Jadrenka the Maiden

Gwestiel Elora's page

57 posts. Alias of CircadianRythms.

Full Name

Gwestiel Elora




Witch 1








Chaotic Neutral






Common, Elven, Sylvan, Celestial, Draconic, Goblin, Orc, Thassilonian



Strength 10
Dexterity 14
Constitution 12
Intelligence 19
Wisdom 10
Charisma 10

About Gwestiel Elora

Gwestiel Elora
CN Medium humanoid (elf)
Init +8; Perception +3
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2

Speed 30 ft.
Ranged light crossbow +2 (1d8/19-20x2)

Str 10 Dex 14, Con 12, Int 19, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats- Accursed Hex
Traits- Reactionary, Scholar of the Ancients
Skills- Craft Alchemy 8 (1), Knowledge Arcana 9 (1), Knowledge History 9 (1), Knowledge Nature 8 (1), Knowledge Planes 8 (1), Linguistics 8 (1), Perception 6 (1), Spellcraft 8 (1)
Gear- Witch's Kit (21), Silken Ceremonial Armor (30), Light Crossbow (35), 20 bolts (2), Dagger (2)
15 GP

Special Abilities

Keen Senses: Elves receive a +2 racial bonus on Perception checks

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Dreamspeaker: A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf's character level). This racial trait replaces elven immunities.

Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces racial weapon familiarity.
Skills Selected: Perception, Stealth

Spells and Hexes:

Patron: Time
Familiar: Compsognathus
Hexes: Slumber (DC 16)
0 Level- Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
1st Level- Beguiling Gift, Bungle, Charm Person, Detect Secret Doors, Ear-Piercing Scream, Enlarge Person, Mage Armor, Whispering Lore

Spells Per Day: 0 Level- 3
1st Level- 2

Character Background:
Gwestiel's mother raised her in the ways of a witch. As a child, she discovered a talent for dreamwalking. Her patron made itself known to her through her familiar, and gifted her with dreams of the long-dead Thassalonian Empire. Gwestiel became fascinated, and began to travel up and down Varisia, exploring Thassalonian ruins. Word has reached her that a Thassalonian scholar resides in Sandpoint. She has made her way to Sandpoint and has decided to partake in the amenities of town while continuing her studies of ancient Thassalon.


Gwestiel is pretty, in a wild way. Her clothes are often dirty or torn, she does not bother with any sort of makeup, and the only thing keeping her hair from being unkempt is the fact that she wears it in dreadlocks.


Gwestiel isn't quite civilized. She knows that her magic makes people somewhat uncomfortable, she's just not sure why. Her wild habits are a bit strange, and she lacks what some people might think to be common table manners. She reacts to things differently than most people, and has an odd sense of humor. She is quite loyal to those that show her kindness.