Raithun's Heros (Inactive)

Game Master Death_Keeper

This campaign is set in the mythical land of Raithun, where an evil is brewing, the clouds of war are starting to gather throughout the kingdoms, and Heros are needed to answer the call of good and fight!


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Male Human Ranger-1

Longbow's critical is x3, so it turns 1d8+1 into 3d8+3.
Init:1d20 + 4 ⇒ (15) + 4 = 19

Chadwick smiles satisfied with his shot.


Chadwick Nor'vell wrote:

Longbow's critical is x3, so it turns 1d8+1 into 3d8+3.

Init:1d20+4

Chadwick smiles satisfied with his shot.

okay got it.

The little goblin was shot in the back, and fell Down behind a bush with a grunt...

Initiative 1d20 + 3 ⇒ (5) + 3 = 8


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

1d20 + 2 ⇒ (18) + 2 = 20


Male Human Rogue/1

Naldoc excitedly points to wherever he saw the movement of the other goblins. "Look! Look, over there! Its an ambush!" This is really happening! I'm going to be fighting for my life for the first time! Hopefully its not my last!

Initiative 1d20 + 8 ⇒ (9) + 8 = 17


F Human Monk 1

Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Rina goes diving off the edge of the cart, and pelts towards the waiting goblins. On the way, she yells,

"Come out, you little cowardly shits! I'm going to beat the ever loving f$++ing tar out of you!"

Maybe not the soundest or most polite battle cry. But at least she's excited.


HP 12/12, AC 20

Initiative: 1d20 + 1 ⇒ (16) + 1 = 17


Everyone else

Goblins

Rina

Goblins are forty feet away from wagons one riding a wolf like creature


Male Human Rogue/1

Is there still just two or have more shown themselves?


Two on each side of the road were visible...that's 4


HP 12/12, AC 20

A detailed description of the situation would be handy. I don't want to charge into a situation I don't fully understand.


Will post one in morning ...have to sleep...sorry


Male Human Rogue/1

OK, well that's fine. I take it that we had four of us in the wagon, Kale on horseback behind us. Four goblins, two on each side of the road, each 40' from the wagon. FWIW, I will have Naldoc in the back left of the wagon (in case he wanted to chat with Kale or something).

Init order: Corynne(20), Chadwick(19), Naldoc (17, wins tie due to better mod), Kale, Goblins, Rina. Correct?


Male Human Rogue/1

Assuming my order is correct I will state my actions since I am going to bed also.

Naldoc's first fight! He doesn't take time to consider what anybody else has done yet, he'll instinctively use his shortbow and fire an arrow at the goblin closest to the back left of the wagon.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 ⇒ 3
Oooh! Crit Confirm: 1d20 + 4 ⇒ (4) + 4 = 8 Damn!
Damage if confirmed: 2d6 ⇒ (5, 1) = 6

If by some chance someone else takes out this goblin I'll just attack the other one on my side.


Male Human Ranger-1

Seeing the young archer hit his mark Chadwick's eyes get a slight twinge of jealousy as his aim moves from a goblin to the wolfrider then let's it loose.

Bowshot:1d20 + 5 ⇒ (10) + 5 = 15
Damage:1d8 + 1 ⇒ (7) + 1 = 8


male Halfling bard 1

Any chance I can sneak into the grp by following the goblins from an encounter from before they attacked your grp plz?


Actually I was planning on having the merchant have sent you to the group and you catch up right after


Male Human Rogue/1

Any update on a status or a map of the encounter?


knew i was forgetting something

the wagon is in the center of the trail, the wagoneer is cowering in the front... there are two goblins on the left side of the wagon, about 90 ft out, on the right side are two more, one riding a wolf-like creature...

there is heavy undergrowth on the left with many trees tightly packed together... the right is clearer with less cover and more open space...


HP 12/12, AC 20

To keep the gameplay thread neat and clear, can we please keep Out Of Character questions in the Discussion thread, or at least in Blue Text?


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Corynne Gets down off the wagon, striding boldly to the front of it, spear in had as she seemingly stands guard over the wagoneer.


