Raithun's Heros (Inactive)

Game Master Death_Keeper

This campaign is set in the mythical land of Raithun, where an evil is brewing, the clouds of war are starting to gather throughout the kingdoms, and Heros are needed to answer the call of good and fight!


351 to 400 of 571 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Chadwick Nor'vell wrote:

The ranger lets out an annoyed sigh as he hears Naldoc stepping on most the twigs instead of all of them. He whispers, "By the mercantile last copper, this isn't the city streets be mindful of where your stepping. Forest can hinder as well as help you mask you from others. Move like me, see don't disrupt the brush you move along it."

Try it again buddy, if okay with DM. Also your stealth should be a +8 like mine. I think you forgot the +3 class skill bonus.

Ok... you can have a reroll but the goblin gets one too :)also the hill is only ringed by a few trees... there is a small clearing you have to cross without forest cover


HP 12/12, AC 20

Kale hesitates for a moment, not wanting to charge in unnecessarily.

I'll wait on those re-rolls.


Male Human Rogue/1

I used hero lab to make him but he was originally a halfling so maybe I missed something since Nal is my first PF character. I say keep the roll though, add the +3 if it should be there though.


Chadwick Nor'vell wrote:


He responds to Kale, "I know I am, Naldoc not so much." He gives a sleight chuckle, "Though I do need a good shoot watching my back." He pats Naldoc on the back as he says that, and begins to head towards the tower, "Give me a few and I'll be back with the info and maybe a few gobo ears."

Stealth:1d20+8

Forgot to have goblin roll spot for you... so1d20 - 1 ⇒ (18) - 1 = 17

safe

the goblin sentry on the tower thought it had seen something and now assumes that it had fled.

it mutters something and goes back to patrolling

You are now at the edge of the forest, facing the clearing. The tower's door is thirty feet uphill


Male Human Rogue/1

Naldoc whispers excitedly, What'll we do now? Do we go to the tower or go around?


Male Human Ranger-1

"Now way that Knight guy could sneak around this tower, I say we take it ourselves. Here's the plan we wait for that goblin to come back around, we take him out with a volley then you shoot up to the door of the tower. We make our way inside taking out all the gobos that we see, nice and quiet like. You in kid?"


Male Human Rogue/1

Naldoc looks at the knight for confirmation of this plan. Suddenly he feels very nervous about storming a tower of goblins.


HP 12/12, AC 20

As Naldoc looks back toward the rest of the group who were waiting out of sight of the tower, Kale gives him a nod of encouragement.

"looks like they're getting ready to head into the tower. Hoefully they'll be able to ambush whatever's up there keeping watch. If we start hearing fighting, run as fast as you can to back them up."


The green skinned guard circles on his rounds once more, his spear held only in the most relaxed of all grips.

He yawns as he looks over the quiet forest and up at the cloudy blue-grey sky... Just another day on guard duty


Male Human Rogue/1

After getting reassurance from Kale, Naldoc takes a deep breath and decides to take action.

Shortbow vs. Goblin (flatfooted?): 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 ⇒ 2
Sneak Attack, assuming I am within 30': 1d6 ⇒ 3

Ooof, that didn't go well.


Male Human Ranger-1

Seeing the others a new plan formulated, as Chadwick aimed at the goblin from the cover of the trees he whispered to Naldoc we "After we take out this sentry wave over the rest of the group. Only thing we can't let any getaway."

He lets go of the string and sends the arrow at the gobos.

Bow shot:1d20 + 6 ⇒ (13) + 6 = 19
Damage:1d8 + 2 ⇒ (1) + 2 = 3


Naldoc Tisbane wrote:

After getting reassurance from Kale, Naldoc takes a deep breath and decides to take action.

[dice=Shortbow vs. Goblin (flatfooted?)]d20+4
[dice=Damage]d6
[dice=Sneak Attack, assuming I am within 30']d6

Ooof, that didn't go well.

