Pyros's Rise of Legends Homebrew (Inactive)

Game Master waiph


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Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

victor chuckles despite all his wounds
"perhaps tonight crab is on the menu!"

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des rears up on the big crab and let's loose a storm of bright colors and light. DC = 17.

When the big crab goes down, he pulls Kamunde away from dinner.


WIll: 1d20 + 1 ⇒ (11) + 1 = 12
Stunned and Blind for: 1d4 ⇒ 3rounds

The crab drops Kumunde and is unable to act, stunned by the bright lights. Desula approaches, preparing to drag kumunde out of danger.

Thoyoitu missed the crab so Crab 2 keeps attacking the Tengu
claw: 1d20 + 1 ⇒ (5) + 1 = 6
for 1d3 ⇒ 3
claw: 1d20 + 1 ⇒ (16) + 1 = 17
for 1d3 ⇒ 1 one hit for 1 damage

Rosalyn lands and tries to stab the stunned crab
1d20 + 1 ⇒ (18) + 1 = 19
for 1d8 + 1 ⇒ (6) + 1 = 7
piercing the creature and setting a flank for Pyre

It's the party's turn
Des, you are able to auto Drag Kumunde away.

The party is up and the Crab is stunned. You get a +4 to combat amneuvers, but CANNOT coup de grace it. It is stunned but not helpless


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

"That hurt, you crab! But the fire burns hot!" Attack Crab: 1d20 - 4 ⇒ (2) - 4 = -2 But the pain in his arm from the the crab pinch make it hard to aim such an awkward weapon and he misses. "If someone could help your dear captain, I am rather injured and in a spot of bother!"

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

After dragging the unconscious slaver behind the sentential like form of Ros (Move to point I4 on map). Des rears up to look up at Thoy, "But 'Captain' your cutting such a gallant form with all that posing and waving about. Surely you can give that crab what for. Let us handle these meager opponents, and we'll come bask in your glory.

Des gestures to the massive crab he ran up to engage with, but makes the effort to look out for Thoy; as soon as the big one falls.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

"Oh, I do understand, my friend. I dare say I hold out better than our unconscious friends. Please tend to them, then unto me."


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

victor yells out
" I can't do no damage to the damned things. you're all too close to them for me to throw my bombs!"

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Victor just go and flank it with him. He'll get sneak attack and you'll both have an easier time hitting it.


Tho can also 5' back, you'd hit the food, if you bomb it, there should be enough crab to make up for it.

If he doesn't post today, I'll not Pyre


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor plods over to E4


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre steps up to the carb by him swinging his greatclub with all his might.

Power Attack: 1d20 + 4 - 1 - 1 ⇒ (5) + 4 - 1 - 1 = 7 Damage: 1d10 + 4 + 3 - 1 ⇒ (4) + 4 + 3 - 1 = 10

And probably misses


It would miss but Pyre has a flank from Rosalyn, and the crab is stunned, so, THUMP!

I'll move the crabs tonight.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Destroy what food we have? Even if we do have crab, it's still good to have MORE food rather than LESS food! We have to think long-term rather than short-term!

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

We also have to figure out how to preserve it, salt would help or drying it out into a rancid fish jerky. probably need to forage for fruit. But the tiger with all its fearful symmetry is out in the wood.


Victor, I was going to move Pyre to that space so he could get the flank, do you want to get to the other side of him?

Pyre smashes his club down on the stunned crab, Rosalyn's spear pushing it into harms way. It is still up but stunned from the colorspray.

The aasimal then rushes the Crab on Thoyoitu flying to the ground and alighting and driving her spear at the creature.
Charge: 1d20 + 1 + 2 + 2 ⇒ (7) + 1 + 2 + 2 = 12
for 1d8 + 1 ⇒ (2) + 1 = 3
Nope, miss/no damage, but set Thoyoitu a flank

Desula drags kumunde a solid 10 ft from the Crab
Desula, I'm not sure of the rules for the moving unconcious foes, so i guess to determine how far you can drag (via the combat aneuver) you would roll. I'm going to assume you rolled a 10. If anyone can find any rulings about this let me know

The crab flees from the fire and attacks the flying thing
claw: 1d20 + 1 ⇒ (19) + 1 = 20
for 1d3 ⇒ 2
claw: 1d20 + 1 ⇒ (19) + 1 = 20
for 1d3 ⇒ 2
Ouch, ros takes a hit

Thoyoitu, Rosalyn will 5' step back to give you the flank and attack, so you can roll with the flank and deal sneak attack. The rest of you are all up! Crab has been stunned for one round


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

yea, sure.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Is the crab next to me dead?


not yet, it's the big one. but it is still stunned


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre, seeing the crab still moving, swings at it again.

