PbP GameDay 3: GM Endless Forms' PFS 06-06 Hall of the Flesh Eaters (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 1-2 tier.

Hall of the Flesh Eaters

Handout


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The Flaxseed Pathfinder Lodge

Hirnaki sinks an arrow into one of the ghouls! The undead then attack the party ruthlessly!

on Athraz:

bite: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 1 ⇒ (3) + 1 = 4
DC 13 Fort against disease
Dc 13 Fort against paralysis for 1d4 + 1 ⇒ (1) + 1 = 2 rounds

claw: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 1 ⇒ (6) + 1 = 7
DC 13 Fort against paralysis for 1d4 + 1 ⇒ (2) + 1 = 3 rounds

claw: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 + 1 ⇒ (6) + 1 = 7
DC 13 Fort against paralysis for 1d4 + 1 ⇒ (4) + 1 = 5 rounds

on Henrick:

bite: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d6 + 1 ⇒ (5) + 1 = 6
DC 13 Fort against disease
Dc 13 Fort against paralysis for 1d4 + 1 ⇒ (4) + 1 = 5 rounds

claw: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 1 ⇒ (1) + 1 = 2
DC 13 Fort against paralysis for 1d4 + 1 ⇒ (2) + 1 = 3 rounds

claw: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 1 ⇒ (2) + 1 = 3
DC 13 Fort against paralysis for 1d4 + 1 ⇒ (2) + 1 = 3 rounds

on Theleb:

bite: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 + 3 ⇒ (2) + 3 = 5

claw: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d4 + 3 ⇒ (2) + 3 = 5

claw: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d4 + 3 ⇒ (3) + 3 = 6

Initiative:

1. Savari, Athraz, Henrick, and Theleb
2. Undead
3. Hironaki

fes: 2 dmg
red: 4 dmg
yel: 2 dmg

You guys are up!

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 3 Initiative 16 HP 5/11 with Bless, War Mind
Quasi will continue to help with Theleb's defense
Aid Another: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22 for AC 17 vs Festrog
Theleb will attack the Ghoul in front of Athraz with his Great Axe
Great Axe: 1d20 + 3 + 1 + 1 ⇒ (14) + 3 + 1 + 1 = 19 for Slashing: 1d12 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Fort save vs disease: 1d20 + 4 ⇒ (17) + 4 = 21
Fort save vs paralysis: 1d20 + 4 ⇒ (10) + 4 = 14
Fort save vs paralysis: 1d20 + 4 ⇒ (20) + 4 = 24

stabilize check: 1d20 + 2 ⇒ (1) + 2 = 3

As the ghoul bites and claws into him Athraz hit's the ground hard..and then bleeds a bit all over the floor

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

Savari steps past Hironaki and sends a telekinetic blast into the room.

Targeting any ghoul still standing.
TK blast (Point Blank Shot and Precise Shot): 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Dark Archive

AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 Samsaran 3

Hironaki moves up behind Athraz and heals him.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


The Flaxseed Pathfinder Lodge

Theleb takes out the festrog with a heavy blow! Savari takes out a ghoul and Hironaki heals Athraz!

Initiative:

1. Savari, Athraz, Henrick, and Theleb
2. Undead
3. Hironaki

yel: 2 dmg

Athraz and Henrick are up!

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Having been healed and not paralyzed (or diseased) Athraz nods his thanks to Hironaki and stands up from the ground wielding his long spear

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Fort Save: 1d20 + 4 ⇒ (9) + 4 = 13

Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9

While Henrick manages to shake the first attack, the effects of both overcome him, and his muscles stop responding to his wishes.

As he stands, bleeding and paralyzed, he hopes someone can help him before he becomes ghoul food.


The Flaxseed Pathfinder Lodge

The final ghoul moves on to fresh meat and tries to take down Theleb!

bite: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 + 1 ⇒ (4) + 1 = 5
DC 13 Fort save against disease
DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (2) + 1 = 3 rounds

claw: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 1 ⇒ (6) + 1 = 7
DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (3) + 1 = 4 rounds

claw: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 1 ⇒ (6) + 1 = 7
DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (4) + 1 = 5 rounds

The party then quickly converges on the ghoul and takes it out!

