Telekinetic Blast (Sp): You throw whatever unattended object happens to be nearby at a single foe as a ranged attack. The object must weight 5 lbs. per kineticist level you possess or less. If you hit, the target and the thrown object each suffer an amount of bludgeoning, piercing, or slashing damage equal to 1d6+1 + your Constitution modifier. This damage increases by 1d6+1 for every 2 kineticist levels you possess beyond 1st. Spell resistance does not apply. Even if a telekineticist uses this power on a magic weapon or other unusual object, the attack does not use any of the magic weapon’s bonuses or effects and simply deals the telekineticist’s blast damage.
Burn (Ex): At 1st level, a kineticist can overexert themself to channel more power than normal, pushing past the boundaries that are safe for their body. Some of their wild talents offer them the option to accept burn in exchange for a greater effect. For each point of burn they accepts, a kineticist suffers one point of nonlethal damage per character level. This damage cannot be removed by any means without a full night’s rest. A full night’s rest removes all burn and all associated nonlethal damage. A kineticist incapable of suffering nonlethal damage cannot accept burn, and a kineticist can’t choose to accept more than 1 point of burn in a single round. This limit rises to 2 points of burn at 6th level, and it rises by 1 point of burn for every 3 levels thereafter. A kineticist can never choose to accept burn if it would put their total points of burn over his Constitution modifier + 3, though they can be forced to accept more burn from a source outside his control.
If they have both hands free, as a move action, a kineticist can visibly gather energy or elemental matter around them, allowing them to reduce the total burn cost of a wild talent used in the same round by 1 point (to a minimum of 0 points). If they take any damage while gathering power and before the kinetic blast that releases it, they must make a concentration check (DC = 10 + damage dealt + effective spell level of his kinetic blast) or lose the energy in a wild surge that deals them 1 point of burn.