Pyros's Rise of Legends Homebrew (Inactive)

Game Master waiph


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Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

perception: 1d20 + 7 ⇒ (12) + 7 = 19
victor shudders and readies his bow, loading a bolt into the weapon
" Might as well. You know, with all the encounters we've had you might as well be on guard."
I turns to look at the murky waters of the swamp and shudders again
" i wouldn't want to be trapped with anything down there. nope, not at all."

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des pulls his punching dagger in his left and palms a thunder stone in his right. Watching the water very carefully.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12 +2 (if dim light)

"Well. It's going to be a long night. I wonder if these monsters will be edible?"


The moving thing is not seen again. Perhaps it was not interested in the party, at least you hope that's the case.

The Bogstriders guide you through the swamp, and the going is significantly less miserable thanks to their assistance. You make good time, and by the end of the day as the shadows thicken you reach...

nothing in particular. . .

The Striders point to a thick area of marsh-grass and inside you find a relatively spacious shack that could easily fit twice your number. What do you want to do for setting watch?

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

"Let me take last watch, I see better in the dark and need a good nights sleep to prep some spells. Might as well get a few segments in now before we get some visitors." Des says as he peels off the hide shirt to turn into a pillow. He stows the thunder stone in his bandolier, but sleeps with the daggers a dagger in hand.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

"I can take a mid watch... I see well in the dark also. Wake me when it's my turn." He settles in for a bit of rest after eating.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

"I'll take first watch, then. As a bird of prey, I have excellent eyesight."


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

"second watch? I'll catch some shuteye first then"


GM rolls:
1d6 ⇒ 6
1d20 + 9 ⇒ (5) + 9 = 14
Initiative
Desula: 1d20 + 3 ⇒ (13) + 3 = 16
Kalagan: 1d20 + 0 ⇒ (1) + 0 = 1
Pyre: 1d20 + 3 ⇒ (18) + 3 = 21
Thoyoitu: 1d20 + 3 ⇒ (7) + 3 = 10
Tzardusk: 1d20 + 1 ⇒ (18) + 1 = 19
Victor: 1d20 + 3 ⇒ (10) + 3 = 13

During Desula's watch, in the early dawn hours, he sees suspicious movement. Before he has a chance to react, a horror rises up from the muck. A long tentacle reaches for from the peat, followed by a second then a third. Approaching the safe-house is a vile creature reeking of death and rot. Viscous slime drips from it's eight writhing tentacles, and warts and protrusions stick out from it's twisted form. It glares at you with glowing alien eyes piercing the darkness. As the monstrosity shambles closer it reaches back to pull a dripping pustule off it's back. The white shape wriggles, writhes, and drips scum as the thing hurls it at the Drow.

touch attack: 1d20 + 6 - 2 - 4 ⇒ (11) + 6 - 2 - 4 = 11 v flat-footed AC.
It latches onto Desula, and fangs dig into his soft skin. It is a Larval creature that begins draining blood from Desula for
1d2 ⇒ 2 bleed damage

The rest of the party is roused by Desula's cry. It is move actions to get up and to draw weapons and gear you wouldn't be wearing. You can all be wearing Studded Leather or lower rated armor for sleep if you choose.
This is not a surprise round, It just won Init. Pyre can take an action before the creature goes so he can be standing and armed this round.
I should have a map for you tomorrow, and you will need K planes to ID this creature (Local will give some information for Kalagan and Tzardusk about stories)

Area Description:

The Safe-house is a 20'x15' space with a medium sized door, bedrolls are on a moss-covered floor. Desula is standing in a 5' alcove on the outside by the door that provides cover. The creature is 20' from the door. And the light is Dim, so 20% miss chance to those without lowlight vision or better.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

"AAAAHHHHHHH"

Kn:Planes: 1d20 + 8 ⇒ (1) + 8 = 9

"GET IT OFF ME!"


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

know local: 1d20 + 5 ⇒ (12) + 5 = 17

Tzardüsk stands up and targets Desula with his Heaven's Leap hex, moving him back into the hut with the rest of the party, and out from the clutches of the larva. my understanding of Jester's Jaunt is that it can only move one living and willing creature, which means the larva doesn't teleport with Des... If I'm wrong, I'll instead delay til after everyone is up and armed, then target the creature with my stardust, making it fully visible even in the dim light for one full round )


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

"Okay, I have a plan. Tzardusk, can I borrow your crossbow? I'll stay here and provide cover fire while all of you run and get away from this unholy monstrosity. I'll try to catch up with you after you're all safe."