Out of combat!

With some investigation you find a secret door to the left. There is also a normal door further down the wall.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Before we move on, Henrick is down to 1 hp. It seems like a strange place for it, but should we rest a bit here?

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

... so ... Theleb is down ...
Stabilize: 1d20 ⇒ 20
... And stable at -2 HP ...
Fortitude (Paralysis): 1d20 + 4 ⇒ (9) + 4 = 13

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

I still have a wand of cure lights I can use to put you guys back up again...I have 1 channel left....This seems like a rather dangerous place to rest, so I think we've better of with continuing, but if majority wants to rest/retreat..I'm following those.

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

I suggest using the wand and saving the channel for emergencies. I'm lamenting the decision to take a non-healing talent.

"I think we should keep moving." Savari says, surprising herself with the words coming out of her mouth. "This place... it is terrible and I want done with it."

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

I'm inclined to suggest we check the secret door first. Also, our mission briefing indicated the area we're looking for was beyond a collapsed area. Have we seen anything matching that description?


The Flaxseed Pathfinder Lodge

Oh, sorry. It was a bit concealed behind the fog-of-war on the map, but there is a small partially-collapsed section. I'll get to that in a minute.

The party heals up feel free to mark off your heals as a retcon and heads through the concealed door.

Beyond the secret door is a narrow set of steep stairs descending into darkness. After several dozen feet, the stairs end in a solid stone door carved to resemble an immense scowling face. You are unable to open the door at this time (beyond the scope of this scenario, but I'm guessing another scenario will come back here for the lower level).

The partially-collapsed passage nearby is full of rubble and you estimate that it would take at least half a day to clear it out and discover what lies behind.

In the meantime you have another door to explore. Or you can clear that now and check out the door later. Your choice.

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

If Theleb may impose upon Athraz and his wand of CLW ...
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 2/11
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 6/11
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 11/11 Thank you
"I think we should destroy that mound of pulsing flesh as well. It seemed to be giving power to the undead and we don't want to leave such behind us ..."
Theleb will try to burn the mound before leaving ... if nobody has any lamp oil to help ... he will use several torches to do the job.
[...]
"No time to clear the rubble now; I think we only have a day to finish up and leave ... let's check out the other door."

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

CLW Henrick: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Henrick: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Athraz: 1d8 + 1 ⇒ (7) + 1 = 8

I think everyone is full then, right? Checking of 6 more charges

Athraz nods

"checking the door seems like a good option, let's do it

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

"Didn't we have three days? That means we should have enough time to dig. Let's look at Thrennt's log again before we go someplace unnecessary." Once the log is in hand she points out a passage.

"Thrennt hid the Orb in a side chamber connected to what he called the ‘hall of the flesh eaters’ and then collapsed the entrance to keep it safe. We have to go through there." She points to the collapsed area.


The Flaxseed Pathfinder Lodge

Destroying the Necrotic Polyp:
The Necrotic Polyp has a hardness of 2, 300 hit points, and fast healing 5. If reduced to 0 or fewer hit points the polyp is destroyed. The polyp takes double damage from acid and fire effects, and it is immune to cold and sonic damage. Furthermore, it takes damage from positive energy as though it were undead, and any undead creature that has consumed a piece of the polyp in the past 10 minutes is dazzled for one round as the fleshy mass emits an empathic scream of pain.

So it will take a while but you can eventually kill it (as long as you don't directly touch it with unarmed/natural attacks).

You can come back to the collapsed chamber later, since a couple people suggested going through the door first:

This large chamber has a relatively low ceiling. The far southwest wall is set at an angle, and against the center of the wall sits a heap of bones and skulls resembling a large makeshift throne. To the left of the throne sits an oak and brass sea chest, carved with images of sea serpents chasing their own tails.

When you enter the room, you see a ghast sitting on his throne with several undead minions kneeling before him. The ghast wears the rotted garb of a pirate. "Ahoy! Rajhan-Vol, or what is left o' him, sits before you. Who're you lot and what've you been killin' me servants fer?"