Power Attack: 1d20 + 4 + 2 - 1 - 1 ⇒ (14) + 4 + 2 - 1 - 1 = 18 Damage: 1d10 + 4 - 1 + 3 ⇒ (1) + 4 - 1 + 3 = 7


Pyre, wanna step back so Victor can try to nuke it?

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des looks over the slavers broken body and does the only medical sound thing he can he prestidigitate the wounds clean. And tries to stabalize him as best he can.

Don't know how hurt he is, but can I get a bonus to a heal check.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

If that doesnt drop it yea i will.


Pyre's hit is light, but still seems to brain the crab, but its still up.

Desula, take a +2 on the heal check

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Heal: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoyoitu flanks the crab 1d20 - 2 ⇒ (11) - 2 = 9 but is still quite bad at combat, being a thiefy thief and all.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

isn't the downed first mate next to the crab too?


nope, desola told him away. The only thing next to the crab is the camp fire


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor winds up his arm.
"alright! Bombs away!"
bomb: 1d20 + 3 ⇒ (3) + 3 = 6
Oh dear.
dmg: 1d6 + 4 ⇒ (1) + 4 = 5


Reflex: 1d20 + 2 ⇒ (16) + 2 = 18 Crab takes 2 fire after the save. not sure if the -2 AC from stunn and blind stacks, but when splash equals mimimum damage, it don't make much difference.

Ros stepped back and set a flank then she stabs the crab
spear: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
for 1d8 + 1 ⇒ (6) + 1 = 7

the Giant crab is still stunned, but the smaller counterpart is finally skewered, pierced by a spot that pyre softened with his hit.

The party is up again. Kumunde does not appear to be bleeding out, but is still out cold.
Roll in whatever order you like, don't need to wait on others to post.

edit: victor can say he bombed before pyre approached, and if anyone uses a ranged attack, they can do that first too


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre steps up and swings at the crab again.

Power Attack: 1d20 + 4 - 1 - 1 ⇒ (2) + 4 - 1 - 1 = 4 Damage: 1d10 + 4 + 3 - 1 ⇒ (7) + 4 + 3 - 1 = 13

And misses really bad

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Seeing that Kumunde is looking semi-stable he stands up and flings a spark of lighting at the large crab.

Jolt: 1d20 + 1 ⇒ (17) + 1 = 18

DMG: 1d3 ⇒ 2


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoyoitu works on gathering up the dead crabs in a pile at G14.


Before Pyre appraoches, VIctor tosses a bomb at the Giant Crab
bomb: 1d20 + 3 ⇒ (20) + 3 = 23
1d6 ⇒ 3
which hits right in it's . . . face . . . area and explodes with unexpected force!
confirmation: 1d20 + 3 ⇒ (20) + 3 = 23
1d6 + 4 ⇒ (3) + 4 = 7
and explodes with unexpected force!

That, in combination with it's previous wounds, and the electrical shocks delivered by Desula brings the creature to the ground. Taking a moment to take stock, there are 4 abnormally large crabs, and one that's nearly man-sized dead on the beach in various states of cooked. Once i get those checks i'll be able to tell you what you have in rations

You can use Survival/Wisdom to gather rations from the crabs
You can use Craft to cut the creatures apart and create some basic armor from their chitinous shells and with a good check, perhaps weapons from their claws!

Also, pop over to the discussion board for some exciting news!

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

As soon as the unusually large crab falls, Des quickly moves to the business of trying to gather the remaining seafood. He tries to think of ways to preserve the meat for an extended stay.
Survival: 1d20 + 1 ⇒ (7) + 1 = 8

Having only a vague idea, he beats himself up over his lack of knowledge of the task at hand. I wonder if that druid, Goandi, is still alive. He would be a lovely addition right about now. "Gentleman, who among you thinks you can save our meals for today. On a higher, note can we preserve them for a stock pile." Desula turns his head and looks at Victor, eyebrows arched.

Turning his attention to the large crab and his brethren...
Craft|Armor: 1d20 + 4 ⇒ (16) + 4 = 20

"Pyre! How does a breastplate and shield sound? Maybe full-plate. Victor do you think you can help me alchemically harden these husks?"


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

"Yes, we'll turn the large one into armor and turn the smaller ones into food. If there's any shell left over from the small ones after turning them into food, we could cut it up and sharpen it to make spear or arrow heads. Or hats. Hats would be nice."


