Prometheuis falling. An Iron Gods Campaign (Inactive)

Game Master Helikon

The cave
This is for the Iron Gods Adventure Path.
To see sights never seen in Golarion before, to handle things so advanced that it seems like magic.


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Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

init: 1d20 + 3 ⇒ (15) + 3 = 18


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Intiative: 1d20 + 3 ⇒ (1) + 3 = 4


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Init: 1d20 + 2 ⇒ (16) + 2 = 18


Gregory, Aurora Aeldan, monster uran Vanya.
You see a big block of rock, drilled with a few holes. Two tentacles can be seen.


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

jolt: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
electricity: 1d3 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Shrugging, Gregory attempts to crack the rock like an egg, to find the gooey monster inside...

Greatsword: 1d20 + 5 ⇒ (2) + 5 = 7, for 2d6 + 6 ⇒ (2, 1) + 6 = 9 damage.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Aelden looks at the rock, down at his longsword, then back at the rock. He grins as he sheathes the sword and draws his mithral warhammer. "Right tool for th' job, mates!" He says to no one in particular, stepping up to attack.

Att: 1d20 + 6 ⇒ (9) + 6 = 15 Dmg: 1d8 + 4 ⇒ (2) + 4 = 6 If this is a robot, I have +1 to hit and +1 AC, fyi. Also, I could use a heal if anyone would be so kind...


It is no robot. Actually it is nothing you have ever heard or dreamed of. You may roll a Dc 20 Kn Nature to guess a weakspot.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran takes a shot at one of the tentacles.

Attack-ranged: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 ⇒ 7


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Vanya tries to find out what it is and how to defeat it.
Kn. Nature: 1d20 + 9 ⇒ (20) + 9 = 29


You have heard of sone animals living inside gollowed out stones. Maybe if you break the stone. Also blunt or slashing weapons some quite uniffective


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

"There is something living inside the stone. I think piercing weapons work best here! Try to hit the holes! Maybe we should destroy the stone first?" Vanya shouts before taking her bow and shooting an arrow at the block.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d6 ⇒ 4


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Aelden will strike then at the stone with his mithral warhammer.

1d8 + 4 ⇒ (4) + 4 = 8


Please try a sunder attempt


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Is this waiting on me? Sorry!

Sunder: 1d20 + 6 ⇒ (10) + 6 = 16


Damage?


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

I'd just use the damage above, but...

Sunder: 1d8 + 4 ⇒ (1) + 4 = 5


There is a major crack in the stoneshell.
Attack: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 3 ⇒ (1) + 3 = 4
conf: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 3 ⇒ (2) + 3 = 5
The tentacles flayl wildly and try to hit Aeldan. One reaches under the shield and smacks him on his leg, but the fighter manages to deflext some of the blow.


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Gregory gamely continues to attempt to split the shell of the tentacular beast!

Greatsword: 1d20 + 5 ⇒ (11) + 5 = 16, for 2d6 + 6 ⇒ (1, 6) + 6 = 13 damage.


I guess you do a sunder attempt. With a mighty blw the stone cracks and you see a ball of leathery goo with many more tentacles. But only two are long enough to reach you


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

A heal anyone?

Aelden grunts in pain as the tentacle shears through his armor.

HP = 7/20


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran fires at the now revealed creature.

Attack-ranged: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 ⇒ 4


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Aurora blasts the now revealed creature

jolt: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
electricity: 1d3 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5


Booth hit the creature badly. You can see green-black blood seeping from the gunshot wound.


Botting Vanya. 2rounds
attack: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 1 ⇒ (2) + 1 = 3
attack: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 1 ⇒ (4) + 1 = 5 2 Arrows sink deep in the leathery flesh and the alien shudders and lies still.
The group looks around and can see only desert ahead. It is getting late again and you feel that all you need is a good nights rest.


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Sorry, I missed that it was my turn again. Thanks for botting!


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

What a horrible beast, good idea with cracking it's outer layer

Aurora nods in approval

It's easy to lose track of time in here, but I believe it is high time we rested. So who's cooking? Unless you have a death wish I suggest it isn't me!