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Thanks for the heal!

"While I don't mind me a bit o' digging, perhaps this secret passage will get us around this rubble. He collapsed the tunnel, but he may not have known about hidden entrances."

Upon entering the throne room...

"We are visitors, and they were in our way. I suppose we could have been friends, but I don't think your servants were in the friend-making mood."

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

I knew we should have dug out that collapsed passage.

Facing another undead monster was what Savari had hoped to avoid, but now that it sat before them she knew it had to be dealt with.

"We believed this to be Sevenfinger's tomb. Were you a member of his crew? There's an object we are looking for that it was rumored he once took into his possession."

Diplomacy Aid Another (whoever takes the lead): 1d20 ⇒ 17


The Flaxseed Pathfinder Lodge

Sorry, there are two festrogs bowing before him. I said ghouls earlier.

"Aye, until Sevenfingers hung me and threw me down into this pit. But why should I help you find whatever it is you are looking for?"

Dark Archive

AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 Samsaran 3

Hironaki watches the dead with pirate with a mixture of wariness and interest. "Perhaps we can help you in some way, in exchange for your help? The Pathfinder Society is accepting of all. Perhaps you could establish a lodge here...."

Diplomacy Aid: 1d20 + 1 ⇒ (16) + 1 = 17

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Guess I'll take the lead then...

"As my companions have explained, we are no there to cause trouble..merely to explore, cooperate and report back on behalf of the Pathfinder Society..who send us here to see what we would come up with."

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22 not including any assist(s) yet, and if guidance is allowed to be cast, please add another +1

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

"It is important to sometimes have allies yes?"
Assist Diplomacy: 1d20 - 1 ⇒ (15) - 1 = 14


The Flaxseed Pathfinder Lodge

"I'm willing to work with you, I suppose. But here are my conditions then: I am willing to leave you alone for 24 hours so long as you do not linger. But I do not want you back in this place again."

You can make another Diplomacy to renegotiate that last part so the Society can come back in the future.

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

"Thanks for allowing us to explore for the next 24 hours. Is there anything we can do to change your mind on that last part? I'm sure we can work something out that's both beneficial for you as well as for the Society if we can have more access to the place at a later time"

Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15 Not adding any assists (all though I hope I get some), and if guidance is allowed to be used, please add another +1

Dark Archive

AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 Samsaran 3

"You are too kind. I can assure you, making arrangements with the Society can only help and benfit you."

DiploAid: 1d20 + 1 ⇒ (16) + 1 = 17

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

"Word of Sevenfinger's treasure is already out in the world, and it is only a matter of time before someone else makes the journey here in search of it. The Society has an interest in lore and history, not wealth. I am sure they would like to send an expert to talk with you at some point, and learn your story. I doubt others will give you the same courtesy."

Diplomacy Aid: 1d20 ⇒ 18

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

"The Society would no doubt be infrequent guests even so."
Assist Diplomacy: 1d20 - 1 ⇒ (12) - 1 = 11


The Flaxseed Pathfinder Lodge

The ghast thinks for a moment before responding, "Yes, I see your logic. Fine, I will allow your Society to access this place in the future."

With relationships secured between the Society and the ghast master of this dungeon, you begin the laborious process of clearing out the collapsed passage.

This small chamber reeks of filth and rotten meat. A heap of coins and other valuables lies piled in the middle of the room. The largest item in the pile is a gem-studded copper sphere. Though completely motionless, the light on the sphere seems to flicker and fade like a desert mirage.

gm rolls:

ghoul: 1d20 + 2 ⇒ (19) + 2 = 21
Athraz: 1d20 + 2 ⇒ (15) + 2 = 17
Henrick: 1d20 + 2 ⇒ (7) + 2 = 9
Hironaki: 1d20 + 2 ⇒ (17) + 2 = 19
Savari: 1d20 + 3 ⇒ (18) + 3 = 21
Theleb: 1d20 + 1 ⇒ (16) + 1 = 17

Unfortunately, this pile of treasure is guarded by yet another ghoul!