The arrow plinks off of the stone battlements, and the goblin's eyes shoot open, seeing that he is under fire, he drops prone, out of sight

sorry Chad

then a hunting horn sounds from the sentry's position


F Human Monk 1

"GO GO GO!" Yells Rina, probably unhelpfully, when the horn sounds, and goes pelting off towards the tower, all pretext of stealth gone. Crashing monk!


Male Human Rogue/1

Listening to Rina, Naldoc changes to his blades and waits for the rest of the group to reach his position.


HP 12/12, AC 20

"So much for subtlety." Kale said, throwing himself into a run. In his armor, he was the slowest of them. He wished he had his horse.


Male Human Ranger-1

Staying tight to the tree with his bow still drawn Chad eyes the tower looking for movement. Without looking at the Naldoc he whispers, "Kid I hope your better with those blades then you are in scouting."


There is movement audible inside the tower, a creaking of stairs, a thud of something being knocked over...

The goblins are preparing for your group


Male Human Rogue/1

Naldoc is going to let Kale lead the way into the tower, but he will follow in right behind him. If I didn't miss so badly we wouldn't be in this mess. I hope I didn't get everyone killed.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Corynne dashes towards the tower with the rest of the group, staff in hand.


HP 12/12, AC 20

Kane is the last to arrive, but he's glad things hadn't gotten messy without him.

He listened, looked up and whispered to the others.

"Goblins like traps. We don't want to play this by their rules."

He pulled a rope and grapple out of his pack and handed it to Rina. "If you think you can make it up the wall, do it. I'll stay down here and keep their attention. You should be able to get in from a trap door or something once you get to the top. Keep as quiet as you can and we can hit them from both sides."

And with that, Kale started crashing against the door. Not hard enough to actually break in, but hard enough to make a lot of noise.


Ramming his shoulder into the door, the whole tower trembles.. goblins shriek and cackle


Male Human Rogue/1

Naldoc elects to stay with the knight unless ordered to do otherwise.


F Human Monk 1

Rina shrugs and takes the grapple, and glances at the wall before taking a running start at it in an attempt to scramble up there.

Climb: 1d20 + 2 ⇒ (4) + 2 = 6


Rina wrote:

Rina shrugs and takes the grapple, and glances at the wall before taking a running start at it in an attempt to scramble up there.

Climb: 1d20 + 2 ⇒ (20) + 2 = 22

Please include [/dice] at the end of your rolls please

given the rope and the leaning against the not so sturdy tower, she travels upward slightly but only about 3 feet up the tower


F Human Monk 1

Did I not have a [/dice]? O.o

Rina scrambles some more.

Climb: 1d20 + 2 ⇒ (2) + 2 = 4


Due to the very fragile nature of the tower, rena's foot goes through one of the walls, and the support beam gives her just enough traction not to fall


Male Human Rogue/1

How much longer are we gonna wait? Naldoc asks the knight as he pummels the door. They might come out to us if we wait too long?


Male Human Ranger-1

Chadwick starts moving forward with bow drawn and aimed at the top of the tower just in case the sentry tries to cut the rope.


HP 12/12, AC 20
Naldoc Tisbane wrote:
How much longer are we gonna wait? Naldoc asks the knight as he pummels the door. They might come out to us if we wait too long?

"Let's hope so. Out here we have the advantage. In there, they do. We wait as long as we have to in order to make sure the fight is in our favor. Don't ever fight an enemy on their terms." Kale said between crashes.


Sir Kale wrote:
Naldoc Tisbane wrote:
How much longer are we gonna wait? Naldoc asks the knight as he pummels the door. They might come out to us if we wait too long?
"Let's hope so. Out here we have the advantage. In there, they do. We wait as long as we have to in order to make sure the fight is in our favor. Don't ever fight an enemy on their terms." Kale said between crashes.

Tired of the big person slamming into their door a goblin fires his junky crossbow at the thuds

1d20 + 2 + 5 ⇒ (7) + 2 + 5 = 14

The bolt slams into the door at codpiece level just before the next ram


Male Human Rogue/1

If they can shoot at us, I should be able to shoot at them, right?

