
Rina |

Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Rina goes diving off the edge of the cart, and pelts towards the waiting goblins. On the way, she yells,
"Come out, you little cowardly shits! I'm going to beat the ever loving f$++ing tar out of you!"
Maybe not the soundest or most polite battle cry. But at least she's excited.

Naldoc Tisbane |

OK, well that's fine. I take it that we had four of us in the wagon, Kale on horseback behind us. Four goblins, two on each side of the road, each 40' from the wagon. FWIW, I will have Naldoc in the back left of the wagon (in case he wanted to chat with Kale or something).
Init order: Corynne(20), Chadwick(19), Naldoc (17, wins tie due to better mod), Kale, Goblins, Rina. Correct?

Naldoc Tisbane |

Assuming my order is correct I will state my actions since I am going to bed also.
Naldoc's first fight! He doesn't take time to consider what anybody else has done yet, he'll instinctively use his shortbow and fire an arrow at the goblin closest to the back left of the wagon.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 ⇒ 3
Oooh! Crit Confirm: 1d20 + 4 ⇒ (4) + 4 = 8 Damn!
Damage if confirmed: 2d6 ⇒ (5, 1) = 6
If by some chance someone else takes out this goblin I'll just attack the other one on my side.

Master of the Campaign |
knew i was forgetting something
the wagon is in the center of the trail, the wagoneer is cowering in the front... there are two goblins on the left side of the wagon, about 90 ft out, on the right side are two more, one riding a wolf-like creature...
there is heavy undergrowth on the left with many trees tightly packed together... the right is clearer with less cover and more open space...

Rina |

Rina charges at the goblin that isn't on the dog, since the others seem to be congregating on that one.
Falco ... PUNCH!: 1d20 + 4 ⇒ (20) + 4 = 24
Falco confirm: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
"Haha! B+@%!!" She yells, her bare fist connecting solidly with goblin flesh.
Woops, sorry, just realized we were posting in initiative. Derp. Save this till it fits!

Master of the Campaign |
You easily spot the crude tripwire the goblins had laid and avoid it....
Your spearhead pierces the goblin's chest and flings him away from the wolf where he lays still in the grass...
The goblin to your right takes a swing and the wolf attacks your horse...
of the two goblins on the left of the road one flees and the other shoots a crude crossbow at the archer in the back of the wagon...
1d20 + 5 ⇒ (17) + 5 = 22 goblin 1 1d6 + 2 ⇒ (6) + 2 = 8
1d20 + 4 ⇒ (6) + 4 = 10 wolf 1 1d8 + 2 ⇒ (7) + 2 = 9
1d20 + 3 ⇒ (6) + 3 = 9 goblin 1 1d8 ⇒ 8

Corynne |

As she watches the others in battle Corynne speaks over her shoulder to the old man in a relaxed, conversational tone.
"You see, with this group around you have nothing to worry about."
Diplomacy1d20 + 6 ⇒ (9) + 6 = 15

Sir Kale |

Kale's horse screams as the goblin's blade slices at it's legs.
Ride DC 5, stay in saddle, free action: 1d20 + 4 ⇒ (9) + 4 = 13
But the knight stays mounted.
Transferring his reigns to his lance-hand and guiding his mount with his knees, Kale draws his warhammer and swings down at the wolf while his horse lashes out at the goblin who had cut it.
Ride DC 5, Guide With Knees, free action: 1d20 + 5 ⇒ (2) + 5 = 7
Draw weapon, move action
Attack, Warhammer: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Attack, Hoof: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Naldoc Tisbane |

To make it easier to follow here is the recap for Round One:
1. Corynne moved to the front of the wagon, protecting the old man (ready action?)
2. Chad hit the wolf-rider for 8, assuming a roll of 15 hits.
3. Naldoc hit one of the goblins on the left for 3, we'll call him goblin #1.
4. Kale jumped the tripwire and completely ruined the wolf-rider (horse for 6, lance for 20). Wolf-rider assumed dead.
5. The goblins attacked, the goblin on the right (call him goblin #2) hit Kale for 8, assuming a roll of 22 hits. The wolf missed the horse. One of the goblins on the left ran away (I assume the one I hit, goblin #1) and the other (goblin #3) fired a crossbow at Chad and missed.
6. Rina hits goblin #2 for 8, goblin #2 is near death.

Naldoc Tisbane |

Round Two Primer
2 goblins and the wolf remain as enemies. No known hindering conditions.
Corynne uses Diplomacy in an attempt to keep the old man calm. Chadwick is next to act, followed by Naldoc and then Kale. The goblins follow that if any remain, then Rina will complete the round.

Naldoc Tisbane |

Updating Round Two Combat
Corynne uses Diplomacy in an attempt to keep the old man calm. Chadwick misfires at a goblin, Naldoc hits goblin #3 for 5 points, wounding him. Kale misses the wolf with his war hammer, however his horse trambles goblin #2 to death. The remaining goblin and the wolf now get to act, then Rina will complete the round.

Naldoc Tisbane |

Round Two Recap
Corynne uses Diplomacy in an attempt to keep the old man calm. Chadwick misfires at a goblin, Naldoc hits goblin #3 for 5 points, wounding him. Kale misses the wolf with his war hammer, however his horse trambles goblin #2 to death. The remaining goblin and the wolf both miss with their attacks while Rina begins the long charge toward the now prone goblin.
Round Three Primer
1 wounded golbin, 1 wolf remain. Conditions: Heavy undergrowth to the left of the road (40% concealment for the goblin, 80% while prone), lighter brush to the right (where the wolf is), path is clear.
Group A (which is Corynne, Chadwick, Naldoc and Kain, in that order) is now on the clock. The enemy follows with Rina ending the round.
Please correct any errors as you see them.

Naldoc Tisbane |

Not being able to see the goblin in the thick brush after it drops prone, Naldoc turns his attention to the wolf and fires an arrow.
Shortbow: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 ⇒ 4
After the wayward shot Naldoc will attempt to take cover from the goblin with the crossbow, going prone on the floor of the wagon if he has to.

Master of the Campaign |
Not being able to see the goblin in the thick brush after it drops prone, Naldoc turns his attention to the wolf and fires an arrow.
[dice=Shortbow]d20+4
[dice=Damage]d6After the wayward shot Naldoc will attempt to take cover from the goblin with the crossbow, going prone on the floor of the wagon if he has to.
Due to the sporadic posting habits of everyone... everyone in the Group 1 acts whenever they can... (even if it is out of order) ... I hope this will speed up combat and allow the game to run more smoothly