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

I'll post my actions once we get a ruling for Tzar's hex


Tzardusk does not know What this creature is, but you know to fear it.

You didn't think this kind of thing was real, but rather a made up monster for children's stories you thought you outgrew years ago...There are tales of hunters in the swamps that move through bog and over roots with almost the ease you walk over land, able to hide its presence almost completely. They steal bad children, or punish those who seek to flee justice, etc.

This creature is Gulglagth, the king or written off the horrors in the night, the great day one that feeds its victims to it's babies and rules as god of the frogmen, and commands the lesser monsters and creepie-crawlies

The larva is attached and will teleport in this case. It takes a full round action to remove a larva.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

darn, was hoping that wasn't the case, since you can jester's jaunt someone out of a grapple... sigh, ok, no problem... option 2 then


You can jesters jaunt someone out of a grapple, but this effect is not grappling. that the lava is not its own independent creature that acts on its own initiative. Rather, think of it as more like an acid arrow, an ongoing damage attack that can be ended by removing the larvae.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

I understand, just was hoping it would be more like a grapple... I'm good with option 2 instead.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Well I know what my action

Desula uses his dagger to pry the foul beastie form his chest.


Please give coordinates in the green square where you start
Des uses his action to remove the Larva, Tzardusk is going to Light the creature up.

I'll wait till tomorrow night and then bot actions


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

"wuhhhh?" victor speaks grogily, trying to sleep it off. He opens an eye just to check whether everything is okay when he spots.....
A huge terrifying monsters and desula being attacked by a worm
"WHY DO WE NEVER GET A FULL NIGHT OF SLEEP WITHOUT A MONSTER ATTACKING US"
He scrambles to, getting up from prone and drawing his bow, which extends with a cute "spoink" as the mechanisms lock in place
"sweet merciful gods, i hope i don't get caught again."
Victor was sleeping, slumped against the wall at E4


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

"Oh, this thing is just led by a desire for justice, so I don't think we should be afraid." Thoyoitu moves from E3 to D6 and speaks loudly at the creature, "Hurt us not, oh great one, for we have not done wrong by you. We have committed no crimes against the people here and seek only to return to our home. To do that, we request passage through your land to deliver justice to the Skum on your behalf. Please, oh great one, have mercy on our innocent souls."

I hope all that only counts as a move action and standard action? And if kneeling is a swift or free action, I'll do that too.


Upon approaching the writhing mess on tentacles, the revolting stench or rot, death and other bazaar and vile odors hits Thoyoitu like a ogrefist.

DC :14 fort save or be sickened.

Kalagan looks out the door, rising and attunes his sight to the alignment of the creature, sending no evil before him.

Pyre moves to C:17 and readies an action, in case Tho CAN negotiate with the creature.
fort: 1d20 + 5 ⇒ (9) + 5 = 14
ugh, what the hells is... he barely keeps his stomach...

It looks at the bird and lizard with unreadable eyes as it moves to C:6

In a flash the battle begins, it lashes out but Pyre is ready and makes the first slash
1d20 + 6 ⇒ (17) + 6 = 23
For 1d12 + 7 ⇒ (6) + 7 = 13

Massive and muscular tentacles lash out viciously
Thoyoitu: 1d20 + 4 ⇒ (1) + 4 = 5
For 1d4 + 4 ⇒ (4) + 4 = 8
Pyre: 1d20 + 4 ⇒ (7) + 4 = 11
For 1d4 + 4 ⇒ (4) + 4 = 8

But the wound pyre dealt throws it attacks off, causing it to miss Tho, but he takes the brunt of the attack.

Rest of the party is up. Will post a map tonight after work.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzar casts produce flame... holding on on the attack til the map is up


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Fort: 1d20 - 1 ⇒ (6) - 1 = 5 Thoyoitu is quite sensitive to the slimy tentacles shooting right past him and is sickened by them. "We're here to help!" he shouts, not on his Initiative and unable to move.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor draws the bowstring back and loads a bolt, taking a step to F4.
"I've got the beast in my sights"
wait isn't it god of the frogmen and thus the only correct response would be to shoot it in the face and hopes that it dies?

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Desula finishes peeling of the vicious little larva, and crushes it under his heel. He steps further into the hut next to Victor (G4), and lines a up a Jolt.

Jolt: 1d20 + 1 ⇒ (6) + 1 = 7

But just hits the tree line while trying to avoid hitting Pyre.


