Pyros's Rise of Legends Homebrew (Inactive)

Game Master waiph


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lol, oots binge...

The creatures look at eachother as Desula speaks to them in their native Aquan, as far as they can tell. Then the larger one begins to tap it's foot in the muck sendig out ripples. In the distance another than had heald back does the same. It says to Desula
"Heh, well we can see, seeng as yer enemies of the skum. But they live is bad parts of the swamp with thick roots and mire, not good fro striding on.

then after a few moments he says, The mother is intrigued. You will come with us and surrender your weapons at the walls he informs Desula, mater-of-factly. The Bogstrider brooks no argument.

The striders will lead you in formation toward the "gates" There is a simple palacade of sharpened stakes driven into the mud, and lines with cracked obsidian twisted into them running along the perimeter of the community. the gate itself is a board attached to the stakes that a few striders move away from the hard-set wall. There your gear will be claimed and the strider tells you he will take you to the mother.

Desula:
You are able to understand the muttering of the mixed races. They seem to think that you will be enslaved as well, or maybe eaten as they see Pyre and Victor, discussing the flavor of Rat and Lizard, wondering if the Dragonkin will taste like crocodile. But the Striders seem to be more curious as to why you are not bound captives, assuming that you can't understand their speach, and what the Mother could want you all for.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des turns to the guys as they walk and says in common "They are taking us to their leader, but we have to leave weapons at the wall over there. I'm sorry Kalagan, it'll be for just a moment. *Be vigilant though*.

He is quiet delighted that the prisoner are so loose with their lips. Des hearing the muttering of enslavement and mothers, feels a slight twinge for home and a comfort here.

Stupid savages, have yet to feel the sting of a drow inquisitorial force. Surviving here may be simpler than expected.

Des scans the strider forces, Though I wonder if their mother is as agreeable as mine?


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor hugs his crossbow tightly
" Are all of us going in?"


The bog-strider glares at Victor, and points at the ratling's crossbow then to one of the guards taking weapons.

Then clicking at Desula says, If the rodent is to enter it must give up that contraption. No weapons are to be allowed in out walls!


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor pouts and unstraps the crossbow.
"fine.but take care of the bow. IT'S A RELIC"
Victor emphasises his point by bowing before handing over the weapon.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoyoitu stays on the outskirts of the camp but tries to keep an eye on where they are heading while staying hidden.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Desula translates for Victor, "He agrees, but know this. It is a sacred relic of his people, a thousand curses fall upon he how would keep it from the fuzzy people."

"I trust you will honor our parley, and keep it safe."

He says the last part offhandedly, as he is rather distracted by how well fortified the community. Definitely a step up for cave dwelling or beach combing.


Everybody else is giving up their weapons and going in quietly?


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardüsk gives up his weapon with no reluctance. sorry for not posting, I had a post ready and I guess I forgot to hit 'submit'


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre gives up his weapon with reluctance.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Desula passes his knives to the guard


Thoyoitu waiting outside the area, the others are ushered into the camp. Unarmed, they are taken before another Bogstrider adorned in ceremonial armor wearing heavily rune covered bone bracers and wearing finery of malachite and quartzite and other pretty rocks.

Before Desula has a chance to explain your situation to the creature and guards it speaks in a strange female voice, in the common humanoid tongue. "I care not for your kin and kind. You orc raid out territory, killing my children and taking out prey and game. We are able to face these vile skum easily, they are slow and stupid, and must come to out lands to take out people where we have advantage. My warriors tear their kind asunder.

they have no need of my children, they can only breed with you Half-human creatures, and out meat is not appetizing to them. But they have taken something precious to my people. A symbol of peace and I will have it returned. For this is will make use of you orc-ling and strange creature-friends She seems to be aware at least of what has been told the other striders, likely communicated. You will do this for me

sorry, this weeks been nuts... ugh, new schedule has been kicking my ass for like a month!


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

understand that, these past two weeks have been kicking my butt as well...

Tzardüsk listens and sighs at the mention of orckind causing problems for these creatures, knowing it is not his own doing, but still likely true. "What is this symbol you speak of... we must know what it looks like to recover it for you and treat it with the respect it is due."

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Desula stifles a laugh at the strange bug queen's voice, trying to contain composure.

