Words of power


Homebrew and House Rules


So I'm playing in a game and have chosen to take words of power. My DM has allowed my to make custom wop that my character can find and learn later in the game. so I want to run some of these past you guys. I'm not looking for over powered so if you think they don't fit the right power lvl for words of power please let me know. My character is a magus so most of these will be created with that in mind.

Gravity words
Throw (gravity)
School transmutation; Level Magnus 1, Sorcerer/wizard 1
Duration instantaneous
Saving throw none; spell resistance no
Target Restrictions personal
An item in your hand gains a range of 10 ft and you can throw it as a swift action. If this item is a weapon it does damage as the weapon otherwise it does 1d4 + str.
Boost: Items range becomes 30 ft.

Defending weapon (gravity)
School transmutation; Level cleric 1, Magnus 1
Duration 1 rd/lvl
Saving throw none; spell resistance no
Target Restrictions personal
A small weapon floats around you defending you against attacks while you cast spells. This grants you a +5 concentration bonus for casting defensively.
Focus: A small weapon.
Boost: You cast defensively without needing a check.

Summon words

Summon item (conjuration)
School transmutation; Level Magnus 2, sorcerer/wizard 3
Duration instantaneous
Saving throw see description; spell resistance no
Target Restrictions personal, selected
As a selected spell you can summon one nonmagical, non attended item you can see in range to your hand. There is no save for this object. You can summon an attended magical item if the person with it is willing. As a personal spell you can summon any object that belongs to you, to your hand. The object must be within 100 ft/lvl. If it is attended the holder gets a will save.

Meta words

Imposing
Level 1
When adding this meta word choose one of the following conditions to add to the spell effect. The spell then gains a fort save to negate this new effect. Dazzled, fatigued, or -1 to any one stat.


Crafting words

Repair minor (crafting)
School transmutation; Level cleric 0, sorcerer/wizard 0
Duration instantaneous
Saving throw none; spell resistance no
Target Restrictions selected
Repair a damaged item 1d4 damage. Can only be used on a single item once a day.

On the fly repair (crafting)
School transmutation; Level cleric 1, Magus 1, sorcerer/wizard 1
Duration 1 min/lvl
Saving throw none; spell resistance no
Target Restrictions selected
Item losses the broken condition and has any magic capabilities restored for duration of spell.

Crafters insight(crafting)
School transmutation; Level cleric 1, Magus 1, sorcerer/wizard 1
Duration 1 day
Saving throw none; spell resistance no
Target Restrictions personal
Grants a +5 insight bonus to your next craft check. This spell must be cast every day that is spent crafting.


I'd be interested to know what your GM thinks about these or are you posting here to try to work out any possible issues before presenting to him/her?


He liked the idea since neither of us has run with words of power before but both saw a lack of utility spell abilities. I'd hoped more people who have run it and like the concept had come up with balanced home brew words.


FUS RO DAH!!

...Waaaiiit a minute...wrong game.

But seriously, cool beans you got here.


While I really like the idea of Words of Power, they suffer from the same evil that afflicts all alternate rules system. Lack of support.

Chances are we'll never again see another book with words of power in it. So it becomes gradually weaker with each release, compared to the vanilla spell casting system.

Shadow Lodge

It's not helped by the fact that it was treated as a red-headed stepchild by Paizo even in Ultimate Magic.


wells thats kinda why i wanted to make some homebrew spell words. As it is lacking a bunch but it is a neat system. especially for a campaign like the one we are running in were there arnt many casters.


Dotting for later.

I have no time right now. And I am always looking for a way to change up and/or upgrade Vancian Spellcasting. Even going so far as to develop a way of doing Spell Slots as SP/MP.

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