Pyros's Rise of Legends Homebrew (Inactive)

Game Master waiph


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Done! Fire at F:5. it will be in future maps.

Rosalyn, are you moving or readying an action to attack after drawing your weapon? You can go ahead and roll the readied action attack, or take wing and lemme know where you end up. Arial longspearing is a pretty nasty tactic =}

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

With a flick of his wrist, Des sends a jolt of electricity at crab 3 in the water. Do I get any bonuses for hitting a wet opponent with electricity

Jolt: 1d20 + 1 ⇒ (3) + 1 = 4
NVM

Des then ducks behind the fish stack hoping the crabs will be preoccupied with easier prey. (J14)


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoyoitu moves outside on hearing noise, and upon seeing the crabs, grabs some wood from the stack and lights it on fire.

Not really sure if I can do all that in one round, but it sounds reasonable. A five-foot step and a full action.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

victor scrambles to his feet and moves to F9 and spins his sling at the nearest crab. He shoots
sling: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16
damage: 1d3 - 1 - 2 ⇒ (3) - 1 - 2 = 0
victor is pretty useless without his crossbow.....


Rosalyn drops jer long spear waving it about to frighten them off making louse sounds and waking there shells

move to D-10 then TH wack 1 1d20 + 4 ⇒ (4) + 4 = 8 DMG 1d8 + 2 ⇒ (1) + 2 = 3

"Be gone crabs!"


While Thoyoitu arms himself with a firebrand, Improvized weapon attacks with a -4 to hit and deals 1d3+(1[fire]) damage, Rosalyn makes an attack on one of the approaching crabs.

The oversized crestacian swims up to Rosalyn 5' step swimming and snaps at her with claws
claw: 1d20 + 1 ⇒ (3) + 1 = 4
for 1d3 ⇒ 1
claw: 1d20 + 1 ⇒ (6) + 1 = 7
for 1d3 ⇒ 1

Another crab moves in and attacks the party's food supply, guzzling fish and placing some on it's back
2d3 ⇒ (2, 1) = 3 rations lost

The Giant crab moves past Pyre and Rosalyn's reach and comes to a hand adjacent to Victor.

Pyre is Up
Then the other two Crabs, then
then Round 2 will begin with ROsalyn and Thoyoitu and I'll post the new order


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre moves up to the crab next to Rosalyn and swings his new club.
Move to flanking and swing

Attack: 1d20 + 4 - 1 + 2 ⇒ (8) + 4 - 1 + 2 = 13
Damage: 1d10 + 4 - 1 ⇒ (5) + 4 - 1 = 8


Pyre, Ros doesn't threaten that crab as she is using a Longspear with reach, so no flank.

Another crab skitters in closer, swiming with the current and snaps it's claws at Rosalyn
claw: 1d20 + 1 ⇒ (4) + 1 = 5
for 1d3 ⇒ 1
claw: 1d20 + 1 ⇒ (16) + 1 = 17
for 1d3 ⇒ 3 One hit for 3 damage

The last crab moves up and attacks the fishes as well stealing 1d3 ⇒ 3 rations 5 lost total
Mistake on the last rolls, the second d3 of the crab stealing rations doesn't go through as it only got one claw attack.

MAP: Rosalyn and Thoyoitu are up.
then the Giant Crab and little crabs 1 and 2
Followed by Victor Desula and Pyre
ends with Crabs 3 and 4


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoyoitu moves to the fish and just swings the fire around to scare the crabs, because crabs hate fire because fire is scary.


Which square are you moving to, thoyoitu?


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

H13

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des Lines up with crab number two, then runs up and punts the crab back into the ocean.
Punt: 1d20 - 2 ⇒ (18) - 2 = 16


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor lobs a bomb at the biggest crab
bomb: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d6 + 4 ⇒ (2) + 4 = 6 splash of 6 fire dmg,reflex save of 14 to halve dmg


I'm going to give Rosalyn a bit longer to post than take the crab's turns. Victor, you may want to change your action after the giant crab moves. Desula, Crab 2 will be going before you while Crab 3 goes after you


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

I can't see the updated map (if one exists) and bombs are the only form of damage victor really posesses, his strength is really bad.


I'm waiting till tonight for Ros to post. Once she does, or I not her action, I'll be moving the giant and crabs 1 and 2, so you may pick a different target, depending on what the giant crab does.


Rosa throws the spear down, useless if a crab can just walk past it.

wanted to make a point about how completely useless long spears are as weapons under pathfinder. The whole idea of reach weaponry is to STOP the other guy closing, but with pathfinder you just walk past it like its nothing and no flanking just useless, yes i know rules say you hit things 10' away that dos not make up for the loss of WHAT its meant to do.

Rosalyn takes off, that simple.