Naldoc finds the source of the bolt and returns fire.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 ⇒ 2

My virtual dice hate me.


They are firing at a closed door


HP 12/12, AC 20

Because goblins are dumb...

"Don't waste your ammo. Let them do that." Kale said quietly between thuds.

He paused a bat after the goblin bolt struck the door, hoping he gave them the impression they had scared him off.

Then he redoubled his efforts, crashing even more loudly and quickly, but still not actually breaching the door.

How are our climbers doing?


Sir Kale wrote:

Because goblins are dumb...

"Don't waste your ammo. Let them do that." Kale said quietly between thuds.

He paused a bat after the goblin bolt struck the door, hoping he gave them the impression they had scared him off.

Then he redoubled his efforts, crashing even more loudly and quickly, but still not actually breaching the door.

How are our climbers doing?

because the door was barely holding together, and the bolt almost went through it

Rena is only 10 ft up


F Human Monk 1

Rina is having ... climbing issues. Mostly because she keeps turning around to yell curses at the goblins behind them. She'd probably be far more efficient if she wasn't doing that.

Climb: 1d20 + 2 ⇒ (9) + 2 = 11


Male Human Rogue/1

Maybe I should try climbing up there too? She seems to be the only one going up there.


I'll likely not be able to post tomorrow so I'm putting this out now,

Rena makes it to the lip of the building's roof, there is a small table with an empty wine skin and an empty plate covered in grease, there is an open trapdoor with stairs


HP 12/12, AC 20

Kale nods. For some reason I thought Chadwick was climbing too.


Male Human Ranger-1

Was covering her and was planning on following after she got up.
Climb check:1d20 + 1 ⇒ (8) + 1 = 9

"I'll go up kid, you stay and watch over the Knight! He gives them a smirk as he struggles to climb up. He thinks to himself "Not very dashing am I"

2nd Climb check:1d20 + 1 ⇒ (11) + 1 = 12


Male Human Rogue/1

Ok, umm, sure. I can do that. Naldoc looks at the door and wonders just how long it will be able to hold up against the constant thrashing the big knight is giving it. I can just imagine what it would look like if he was really trying to bust it down!


HP 12/12, AC 20

"Someone light a torch. It's going to be dark in there when we move in."


F Human Monk 1

Rina scrambles over the edge of the wall and does as stealthy a drop into the area with the food as she can, peeking to see how she can open the door for the others.


Male Human Rogue/1

Seeing that Naldoc has either a bow or uses two weapons he will assume that Corynne will be the one to provide a light source for us. Are we going in now or waiting longer? I don't know if that door will hold up any more than it has already!


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

With a smile, Corynne stands behind the others, taking advantage of the loud crashing of Sir Kale's assault on the door to whiper a word, laced with ancient power as she strokes a finger along the clear crystal she wears around her neck.

A warm glow akin to that of late sunset radiates from it, washing forth like torchlight.


Male Human Rogue/1

This door is a lot sturdier than it looks. Thought I'd give this a bump since I really rather not give up on it just yet.


HP 12/12, AC 20

I think you're misunderstanding why kale is bashing on the door. He's deliberately not hitting it hard enough to open it. He's just making a lot of noise to cover the sounds of our climbers.

I don't want to burst in and kick off the fight before they are in position. The idea is that they climb up, then go in through the trap door so that they can hit the goblins from behind when Kale bursts in.

This is all a set-up for a pincer attack. Unfortunately our climbers haven't been posting much, so I've been just stalling for time.


Male Human Rogue/1

I understand perfectly. I was alluding to the real calendar. Its been a week since the last post.


F Human Monk 1

Rina ... still looked for a door to open, or Goblin to punch.


Male Human Ranger-1

Just seeing if Chad made it up with Rina.


Chad comes up behind her as she sees the goblins hunkered down behind the overturned tables, facing a door

351 to 400 of 571 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Through the Dungeons All Messageboards

Want to post a reply? Sign in.