It is Tho's Init. The whole party goes at one time.
Thoyoitu, Tzardusk, and Kalagan are up

Pyre steps from C7 to B6 and attacks with the Flank, calling out Get it in the back of it's. . . babies?
Greataxe: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 miss
for 1d12 + 7 ⇒ (4) + 7 = 11

Pyre Swings wide, but hopefully gives Tho the advantage he needs to stick the monstrosity.

Desula, you are now within 10 ft of the creature and a wave of putrefaction hits you. DC: 14 fort save or be sickened


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzar throws a flame from his spell...

to hit ranged touch: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
dmg if hits: 1d6 + 2 ⇒ (2) + 2 = 4


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

"Chirp chirp, m%!$~~%*$~!+!"Attack, shortsword: 1d20 + 6 ⇒ (12) + 6 = 18 Damage if hit: 2d6 ⇒ (4, 4) = 8

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Moved to G4 last post

Des sends another jolt at the creature.

Jolt: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17

DMG: 1d3 ⇒ 3

CRIT-DMG: 1d3 ⇒ 3

Desula scores a nice center mass shot into the creature.


Thoyoitu sticks the abomination right in the squishy bits while the others shots swing wide.
Thoyoitu, Did you acocunt for the -2 from the sickened effect with your attack and damage? as long as you are in the aura it's a -2 on just about everything. Flank and sickened do cancel out, but there is the -2 to damage unless you also used Piranah Strike

Kalagan steps up and takes a Swing at the creature
fort: 1d20 + 7 ⇒ (13) + 7 = 20
Greatsword: 1d20 + 6 ⇒ (10) + 6 = 16
for 2d6 + 7 ⇒ (1, 3) + 7 = 11
cutting it real deep.

Forgot to roll Pyre's Fort save
Fort: 1d20 + 5 ⇒ (7) + 5 = 12
The tentacle that hit pyre leaves a mark of revolting viscus gunk that oersomes Pyre's stern constitution leaving hit Nausiated

The Beastie dislikes this situation and slams the two creatures that hit it!
Thoy-slam: 1d20 + 5 ⇒ (17) + 5 = 22
for 1d6 + 4 ⇒ (2) + 4 = 6 Thoy, DC 14 fort save or you will be sickened AND Nausious
Kal-slam: 1d20 + 5 ⇒ (3) + 5 = 8
for 1d6 + 4 ⇒ (4) + 4 = 8

Pyre nearly retches but he moves up to the Tenticle-monster to provide a flank for Thoyoitu.

Party is up (except Desula)


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardüsk throws another flame at the creature, after which his fire goes out.

to hit ranged touch: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
dmg if hits: 1d6 + 2 ⇒ (6) + 2 = 8

dammit


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor takes aim at the beast,then shoots
crossbow: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 ⇒ 3
The shot goes wides and flies over the heads of all the other combatants.
"Oh nuts, my hands are a little shaky from not having used this thing in a while"


was going to bot players and advance the round today, but had to help a friend move. I'll do so tomorrow tho.


Crit Defense: 1d20 + 9 ⇒ (1) + 9 = 10
Desula's Jolt nails the creature in the eye and it flails angrily.

Sneak Attack: 1d20 + 5 ⇒ (10) + 5 = 15
for 2d6 + 2 ⇒ (2, 4) + 2 = 8
Thoy shivs it in the gooey bits then shifts back to C5

Kaligan steps up and strikes
1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
for 2d6 + 7 ⇒ (4, 5) + 7 = 16
but swings wide and misses.

The creature slaps the fighters on it's case and moves to C:6
Pyre: 1d20 + 4 ⇒ (1) + 4 = 5
for 1d4 + 4 ⇒ (1) + 4 = 5

Kalagan: 1d20 + 4 ⇒ (16) + 4 = 20
for 1d4 + 4 ⇒ (2) + 4 = 6

Kaligan Fort: 1d20 + 7 ⇒ (3) + 7 = 10

and the slimy tentacle deals minimal damage to the Halforc, but he takes it right in the face and is Nausiated and spits out the mucus that got in his mouth Xp

Map tonight. All Players are up. Does anyone want to volunteer to post for Kaligan and Pyre for this combat?


Here's the map
The party is up.
SO in order to avoid botting too many characters, are there any volunteers willing to play Kalagan and/or Pyre?


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk fires his light crossbow at the creature.

to hit: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
dmg if hits: 1d8 ⇒ 3

Kal moves to C7 for the flank and strikes at the monstrosity.

Kal to hit: 1d20 + 4 - 2 + 2 ⇒ (14) + 4 - 2 + 2 = 18
Kal dmg if hits: 1d4 + 4 ⇒ (2) + 4 = 6

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des is embolden by the solid hit on the monstrosity and tries for another...

