Master of the Campaign |
The ranger lets out an annoyed sigh as he hears Naldoc stepping on most the twigs instead of all of them. He whispers, "By the mercantile last copper, this isn't the city streets be mindful of where your stepping. Forest can hinder as well as help you mask you from others. Move like me, see don't disrupt the brush you move along it."
Try it again buddy, if okay with DM. Also your stealth should be a +8 like mine. I think you forgot the +3 class skill bonus.
Ok... you can have a reroll but the goblin gets one too :)also the hill is only ringed by a few trees... there is a small clearing you have to cross without forest cover
Master of the Campaign |
He responds to Kale, "I know I am, Naldoc not so much." He gives a sleight chuckle, "Though I do need a good shoot watching my back." He pats Naldoc on the back as he says that, and begins to head towards the tower, "Give me a few and I'll be back with the info and maybe a few gobo ears."Stealth:1d20+8
Forgot to have goblin roll spot for you... so1d20 - 1 ⇒ (18) - 1 = 17
safethe goblin sentry on the tower thought it had seen something and now assumes that it had fled.
it mutters something and goes back to patrolling
You are now at the edge of the forest, facing the clearing. The tower's door is thirty feet uphill
Chadwick Nor'vell |
"Now way that Knight guy could sneak around this tower, I say we take it ourselves. Here's the plan we wait for that goblin to come back around, we take him out with a volley then you shoot up to the door of the tower. We make our way inside taking out all the gobos that we see, nice and quiet like. You in kid?"
Sir Kale |
As Naldoc looks back toward the rest of the group who were waiting out of sight of the tower, Kale gives him a nod of encouragement.
"looks like they're getting ready to head into the tower. Hoefully they'll be able to ambush whatever's up there keeping watch. If we start hearing fighting, run as fast as you can to back them up."
Chadwick Nor'vell |
Seeing the others a new plan formulated, as Chadwick aimed at the goblin from the cover of the trees he whispered to Naldoc we "After we take out this sentry wave over the rest of the group. Only thing we can't let any getaway."
He lets go of the string and sends the arrow at the gobos.
Bow shot:1d20 + 6 ⇒ (13) + 6 = 19
Damage:1d8 + 2 ⇒ (1) + 2 = 3
Master of the Campaign |
After getting reassurance from Kale, Naldoc takes a deep breath and decides to take action.
[dice=Shortbow vs. Goblin (flatfooted?)]d20+4
[dice=Damage]d6
[dice=Sneak Attack, assuming I am within 30']d6Ooof, that didn't go well.
The arrow plinks off of the stone battlements, and the goblin's eyes shoot open, seeing that he is under fire, he drops prone, out of sight
sorry Chad
then a hunting horn sounds from the sentry's position
Sir Kale |
Kane is the last to arrive, but he's glad things hadn't gotten messy without him.
He listened, looked up and whispered to the others.
"Goblins like traps. We don't want to play this by their rules."
He pulled a rope and grapple out of his pack and handed it to Rina. "If you think you can make it up the wall, do it. I'll stay down here and keep their attention. You should be able to get in from a trap door or something once you get to the top. Keep as quiet as you can and we can hit them from both sides."
And with that, Kale started crashing against the door. Not hard enough to actually break in, but hard enough to make a lot of noise.
Master of the Campaign |
Rina shrugs and takes the grapple, and glances at the wall before taking a running start at it in an attempt to scramble up there.
Climb: 1d20 + 2 ⇒ (20) + 2 = 22
Please include [/dice] at the end of your rolls please
given the rope and the leaning against the not so sturdy tower, she travels upward slightly but only about 3 feet up the tower
Sir Kale |
How much longer are we gonna wait? Naldoc asks the knight as he pummels the door. They might come out to us if we wait too long?
"Let's hope so. Out here we have the advantage. In there, they do. We wait as long as we have to in order to make sure the fight is in our favor. Don't ever fight an enemy on their terms." Kale said between crashes.
Master of the Campaign |
Naldoc Tisbane wrote:How much longer are we gonna wait? Naldoc asks the knight as he pummels the door. They might come out to us if we wait too long?"Let's hope so. Out here we have the advantage. In there, they do. We wait as long as we have to in order to make sure the fight is in our favor. Don't ever fight an enemy on their terms." Kale said between crashes.
Tired of the big person slamming into their door a goblin fires his junky crossbow at the thuds
1d20 + 2 + 5 ⇒ (7) + 2 + 5 = 14
The bolt slams into the door at codpiece level just before the next ram
Sir Kale |
Because goblins are dumb...
"Don't waste your ammo. Let them do that." Kale said quietly between thuds.
He paused a bat after the goblin bolt struck the door, hoping he gave them the impression they had scared him off.
Then he redoubled his efforts, crashing even more loudly and quickly, but still not actually breaching the door.
How are our climbers doing?
Master of the Campaign |
Because goblins are dumb...
"Don't waste your ammo. Let them do that." Kale said quietly between thuds.
He paused a bat after the goblin bolt struck the door, hoping he gave them the impression they had scared him off.
Then he redoubled his efforts, crashing even more loudly and quickly, but still not actually breaching the door.
How are our climbers doing?
because the door was barely holding together, and the bolt almost went through it
Rena is only 10 ft up
Chadwick Nor'vell |
Was covering her and was planning on following after she got up.
Climb check:1d20 + 1 ⇒ (8) + 1 = 9
"I'll go up kid, you stay and watch over the Knight! He gives them a smirk as he struggles to climb up. He thinks to himself "Not very dashing am I"
2nd Climb check:1d20 + 1 ⇒ (11) + 1 = 12
Corynne |
With a smile, Corynne stands behind the others, taking advantage of the loud crashing of Sir Kale's assault on the door to whiper a word, laced with ancient power as she strokes a finger along the clear crystal she wears around her neck.
A warm glow akin to that of late sunset radiates from it, washing forth like torchlight.
Sir Kale |
I think you're misunderstanding why kale is bashing on the door. He's deliberately not hitting it hard enough to open it. He's just making a lot of noise to cover the sounds of our climbers.
I don't want to burst in and kick off the fight before they are in position. The idea is that they climb up, then go in through the trap door so that they can hit the goblins from behind when Kale bursts in.
This is all a set-up for a pincer attack. Unfortunately our climbers haven't been posting much, so I've been just stalling for time.