F Human Monk 1

Rina charges at the goblin that isn't on the dog, since the others seem to be congregating on that one.

Falco ... PUNCH!: 1d20 + 4 ⇒ (20) + 4 = 24
Falco confirm: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

"Haha! B+@%!!" She yells, her bare fist connecting solidly with goblin flesh.

Woops, sorry, just realized we were posting in initiative. Derp. Save this till it fits!


HP 12/12, AC 20

Kale spurs his mount forward and tips his lance toward the wolf rider.

Horse's Charge Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Hoof Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Kale's Mounted Charge: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Lance Damage: 2d8 + 8 ⇒ (8, 7) + 8 = 23


Kale, make a spot and ride check
DC 15 each


HP 12/12, AC 20

Perception: 1d20 - 1 ⇒ (20) - 1 = 19
Ride: 1d20 + 4 ⇒ (11) + 4 = 15


You easily spot the crude tripwire the goblins had laid and avoid it....

Your spearhead pierces the goblin's chest and flings him away from the wolf where he lays still in the grass...

The goblin to your right takes a swing and the wolf attacks your horse...

of the two goblins on the left of the road one flees and the other shoots a crude crossbow at the archer in the back of the wagon...

1d20 + 5 ⇒ (17) + 5 = 22 goblin 1 1d6 + 2 ⇒ (6) + 2 = 8

1d20 + 4 ⇒ (6) + 4 = 10 wolf 1 1d8 + 2 ⇒ (7) + 2 = 9

1d20 + 3 ⇒ (6) + 3 = 9 goblin 1 1d8 ⇒ 8


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

As she watches the others in battle Corynne speaks over her shoulder to the old man in a relaxed, conversational tone.

"You see, with this group around you have nothing to worry about."

Diplomacy1d20 + 6 ⇒ (9) + 6 = 15


HP 12/12, AC 20

Kale's horse screams as the goblin's blade slices at it's legs.

Ride DC 5, stay in saddle, free action: 1d20 + 4 ⇒ (9) + 4 = 13

But the knight stays mounted.

Transferring his reigns to his lance-hand and guiding his mount with his knees, Kale draws his warhammer and swings down at the wolf while his horse lashes out at the goblin who had cut it.

Ride DC 5, Guide With Knees, free action: 1d20 + 5 ⇒ (2) + 5 = 7

Draw weapon, move action

Attack, Warhammer: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Attack, Hoof: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


(the wolf attacked your horse... Goblin attacked you]

Gobby 2 is dead... wolf dodged what was surely a killing blow


Male Human Rogue/1

Naldoc will attack goblin #3, assuming it was goblin #1 that fled. If Chad attacks and kills #3 before my turn then I will attack the wolf.

Shortbow: 1d20 + 5 ⇒ (18) + 5 = 23 : Oops, this should have been only +4, so 22.
Damage: 1d6 ⇒ 5


Male Human Rogue/1

To make it easier to follow here is the recap for Round One:

1. Corynne moved to the front of the wagon, protecting the old man (ready action?)

2. Chad hit the wolf-rider for 8, assuming a roll of 15 hits.

3. Naldoc hit one of the goblins on the left for 3, we'll call him goblin #1.

4. Kale jumped the tripwire and completely ruined the wolf-rider (horse for 6, lance for 20). Wolf-rider assumed dead.

5. The goblins attacked, the goblin on the right (call him goblin #2) hit Kale for 8, assuming a roll of 22 hits. The wolf missed the horse. One of the goblins on the left ran away (I assume the one I hit, goblin #1) and the other (goblin #3) fired a crossbow at Chad and missed.

6. Rina hits goblin #2 for 8, goblin #2 is near death.


Male Human Rogue/1

Round Two Primer

2 goblins and the wolf remain as enemies. No known hindering conditions.

Corynne uses Diplomacy in an attempt to keep the old man calm. Chadwick is next to act, followed by Naldoc and then Kale. The goblins follow that if any remain, then Rina will complete the round.


Heavy undergrowth to the left of the road and light to your right.... Path is clear.


