Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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M Human unchained monk 8/paladin 6

I will allow Radsworth to change AL to True Neutral as of his strange mythic ascension if he wants to take levels in that prestige class.... After all, nearly 5 months in a world where law and order have failed is apt to drain the Lawful out of anyone!


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Thats why I didnt take it at 10. Im going to change his behavior and outlook over the next level a bit.


M Human unchained monk 8/paladin 6

Woo-hoo! 100 pages of gameplay! :)


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Yea!

How Ironic that the level I hit a Mythic tier is the same level I would have filled my spellbook up.

Its sad to burn it, but Rad doesn't need it now thanks to his Mythic choices. And if he dies, the last thing he needs is a book with 5th level spells going to the cultists.

Plus its sort of symbolism. Burning the book is burning his last remaining ties to the lawful society and beliefs of old. =)

Strange that a PbP Spellslinger has become my favorite character ever.


M Human unchained monk 8/paladin 6
Radsworth wrote:

Yea!

How Ironic that the level I hit a Mythic tier is the same level I would have filled my spellbook up.

Its sad to burn it, but Rad doesn't need it now thanks to his Mythic choices. And if he dies, the last thing he needs is a book with 5th level spells going to the cultists.

Plus its sort of symbolism. Burning the book is burning his last remaining ties to the lawful society and beliefs of old. =)

Strange that a PbP Spellslinger has become my favorite character ever.

Radsworth has a high coolness factor that has made him one of my favorite characters in this epic tale as well.... All of the FOs are well-RPed, and cool in their own unique way, actually. But Radsworth is a fun character, for sure!


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Can we see the cultists who are chanting? Or are they not in a direct line of sight?
Because a fireball or two into the middle of their group might disrupt their concentration.


M Human unchained monk 8/paladin 6
Prof. Naomi Levinson wrote:

Can we see the cultists who are chanting? Or are they not in a direct line of sight?

Because a fireball or two into the middle of their group might disrupt their concentration.

Yes, actually.... From the hall by the stairwell, a few fireballs could definitely be sent in to target the center of the court, and partial views of robed and cowled chanters can be seen, indicating that at least four such figures would be caught in the blast radius....


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

I don't have fireballs... but I have Traveler and a Dragons Breath Spell. =)

Then again, with all the fun from Wild Spellsurge, 7x daily I have any spell I want. =)


M Human unchained monk 8/paladin 6
Radsworth wrote:

I don't have fireballs... but I have Traveler and a Dragons Breath Spell. =)

Then again, with all the fun from Wild Spellsurge, 7x daily I have any spell I want. =)

Let the mythic awesomeness commence! Lol!


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)
Radsworth wrote:

Yea!

How Ironic that the level I hit a Mythic tier is the same level I would have filled my spellbook up.

Its sad to burn it, but Rad doesn't need it now thanks to his Mythic choices. And if he dies, the last thing he needs is a book with 5th level spells going to the cultists.

Plus its sort of symbolism. Burning the book is burning his last remaining ties to the lawful society and beliefs of old. =)

Strange that a PbP Spellslinger has become my favorite character ever.

I am on the same page. Levinson has become my favourite character I've played. And I've played various versions of D&D/PF since I was a wee lass.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik goes with Guardian/Champion 1
5 bonus hp
Fleet Charge
Sudden Block
Impossible speed
Dual Path


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Also, Robotic Dinosaur Mike? The Childhood bomb exploded on me.. I want Derrik to shout "It's Morphin' Time!"


M Human unchained monk 8/paladin 6
Derrik Stonesmith wrote:
Also, Robotic Dinosaur Mike? The Childhood bomb exploded on me.. I want Derrik to shout "It's Morphin' Time!"

That's part of the splendor of this setting--it is a veritable plethora of everything that we ever thought was awesome as 12-year-olds--a "kitchen sink" sandbox full of vintage Hanna-Barbara, anime, classical mythology, Cthulhu Mythos, and heavy metal obnoxiousness.... I imagine a soundtrack by Queen, a la Flash Gordon.... LOL!


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

Quick question, why is Derrik's avatar pic a smurf?

EDIT: so is mine?


M Human unchained monk 8/paladin 6

Wait til you learn that the dinosaur mecha is designed to transform into the left leg of a colossal Voltron-like mecha.... ;)


M Human unchained monk 8/paladin 6
Koran "The Hammer of Thor" wrote:

Quick question, why is Derrik's avatar pic a smurf?

EDIT: so is mine?

