Pyros's Rise of Legends Homebrew (Inactive)

Game Master waiph


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Please roll perception for your watch.

I can also do mass rolls for the group once order is established.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

After spending the last of the light making weapons, grabs some more material for spells from the jungle. Having finished researched a few spells, he picked up the silvery wire that was part of his wrist launcher.

Remembering some of the Ogres meals...
Craft|BBQ: 1d20 + 4 ⇒ (16) + 4 = 20
He makes a phenomenal meal for the meager spices that he could find in the jungle.

"Alright, I take last shift. Victor wake me a little before my turn so I can set up an alarm spell."

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


The group takes watch in the night
Sounds like Pyre takes the first watch, followed gy Thoyoitu, then Victor, Ros, and Desula.
.
Everyone Gets 3 wounds back if you lost any from Ros's channeling.

Thoyoitu's Percpetion: 1d20 + 10 ⇒ (8) + 10 = 18

In the dark of the night, Thoyoitu sees something shimmering on the water. Upon closer inspection there appears to be a corpse drifting into shore with something tied to it. The body slowly moves closer, but the calm sea doesn't really serve to push it all the way to the sand.

What do you do?!?! the rest of the party is sleeping, and it's about 10:30, dark, but the stars are out and the moon is shining, so there is some light even as the fire is dimming.
The body is currently about 50 ft out and slowly drifting closer

Gm stuff, don't mind me:

6d20 ⇒ (2, 18, 20, 7, 5, 2) = 54


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor grabs a crab claw and some twine and sets them aside.Following that, he ducks into the jungle to grab a long stick and wrangles them together to make a makeshift spear.
craft: 1d20 + 4 ⇒ (7) + 4 = 11

Later, during his shift, Victor shifts,uncomfortable in his coat and he strips. He brushes his salt covered fur and shakes his coat, making a note of find fresh water to wash up.
He grumbles quietly to himself.
"my crossbow and my alchemist kit... My only heirlooms of home. Both gone."
He stares into the night sky, poking the fire from time to time, and watches the forest and sea
Perception: 1d20 + 8 ⇒ (7) + 8 = 15


To move things along...

Thoyoitu wakes the party, quietly, and points out the body floating in. It's at about 40 ft by the time everyone is at the waters edge.

The body bobs closer in three inky black water, starlight casting a ghostly pale glow over the figure.


scratch that, Thoyoitu does his thing instead

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

ZZZzzzzzZZZZZ....zzzzZZzz


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoyoitu investigates the strange occurrence. 'cause GM wants me to: 1d20 ⇒ 6 But there is a reason why birds do not swim, because their feathers get wet and then they get all encumbered!


The body gets out to about 30 ft into the water, looks like waist deep, maybe a little deeper, and the body rests there and doesn't seem to be drifting closer.

You dont necessarily need to "swim" out to the body, but the water is deep, so there is some difficulty moving.
Perception as you approach?

Assuming Thoyoitu gets his feet wet, getting about 10 ft away, the body appears to be that of Hezalah, the priestess. What do you try to do when you see who it is?


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Perception: 1d20 + 10 ⇒ (1) + 10 = 11 Thoyoitu attempts to drag the floating body to shore, "I'll make sure you're put to rest, Hazalah..."


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

CHECK IF SHE'S ALIVE FIRST


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I'll do that AFTER she's not floating in the ocean!


As Thoyoitu approaches the body there is a subtle ripple below him. As he moves to pull the body back, there is a definite movement below him.

Slithering Eels cut through the water surrounding Thoyo. One of them springs at the tengu!

1d20 + 2 + 2 - 1 ⇒ (6) + 2 + 2 - 1 = 9 v flat footed
For 1d8 + 3 + 3 ⇒ (7) + 3 + 3 = 13
grab: 1d20 + 8 ⇒ (16) + 8 = 24

Gnashing vicious grasping teeth miss Thoyoitu's leg by inches.

Map to come tomorrow. There are at least 3 eels in the water, only one adjacent to Thoyoitu. The area is difficult terrain, and you can move at half speed or swim.

is it safe to assume that Thoyoitu cries out and everyone else wakes up?


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoyoitu climbs on top of Hezalah like a raft, hope his hollow-boned light-weight body doesn't sink the S.S. Ragdoll and shouts for help "Help! Help! I am in need of dire assistance! Something brushed right by me in the water. I think it meant to bite me, though my superior bird reflexes in conjunction with my light-weight hollow-boned body allowed me to skillfully dodge the would-be assassin."


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor stirs to.
"oh good lord. What's going on?"

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des wakes with a start, to see the bird getting himself in trouble again. Grumbling and groggy he stands up to see whats happening. With the tangible darkness enveloping him again, he looks into the inky black ocean with his shadow blessed eyes.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Seeing Hezalah and Thoyoitu being accosted by eels, and hopefully anything else floating in the water or prowling in the woods. Desual peels off his robe and cast mage armor on himself. Picks up his fishing spear and grabs a large plank he can surf onto to retrieve the helpless. Then wades on in.

