10) + 6 = 16


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

A slight correction - Tolvan has the spell Dancing Lights and not light. This is even more helfpful though as he can send the lights around and explore with them.

Tolvan casts Mage Armor on himself and readies his bow as he eyes the doors ahead. A little precaution. he explains as he gestures and a single globe of light moves over to the doors to aid Anna in her examination.


The Crypt
As each of you ready yourself for entry and Andjela concentrates on the way ahead, there is a tense readiness in the air, as if the crypt itself is holding its breath for what is to come. Andjela apparently detects nothing of note as she completes her concentrations, and after Anna inspection of the portals you all enter the next way, Tolvans globe of light moving with the group and casting strange shadows as you all move in.

The next room reveals a staircase leading down and a sarcophagus about fifteen feet farther in. Your attention is drawn to the shadows at the base of the stairs, and two giant centipedes turn their attention from each other, to the movement and light at the top of the stairs. They do not look evil, but they certainly look hungry! Kendra fails to stifle a little shriek as the centipedes hiss menacingly.

Please spoiler your Round 1 actions. I need initiative, and once I have enough/everyone I'll create a Round resolution post making things fit and work as best I can - and 99.9% of the time to your advantage if I must alter something. I will bot after approximately 24-48 hours. The range of botting times represents posting flow and availability to that point. Good luck!

Centipede1 Init: 1d20 + 2 ⇒ (20) + 2 = 22
Centipede2 Init: 1d20 + 2 ⇒ (15) + 2 = 17

Kimgald & Andjela - you're welcome to make some preparations before you enter as some others did if you wish.

***Updated MAP***


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Initiative: 1d20 + 9 ⇒ (8) + 9 = 17

Action:
Tolvan draws an arrow and shoots at one of the centipede not in combat yet. If both have moved up he steps back into the corner and shoots at the nearer one.

Shot: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 2 ⇒ (2) + 2 = 4


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Initiative: 1d20 + 9 ⇒ (11) + 9 = 20

Action:
With face contorted in disgust at the creepy-crawlies, Anna will snap a quick bolt at the flatfooted centipede, taking a 5-foot step if necessary to avoid an aoo. Switching the crossbow to her off hand, she'll then draw her dagger as her move action this round.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16

Action:
Attack and fall back, give us room to move. We have higher ground. Andjela looks around eagerly, seeing how this new team takes advantage of spacing and position. She looks for a stop to 5-foot step into and reload her crossbow.

xBow atk Centipede, wounded if any: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
xBow dmg Centipede, wounded if any: 1d8 ⇒ 1

Love the way this thing eats your post, but remembers the die rolls. First attempt at tanking... FAILURE!


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Attack roll:
Hand crossbow: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 1 ⇒ (1) + 1 = 2sneak attack: 1d6 ⇒ 3


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1

Initiative 1d20 - 3 ⇒ (9) - 3 = 6

Action:
Kimgald sets his pick-staff firmly against the ground as he traces several sigils quickly in the air. When he completes the task the room seems to warm several degrees and a sense of calm washes over the party. The dwarf then readies his weapon and moves to the top of the stairs.

I'll cast bless.

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