In giggly orc he asks Tzardusk "Ask them about the area so I can make a map, ok"


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor pokes Desula, hoping to get the wizard to stop giggling.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Desula feels Victors jabs and sees the stop it look on his face. He grins heartily as he bites on his tongue and tries to calm down.


the queen looks askance at Desula as he giggles, but then turns to Tzardusk. It is a pole with a gilded Kobold skull on it. The Kobolds of the cave have a pole with one of our kind's skull as well, marking the last deaths in our blood-feud. It's theft shames us and insults the sacrafice of the wyrmling that died for the peace. Yet the lands in the skum's terratory are not lands we are well-suited to travel. Not enough water... the queen says.

beware the Kobold of the Cave tho, bot if they see you with the skull, they may nto give you time to explain your intentions with it, and they can be vicious and clever little creatures.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

"Alright then, it appears we have a mission to find this totem and return it here. We will as you advise be cautious of the kobold folk." He looks to the others to see if anyone else has anything to add.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

so what we're trying to retrieve from skum-land is a symbol of peace from a kobold- bog strider war?


That is what the Bog-striders want you to do and they seem to be willing to offer you assistance in return.
Your group's goal for entering the swamp was to pick up the captured Orc, and investigate the potential presence of Tengu having been taken by the Skum.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des looks at the Strider Leader, "We are strangers in this land. Can you tell us anymore about it so we can better navigate it? And do you have anything you can spare for this endeavor?


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoyoitu keeps watch on the group from a distance.


I can send one of my soldiers to take you through the swamps to their territory. Our sentries will find you if you escape alive and will return you us if you manage to acquire the standard. There are many dangers in the waters, but our kind can detect movement at significant enough distance to prevent ambush and often time enough to avoid an encounter altogether. the queen assures you.

As for supplies, we are not in a position to give anything away. Our foraging parties have yet to return but you seem well enough equipped. The way is not easy for your kind, even with guides and the hour is growing late. You may take refuge here, or make begin your journey now. There are cashes and hiding places our scouts and raiders use in the direction you are headed so sheltering should not be a significant challenge regardless

Are you staying or going, and are you doing anything in particular as you move through the swamps, if you wish to go now?


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

"well" victor begins, looking up at the sky
" i appreciate your kind hospitality but i'd prefer to get moving. The faster we leave, the faster we get to the relic right?"
what time of the day is it?
"besides, i really want my bow back"
He mutters.


it's late in the afternoon, nearing dusk. You have maybe 2 hours left till it gets dark


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

"I don't mind traveling a bit and camping elsewhere, but we should be cautious doing so and set good watches." Tzardüsk shrugs, not caring whether his weapon is returned really as using it is not his greatest strength. "But if that is our plan, we should get moving immediately and get as much travel as we can in while there is light."

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

"Hold on just a moment. They have some prisoners here that we can interrogate. I say take a moment to find out what we could be walking into. A little for warning never hurts.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

"Alright then... a slight delay shouldn't be a problem."

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des in Aquan, "Most Illustrious One, you would do us a service if you allowed us to talk to your Skum sympathizing prisoners. We will share whatever we learn, and I promise to lead them only half way to death's door if you need them some what whole for later use.

Des turns quickly to Victor, "Do you have any acid on you?"


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoyoitu keeps an eye on the goings-on inside the camp.


I do not know about sympathizing with the skum, but we have enslaved some of their prisoners. Them you may attempt to speak to, but they are not good for much, the queen says, tapping her fore-leg in the water. I would rather you not damage them further, so no acid will be needed. They will follow orders such as they can, and you may learn what little they know

When you are ready a guard will escort you to a group of ragged looking humanoids, all at least some portion human that are huddeled together, bound and guarded by other Bog-striders.

their eyes are wide with fear, having been dragged from their tasks for some unknown reason, and they are unsure what your strange group's presence could mean for them.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des kicks the dirt a little disappointed, but not dispirited.

He looks over the bedraggled group and says, "Listen very carefully, it may determine your fate. Who amongst you can tell us anything about the Skum and their territory?

Are these like half-goblin humans I'm looking at or what?


The prisoners look at each other briefly, one appraising Desula replies in the unfamiliar dialect of the Kahn We were, each of us, taken by raiders at one point or another, locked in pens. The Striders attack the Skum in their lands when the rains come and they can run across the floodwaters. Their mud huts wash away in the lowlands but they make do, forcing people like us to rebuild for them. They keep their cages suspended so their slaves don't get washed away if there is a sudden flood and they kept us bound so we couldn't flee. But ropes and vine only, easy enough to chew through, She informs you, giving you a grin showing a maw of teeth filed to points. Place is just a bog, hidden paths and pits all over, change all the time. Skum mark out paths for us to walk, but can pull stakes easy in case someone shows up on their turf.

