| Xandarian Quartermain |
Round 25 continued
Xandarian makes an attack of opportunity on the retreating barbarian.
Carouser's Retort: 1d20 + 13 ⇒ (18) + 13 = 31
Confirming: 1d20 + 13 ⇒ (2) + 13 = 15
Dmg.: 1d6 + 6 ⇒ (3) + 6 = 9
Round 26
Xandarian pivots to attack the (yellow) barbarian. Is there a battle map?
Carouser's Retort: 1d20 + 13 ⇒ (10) + 13 = 23
Dmg.: 1d6 + 6 ⇒ (5) + 6 = 11
Carouser's Retort: 1d20 + 8 ⇒ (6) + 8 = 14
Dmg.: 1d6 + 6 ⇒ (6) + 6 = 12
| GM Wolf |
Indeed there is a map, its the first link at the top!
Round 26
Jorrast clobbers the red barbarian twice, he dodges the first strike. The blue and red barbarians rage and yell into your face stabbing with spears.
| Ulricha the Unkillable |
Sneering mockingly as the enemies weapons spark against her iron skin, Ulricha continues hacking into the barbarians, beginning with the most wounded.
+1 Cold Iron greataxe/Rage: 1d20 + 18 ⇒ (16) + 18 = 34
Magic/Slashing/Cold Iron: 1d12 + 13 ⇒ (3) + 13 = 16
+1 Cold Iron greataxe/Rage: 1d20 + 13 ⇒ (8) + 13 = 21
Magic/Slashing/Cold Iron: 1d12 + 13 ⇒ (5) + 13 = 18
Raging 177/177| AC 31 T 14 FF 29 | Fort +19 Ref +9 (+10) Will +11 |DR 3/-, DR 6/ Non-lethal|Cold Res 3
| Alice Emmington |
Round 26
Alice puts the evil eye on the blue barbarian for -4 to attacks, then chants to prolong the protective luck on Jorrast and Xandarian.
(Round 27)
Evil eye for 04 to attack on red barbarian and chanting.
| Xandarian Quartermain |
Round 27
Xandarian pivots again to attack the nearest (white) barbarian.
Carouser's Retort: 1d20 + 13 ⇒ (12) + 13 = 25
Dmg.: 1d6 + 6 ⇒ (2) + 6 = 8
Carouser's Retort: 1d20 + 13 ⇒ (19) + 13 = 32
Confirming: 1d20 + 13 ⇒ (9) + 13 = 22
Dmg.: 1d6 + 6 ⇒ (4) + 6 = 10
If Confirmed, dmg.: 1d6 + 6 ⇒ (3) + 6 = 9
| Jorrast Feorte |
Do we have any incoming magic? Fireball or lightning bolt?
Round 27
Assuming I still have targets? Red if he's still up. Switching to blue if Red drops.
First attack: 1d20 + 14 ⇒ (5) + 14 = 191d10 + 6 + 1d6 ⇒ (2) + 6 + (5) = 13
Extra attack from Flurry: 1d20 + 14 ⇒ (19) + 14 = 331d10 + 6 + 1d6 ⇒ (9) + 6 + (1) = 16
Second iterative attack: 1d20 + 9 ⇒ (20) + 9 = 291d10 + 6 + 1d6 ⇒ (7) + 6 + (4) = 17
Confirm Crit?: 1d20 + 9 ⇒ (5) + 9 = 141d10 + 6 + 1d6 ⇒ (4) + 6 + (2) = 12
Wolf - Martikio
|
Round 25
He unleashes a bolt of lighting coursing through the three infront of him. He becomes visible.
I was waiting on Uricha to actually say something to me!
Reflex DC 22 for half: 7d6 ⇒ (4, 1, 2, 1, 1, 6, 6) = 21
| Ulricha the Unkillable |
I must have missed something. What exactly were you waiting on?
| GM Wolf |
Round 26
Jorrast does 35 damage to Red.
The resting guards, with red hair, attack!
