Gwestiel Elora
CN Medium humanoid (elf)
Init +8;
Perception +3
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 8 (1d6+2)
Fort +1,
Ref +2,
Will +2
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Offense
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Speed 30 ft.
Ranged light crossbow +2 (1d8/19-20x2)
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Statistics
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Str 10 Dex 14, Con 12, Int 19, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats- Accursed Hex
Traits- Reactionary, Scholar of the Ancients
Skills- Craft Alchemy 8 (1), Knowledge Arcana 9 (1), Knowledge History 9 (1), Knowledge Nature 8 (1), Knowledge Planes 8 (1), Linguistics 8 (1), Perception 6 (1), Spellcraft 8 (1)
Gear- Witch's Kit (21), Silken Ceremonial Armor (30), Light Crossbow (35), 20 bolts (2), Dagger (2)
15 GP
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Special Abilities
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Keen Senses: Elves receive a +2 racial bonus on Perception checks
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Dreamspeaker: A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf's character level). This racial trait replaces elven immunities.
Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces racial weapon familiarity.
Skills Selected: Perception, Stealth