Full Name |
Vanya Ellian |
Race |
Elf |
Classes/Levels |
Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6 |
Gender |
Female |
Alignment |
CG |
Strength |
11 |
Dexterity |
17 |
Constitution |
10 |
Intelligence |
20 |
Wisdom |
13 |
Charisma |
9 |
About Vanya Ellian
Vanya Ellian
Female elf investigator (empiricist) 3 (Pathfinder RPG Advanced Class Guide 30, 100)
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +12
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 21 (3d8+3)
Fort +1, Ref +6, Will +3 (+2 to saves vs. emotion and fear); +2 vs. enchantments; +2 vs. poison
Defensive Abilities trap sense +1; Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longsword +2 (1d8/19-20)
Ranged shortbow +5 (1d6/×3)
Spell-Like Abilities (CL 3rd; concentration +2)
. . 1/day—comprehend languages, detect magic, detect poison, read magic
Investigator (Empiricist) Extracts Prepared (CL 3rd; concentration +8)
. . 1st—detect secret doors, enlarge person (DC 16), identify, reduce person (DC 16), shield
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Statistics
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Str 11, Dex 17, Con 10, Int 20, Wis 11, Cha 9
Base Atk +2; CMB +2; CMD 16
Feats Dodge, Point-blank Shot, Precise Shot
Traits sacred touch, skymetal smith
Skills Acrobatics +4 (+0 to jump), Appraise +9, Craft (alchemy) +10 (+13 to create alchemical items), Diplomacy +3 (+9 to gather information (You can use your Intelligence Modifier instead of Charisma)), Disable Device +8, Heal +4, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +10, Perception +12, Perform (sing) +3, Sense Motive +9, Sleight of Hand +5, Spellcraft +11, Stealth +5, Use Magic Device +10; Racial Modifiers +2 Perception, ceaseless observation
Languages Celestial, Common, Draconic, Elven, Gnome, Hallit, Orc, Osiriani, Sylvan
SQ alchemy (alchemy crafting +3), inspiration (6/day), investigator talent (assault leader), keen recollection, trapfinding +1
Combat Gear oil (5); Other Gear studded leather, arrows (40), longsword, shortbow, alchemy crafting kit, crowbar, hemp rope (50 ft.), ink, black, inkpen, lamp, paper (3), travelling formula book, 30 gp, 1 sp
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Special Abilities
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Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Assault Leader (1/day) (Ex) When you miss an attack, allow an ally also flanking that target an immediate attack.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+6)
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inspiration (+1d6, 6/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Skymetal Smith (Kept the item) +2 to Will saves vs. emotion and fear.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.