1d20 + 5 ⇒ (5) + 5 = 10


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

You can always use the other end as a club


. . . okay... Well late now ght at work, and I have an early morning, so I gotta crash. Sorry. I'll do next round tomorrow. Row, not sure what you were rolling there


Thoyoitu waves the firebrand at Crab 2 and 3, although 2 seems to pay little head, and Rosalyn backs off, withdrawing and getting herself up to 20 ft in the air to somewhere within 20-30 ft of her last position D:10

The Giant Crab scuttles right past Victor and over to Kumunde and grabs at the unconscious fellow
Claw: 1d20 + 4 ⇒ (9) + 4 = 13
for 1d4 + 2 ⇒ (1) + 2 = 3
Grab: 1d20 + 8 ⇒ (20) + 8 = 28
Easily picking up the man in it's crushing claws

Little crab snaps at Pyre
Claw: 1d20 + 1 ⇒ (14) + 1 = 15
for 1d3 ⇒ 3 Hit for 2 damage after DR
Claw: 1d20 + 1 ⇒ (8) + 1 = 9
for 1d3 ⇒ 1

Crab 2 continues to steal fish
2d3 ⇒ (1, 2) = 38 total lost

Victor, Crab 4 is alone and you can attack him without dealing anyone splash damage, while tossing a bomb at the sick people may actually kill Bessie in her current state.

Desula, you can charge Crab 2 and try to kick him to prevent damage to the food supplies

Pyre is up as i have actions for Victor and Desula. I just need to know where Desula wants the crab to go when he kicks it, and who Victor targets.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor will bomb the solitary crab


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre takes a mighty swing at the crab in front of him.

Power Attack: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13 Damage: 1d10 + 4 + 3 - 1 ⇒ (6) + 4 + 3 - 1 = 12

[ooc] If that drops the crab Pyre will move to the ones stealing food.9/ooc]

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des aims the crab into the fire and jolts over to Kamunde. Who are helpless and being accosted by a giant crab.


Reflex: 1d20 + 1 ⇒ (19) + 1 = 20 The crab 4 ducks into the surf as the bomb esplodes, but still comes out reddish and a little more cooked.

Pyre smashes the tender shell of the Crab snapping its claws at him and then moves to secure their food stores.

The Drow wizard hikes up his tattered robes and sprints at the crab, delivering a swift kick to the creature! It snaps its claws at the drow as it goes flying a solid 10 ft!
claw: 1d20 + 1 ⇒ (11) + 1 = 12 hit
for 1d3 ⇒ 1 hit for one damage

It lands and instead moves in on Victor, hoping the little rodent will be a less resistant snack.
claw: 1d20 + 1 ⇒ (2) + 1 = 3 miss
for 1d3 ⇒ 1
Grab: 1d20 + 3 ⇒ (14) + 3 = 17

The crab Victor torched also goes for the rodent with furiously snapping claws.
claw: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19 hit
for 1d3 ⇒ 1 one damage
Grab: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 and grappled
It holds fast to Victor, grappling the rat.
Desula, you already moved and kicked the Crab. so you go again next round.

Thoyoitu and Rosalyn are up
Then it's the Giant Crab, and Crab 2
then Des, Vic, and Pyre, then the crabs on Pyre

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

"Sorry Victor!"


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I'm probably just going to chase any crabs away with my fire stick, but I've been waiting for Ros to make an action first. If you skip her, just assume I'm swinging fire at any crabs near the fish stockpile.


Ok. I'll be doing some errands right now then update tonight. You can go ahead and attack, or I'll bot your action Thoyoitu


Falls back lands and gets her sling out 3 rounds of flying 20' 1 round of getting her sling out


Ros, I'm not sure what square you are landing on, but it seems like you are flying pretty out of the say this round. Post a coordinate to let me know where you land

Thoyoitu flanks the Crab 2 and tries to beat it with the firebrand
Sneak Attack: 1d20 - 4 + 2 ⇒ (3) - 4 + 2 = 1
for 1d4 + 1d6 ⇒ (4) + (3) = 7+1[fire]

The giant crab maintains his grabble on Kumunde
grapple: 1d20 + 8 + 5 ⇒ (18) + 8 + 5 = 31
Drag Drags Kumunde toward the water
Constrict: 1d4 + 2 ⇒ (2) + 2 = 4
It's enormous crushing claws dig into the unconscious man, opening wounds and cutting new ones as the Crab drags the slaver toward the ocean.

Crab 2 attacks Pyre and Thoyoitu once each
Pyre: 1d20 + 1 ⇒ (11) + 1 = 12
for 1d3 ⇒ 2 Hit, 1 damage after DR
Thoyoitu: 1d20 + 1 ⇒ (4) + 1 = 5
for 1d3 ⇒ 1
before scooting away from being surrounded.

Pyre, Desula and Victor (grappled)are up
then the remaining crabs before the next round begins


Sorry yes she is going up back 40' not 60 then 20 back down so 3 rounds of movement + 1 of weapon prep so she will be hitting in round 6 I think she should be in a Sq close, Sorry cant see Map on phone


she can double-move for 40' in a round, and descend at the same time, or use one move to go 20' as and draw your weapon, and move&load in a round. Just lemme know the square you go to


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I'd like to repeat that the point is not to attack, but to scare the crabs. I'm cool with doing some damage, but remember that the point is to scare :)


I can't see the map GM not on my phone, can you just move her


Rosalyn fly's off deciding to abandoned the others to there death.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre takes a step towards the crab swinging with his new club.