COMING, ahhhhhhaaa... I'm coming. Don't worry the wizard will save you.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor trudges into the water with his spear.
Knowledge check to identify eels? (suspicion they might be magical eels)


Initiative:
Desula: 1d20 + 3 ⇒ (8) + 3 = 11
Pyre: 1d20 + 3 ⇒ (20) + 3 = 23
Rosalyn: 1d20 + 2 ⇒ (1) + 2 = 3
Thoyoitu: 1d20 + 3 ⇒ (20) + 3 = 23
Victor: 1d20 + 3 ⇒ (7) + 3 = 10

Electric Eel: 1d20 + 6 ⇒ (18) + 6 = 24
Moray1: 1d20 + 7 ⇒ (13) + 7 = 20
Moray2: 1d20 + 7 ⇒ (7) + 7 = 14

Roll a Nature Check to ID the Eels
Order:
- Small Eel
Pyre & Thoyoitu
- Medium Eels
Desula, Victor, Rosalyn

Another Eel slips up to Thoyoitu and snaps at him then flicking it's tail at him
Bite: 1d20 + 3 ⇒ (9) + 3 = 12
for 1d6 + 1 ⇒ (2) + 1 = 3 Hit for 2 damage
Tail: 1d20 - 2 ⇒ (9) - 2 = 7
for 1d6 ⇒ 2 Electricity

MAP: Pyre and Thoyoitu are up, followed by the Large Eels


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Knowledge(Nature): 1d20 + 9 ⇒ (3) + 9 = 12


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre stands grabbing his club and begins to move towards the second eel.


Since there's not much to tell, I'll let you ID both creatures, VIctor. The s maller creature is an Electric Eel with a shocking tail attack. The larger one is a Moray Eel with a dangerous gripping bite attack.

I'll give Thoyoitu until tomorrow when I get home to post, otherwise I'll bot him.

Pyre, how do you have three feats?

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

All PC get feats at first level. Fighters get feat at first and second level, think monks do too.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Im a level 2 fighter.... First level feat then 2 bonus feats from being a fighter. Unless i missed something.


fighter bonus feat at LV 1


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

They get bonus feats at 1, 2 then every even level after that.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Swore I posted already :/ I think I basically just said I was going to wait. Especially for Pyre. Thoyoitu moves to H13


Tho, you will take 2 AoOs, one from each eels, s they have acted already. Still moving there?


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Wait what? How? Where are they?


Thoyoitu is at D:14. The eels are at c15 and e15


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Oh, I forget to specify: I take a 5-foot step and then move down. I assume they lack 10-foot reach?


I was not clear before, but from this point on, the water is difficult terrain. The mud is thick and pulls your feet, and th water is too deep. So Tho, you do get your 5' and can move 15 feet, but from this point on, all area that is water is Difficult terrain. No more 5/ stepping in the water

Thoyoitu, in a preternatural burst of speed, escapes from the Eels attacking him and heads for shore!

But the Eel that tried to bite him gives chase and attacks again I miscalculated the previous bite, tho would have been hit, but since that was my bad, it missed. so that is why the rolls are different
bite: 1d20 + 3 - 1 ⇒ (18) + 3 - 1 = 20
for 1d8 + 3 + 3 ⇒ (4) + 3 + 3 = 10 8 after DR
grab: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17 Thoyoitu is grappled by an Eel

The other man-sized Moray swims up and attacks Pyre
bite: 1d20 + 3 - 1 ⇒ (5) + 3 - 1 = 7
for 1d8 + 3 + 3 ⇒ (8) + 3 + 3 = 14
grab: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
It's teeth gnash viciously as the creature thrashes in the water, unable to hit the Nagai

Victor and Desula are up, then the next round begins


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor moves to I14 to give thoyoitu the flank, then stabs at the eel with his spear, as hard he can.
spear(power attack): 1d20 + 3 + 2 - 1 ⇒ (12) + 3 + 2 - 1 = 16
damage: 1d6 - 2 + 2 ⇒ (3) - 2 + 2 = 3
"let's finish this quick! I think moving out to the body should be our priority! "


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

"No, abandon the body, everyone! Already I feel myself weakening, and I don't believe I have the energy to perform another burst of speed like I just did, even with my light-weight bird-like body! Living another day takes priority over the affairs of the dead."

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Desula speeds down the beach and in to the ocean for Hezelah.
Full round double move to G9. @Pyros Can I use some drift wood as a surf board or flotation device so it's easier to get around in the water. Count it as a small water vehicle?


