PbP GameDay 2: #2-15: Shades of Ice—Part I: Written in Blood (Tier 1-5) (Inactive)

Game Master nightdeath

Part 1 of the Shades of Ice Series for PbF Gamesday

Map

Init Macro:

Rurik [dice]1d20+0[/dice]
Artix [dice]1d20+1[/dice]
Falcon [dice]1d20+2[/dice]
Las [dice]1d20+2[/dice]
Sigrun [dice]1d20+2[/dice]


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Grand Lodge

PFS 84091-2 Male Ulfen Ranger (Guide) 1 / Rogue (Sniper) 1 HP: 17/19 | AC: 17/10/17| F: +4 | R: +4 | W: +5 | Init: +0 | Perc: +7 | CMB: +4 | CMD: 14

I'll finish climbing down the building. If it was 20' high, I'd assume I'm only half way down from my single move action last round. Then I'll fire another arrow - at the fellow trying to punch Sigrun this time (as Hjort has soft cover from me).

Longbow, into melee: 1d20 + 1 - 4 ⇒ (9) + 1 - 4 = 6
piercing: 1d8 + 3 ⇒ (7) + 3 = 10

Sovereign Court

Chronicle Sheets GM Busy At Work........

Init Order Round 1
Lazar
Artix
Sigrun
Gyuki
Falcon
Hjort -12dmg
Rurik
Runa
Las <---- We are here

Rurik climbs down and swiftly offers covering fire as his arrow passes close enough to force Hjort to duck instinctively.

Runa casts Doom on the party but is hit by Las's Bolt to her shoulder.
Will need a damage roll from Las.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Sorry, I thought I missed. If I forget to make a roll like that, feel free to make it for me so as not to slow things down.

Light Crossbow Damage: 1d8 ⇒ 5

Las loads another crossbow bolt and Ready's to shoot Lazar, but fakes like he's still looking at Runa.

If necessary, Bluff: 1d20 + 3 ⇒ (10) + 3 = 13

Readied Shot: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 ⇒ 3

Sovereign Court

Chronicle Sheets GM Busy At Work........

That was high....
Runa concentrates.
Concentration Check 1d20 + 3 ⇒ (2) + 3 = 5
and loses control of the spell as it fizzles.

Init Order Round 2
Lazar
Artix <---- We are here
Sigrun
Gyuki
Falcon
Hjort -12dmg
Rurik
Runa
Las

Lazar dodges the bolt as he speaks the first incantation of a mighty spell, sending a tiny dart of force toward Falcon.
Magic Missle, Intense Spell 1d4 + 2 ⇒ (1) + 2 = 3

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Axe: 1d20 + 5 ⇒ (3) + 5 = 8
Shield: 1d20 + 4 ⇒ (6) + 4 = 10

Sigrun hacks away at Hjort with both her axe and shield, but slips on the snow beneath her feet a little when changing stances from her charge and her attacks are thus easily parried.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Your magic is weak wizard. Falcon states, getting battered by magic but continuing like an unstoppable juggernaught and goes after his main target. [b]This ends here Hjort![b] Falcon states

Falcon moves and attacks.

Standard Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d6 + 4 + 3 ⇒ (2, 1) + 4 + 3 = 10

Critical Confirmation: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 2d6 + 4 + 3 ⇒ (2, 3) + 4 + 3 = 12

Sovereign Court

Chronicle Sheets GM Busy At Work........

Another Crit!

Init Order Round 2
Lazar
Artix <---- We are here
Sigrun <---Gor Parried
Gyuki
Falcon <---Slipped
Hjort -12dmg
Rurik
Runa
Las

Acrobatics check for Falcon, 1d20 ⇒ 6
Sigrun's attacks are easily parried by Hjort's axe but this gave Falcon and opening as he steps forwards and cleaves into Hjort's flesh or would have if he didn't slip onto the ice......

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Sorry about the late post, had to go to a viewing of a relative who's funeral is later in the week. Couldn't get much online time.

Artix moves carefully over the snow, realizing that his time away from the this land has made him less than sure of his footing. As he moves he refocuses his attention on the man in the robes attacking Sigrun. Moving my favored target to Gyuki

Sovereign Court

Chronicle Sheets GM Busy At Work........

