Half-Orc

Artix Erling's page

177 posts. Organized Play character for TobiasBlues.


Full Name

Artix Erling (Retired)

Race

Half-Orc (Ulfen)

Classes/Levels

Slayer(Vanguard) 1/Magus(Skirnir) 1

Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Gender

Male

Alignment

CG

Strength 16
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 12
Charisma 8

About Artix Erling

:Pathfinder Society Info:
#: 108064-1
XP: 4
Prestige: 4
Fame: 6

Chronicles:
Ask to see scans
First Steps, Part 1: In Service to Lore
#2-15 Shades of Ice, Part 1: Written in Blood (Tier 1-2)
#2-17 Shades of Ice, Part 2: Exiles of Winter (Tier 1-2)
#6-01 Trial by Machine (Tier 1-2)

:Quick Stats:
HP: 19
AC: 17 (+4 Armor, +1 Shield, +2 Dex)
Perception: +6 Senses: Darkvision 60'
Initiative: +3
Melee: Masterwork Cold Iron Falcata +5 (1d8+3, 19-20/x2) or
Masterwork Light Steel Quickdraw Shield Bash +5 (1d3+3, x2)
Ranged: Darkwood Composite Longbow (+2 Str) +4 (1d8+2, 20/x3) or
Javelin +3 (1d6+3, x3)

Character Sheet:

Artix Erling
Male Half-Orc (Ulfen) Slayer 1 / Magus (Skirnir) 1
NG Medium Humanoid (Orc)
Init +3; Senses Perception +6, Darkvision 60'
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +1 Shield, +2 Dex)
hp 19 (1d10+1d8+4) Slayer(1st level), Magus, Con
Fort +7, Ref +5, Will +4
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Offense
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Speed 30 ft.
Melee: Masterwork Cold Iron Falcata +5 (1d8+3, 19-20/x3)
or Masterwork Light Steel Quickdraw Shield +5 (1d3+3/x2)
Ranged: Darkwood Composite Longbow (+2 Str) +4 (1d8+2, 20/x3) or Javelin +3 (1d6+3/x3)

Skirnir Spell Slots (CL 2):
0: 2
1: 1 plus Arcane Bond

SpellBook:
All 0 level, Blade Lash, Burning Hands, Chill Touch, Color Spray, Enlarge Person, Expeditious Retreat, Frostbite, Grease

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Statistics
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Str 16, Dex 14, Con 14, Int 15, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats: Endurance (B), EWP-Falcata
Traits: Magical Knack-Magus, Worldly
Skills (*ACP): Climb +6*, K. Arcana +7, K. Nature +6, K. Local +7, K. Planes +6, Perception +6, Profession-Scout +5, Spellcraft +7, Stealth +0, Survival +6
Languages: Common, Orc, Skald, Goblin
Special Quality: Arcane Bond (Lt. Steel Quickdraw Shield), Arcane Pool +1 (3/day), Studied Target +1

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Special Abilities
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Racial:
Stat Bonus: +2 to Str
Orc Blood: Counds as Orc and Human for effects related to race
Sacred Tattoo: +1 luck bonus on all saving throws. Replaces Orc Ferocity.
Weapon Familiarity: Proficient with Greataxes and Falchions, any weapon with "orc" in it is martial.
Shaman's Apprentice: Gains Endurance as a bonus feat. Replaces Intimidating

Slayer (Vanguard):
Studied Target: Activated by a Move Action vs one target, +1 on Bluff, Knowledge, Perception, Sense Motive, and Survival skill checks and +1 weapon attack and damage rolls. Lasts until target is killed or a new target is selected.
Lookout: Add 1/2 level (minimum 1) to initiative checks. Replaces Track.

Magus (Skirnir):
Diminished Casting: -1 spell per day per level
Arcane Pool: 1/2 Magus lvl (minimum 1) +1. Can be used to enhance weapons and shields.
Arcane Bond: Gain an Arcance Bond, must choose a shield. (Light Steel Quickdraw Shield)
Sorcerous Shield: No ASF for shields. Magus levels count as Fighter levels for shield-related feats
Spellstrike: Can use weapons or shield to deliver touch spells

Possessions:

Wand of Cure Light Wounds 36/50, Oil of Magic Weapon x2, Potion of Cure Light Wounds x3
Masterwork Cold Iron Falcata, Darkwood Composite Longbow (+2 Str), Arrows (19), Blunt Arrows (18), Cold Iron Arros (20), Javelin x3, Silver Dagger x2, Dagger, Alchemist Fire x2, Masterwork Lamellar Leather Armor, Masterwork Light Steel Quickdraw Shield,
Masterwork Backpack, pathfinder's Kit, Silk Rope 50', Mess Kit, Cold weather clothes, Common Grappling Hook, Compass, Cleats, Snowshoes

Background & Appearance:

Artix is an imposing figure, standing well over 6 foot tall. He bears the pale skin of the Ulfen people, but his hair is darker than normal. His skin is covered in scars and tatoos that seems to intertwine with each other. Artix fights with sword and shield, his body protected by lamellar leather armor.

Outside of combat, Artix is a bit closed off, but will warm to others quickly. Once in combat, Artix fights methodically, focusing on an enemy till they are down. The only time he leaves an enemy is when an ally is in danger.

Originally hailing from the Ulfen Lands of the Linnorm Kings, Artix grew up being trained as every young man was trained in his village. Scouting, hunting, fighting, all of these were worked into his everyday life until they were his nature. But there was always something a bit different about Artix, his mind always worked a different way and faster than most of the other warriors.

Seeing this a Shaman of the village took him in and began to train him hoping to unlock the potential that was within Artix. Unfortunately at the moment that talent still lays dormant. The Shaman released Artix from his service, shaming Artix in the process. Now he looks for a way to redeem himself and that way is the Pathfinders Society.