Pyros's Rise of Legends Homebrew (Inactive)

Game Master waiph


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Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

I am as well, but would love to see anyone chime in more.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

DIdn't chime in during most of this because I'm not the one with 'tongues' on... so left things up to you mostly... Hope to be more active now.


wp 23/24 vit 0/16, def 4, F 7, R 4, W 5, melee 8, ranged 2, cmb 5, cmd 12, init +0, spd 30, perc 5 Half-Orc Paladin/2
Skills:
Diplomacy 7/Handle Animal 7/Perception 5

Holy cow, I am so sorry. After my illness I was so slammed at work and out of the habit of this game that I forgot it existed. I just happened to type a "p" into my browser window today and saw this. I would return if we are still going, but I would need to reread a bit first.

Again, I am very sorry.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Yeah, it's still going. At least this means we've still got 4/6 of us left. Although, it occurs to me, we're going into enemy territory right now and Kalagan doesn't even have any Vitality and we're missing two players and I have a bad feeling about this.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

yay! Kal is back!


Kalagan, go ahead and post. I'll roll perception for everybody and do some rolls in a bit for the night watch. =]

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Yay, KAL!


Sorry peeps, never made or home today, so map after my weekend job tomorrow (Saturday)


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Sorry, I didn't have internet. No, I did not account for the -2 from sickened, not that it matters anymore. I'm fine with letting Kal through, though.


no worries, Tho. ALso I checked you sheet, and you didn't account for the +1 from the Masterwork Shortsword, so you still hit and the bonus/penalty from Piranah strike takes care of the sickened Damage penalty.

EoTD, you're good.

I'd like Peeps to play Kal and Pyre. I'm fine with botting them, but if you want to play them and get tactical, that'd be rad

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

I'll roll Pyre for now.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

If we lose the bruisers would people be against the use of animate dead, for mooks and profit? I'm liking mythical skeleton champion as bone shield supreme.


Messing with undead is dangerous, and mostly the purview of the mad and evil. Goods of the dead are scary in most all cultures.

You'd get sideways looks, at least

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

That's where master of illusion and disguise kits kick in.

He'll just be my bodyguard, and as sentient undead, smart enough to know how to hide his qualities.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor would be rather annoyed by the smelly dead guy. Victor has a sensitive little nose.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

We'll make him all bones then. No rotting organs, can even stuff him full of air freshener. There will be a cool mint breeze where ever he goes.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I'd be fine with it, but would they be able to follow complicated orders and such?

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

If we make it sentient, hopefully with the soul of someone pliable and nice, and need of wrathful vengeance against our enemy.

Otherwise, its like an attentive dog. Just does what its told and only what its told.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Okay, it seems I misread. I thought the beast left before it was killed, so disregard that statement I made about hunting it down.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

@GM Pyro You saw this right. Rogue's life forever

http://pathfinderwiki.com/wiki/Ultimate_Intrigue


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

We should also think of the ramification of turning Tzardusk's brother into a zombie. How will that affect him?

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

I don't have the spell yet, so we can worry about that when we get there. Besides we can always use it on an enemy we want, like dead animals and such.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Isn't Desula used to dirt? He's from a race of beings that dwells under mounds of dirt and rock, in the vast, cavernous underdark. :P

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

I never said Desula was from the underdark ;)


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

He's a (Half-)Drow ;) But anyway, it was a joke about his Drow heritage. I doubt that Drow would let a half-blood live with them anyway, but I could be wrong.


For one thing, Kalagan won't be a paladin anymore. Undead do have an instinctual urge to kill. . . everything? Always chaotic evil may not be the case but all necromancers you'd have heard of keep a tight hold o on their minions and legends often involve the undead breaking free to slaughter their former master or whoever else is around.

Half the planet is preeminently covered in darkness. There are surface dwelling drow there that are less unequivocally Evil.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

If you really don't want us to raise the dead, its fine. But we'll need a frontliner soon to assist us. Most of the currently posting player are squishy and ranged. I have a plan in my build to help with the deficiency, but that is later in the game when we are mythic.

I don't mind using Pyre for now, but I was hoping to take leadership later and pick some one up who is more my theme. I think Pyre had a similar goal in mind as well.

And while not unequivocally evil, still a bit dickish and opportunistic. Hence True Neutral alignment, and willingness to do what needs to be done to survive. Desula see it as practical.

If we must, I guess Domination and Geas will have to do. I just feel Raise Dead a little more holistic (and lower level). Make criminals pay for there crimes in the after life, and repay their debt to me...I mean the party.


Hey, got back into town lasted last night. I'll update the thread in a bit, this morning


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

I am going in for surgery tomorrow. It is a one-day out-patient procedure but I probably won't post much if at all tomorrow, at least until nighttime... depends on how I feel... bot me as necessary if required. Thanks.


I wasn't able to get the area map made today, and i'm not home tomorrow so map up friday evening

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Feel better Tzardusk. Get some good rest.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

So, I'm guessing we lose people on the weekend. Are we making this a regular (I.e. official) thing? GM Pyros how are we on the leveling? Do we still have at least 4 active player? Can I get a yup from those still active, also what you guys actually want to accomplish with your characters? I'm curious.

Desula wants to start a spy organization/merchant guild/university, and build a power base to be a strong force in the world. Bring Drow house tactics to the world for fun and profit. Also have an open gate to the shadow realm for reasons.

What about you guys?


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

I'm still here... and yeah, i think we go down on weekends - a lot of pbp games do.

on a side note, I am traveling to a funeral today... won't be back til tomorrow evening - My posting will be limited til then.


Taking weekends off is not unreasonable.

But I haven't seen Victor or thoy this week, or heard about them going offline for a while.

I'm going to PM them and see what to do next... Didne want to/have time to bot them yet. Long weekend of working =/


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Sorry i've been slipping on the updates, i'll post now

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Sitrep


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

How are we doing on the recruiting?

The movers are here packing us up and the moving truck comes tomorrow - I will have no internet until Friday, though I might have it UNTIL tomorrow morning sometime - If I don't post til friday though, bot me as necessary please... sorry for the interrupt.


I'll prolly set up a neat l new thread. First week of the new schedule has been hectic

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Kay.

I'm gonna hit the vinyl while we wait.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

How ya'll doing?

Seen anything interesting lately?

Do you guys watch Bojack Horseman?


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

sorry took a while to reply, well school's fine i guess, life's been kinda boring too but i suppose that's a good thing. No idea what bojack horseman is though.

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