What's it to you and yours? she asks. SHe appears to be blocking some of the other prisoners swill cowering, but this woman is a warrior who may be able to give soe decent tactical information.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

can I translate for Desula, or do I even understand her?


Desula is still under the effects of Tongues for a short time. It's not likely that Tzardusk would speak the Kahn's dialect particularly well, but you can definitely make out a good chuck of what's being said. SLightly mroe than non-locals


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

forgot about the tongues... never mind, lol


There are others there and the info can be spread. I'd you have anything you want to know, you can ask

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des scans the warrior woman and says "We are on the hunt for Skum, they took good orcs and we will have them back. Do tell us of these trail markers. What can you tell of there numbers? Their home? Who lead the Skum?"

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des also translates for everyone in the group, what the warrior woman says.


I don't know about their numbers, exactly... They gather in mass when they raid, but then they split up into smaller groups of 3 to 6, them, the Goblins, and other... Things... Live in those swamps and big groups are hard to support. I never seen no leader, but there's got to be someone that commands their raids and cows their goblins she notes.

the markers are stakes tied with vines, so when they pull em, all the stakes come up, and the holes fill in real quick. If you got a good eye and are taking a good look, you can see them. There's also plenty of traps too, mostly pits and sinkholes they hide.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

"Other things? What other things?" he says with interest piqued.

Desula also continues to translate for the group "Anything else you guys want to know?"


The woman shivers at the thought of the Other Things, finally showing fear. Creatures, Don't know what, but it moved under the surface like nothing that i've ever seen

The party can gather outside and get a move on. Are there any particular tasks you want to do while moving?
Same Marching roder as before or changing anything?

Two Bogstriders stand at the gates to join the party as guides.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Same I'm guessing

Des pauses the guards once they are a bit away from the village and waves down Thoy.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Having been warned of things moving below the surface of the swamp, Tzar is cautious as he moves forward... He is glad of the short wait while Thoy rejoins them as it gives him more time to watch the surface of the swamp, looking for signs of things moving below. When he CAN tear his gaze away from the swamp he looks up at Des with concern, then at their guards/guides. "How far are we going before we camp?"


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoyoitu sneakily merges with the group, "I overheard what was going on. Bird hearing and whatnot. Tzardusk, you keep watching the swamp as we move along. I'll lead and check for traps. Pyre should probably stick just behind me, check for natural hazards. Sound good?" Don't remember the previous order exactly. Should probably do two-column again. Me/Guide, Guide/Pyre, Tzardusk/Des, Kalgan/Victor? Personally, I don't much care how we do it, but I should probably check for traps.


Thoyoitu, go ahead and roll 3 perception checks for me, please.

The party gathers their gear and sets out!

As Tzardusk looks across the swamps, he notices what appears to be solid ground ripple as the party passes. Thick peat-moss covers thick mud that looks like solid ground but would suck anyone steeping into it down. Whatever is moving through the muck looks like a snake slithering and swimming, submerging and rising. Watching, tho, It appears that there are more than one serpent and the movement is unlike anything the halforc has seen before, oscilating and writhing, nearly surfacing only to disappear into the sludge and arise elsewhere, the ground looking like it is breathing. As quickly as it began the moment stops.

By this point the Tongues spell has faded and the only thing you can understand is the hand-signals of the Bogstriders.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardüsk points out the movement under the water to the others and stops momentarily to watch it... When it stops, he moves on to keep up with the party... "They were right.. something big lives under the swamp... "


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Perception: 1d20 + 10 ⇒ (17) + 10 = 27Perception: 1d20 + 10 ⇒ (6) + 10 = 16Perception: 1d20 + 10 ⇒ (1) + 10 = 11 Can I use my high Linguistic skill (enhanced by being Tengu) to try to learn basic Bogstrider? Like, from what I've observed from the conversation earlier (assuming I could hear it, that is).


Tho, you can make a DC:25 linguistics check to get the basic gyst of what they say, but they are speaking an elemental language that you have never heard before. You can try to pick out some words but not a lot.

Thoyoitu does notice the moving . . . something . . . under the dirt, but doesn't see it again, and doesn't see any traps or watchers on the way.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Linguistics: 1d20 + 11 ⇒ (5) + 11 = 16 Thoyoitu realizes their language is more complex than he previously thought and is unable to decipher it at this time. Maybe with enough "experience", he'll be able to learn it.

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