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"I'm for a rest, lass. That's for certain." Aelden looks around. "But where? That's th' trick, eh?"


Well there is always the foundry in.. and you would guess Val has made some delicious dinner.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

I wasn't thinking about leaving, but ok.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Could we rest in that little room off the space we are now standing in? Just a thought.


Just a friendly hint. It is not exactly safe here. Also it is assumed you return quite regulary to the town


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

"Well let us mosey on back to town fer a fill up and rest! What say you all?"

LOL...thanks for the hint!


You return without problem to the foundry inn. A smiling face greets you and the girl happily declares."You got an invitation..... to the gambling hall. Isn´t that great. I wish I could go there. They have dancers and games and music and great food."With a sigh"And I can´t join because they say I am too young."


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Then let's go back and rest, we can at least tell Val we have confirmed sightings of her father. We'd best get going, it's a long walk back!


As soon as you rest up and try to sell the found items you find the best place to change the silverdisks is the casino.

Rules for the casino.
In the inventation you will get a starting pot of 10 silverdisks. PER PERSON.
You can invest bet up to 5 silverdisks per game.
You then roll profession gambler DC 15
So 14 and below you lose your stakes.
15-19 you break even.
20+ you double your stakes.
Tell me if and how do you go. Packed for heat, or packed for leasure.


OH you can substitue Sense Motive for Card games.


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Ah now games of chance were never something that interested me much, I can see the appeal but I have no patience for cards and no desire to chance my luck with dice or wheel. Aurora muses

Though I'd be happy to tag along with anyone that is going, perhaps a few drinks to relax would be beneficial as long as we do not stay too long, we must be back inside the caves early tomorrow!


Helikon wrote:

As the Gremlin is prone, that is enough to kill the gremlin. With a last laugh... he dies. You suddenly feel again a bit luckier. You are sure the gremlin menace is over. She wordlessly hands you over a pouch with a few items.The pouch contains 49 silverdisks and five strange cards made of a f lexible, smooth material. These five cards each bear a brown stripe.

Also she offers to answer you your questions and tell you what she knows.


Helikon wrote:
Urans Bullet strikes the creature solid in the chest and he toppels over. Combat over. Again you find trapmakers tools with them. After searching the other caves you enter another huge cage.

Each of those gremlins has MW trapmakers tools. Worth 100gp each


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5
Helikon wrote:
Helikon wrote:
Urans Bullet strikes the creature solid in the chest and he toppels over. Combat over. Again you find trapmakers tools with them. After searching the other caves you enter another huge cage.
Each of those gremlins has MW trapmakers tools. Worth 100gp each

How many gremlins? I counted 2...


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

"Ah, now then, poker is a real man's game. Step aside there lass and let me at that thar table!"

Will use Sense motive for cards

Bet: 5 silver discs
Sense Motive (poker): 1d20 + 2 ⇒ (20) + 2 = 22

"WhhooheeYeah! Full House! Thats thar way to do it!"


So you all go? Without heavy weapons and armor?
You are greeted by a the owner of the silverdisk gambling hall, pumping your hands and making a big show showing you around, offering free drinks and politly asking about your adventures so far. He introduces himself as Garmen Ulreth.


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Vanya goes without weapons and armor. It's the first time she goes to a gambling hall.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Sorry I just thought it was a given if we were going is all...Uran left his gear back in their room before coming to the Gambling Hall.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Aelden will NOT go. Wounded severely, he will get all the rest he can.

Watch your hp, folks. At least two of us below half.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Yikes, just noticed Uran's HP!! He will take his winnings and join Aelden back at the inn for R&R!!

"Well thats enough excitement for me friends. Thanks fer the game, now I must retire."


Val, seeing Aelden hurt, will ask the headpriest to come over and heal the party. He offers to channel three times a day, to lessen your wounds.
2d6 ⇒ (4, 6) = 102d6 ⇒ (3, 2) = 5. Each of you gets 15Hp back.
Everyone seems to be eager to aid you in your quest.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"Ah. A right and proper thanks, mate. I feel better."

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