Init Order Round 2
Lazar
Artix
Sigrun <---Gor Parried
Gyuki
Falcon <---Slipped
Hjort -12dmg
Rurik <---- We are here
Runa
Las

Gyuki lashes out once more. Striking out with a punch and a kick at Sigrun.
Flurry with Punch 1d20 + 1 ⇒ (15) + 1 = 161d6 + 1 ⇒ (5) + 1 = 6
Flurry with Kick 1d20 + 1 ⇒ (16) + 1 = 171d6 + 1 ⇒ (5) + 1 = 6

Hjort attempts to slam his axe onto a sensitive area of the body on Sigrun now barely coherent.....
Axe!!! 1d20 + 2 ⇒ (14) + 2 = 161d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

PFS 84091-2 Male Ulfen Ranger (Guide) 1 / Rogue (Sniper) 1 HP: 17/19 | AC: 17/10/17| F: +4 | R: +4 | W: +5 | Init: +0 | Perc: +7 | CMB: +4 | CMD: 14

Rurik continues advancing across the frozen yard, firing another arrow at Hjort as soon as he gets a reasonably clear shot. After movement to get shot without cover.

bow, into melee, ranger's focus: 1d20 + 1 - 4 + 2 ⇒ (19) + 1 - 4 + 2 = 18
arrow: 1d8 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

So, when Falcon slipped did he just lose his action or did he become prone as well

Sovereign Court

Chronicle Sheets GM Busy At Work........

Falcon became prone as well.

Yard Information::

Anyone who attempts to take more than a single move action during a round must succeed on a DC 15 Acrobatics check to avoid falling prone. Hjort and his crew know of the yard’s conditions and move cautiously.

Init Order Round 2
Lazar
Artix
Sigrun
Gyuki
Falcon
Hjort (Dead)
Rurik
Runa
Las <---- We are here

Acrobatcs for Rurik 1d20 ⇒ 18
Rurik nimbly manages to move forward and unleashes an arrow that strikes Hjort in the chest, cutting off his roar of rage as he sinks down to the ground lifelessly.

Runa on the other hands upon her diety to strike her foes down, as a misma of black energy explodes out from her, missing her own allies.
Channel Energy WIll save DC 15 1d6 ⇒ 5

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Will: 1d20 + 2 ⇒ (18) + 2 = 20

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las ready's another crossbow to interrupt Lazar

I think my init is suppose to move just before the last person I interrupt with a Ready action.

Crossbow when Lazar casts: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Will Save: 1d20 ⇒ 5

Ahhhh! Falcon grunts in pain. Your magic will not save you! Falcon stands and approaches his enemies.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Init Order Round 2
Las
Lazar
Artix <---- We are here
Sigrun
Gyuki
Falcon
Hjort (Dead)
Rurik
Runa

Las's Shot 1d10 ⇒ 4
Lazar's concentration 1d20 + 4 ⇒ (7) + 4 = 11

Las's shot hits Lazar low in the legs, disrupting his concentration and causing his next spell to fizzle into the air.

Grand Lodge

PFS 84091-2 Male Ulfen Ranger (Guide) 1 / Rogue (Sniper) 1 HP: 17/19 | AC: 17/10/17| F: +4 | R: +4 | W: +5 | Init: +0 | Perc: +7 | CMB: +4 | CMD: 14

Will: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Will: 1d20 + 1 ⇒ (16) + 1 = 17

Grunting a little from the wave of energy, Artix steps in close to Gyuki and swings with his falcata.
5-foot step in next to Gyuki

Attack: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

5-foot step forward
Axe: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Shield: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Sigrun grunts in satisfaction to see Hjort brought to his knees, and she moves forward with a ruthless grin on her face. "Might be a good idea to run away now," she says to Runa moments before sinking her axe into her shoulder and then following it up with a skull-conking shield bash over the head.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Init Order Round 2
Las
Lazar
Artix
Sigrun
Gyuki
Falcon <---- We are here
Hjort (Dead)
Rurik
Runa (Dead)

Artis swing cleaves into Gyuki but the agile half elf dodges, bending back far enough to avoid the swing.

Sigrun however shows Runa her displeasure as she bashes Runa, sending her hard to the floor with a slight whimper.

Gyuki sends out quick jabs towards Artix, a fist slaming into the Artix's midsection.
Flurry 1d20 + 1 ⇒ (9) + 1 = 101d6 + 2 ⇒ (6) + 2 = 81d20 + 1 ⇒ (16) + 1 = 171d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Move Action 1: Stand
Move Action 2: Move

Sovereign Court

Chronicle Sheets GM Busy At Work........