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WIth Desula's Craft check, and some time, further foraging for parts, and assistance from other party members with construction, you think you can make these items

Bone Equipment:

Weapons: Choose up to 2 to make from the giant crab's large claws
"Bone" Greataxe (or other two-handed hafted weapon)
"Bone" Longsword (or scimitar)
"Bone" Battle Axe
"Bone" Scizore
"Bone" Bastard sword
"Bone" Scythe

Choose up to 10 to make with the small crabs claws
"Bone" Ratfolk Tailblade
"Bone" Boarding, Throwing, or Hand Axe
"Bone" Short Sword
"Bone" Sickle

Choose up to 8 to make from the small crab's small claws
"Bone" Dagger or Punching Dagger
"Bone" Sea Knife
"Bone" Ratfolk Tailblade
"Bone" Hook Hand

Alternatively, You can use 4 of the small claws to make a Star-Knife

Armor:
Choose 1 to make from the Giant Crab
Chitin armor: Heavy Armor
+6 DR | +1 Max Dex Bonus | –6 Amor Check Penalty | 40% Spell Failure | 20 ft Speed
or "Bone" Breastplate - Fragile Medium Armor*
+5 DR | +3 Max Dex Bonus | –4 Amor Check Penalty | 25% Spell Failure | 20 ft Speed

Choose up to 4
"Bone" Studded Leather - Fragile Light Armor
+2 DR | +5 Max Dex Bonus | 0 Amor Check Penalty | 15% Spell Failure | 30 ft Speed
"Bone" Scale Male - Fragile Medium Armor
+4 DR | +3 Max Dex Bonus | -4 Amor Check Penalty | 25% Spell Failure | 20 ft Speed

There is pretty much enough materials to make armor and weaponry for everybody, just pick what you want.
You can also use weapons made from the scraps in the wreckage. All such items take a -1 to attack and damage.

You can also make improvised armors. All improvised armor has -1 to DR and Max Dex, and +1 to ACP from the core versions

Bone Weapons and Armor all have the Fragile QUality
Basiacally, a you roll a 1 with a Bone Weapon, it gains the Broke condition can be fixed with mending
Bone armor gains the Broken condition if you get hit with a Nat 20 by an enemy.

*Bone Breastplate can be used as part of a piecemeal armor set to create better heavy armor, but is still Fragile


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre looks over the dead crabs and makes sure his party isnt hurt to much. "These crabs look like good eating. I bet i could replace my greataxe with these. Is everyone alright?"

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

"Quite fine barley even nicked. The Slaver though took a thrashing." Des walks over to Pyre and measures him a bit.

"Full Armor or Breastplate? Decide quickly so I can get started on weapons. Don't want us getting surprised by natives without gear."


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

"A breastplate should be fine. I can help with the weapons as well."


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoyoitu works on processing the meat, Survival Untrained: 1d20 + 3 ⇒ (5) + 3 = 8 "Des, please make me a dagger, will you? I think I need something better than a hefty torch, you know?"

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des already at work chipping and cobbling the shell off the big crab. Doing his best trying to save the meat by scrapping it on to a broken sheet of metal they will be putting over the fire for BBQ. He turns to Toyoitu, "Wouldn't you prefer a scimitar, it'll be good at hacking through that jungle. Besides this place seem like they'll grow everything big. A dagger isn't going to be that helpful against that big cat. Besides I think we'll have plenty for daggers, axes and sickles.

The voice of him mother echos through his head as he scraps whatever morsels he can together. "Drow that fail, are dead drow and a blight on their family name. Never fail this family Desula, you carry my name and the Shadow's ambition.

Survival: 1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

"Good idea, Des. That'll do just fine."


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor reaches into his cage to fish for more bugs but he realises he has none left.
Out of bombs for the rest of the day.
"fiddlesticks. i'll have to search for more of those specimens tomorrow."


You succeeded, Desula. I'll give you ration details tomorrow.
Any other orders?
It's late afternoon by the time you get cleaned up and get the crabs out of the surf. What do you want to do with your evening?


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor spends the evening in the jungle grabbing more bugs for tomorrow, then goes to bed.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Survival: 1d20 + 4 ⇒ (8) + 4 = 12

Pyre will builds a fire then spend his night crafting his new axe. At least getting it started.
Take 10 Craft: 10 + 2 = 12


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

"We should have guard shifts. Who wants to go first? Is anyone here sufficiently not tired?"


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

"I can take the first watch." Pyre says looking over his work.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

"Thank you, Pyre. I'll watch the wounded." Thoyoitu sits with the wounded in the shelter, but eventually falls asleep after a long, tiresome day.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor yawns
"The one closest to midnight . I'll take a short nap first."

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