Initiative:

1. Savari
2. Ghoul
3. Hironaki, Athraz, Theleb, and Henrick

Savari is up!

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

Savari moves into the room and prepares to create a kinetic cover between the ghoul and anyone it attacks.

Talent - Kinetic Cover:

You call up elemental matter to defend yourself and your allies from attacks. As a standard action, you can select one face of a square within 30 feet of you and move elemental matter to block that face, providing total cover from that direction. Water, ice, and telekinetic force are translucent, but earth, metal, mud, and the like are opaque and block line of sight as well. A creature who strikes the cover can easily destroy it. Regardless of its composition, the cover has hardness 0 and 2 hit points per kineticist level you possess.


The Flaxseed Pathfinder Lodge

The ghoul moves up to bite Henrick but Savari blocks the undead with a blast of mud from the ground. The ghoul staggers back in confusion and then growls in anger!

Initiative:

1. Savari
2. Ghoul
3. Hironaki, Athraz, Theleb, and Henrick

You guys are up!

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 1
"I don't suppose our new agreement with Rajhan-Vol would persuade you to cease your attack?"

5 ft step and fighting defensively ... AC 17
Great Axe: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1 for Slashing: 1d12 + 4 ⇒ (1) + 4 = 5

"Don't just stand there Quasi ... help me."
Quasi will attack as well ...
Claw: 1d20 + 2 ⇒ (18) + 2 = 20 for B/S plus Poison DC 11: 1d3 - 1 ⇒ (2) - 1 = 1
Claw: 1d20 + 2 ⇒ (14) + 2 = 16 for B/S plus Poison DC 11: 1d3 - 1 ⇒ (2) - 1 = 1
Bite: 1d20 + 2 ⇒ (8) + 2 = 10 for B/P/S: 1d4 - 1 ⇒ (4) - 1 = 3
... and then 5 ft step to Theleb.

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz will cast guidance on Hironika and get a better grip on his long spear.

Dark Archive

AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 Samsaran 3

Hironaki concentrates on a small figurine and an eagle appears next to the ghoul and attacks.

Standard action: Cojuration implement base power, summon I

Summoned to flank with Henrick

Attack: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d4 ⇒ 4

Attack: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 1d4 ⇒ 3

Attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage: 1d4 ⇒ 1

Wow

Crit Confirm: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Crit Damage: 1d4 ⇒ 1

Edit: Sorry Athraz, looks like we cross posted.


The Flaxseed Pathfinder Lodge

Good enough for me!

Also, that is the most successful low-level summon I've ever seen. And I've seen you summon a lot of eagles, lol....

The heap of treasure here includes the Orb of Stars and piles of gold, silver, and copper coins dating back to the Age of Enthronement! There is also a horn of fog in the shape of a curled linnorm.

With that, you have managed to secure the Orb of Stars and leave the Gloomspires within 3 days, so you can safely reach the Grinning Pixie and report to Calisro Benarry. Before ordering the Pixie to return to Drenchport, she addresses you once more: “Pathfinders, you have done a great service for me and the Society. The recovery of the Orb of Stars paves the way for future expeditions, which you have also ensured by making an ally of the master of the dungeon. Soon, perhaps, we’ll learn more about the Gloomspires’ mysterious creators, unravel their arcane secrets, and perhaps even delve deeper into old Sevenfingers’s tomb to liberate his ill-gotten wealth. Considering what you’ve seen, you’re all now among the foremost authorities on the Gloomspires. I hope that I may call upon all of you again should the Society decide to fund another expedition.”

And that wraps it up! I'll get it reported and get chronicle sheets out later tonight. Thanks for playing, everyone! Hope you had fun!

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

I did indeed ... thank you for running it

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Nice! Thanks for the run. I am not sure I will forget trying to be a ghoul anytime soon - yuck!

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Thanks for the fun game as always (and a well timed summon) ;)


The Flaxseed Pathfinder Lodge

@Athraz: I still need your PFS number before I can report it and get chronicles out.

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