Lol.... You said the magic word.... The "s" word


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

I thought "It's Morphing Time" gave you a Power Ranger's avatar. But clearly it is the same as Smurf.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

"And I'll be.. THE HEAD"


M Human unchained monk 8/paladin 6

Cue awesome Voltron theme music....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Necromancer of Cthulhu wrote:
The necromancer utters a brief incantation, casting teleport (verbal component only, so no need for concentration check to cast while grappled) to escape the ropy black tentacle coiled around him! He vanishes, and there is no sign of his presence in the near vicinity....

He still has to make a check, though. Concentration isn't only for Somatic components. He's CAPABLE of casting it since it's only verbal, but he needs Concentration still.

Grappling or Pinned wrote:

Casting a spell while you have the grappled or pinned condition is difficult and requires a concentration check (DC 10 + the grappler's CMB + the level of the spell you're casting). Pinned creatures can only cast spells that do not have somatic components.

So that's a DC 10 + CMB (15) plus spell level (4) = 29 Concentration check.


saying smurf changes your profile pic?

EDIT: Oh... obviously


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

In case the necromancer can't escape, can we assume I centered the spell so the blast will engulf both of them (10 ft radius) because I would guess they are within 20 feet of each other to both be hit by the cylinder of fire.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Oh I forget, have we gotten our new spell levels yet?


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

So even though we are spontaneous casters, I think we have to wait until we rest before we get to use those slots. Since we leveled up mid-day, it would be like we had spent them already for today.

At least that is how I've assumed it was, but I would like a Ruladin ruling on this one.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Hrm... Lets See...RULADIN SAYS ABILITIES BASED UPON PER DAY WOULD MOST LIKELY NOT ADVANCE UNTIL REST, HOWEVER STATIC ABILITIES, HP AND THE LIKE WOULD EXIST.. THUS IS FAIR


M Human unchained monk 8/paladin 6
Prof. Naomi Levinson wrote:
In case the necromancer can't escape, can we assume I centered the spell so the blast will engulf both of them (10 ft radius) because I would guess they are within 20 feet of each other to both be hit by the cylinder of fire.

Yes. Making a concentration check for the necro, and if it fails, you can catch both the death priest and the necro in the flame strike....


M Human unchained monk 8/paladin 6

Sorry for the cliff-hanger, lol....

Converting piscodaemon and chernobue qlippoth to mythic monsters taking some time and thought.... Piscodaemon is done, working on qlippoth.... Will at least quickly post what all the FOs see in the Fane of Cthulhu....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Nah its fine.. I expected a little time in there since they gain half their CR as Mythic Ranks, Give me a CHALLENGE DM *Rings weapons against his armor*


M Human unchained monk 8/paladin 6

This fight should prove a mythic-tier-worthy challenge:
Mythic piscodaemon (CR 12)
Mythic chernobue qlippoth (CR 14)
Necromancer (CR 10)
3 hydrodaemons (CR 8 each)
And a surprise.... Lol!


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Oh man... I knew I should have taken Mythic Summons feat first and then then the Mythic Companion after the tower. Well, at least we have the others all mythic even if my summons will be chump bait :)


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

OH I thought the Qlippoth was CR 15 (CR12+6 MR/2) Either way.. they are still not ready for the paintrain... though I will say.. this set up you have here.. is pretty evil.. to get to the Daemon-lord you have to get past daemons.. who are large.. and the dread Qlippoth, all of who have a Necromancer Buffing them


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

I'm not totally sure how this works, can you overrun on a charge and still get an attack?
otherwise I'm just going to pounce on the first hydrodaemon and rip him to pieces.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Normally no, Your Burst Through allows you to TRY but if you fail you end up in front of them instead.. And it would still provoke from the others... You can try you luck but killing a Hydrodaemon MIGHT be the only action you get if things turn sour.. as surge can only be used once a round.. and there are going to be ALOT of saves comin. Qlippoths are no joke


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

Actually I think I can manage to pounce the piscodaemon this turn.

If I burst through the first hydrodaemon in line I won't actually be provoking from anyone. Because I have reach I can stop before leaving any of their threat ranges and still get a full-attack. It's hard to visualize without a map though. It would leave me open to there attacks this round, but I can probably take the hits and if we can take out the Piscodaemon before he can act that would be nice. MJ?


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

The Qlippoth is BEFORE the Piscodaemon and even IF you got past the CMD's of them the AURA is what you have to worry about.... well.. and the poison, I guarantee you will NOT want to take the hits.... Charging Raging Wildfight AC is -8 and they all have power attack.. the Qlippoth most likely the Mythic version Also Im sure he's (Piscodaemon) probably going to act before you.. If not First...