Jolt: 1d20 ⇒ 2

His aim is wide as the beast thrashes about.

Pyre steps up into the beast and goes for a hard swing.

Pyre to C7.

G. Axe: 1d20 + 7 ⇒ (6) + 7 = 13 Flank cancels out Nausea

DMG: 1d12 + 4 ⇒ (12) + 4 = 16


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoyoitu flanks the beast, Attack: 1d20 + 1 + 3 + 1 ⇒ (17) + 1 + 3 + 1 = 22 Damage: 1d6 + 1d6 ⇒ (5) + (1) = 6

I'd like to note that both Kalagan and Pyre are on C7. I can't remember if the rules allow allies on the same square, but I'm pretty sure they don't?


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

No they don't - guess that'll have to depend on either init order or posting order.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Pyre will be on B6 then, missed Kal move before.


Victor diseases and loads up his crossbow

The beast flies into a violent fury, it's body bulging and it lashes out wickedly
Thoyoitu: 1d20 + 4 ⇒ (16) + 4 = 20
for 1d6 + 4 ⇒ (4) + 4 = 8

Kaligan: 1d20 + 4 ⇒ (14) + 4 = 18
for 1d6 + 4 ⇒ (5) + 4 = 9

Tentacles go crashing into both Kaligan and Thoyoitu, hitting hard.
DC 14 fort save versus Nausious

THen it shifts toward the softer targets.
Party is up again

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Pyre will move to E5

Desula flings another string of electricity at the beast.
Jolt: 1d20 ⇒ 7
for 1d3 ⇒ 2

Pyre trudges forth to cut off the foul, disgusting beast, and swings into it with all his might. POWER ATTACK

G. Axe: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
for 1d12 + 4 ⇒ (10) + 4 = 14+7=21 with power attack dmg added


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardüsk takes a step back keeping clear of the monster and fires his light crossbow at it.

to hit: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
dmg if hits: 1d8 ⇒ 7

Kal's fort save dc 14, : 1d20 + 7 ⇒ (11) + 7 = 18

Kalagan strikes at the beast with his greatsword...

to hit with power attack: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
dmg if hits: 2d6 + 4 + 2 ⇒ (2, 1) + 4 + 2 = 9

to confirm crit with power attack: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
addl dmg if crits: 2d6 + 4 + 2 ⇒ (5, 3) + 4 + 2 = 14


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor loads another bolt into a crossbow and shoots
crossbow: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
dmg: 1d6 ⇒ 6


Thoyoitu slips up as the creature is about to take another swing and stabs the beast
1d20 + 4 + 2 - 2 - 1 ⇒ (16) + 4 + 2 - 2 - 1 = 19
for 2d6 ⇒ (3, 5) = 8

DC 20 def check: 1d20 + 9 ⇒ (5) + 9 = 14 Crit goes through
With blades falling and arrows piercing it, the beast finally falls before the adventurers with a scream.

The two Bogstriders reappear at the doors, as though they slipped out the back of the shelter through a secret opening. They drag the creature out of their shelter, awaiting your next action.

You all can finish your rest and prep spells and move out. You are back at full vitality and are only short the spells you used in THIS fight.
That was a nice crit and the max damage that really did my monster in =]


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

"What was that all about? Why would that beast attack us? Should we go out and hunt it down? If not, those who used spells should rest and recover said spells. We can wait as long as we must to be fully prepared."

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

"If we have a moment, let me transcribe some things to my book. Des walks over to the fel beast's corpse. The stench rising up quickly.

Fort: 1d20 + 1 ⇒ (17) + 1 = 18

He pulls his dagger out and uses it to make a small hole in the earth next to the beast. He then stabs a small wound in the beast to draw blood from it. He draws a few herbs from his pouch to temper the smell and blends in ash from the fire the night before.

He dips his quill in and begins the process of adding magic to his book.

"Hmm, mumble mumble blood magic mumble..."


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor walks up to the hole a siphons some blood away
"I hope you don't mind desula, seeing how you're working with that magically blood there"
He chucks in some weird looking herbs and some other miscellaneous alchemical component into the mixture and heats it
" come on, gimme something good"


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

"Can we eat this thing? If so, maybe we should just stay here and cook this meat for awhile and take it with us."

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

"By all means Victor, when I'm done transcribing check my book to see if you can build any formulas with.

Des turns to Thoy with a side ways glance, This thing is disgusting, why would you want to try eating it. Can't you smell it. What even is this thing!

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