
TheWaskally |

DM Forgedawn, I would like to introduce you to Light-In-Darkness of Shriikirri Quah, a barbaric warrior with the blood of angels following through his veins, to be considered for your RotRL campaign.

Me'mori |

4d6 ⇒ (3, 5, 3, 4) = 15=12
4d6 ⇒ (4, 4, 2, 5) = 15=13
4d6 ⇒ (2, 3, 2, 4) = 11=9
4d6 ⇒ (2, 3, 3, 2) = 10=8
4d6 ⇒ (3, 6, 5, 6) = 20=17
4d6 ⇒ (1, 4, 2, 1) = 8, 2d6 ⇒ (4, 5) = 9=13
Placing those in direct order gives someone weak in Con and Int, which would grant someone not as hale and not too bright— or at least, not anymore. A couple of diseases could manage that, if not outright loss. There's also the option of having had them drained...
Background: Recovery is something that can often be slow to come— if it indeed does come at all. Nidal was already a dark place, yoked under the rule of Zon-Kuthon since the Age of Darkness, giving rise to any number of offshoot cults that yearned for more prominence than they had... What is frowned upon in the central cities, may be more permissible near the outskirts, and her town was one that had been governed by a sect that had fallen out of favor some time ago. Through offerings and sacrifice, they had hoped to regain he favor that had been lost to them.
That favor did not arrive, the cult being forced out and destroyed by a group of adventurers that had been searching for something held by its leaders. Their rituals ended, life looked brighter, but many still bore the scars of their goals. She was one of them, weakened by her treatment as one of their potential "offerings".
Shortly thereafter, the adventurers left, though she did not know whether or not they had found what they were looking for. All she knows is that they avoided (if they were lucky), or brought a disease (if they were unlucky) that affected the majority of the town, leaving those that survived with a diminished mind. She was not exempt. When she could, she left that town, taking what jobs she could get. Eventually, most would get rid of her "bringing ghosts" with her.
Crunch: Felicity Havenmeet
N Human Female
Spiritualist 1
12,13,9,8,19,13
Heal +8, Intimidate +8*, K.(Religion) +3, Sense Motive +8,
Phantom
Emotional Focus: Despair
Bluff +5, K.(Planes) +2, Perception +4, Sense Motive +5

Floredana Mandulescu |

4d6 ⇒ (1, 2, 3, 3) = 9
4d6 ⇒ (3, 4, 2, 6) = 15
4d6 ⇒ (2, 6, 4, 3) = 15
4d6 ⇒ (1, 1, 5, 3) = 10
4d6 ⇒ (5, 1, 1, 3) = 10
4d6 ⇒ (1, 2, 2, 1) = 6
Rerolls from top to bottom:
1d6 ⇒ 5
2d6 ⇒ (4, 2) = 6
2d6 ⇒ (1, 4) = 5 1d6 ⇒ 3
2d6 ⇒ (6, 3) = 9
Which gives me a stat line of 11, 13, 13, 12, 12, 11. I'll do the 25 point buy and make the relevant changes per your parameters tonight! Would you alow some rebuilding? I'd like to potentially explore other race options. I have a question about my archetype that I'll pm you about later too.

Dotraj |

If you like the idea, that's enough incentive for me. I present Loktar O'gar (hopefully the former for those who get the reference), wandering champion of justice (think classic knight, but he's a centaur). Loktar has come to the human village of Sandpoint to pay homage to the Lady of the Plains (as he calls Desna), and of course, to slay any evil-doers that may haunt it. I'll have stats pretty quick, I have way too much practice.
PS: Abandoning Gawg in this case.
Edit: Also, I'm not used to this selection process, could you spell it out for me? I'd rather have any misconceptions out of the way now.

Dotraj |

Sweet! I still don't get how it works, but I don't really care at this point. I will have Loktar up by the end of the day.
Hey, so centaurs as a race don't have undersized weapons, but their monstrous counterparts do. Do I get Large or Medium weapons?
Also, the archetype references a hoof attack that centaurs as a race don't get, how do you want to handle that?