Male Human Ranger-1

Chadwick lets loose another arrow at one of the goblins,

Bow Shot:1d20 + 5 ⇒ (6) + 5 = 11
Damage:1d8 + 1 ⇒ (1) + 1 = 2


Male Human Rogue/1

Updating Round Two Combat

Corynne uses Diplomacy in an attempt to keep the old man calm. Chadwick misfires at a goblin, Naldoc hits goblin #3 for 5 points, wounding him. Kale misses the wolf with his war hammer, however his horse trambles goblin #2 to death. The remaining goblin and the wolf now get to act, then Rina will complete the round.


I forgot something..... Gob 3 has 40% concealment from ranged attacks from cover

1d20 + 2 ⇒ (10) + 2 = 12 wolf bites at the horse again 1d6 + 1 ⇒ (1) + 1 = 2 trip 1d20 + 2 ⇒ (8) + 2 = 10

goblin reloads after dropping prone


F Human Monk 1

Runs runs after Gob 3, still cursing at the top of her lungs.

Chaaaaaarge: 1d20 + 4 ⇒ (5) + 4 = 9

...and runs right past him.


Rina wrote:

Runs runs after Gob 3, still cursing at the top of her lungs.

[Dice=Chaaaaaarge]1d20+4

...and runs right past him.

Goblin 3 is almost 200 feet away... Through light underbrush a path then dense underbrush... And prone do he is up to 80% cover


F Human Monk 1

Oh! It that case, she just runs towards him a full 60, yelling. Monks are a bit left out when it comes to ranged. :)


Male Human Rogue/1

So did Naldoc hit the goblin with a 22 vs concealment?


Naldoc Tisbane wrote:
So did Naldoc hit the goblin with a 22 vs concealment?

Well since I forgot about it... I'm going to hand wave and say yes.... But at 22 it would have missed... I always use high = good for roller mentality


male Halfling bard 1

Have I made it to the grp yet or still still trying to catch up?


The party will hear hoofbeats coming up the road....

Roll initiative with a -5 you arrive in 2 rounds....


male Halfling bard 1

Init 1d20 (13)+3-5=11 total


male Halfling bard 1

Hail fair lady.May I aid thee against the goblins.ooc-(so cor doesn't think I'm helping the goblins)


Please use the generated dice roller....

[ dice ] #d# + # - # [/ dice ]

Also you are far out of speaking distance....


male Halfling bard 1

1d20 + 3 - 5 ⇒ (9) + 3 - 5 = 7


Male Human Rogue/1

Round Two Recap

Corynne uses Diplomacy in an attempt to keep the old man calm. Chadwick misfires at a goblin, Naldoc hits goblin #3 for 5 points, wounding him. Kale misses the wolf with his war hammer, however his horse trambles goblin #2 to death. The remaining goblin and the wolf both miss with their attacks while Rina begins the long charge toward the now prone goblin.

Round Three Primer

1 wounded golbin, 1 wolf remain. Conditions: Heavy undergrowth to the left of the road (40% concealment for the goblin, 80% while prone), lighter brush to the right (where the wolf is), path is clear.

Group A (which is Corynne, Chadwick, Naldoc and Kain, in that order) is now on the clock. The enemy follows with Rina ending the round.

Please correct any errors as you see them.


Male Human Rogue/1

Not being able to see the goblin in the thick brush after it drops prone, Naldoc turns his attention to the wolf and fires an arrow.

Shortbow: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 ⇒ 4

After the wayward shot Naldoc will attempt to take cover from the goblin with the crossbow, going prone on the floor of the wagon if he has to.


Naldoc Tisbane wrote:

Not being able to see the goblin in the thick brush after it drops prone, Naldoc turns his attention to the wolf and fires an arrow.

[dice=Shortbow]d20+4
[dice=Damage]d6

After the wayward shot Naldoc will attempt to take cover from the goblin with the crossbow, going prone on the floor of the wagon if he has to.

Due to the sporadic posting habits of everyone... everyone in the Group 1 acts whenever they can... (even if it is out of order) ... I hope this will speed up combat and allow the game to run more smoothly

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