Init Order Round 2
Las
Lazar
Artix
Sigrun
Gyuki
Falcon
Hjort (Dead)
Rurik <---- We are here
Runa (Dead)

Grand Lodge

PFS 84091-2 Male Ulfen Ranger (Guide) 1 / Rogue (Sniper) 1 HP: 17/19 | AC: 17/10/17| F: +4 | R: +4 | W: +5 | Init: +0 | Perc: +7 | CMB: +4 | CMD: 14

I misunderstood how the yard worked. I have to roll acro if I move & attack rather than just moving and not taking a standard?

Rurik, seeing Hjort fall, drops his bow and moves toward Gyuki, drawing his longsword on the way.

Acro: 1d20 ⇒ 20
sword, PA: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
slashing: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Spellcraft on Lazar's failed spell: 1d20 + 7 ⇒ (17) + 7 = 24 + Free Inspiration: 1d6 ⇒ 5

Sovereign Court

Chronicle Sheets GM Busy At Work........

Init Order Round 3
Las <---- We are here
Lazar
Artix
Sigrun
Gyuki (Dead)
Falcon
Hjort (Dead)
Rurik
Runa (Dead)

Rurik's blow cleaves Gyuki's head from his shoulders when the ground betrays the half elf as he tries to repeat the same trick.

Las spots the telltale sign of ruby fragments indicating burning hands that Lazar fails to cast.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Once again, Las reloads his crossbow. But as Falcon approaches Lazar, the fighter blocks Las' line of sight. Lacking the precision to shoot through the fighter, Las gets ready to fire should Lazar create any separation giving Las a clear shot.

Ready Light Crossbow on Lazar: 1d20 + 2 ⇒ (20) + 2 = 22

Sovereign Court

Chronicle Sheets GM Busy At Work........

Damage from Las on Lazar 1d10 ⇒ 3

A green glow surrounds Lazar's finger but it dissipates as a bolt thunks into his chest dealing him the death blow. Slowly he sinks to his knees clutching the bolt before a sigh indicates that he has left this plane of existance.

The search on Runa's body reveals that she carries several damning documents that explain that the entire plot to kidnap Skagni and use Hjort to tarnish the Pathfinder Society’s reputation in the Lands of the Linnorm Kings was organized by a Shadow Lodge agent named Caggrigar and his man in Irrisen, the shadowy Vermund.

Runa notes contains one vital clue however: Rognvald Skagni is alive and a prisoner of the Shadow Lodge in Irrisen.

The guards of the town barges in with weapons raised and lowers them on seeing that everything seems to have being solved. They do insist on formally conducting an inquiry.

Sovereign Court

Chronicle Sheets GM Busy At Work........

For Boon Rolling please do the following:
Please roll a 1d20 in this thread.
A natural 20 gets you a boon of your choice.
A natural 1, followed by a 1d4 gets you a random boon.

If you have not done so.
Please PM me your #PFS, email and real name for reporting.
Day jobs to be rolled here as well. Thanks.

PbP GameDay 2: 2-17 Shades of Ice-Part II Exiles of Winter (1-5) Thread has being created as well.

Boon 1::

Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.

• When you cast the listed spell, you may increase the DC of the saving throw by 2.

• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.

You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

Boon 2::

Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.

First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).

Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.

Boon 3::

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.

Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Boon 4::

Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Day Job (Diplomacy - Caravan Vanity, Expanding Trade Network boon): 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

Boon: 1d20 ⇒ 9 Alas.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Come on Mythic
Boon: 1d20 ⇒ 13
Boo

No Day Job roll

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Boon: 1d20 ⇒ 6

Day Job Craft (Alchemy): 1d20 + 13 ⇒ (14) + 13 = 27

I also want to craft some items between scenarios.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Day Job: Scout: 1d20 + 4 ⇒ (14) + 4 = 18

Boon: 1d20 ⇒ 2

So close

Sovereign Court

Chronicle Sheets GM Busy At Work........

Boon Roll: 1d20 ⇒ 10 No Boon for me here either.

Grand Lodge

PFS 84091-2 Male Ulfen Ranger (Guide) 1 / Rogue (Sniper) 1 HP: 17/19 | AC: 17/10/17| F: +4 | R: +4 | W: +5 | Init: +0 | Perc: +7 | CMB: +4 | CMD: 14

boon: 1d20 ⇒ 8

Take 10 on Day Job - Profession (soldier) = 16

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