However, Do as Koran would do and see what happens, We can't exactly warn you if you go before us.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Chernobues are no match for the might of a TRUE BARBARIAN!

I think you missed that session Pete, it was too bad.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Heh, There is a difference there, even you know that, you were buffed most likely and your saves are good as long as you rage.. but that SAME BARBARIAN, threw up and lost to a Frost Giant.

Also Yes it is sad, because I could have made today if there was a game.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Doesn't matter who you are, a 1 will f@#* you over.

Which is really one thing I hope they burn in a fire come PF 2.0 or whatever because when you have a high enough Fort save to roll a 1 and still beat the DC by 10+ YOU SHOULDN'T FAIL.


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

MJ is there any chance we can get a sketch of the room to help visualise with this many baddies? Even a link to an MS Paint doodle would be lovely :)


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Ahh He didnt take Mythic Initiative... but has Dual initiative... S@+!!


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

What I imagine the room to look like

ooooo
ooooo
ooooo
ooooo
ooooo

---------------------
-----N-------HH-------
-------P-----HH-------
--------CC--HH-------
--------CC--HH-------
-------------HH-------
-------------HH-------FO

Or

----------------------
-----N-------HH--------
-------P-----HH--------
--------CC--HH--------
--------CC--HH--------
-------------HH------FO
-------------HH--------


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Super excited for this fight!


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Gird your loins Fierce Ones! This is gunna be a messy RUT


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Thanks Ruladin, you rock.

Side note: dual initiative! *faints*


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Yeah this is not a "RUSH IN AND KILL IT" Fight.. that will most likely get you massacred... especially with that Qlippoth... this will be a very accurate game of chess...

Also.. no problem.. My minds Eye rationalized Positioning of them.. I had one more possibility.. going through it now mentally


M Human unchained monk 8/paladin 6
Derrik Stonesmith wrote:

What I imagine the room to look like

ooooo
ooooo
ooooo
ooooo
ooooo

---------------------
-----N-------HH-------
-------P-----HH-------
--------CC--HH-------
--------CC--HH-------
-------------HH-------
-------------HH-------FO

Or

----------------------
-----N-------HH--------
-------P-----HH--------
--------CC--HH--------
--------CC--HH--------
-------------HH------FO
-------------HH--------

Yes, like lower set-up.... There is a Huge basalt altar between the line of hydrodaemons and the three leaders, but that is basically correct....


M Human unchained monk 8/paladin 6
Koran "The Hammer of Thor" wrote:

Actually I think I can manage to pounce the piscodaemon this turn.

If I burst through the first hydrodaemon in line I won't actually be provoking from anyone. Because I have reach I can stop before leaving any of their threat ranges and still get a full-attack. It's hard to visualize without a map though. It would leave me open to there attacks this round, but I can probably take the hits and if we can take out the Piscodaemon before he can act that would be nice. MJ?

Even if you overrun a hydrodaemon, a basalt altar, 15-ft long by 10-ft wide by 3-ft high provides mutual cover for both the foes on the opposite side and for you....and puts you mutually just out of melee reach (15 ft between you and the bad guys, who are standing 5 ft back from the 10-ft-wide altar)....


M Human unchained monk 8/paladin 6
Derrik Stonesmith wrote:
OH I thought the Qlippoth was CR 15 (CR12+6 MR/2) Either way.. they are still not ready for the paintrain... though I will say.. this set up you have here.. is pretty evil.. to get to the Daemon-lord you have to get past daemons.. who are large.. and the dread Qlippoth, all of who have a Necromancer Buffing them

You are correct--the CR of the mythic qlippoth is 15!

Let's hope this mythic tier the FOs just received, along with their artifacts and the fact that there are twice the usual number of PCs in the party, allows them to survive what I would normally predict to be a TPK or "run away!!!" moment....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Michael Johnson 66 wrote:
Derrik Stonesmith wrote:
OH I thought the Qlippoth was CR 15 (CR12+6 MR/2) Either way.. they are still not ready for the paintrain... though I will say.. this set up you have here.. is pretty evil.. to get to the Daemon-lord you have to get past daemons.. who are large.. and the dread Qlippoth, all of who have a Necromancer Buffing them

You are correct--the CR of the mythic qlippoth is 15!

Let's hope this mythic tier the FOs just received, along with their artifacts and the fact that there are twice the usual number of PCs in the party, allows them to survive what I would normally predict to be a TPK or "run away!!!" moment....

=(


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

There you go Derrik, the way has been cleared for you to face the baddies.

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