Raithun's Heros
(Inactive)
Game Master
Death_Keeper
This campaign is set in the mythical land of Raithun, where an evil is brewing, the clouds of war are starting to gather throughout the kingdoms, and Heros are needed to answer the call of good and fight!
Sir Kale wrote: Kale opens the door and leads them through. Down the rickety ladder you all climb into a dark, wet storeroom with dirty broken barrels and crates
HP 12/12, AC 20
Kael stands guard in the center of the room, ready in case of hidden goblins.
"Spread out and take a look around."
Using Detect Evil to scan the room
Kale's Perception is crap. Looking for loot, enemies and secret doors is going to have to be a job for the rest of you.
Male Human Rogue/1
Naldoc peers around the room. Ugh, nasty place. What could be in here of any value?
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
How big is the room? Any other doors?
Naldoc Tisbane wrote: Naldoc peers around the room. Ugh, nasty place. What could be in here of any value?
[dice=Perception]d20+5
How big is the room? Any other doors?
The room is long and thin, stretching into the darkness, most of the crates and barrels are on one side and no goblins are visible
Male Human Rogue/1
Anyone have some light? Kinda dark down that way. I can't see if anything is there.
HP 12/12, AC 20
Kale puts away his shield and lights a torch.
slow up guys, I want to see if our whole group is here
Male Human Rogue/1
Not sure the rest of the group is here...
Male Human Ranger-1
As the torch lights up the room, Chad cocks back his bow and surveys the area.
Perception:1d20 + 6 ⇒ (20) + 6 = 26
HP 12/12, AC 20
I'm here. Still guarding the room.
Sir Kale wrote: I'm here. Still guarding the room. you guys want to go ahead by yourselves? Or want me to try getting new PCs
Male Human Ranger-1
who are we still missing? Quick roll call in Discussion!!
HP 12/12, AC 20
Our monk and sorcerer seem to be gone. I say we move on, and invite a friend or two to join us from other games rather than bother with a full blown recruitment thread.
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
Corynne traces a finger along one of her necklaces, whispering a word as a soft glow emanates from it, providing light equal to a torch.
Cast Light
Male Human Rogue/1
Naldoc will take a quick look, his curiosity getting the better of him once the light spell is cast. I won't go too far in, just in case another goblin is hiding about.
There seems. To be a long. Dark damp tunnel leading away,
Male Human Rogue/1
Naldoc will motion to the others. A tunnel! It seems to lead deeper in. Should be take a look or go back outside?
HP 12/12, AC 20
"Might as well take a look. Any light down here will give us away, so there's no real reason to try to be sneaky. I'll take point. Chadwick, you're on rear guard. Coryanne, would you mind carrying a torch for us?"
Order is Kale, Naldoc, Cory, Chad
If everyone agrees,
You continue forward, deep into the cave.... thefloor slopes slightly down....
Its sticky floor makes slight 'gloop' noises with every step
Male Human Rogue/1
I assume we continue on, unless we want to figure out what the gloop is.
Naldoc Tisbane wrote: I assume we continue on, unless we want to figure out what the gloop is. Mud
Male Human Rogue/1
HP 12/12, AC 20
Sir Kale pushes on at a steady pace, wary of danger.
Male Human Ranger-1
"Hey kid keep an eye out up front for any traps, I'll watch our backs."
Chadwick takes rear guard with his bow out waiting for trouble.
Male Human Rogue/1
Ok, I'll do my best. Would that be passive perception? If not I'll roll.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
No traps are obvious, but as you trek on the mud gives way to dirt.... with small footprints in it.
How fresh requires a survival roll
Male Human Ranger-1
Chad bends down to get a close look at the tracks.
Survival check:1d20 + 7 ⇒ (14) + 7 = 21
The tracks are far apart.... running speed....
Maybe 2 hours....
HP 12/12, AC 20
"What's that? Tracks? What do they tell you?"
Male Human Rogue/1
More goblins I guess? We gonna follow them in? I suppose that's why we are here.
HP 12/12, AC 20
"Unless you think they're waiting for us, let's keep moving."
Kale continues down the tunnel.
Male Human Ranger-1
Chad notices a puddle and gets lost in his reflection for a moment, "...These goblin tracks are around 2 hours old and they are running. I wonder if they saw something earlier and went to worn there village. Either way let's hunt them down."
Male Human Rogue/1
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
HP 12/12, AC 20
perception: 1d20 - 1 ⇒ (6) - 1 = 5
Male Human Ranger-1
Perception:1d20 + 6 ⇒ (12) + 6 = 18
As you round the corner into a dimly lit mossy cave you all see mounds of debris and junk....
Male Human Rogue/1
Not exactly a treasure hoard, is it? More like a garbage dump. Wanna just move on? Naldoc says as he peers into the area. Can't imagine they'd leave anything here.
HP 12/12, AC 20
"Goblin den." Kale says, holding a cloth to his face to muffle the smell. "Might want to sort through some of the stuff they've collected and see if any of it might belong to someone."
Carefully pushing some of the piles around with his foot to spread them out and take a look at their contents, he says "Keep an eye for anything that looks interesting. It will probably be nothing, but it never hurts to check."
Any other ways out?
Well looking through that pile you find
3d7 ⇒ (3, 2, 3) = 8
Nothing of any real value...
And there is a darker area, to one side of the room
Male Human Rogue/1
Cast a light over there, I'll go check it out. Naldoc points to the aforementioned darker area.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Male Human Ranger-1
Chadwick is watching over the group.
Perception:1d20 + 6 ⇒ (8) + 6 = 14
HP 12/12, AC 20
Who had the torch? I don't remember.
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
I've actually been wearing a necklace with a light spell cast on it but nobody really noticed at the time.
Male Human Rogue/1
I remember the light spell, not the necklace part. Either way we have light. Then again, my perception check wasn't stellar.
Corynne wrote: I've actually been wearing a necklace with a light spell cast on it but nobody really noticed at the time. Need a perception on you
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
Among the squalid mess is apparently nothing of value but the darkened area holds a spiralling old staircase...
Its a fairly sturdy affair, though covered in footprints and filth
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
"Looks like there's a staircase down that way boys." Corynne says indicating the filthy stairs.
Male Human Rogue/1
Seems the way out is by the stairs, huh? You wanna lead the way, Kale?
|