Full Name |
Hironaki |
Race |
Samsaran 3 |
Gender |
AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 |
About Hironaki
Hironaki
PFS# 66114-21
Samsaran occultist 3
N Medium humanoid (samsaran)
Init +2; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 22 (3d8+4)
Fort +4, Ref +3, Will +4; +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities lifebound
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Offense
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Speed 30 ft.
Melee mwk monk's spade +4 (1d6+1)
Ranged longbow +4 (1d8/×3)
Spell-Like Abilities (CL 3rd; concentration +4)
. . 1/day—comprehend languages, deathwatch, stabilize
Implement Schools (5 generic focus)
. . Abjuration (Chain Shirt, 0 points) Resonant—warding talisman; Focus—mind barrier
. . Conjuration (Figurine, 0 points) Resonant—casting focus; Focus—servitor
. . Transmutation (Monk's Spade, 0 points) Resonant—physical enhancement; Focus—legacy weapon
Occultist Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—cure light wounds, enlarge person (DC 13), shield
. . 0 (at will)—open/close (DC 12), resistance, stabilize
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Statistics
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Str 13, Dex 15, Con 12, Int 15, Wis 12, Cha 12
Base Atk +2; CMB +3; CMD 15
Feats Two-weapon Defense, Two-weapon Fighting
Traits librarian, spiritual forester
Skills Appraise +7, Diplomacy +5, Disable Device +12, Knowledge (arcana) +7, Knowledge (history) +6, Knowledge (planes) +7, Knowledge (religion) +6, Linguistics +10, Perception +7, Profession (librarian) +6, Sense Motive +5, Spellcraft +6, Survival +1 (+3 to avoid becoming lost when using this), Use Magic Device +6; Racial Modifiers +2 Disable Device, +2 Linguistics
Languages Azlanti, Celestial, Common, Samsaran, Thassilonian, Tien
SQ implements 3, magic item skill, mental focus (5/day), object reading, shards of the past (Disable Device, Linguistics)
Combat Gear cold iron arrows (50), wand of cure light wounds, acid, alchemist's fire; Other Gear mithral chain shirt, longbow, mwk monk's spade[UC], ioun torch ioun stone[APG], wayfinder[ISWG], compass[APG], masterwork backpack[APG], masterwork thieves' tools, traveler's outfit, 66 pp, 13 gp
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Special Abilities
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Abjuration (Chain Shirt) Abjuration implements are objects associated with protection and wards.
Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Conjuration (Figurine) Implements used in conjuration allow the occultist to perform magic that transports or calls creatures.
Implements: Bowl, brazier, compass, figurine, lantern, mirror.
Flesh Mend 1d8+3 (Sp) As a standard action, you can expend 1 point of mental focus to heal a living creature with a touch. The creature is healed an amount of damage equal to 1d8 + your occultist level. For every 4 occultist levels you possess beyond 3rd, the creature is
Librarian (1/day) You are trained to manage and maintain books, and you find it easy to procure information from tomes. You gain a +1 bonus on Linguistics or Profession (librarian) checks, and one of these skills (your choice) becomes a class skill for you. Once per d
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mental Focus (5/day) (Su) You have a pool of points that activate your focus powers.
Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.
Sudden Speed (Sp) 1 focus: As swift action, gain +30 land speed for 1 minute.
Transmutation (Monk's Spade) Transmutation implements can alter the properties of both objects and creatures.
Implements: Belt, boots, sandals, vest, weapon.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.