Prometheuis falling. An Iron Gods Campaign (Inactive)

Game Master Helikon

The cave
This is for the Iron Gods Adventure Path.
To see sights never seen in Golarion before, to handle things so advanced that it seems like magic.


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Big update tonight


Gather information 10:
Sanvil Trett is
nothing more than a traveling merchant and tinkerer who
moves from one town to another throughout southern
Numeria.
Gather information 15:

You get the place where he lives and also his usual asking price
Gather information 20:

Not only is he established in town as a leading expert on the nature
and function of Numerian technological artifacts, but he also knows how to read the strange language associated
with these items.
Gather information 25:

He is hunted by the techno league.

Gather information 30:

He must be very very good, or have an ass up his sleeve


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Gather Information: 1d20 + 6 ⇒ (2) + 6 = 8 LOL

Vanya has some snot in her nose and doesn't notice. Nobody wants to talk to her.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Gather Info: 1d20 + 3 ⇒ (14) + 3 = 17

Ater asking around Uran relates some of the information he gathered.

"Sanvil Trett is nothing more than a traveling merchant and tinkerer who moves from one town to another throughout southern Numeria. I also learned where to find him and what he usually charges for his services. Shall we go and see him now?"


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Gregory nods.

"I also heard that not only is he established in town as a leading expert on the nature and function of Numerian technological artifacts, but he also knows how to read the strange language associated with these items. Rumour also has it that he is hunted by the techno league."


You will get a letter of invitation from Khonnor and an contact adress.
Do you want to go there? And any more things to do?


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Happy to head back in - still heavily suggesting that people may want to claim some of the loot (such as Aurora possibly claiming the CL 3 Wand of Magic Missile, and most of the scrolls)


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Agreed with Gregory.


The magic items in the last room belong to khonnor baine. Do you return them to him or keep them?
So the party would like to clear the rest of the level, or first talk to the chap?


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

I am, happy to return all of the stuff we found, including the tech, as it is probably more trouble than it is worth. (That said, he could have mentioned that it was his stuff when he identified it for us ;-))


Assuming you go to the expert.
It takes the group a few minutes and a round in a pub before you are led to a man in a somewhat surreal surrounding. Living in the poorest parts of torch his house seems to be shabby from the outside but gleaming metal from the inside with many strange items and artifacts. Looking up from a pair of glasses he adresses you.
"Well you searched me. Now you found me. What do you want from me?"


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

'durned if I know..." Aelden thinks to himself, '...cannae follow any of this mumbo-jumbo...'


Anyone else?


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Gregory shrugs.

"Found a few things under Torch. We've been told that you are the person to go to get this sort of stuff identified."

He then shows the man the relevant items.


"Well it seems you came to the right person, indeed. I can tell you what most items are. But what is in for me? Well how about that. I will be the first you meet to sell them and, well you return and make pictures of all you found. And clean the area of all dangers. No worries, you do not have to paint them. I have found a little box that can do that for you. Do we have a deal?"


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Gregory looks to the others, and raises a questioning eyebrow, before turning back to the man and nodding.

"That could work as an agreement... Now, what exactly do we have here?"


Looking at the items Sanvil picks out the vials and carefully inspects them, licking them very very carefully before putting them aside and speaking."I can tell you that the box is an scanner, checking for poisonious auras. It is called the wasting disease, and healing it is EXTREMLY complicated. This box will tell you very much ahead when you come closer. BEWARE of those items infected by the aura.
The injector, it looks like a gun with a needle gives you the ability to inject others with potions, elexiers and before you ask, yes poisons. It is very much easier than, for example, a dagger. Touch AC. Those vials can be loaded into the injector. I am not sure what they contain, I GUESS a healing potion, but I have to wait till tonight to check it. The other gun like item is a paralyzer. You shoot someone and he becomes paralyzed. It will work neither on the unliving, nor on robots."


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Gregory turns and looks at the others.

"Right then. Which of you wants to take custody of which of the items? It sounds like we still have a fair amount of exploring to do..."


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran looks over the items and thinking out loud says, "Hmm, I wonder if there would be a way to incorporate either of those pistols into my pepperbox rifle?"


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"Pass laddie. Not my cup o' tea."


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

"I'd like to take the scanner, if nobody objects."


Sanvil explains you the dial, until when everything is fine, when its Oh-OH time and the indicator for save your breath for running.


What now?


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Right. So, the only item that is claimed is the scanner. If no-one wants any of the other items, then, should we just sell them to this guy?


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

I would take the pistols if no one else wanted them...or if the group would rather sell them.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

To Aelden, its all hokey mumbo-jumbo, so I don't really have an opinion.


After distributing the loot the party can go shopping, collect their rewards, 1000gp per person and later return to the cave to investigate further and fulfill their side of the bargain.


Where to next?


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Back to the cave?


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Back to the cave!


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

To the cave! To the cave! Rapunzel!


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

LOL..the cave it is, I guess!

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