Desula, You aren't able to move faster than 1/2 speed as through difficult terrain. The water is only about knee to waist height

Rosalyn charges the Moray that is currently surrounded, taking wing over the water
charge: 1d20 + 2 + 2 - 1 ⇒ (16) + 2 + 2 - 1 = 19
for 1d8 + 1 + 3 ⇒ (6) + 1 + 3 = 10
She Drives her spear into the Moray. "She may not yet be dead. The light of the moon makes any look deathly pale. Cut your way free of the creature!"

The Electric eel swims up and snaps at Desula. . .
1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
for 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
But cannot find purchase due to the wizard's flowing robes.

Thoy and Pyre are up. Thoyoitu you are grappled, and in difficult terrain with two eels threatening, but you do have a flank on the grappled eel
Fixed


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I am assuming you meant me, not Pyre. I'm open to suggestions on what to do, because I don't. Want. To. Die.


Sneak attack? And maybe power attack? You have a +5 to hit (+2bab +3dex), and can power attack for +2 damage. Just cause you've rolled low a few times and missed or used an improvized weapon doesn't mean you can't fight


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

giving you the flank thoy.pyre is fine on his own.just try whacking the damned thing.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Attack: 1d20 + 7 ⇒ (18) + 7 = 25 Bite: 1d3 + 1d6 ⇒ (3) + (1) = 4 Thoyoitu bites the eel he's flanking, but he has a delicate little beak and it does little damage.


Thoyoitu does have weapons, like his scimitar, and can Power attack for +2 damage


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre swings his club at the eel infront of him.

Power Attack: 1d20 + 5 - 1 - 1 ⇒ (20) + 5 - 1 - 1 = 23
Damage: 1d10 + 4 + 3 - 1 ⇒ (2) + 4 + 3 - 1 = 8

Edit for crit

Crit Confirm: 1d20 + 5 - 1 - 1 ⇒ (12) + 5 - 1 - 1 = 15
Damage: 1d10 + 4 + 3 - 1 ⇒ (4) + 4 + 3 - 1 = 10


Pyre's club comes crashing down hard on the skull of the man-szed eel that attacked him with a splash and a crunch. The Eel floats up slowly, blood spreading out into the waters. Pyre, do you want to move anywhere now that you killed the eel on you? you are moving through difficult terrain. Nice Crit

The Moray that is surrounded responds to Thoyoitu's attack by chewing on the bird
Gnaw: 1d20 + 2 ⇒ (17) + 2 = 19
for 1d4 + 2 ⇒ (1) + 2 = 3 1 damage after DR
Grapple: 1d10 + 7 ⇒ (1) + 7 = 8 but it cannot maintain it's hold on the struggling avian.

Desula and Victor are up again with one Eel down


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

I would drag it to shore since the other one is surrounded

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Carefully maneuvering around the slippery eel, Desula continues to check on floating body of the cleric. C:12

Withdraw=full round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor winds his arm up again to deliver a blow to the eel.
"hang on thoy! I'll get you out of this mess!"
spear: 1d20 + 3 + 2 - 1 ⇒ (11) + 3 + 2 - 1 = 15
damage: 1d6 + 2 - 2 ⇒ (1) + 2 - 2 = 1
"soon!" he adds, as the strike arcs wildly into the water.


Again, Victor's attack is a direct hit, but the spear fails to penetrate the Eel's thick rubberey hide.

Desula approaches Hezala's unmoving form, and discovers the body seems to be shivering, and seems to have something of Victor's keeping it afloat.

Rosalyn takes another opportunity to stab the eel
spear: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9
For 1d8 + 3 ⇒ (6) + 3 = 9 miss

The electric eel swims behind the tengu and bites and shocks him
bite: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
For 1d6 + 1 ⇒ (1) + 1 = 2

electricity: 1d20 - 1 + 2 ⇒ (5) - 1 + 2 = 6
For 1d6 ⇒ 2 miss
The first bite fails to penatrate Thoyoitu's armor, and the shocking tail attack misses

Map tonight.
Thoyoitu and pyre are up


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Bite: 1d20 + 7 ⇒ (7) + 7 = 14 If Hits: 1d3 + 1d6 ⇒ (1) + (3) = 4 "Thank you, dearest friend, for your valiant efforts to save my life! If I die upon this night, at least I know I have great allies to guide me to the afterlife."


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre drags the Eel he killed to shore then starts towards the other one.


Pyre drags the eel to shore

Again, Thoyoitu pecks at the eel, but his beak is not striking with enough force to pierce the eel's thick hide.

The eel bites back
1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
For 1d8 + 3 ⇒ (5) + 3 = 8
Grab: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26 but chomps water.

Victor and destroy are up.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Destroy tries to warm Hezalah with his body heat, and begins dragging her and Victor's luggage back to the beach. Purposefully avoiding the melee.

Give us some room to get her and land. And Victor your going to love Hezalah for the rest of your life.

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