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477 posts. Alias of XanaverForgedawn.


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"The guy who knows the shipping path is down at the post office. He ships in my cider. Might want to try there first."

The bartender looks to you all.

"Well whatever. I don't care what kind of dragons these guys are killing. I just want my elven shipments back in. The whole town is suffering from losing those imports."

"Well, I don't know much about it except what the elves have been telling me. But, the elves Northeast from here, they deliver me the cider. Might head up there to get some answers."

I'll be posting an update soon, but as of now I'm limited on time.

I'm completely unable to see color with that formatting.

Sorry, I've lost interest in this concept.

Looking at Risa, he says: "Sorry. Don't got any Elven Cider. My supply has been cut by some damned rogue dragon slayers. Killing the dragons who deliver it and all."

He then gets up and grabs the other 2 their ales.

Welp, Owen. Turn skipped.

Mijoka: Your check is how much the ship is healed by. No taking ten.

To Hit:
1d20 + 13 ⇒ (11) + 13 = 24

3d6 + 8 ⇒ (2, 2, 3) + 8 = 15

Everybody looks at you oddly, bothered by the commotion you've made. Upon sitting down, the bartender turns around to look at you.

"What can I get ya?"

Starting since the last player didn't show up.

The world is a dangerous place, with different creatures and what not terrorizing villages.

You've arrived in this tavern, in the coast town of Avrae, whatever your reasons.

You may RP for a time.

"Fine. Time for answers. You are to see Dorven at the Lonely Mountain. The local stables have horses for you to get there. Tell the stables Jerog sent you."

Gameplay and Discussion are open.

Dot in here.

Dot in here.

For players, I've chosen:
Risa (Daedalus)
Yari Von Fizzle
& Sereia

Any response Deachir?

The map says in the corner to consult the village elder, for he will tell you what to do next.


After all of you are healed, you are released from the Sun Arena, free to roam the town, or go to the reward ceremony.

Recruitment is now closed. I'll be looking over submissions for a bit, so, I'll see you all soon.

And? I'm doing this how my parents used to say it, so tomorrow is closing.

Being the child of two dragon riders is okay.

And by next Monday, that means this upcoming Monday.

The snake looks mad now, making a more powerful attack.

1d20 + 13 ⇒ (11) + 13 = 24

3d6 + 8 ⇒ (1, 3, 4) + 8 = 16

Ship's turn

The rules for this dimension are identical to the material plane.

Upon reaching the edge of the village, you see groups of children running through the streets happily. You hear the loud ring of the forge, and the shouts of a merchant advertising his goods in the town square. Despite the noise, the village is peaceful and relaxing.

One of the the cleric mutters a few words to heal you all.

"Agarel is a gnome who has been messing with the town's golems. Your group is some of his victims now."

The crowd looks shocked at the scene before them. The other four men and the scrawny wizard are all dead. The people filter out of stadium, and several clerics filter into the room.
"Does anybody need help?"

"Several people want to get their hands on this package. I need you to get it to a contact at the lonely mountain. He knows you're coming."

Arriving in a grassy field, the door closes behind you, disappearing. There is a small village on the horizon.

Next Monday.

Paizo only, but if it's paizo, it's okay (as long as it meers any previously stated requirements)

A few scrawny men teleport into the arena.

"That was unplanned. It wasn't supposed to explode. This must be Agarel's doing."

They walk over to Mon and start chanting in some forgotten language. With every syllable, Mon's body regrows, inch by inch. After a few minutes, the pieces finish merging together, finally forming a whole.

Mon, you are alive again, if you want to be.

"We may not be able to give you the actual reward, the gold that was supposed to be locked in the golem's chest, but we can give you your friend back. Please, attend the reward festival. We have a reward for you, and an announcement you may like to hear."

With that, the men disappear.

Akatsu and Zeke get of the way, but Mon takes the brunt of the explosion.

In a loud crackle, the golem bursts, launching alchemical fluids and fire everywhere.

Damage to Mon you apply resistances and immunity:
Fire: 3d10 + 7 ⇒ (7, 3, 5) + 7 = 22 22
Cold: 2d8 + 3 ⇒ (4, 8) + 3 = 15 15
Bludgeoning: 3d10 + 10 ⇒ (1, 7, 8) + 10 = 26 26
and Untyped No, you're not immune.: 2d8 + 4 ⇒ (8, 1) + 4 = 13 13
76 damage. You can apply DR, resistances, and immunities now.

Now for engineers and pilots. Pilots can control the ship (turn, move forward, or stop moving) and Engineers can a part of the ship 3d10 per round.

The ship is currently going north. Mijoka and Seerus need to act.

Young characters are okay, but no children. Teenagers are fine.


And spell resistance doesn't apply, in case anyone is wondering.

The golem whirrs one last time, before a loud hiss.

Everyone make a reflex save. The DC is high. Very, very high.

Ability 2 1d100 ⇒ 26 Speed Boost

My Character:


Blaziken, LV. 35

HP: +2
Attack: +4
Defense: +1
Special Attack: +4
Special Defense: +1
Speed: +3

Bulk Up 20 PP
Quick Attack 30 PP.
Flame Charge 20 PP
Double Kick 30 PP
Peck 35 PP

Athletics: +4
Acrobatics: +5
Combat: +5
Stealth: +3
Perception: +3
Focus: +4

Advanced: Speed Boost

As you grab onto the golem, you hear the whirring again.

I would like to apply a Blaziken is possible. Level 36, right?

If that isn't okay, then a Combusken or Torchic is also good with me.

(Assuming this isn't closed)

With the force of your strike, a plate falls off the back of the golem, releasing a mess of massive black spiked chains. The spiked chains rise and lash out at the 3 of you.

Against Akatsu:
Attack 1: 1d20 + 12 ⇒ (11) + 12 = 23

Attack 2: 1d20 + 12 ⇒ (17) + 12 = 29

Attack 3: 1d20 + 12 ⇒ (5) + 12 = 17
No hits.

Against Mon If i'm reading right, your AC is now 17
Attack 1: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d8 + 7 ⇒ (2, 1) + 7 = 10

Attack 2: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d8 + 7 ⇒ (4, 3) + 7 = 14

Attack 3: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d8 + 7 ⇒ (2, 5) + 7 = 14
38 damage. Ouch.

Against Zeke:
Attack 1: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d8 + 7 ⇒ (6, 7) + 7 = 20

Attack 2: 1d20 + 12 ⇒ (3) + 12 = 15

Attack 3: 1d20 + 12 ⇒ (8) + 12 = 20
And 20 damage to Zeke.

Following this, the golem makes a whirring sound.

Party's Turn.

Better slayers may get more rewards for killing their favored dragon type, not limited to, but including: Bonus XP, guild rewards, easier time getting quests.

Pretty much the first one, as they will be using custom stat blocks.

Is Owen gonna act?

Nvm, just no bestiary 6, since it isn't on the prd.

No dragons bestiary 5 or 6, since I don't have access.

I'll give Zeke one day to post, before I skip his turn. The construct is after him.

The swap SLA tables are allowed.

No leadership. At all.

Variant tiefling and aasimar are okay, unless it goes above 15 rp.

Just the highlights.

Also, hero points are going.

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