Power Attack: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16 Damage: 1d10 + 4 + 3 - 1 ⇒ (4) + 4 + 3 - 1 = 10

I hear crab is good


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor grumbles as the crab grabs him
"OH NOT AGAIN"
Escape artist: 1d20 + 3 ⇒ (8) + 3 = 11
"THE SLAVER. THE CRABS ARE DRAGGING HIM INTO THE WATER"

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Des places himself between Bessie and the other crabs. He then incants a few words into his hands as makes a fist and blows into it. A spray of grease flies from his hands and coats the helpless slaver and giant crab.


Full update tonight. Long day and have a dinner to bring to a friend that just had surgery

Ret-conning Rosalyn's action
Ros flies over to F:6 and attacks the Crab holding Victor
Longspear: 1d20 + 1 ⇒ (10) + 1 = 11
for 1d8 + 1 ⇒ (7) + 1 = 8

She stabs the creature viciously, not quite bringing it down, but doing significant damage.


Crab 3 snaps at Victor with it's claws
Claw: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19
for 1d3 ⇒ 1 Hit for 1 damage
Claw: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5
for 1d3 ⇒ 3

Crab 4 squeezes Victor
maintain grapple: 1d20 + 4 + 5 + 2 ⇒ (4) + 4 + 5 + 2 = 15
for Constrict: 1d3 ⇒ 3 3 damage
moves Victor
That's like 5 damage total right?

Rosalyn takes the opportunity to attack the crab as it tries to carry Victor into the sea
AoO: 1d20 + 1 ⇒ (10) + 1 = 11
for 1d8 + 1 ⇒ (7) + 1 = 8
punching straight through the creature's hide. The crab slumps to the ground, dead, reaeasing Victor from it's grasp. That's like 5 damage total right?

The Aasimar then flits into the Air and takes a shot at skewer the Giant Crab from out of harms way.
Spear: 1d20 + 1 ⇒ (18) + 1 = 19
for 1d8 + 1 ⇒ (7) + 1 = 8
she pokes the creature, but it's thick hide dulls the brunt of the attack.

Thoyoitu is up followed by the giant crab and Crab 2.
THen the rest of the party and then back to the Giant Crab, and crab 3


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor wheezes as the pincers slump away
"lousy crabs"
from 17 down to 12


turn order: Thoyoitu
Giant Crab, Crab 2
Party
Crab 3


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoyoitu backs up to the fish to protect them.


Victor, I'm not sure where you are moving? and are you tossing a bomb, as you can 5' from the crab, since the grappler is finally dead.

Crab 2 is left in a sticky situation, forced to choose between attacking the lizard that it can't hurt or the bird with the fire. . . It snaps at the bird, missing as it's distracted by the blaze
claw: 1d20 + 1 ⇒ (8) + 1 = 9
for 1d3 ⇒ 3
claw: 1d20 + 1 ⇒ (1) + 1 = 2
for 1d3 ⇒ 1

The Giant Crab keeps squeezing at Kumunde, unable to attack the winged lady poking it
Grapple: 1d20 + 8 + 5 - 10 ⇒ (9) + 8 + 5 - 10 = 12
constrict: 1d4 ⇒ 3
Move

THe crab moves closer to the sea with the slaver, but not without Rosalyn trying to punish it
AoO: 1d20 + 1 ⇒ (12) + 1 = 13
for 1d8 + 1 ⇒ (5) + 1 = 6
barely punching into it's thick hide.

Victor, Pyre, and Desula are up. Thoyoitu, go ahead as well, the crab delays a moment


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thwak thwak! Attack: 1d20 - 4 ⇒ (17) - 4 = 13


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre double moves to save hi Cohort. Getting between the crap and the sea.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

I'm sorry for not doing this before hand. But the crab needs to make reflex saves. The first for holding onto Kamunde after the spell goes off and one for maintaining grapple for this round. Reflex DC = 15.


Anyone want to give Thoyoitu a flank? Think Des can after casting, if he wants.

Giant crab
reflex: 1d20 + 2 ⇒ (11) + 2 = 13 for grease.
Having dropped the fella, the crab tries to regain his prey
claw: 1d20 + 4 ⇒ (4) + 4 = 8
For 1d4 + 2 ⇒ (1) + 2 = 3
grab: 1d20 + 8 ⇒ (13) + 8 = 21

claw: 1d20 + 4 ⇒ (13) + 4 = 17
For 1d4 + 2 ⇒ (4) + 2 = 6
grab: 1d20 + 8 ⇒ (19) + 8 = 27

The crab was not able to move. I'll fix the map after I get actions from Des and Vic.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

so pyre is dealing with the crab at D5 right? then victor will take a step back to bomb the crab
Victor take a 5-foot step to get to E9 and lobs another bomb at the crab at G10
bomb: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 4 ⇒ (6) + 4 = 10


The crab slumps to the floor, and Victor wishes he had some butter, cause that seared crab smells delicious!

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