Stabbing at Jorrast
mwk spear: 2d20 + 12 - 16 ⇒ (16, 17) + 12 - 16 = 29
damage: 1d8 + 7 ⇒ (5) + 7 = 12
mwk spear: 2d20 + 12 - 18 ⇒ (3, 18) + 12 - 18 = 15
damage: 1d8 + 7 ⇒ (3) + 7 = 10
Stabbing at Xandarian
mwk spear: 2d20 + 12 - 20 ⇒ (20, 8) + 12 - 20 = 20
damage: 1d8 + 7 ⇒ (3) + 7 = 10
Stabbing at Ulricha
mwk spear: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 7 ⇒ (1) + 7 = 8
mwk spear: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
damage: 1d8 + 7 ⇒ (1) + 7 = 8
mwk spear: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
damage: 1d8 + 7 ⇒ (4) + 7 = 11
Alice puts the evil eye on the blue barbarian for -4 to attacks.
Active guards (light pink, purple, yellow and gray):
Stabbing at Jorrast
mwk spear: 2d20 + 12 - 20 ⇒ (15, 20) + 12 - 20 = 27
damage: 1d8 + 7 ⇒ (1) + 7 = 8
Stabbing at Ulricha
mwk spear: 1d20 + 12 ⇒ (8) + 12 = 20
damage: 1d8 + 7 ⇒ (4) + 7 = 11
mwk spear: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
damage: 1d8 + 7 ⇒ (3) + 7 = 10
Wolf lets the lightning bolt go, electrocuting the line from him to the mountain.
Round 27
JOrrast does 46 damage to Red, dropping him.
Init: 21 Jorrast
20 resting guards
18 sleeping guards
-
16 Alice
10 active guards east
9 active guards west and active guards bluff
7 wolf
5 ulricha
1 Xandarian
| Jorrast Feorte |
Round 28
Jorrast considers the luck of the guards that hit him. When the barbarian drops he smiles. "I guess you'd all prefer to die than run away? That works for us."
Reflex save against more lightning? & Evasion: 1d20 + 14 ⇒ (9) + 14 = 23
Attacking one of the guards?
First attack: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 291d10 + 6 + 5d6 ⇒ (2) + 6 + (3, 5, 4, 2, 3) = 25
Extra attack from Flurry: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 191d10 + 6 + 5d6 ⇒ (5) + 6 + (6, 2, 6, 5, 4) = 34
Second iterative attack: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 311d10 + 6 + 5d6 ⇒ (9) + 6 + (1, 5, 5, 4, 2) = 32
Confirm Crit?: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 191d10 + 6 + 5d6 ⇒ (5) + 6 + (4, 3, 6, 1, 3) = 28
| Xandarian Quartermain |
Round 28
Xandarian gets stabbed by barbarian's spear, but luckily not life threatening yet. The half-azata counteracts.
Carouser's Retort: 1d20 + 13 ⇒ (18) + 13 = 31
Confirming: 1d20 + 13 ⇒ (1) + 13 = 14
Dmg.: 1d6 + 6 ⇒ (2) + 6 = 8
Carouser's Retort: 1d20 + 8 ⇒ (16) + 8 = 24
Dmg.: 1d6 + 6 ⇒ (5) + 6 = 11
| GM Wolf |
Round 28
Jorrast attacks the barbarian in blue. All four strikes connecting and he is sent flying backwards. dead or disabled...
Xandarian finally makes all his strikes count and drops the barbarian in front of him, seeing Jorrast take out a fresh one in the round.
Round 29
Init: 21 Jorrast
20 resting guards
18 sleeping guards
-
16 Alice
10 active guards east
9 active guards west and active guards bluff
7 wolf
5 ulricha
1 Xandarian
Wolf - Martikio
|
Round 25
He unleashes a bolt of lightning coursing through the three infront of him. He becomes visible.
I was waiting on Uricha to actually say something to me!Reflex DC 22 for half - 7d6 - 21 damage
Reflexes of barbarians starting with orange: 3d20 ⇒ (14, 20, 12) = 46 +4/DC 22, need a 18 or higher...
-Damage to orange: 21
yellow: 10
gray: 21
Round 26-28
Using my bonded ring I let go of another lighting bolt.
7d6 ⇒ (3, 4, 4, 1, 4, 2, 1) = 19
Reflexes of barbarians starting with orange: 3d20 ⇒ (7, 15, 7) = 29 +4/DC 22, need a 18 or higher...
-
Damage to orange: 40
yellow: 29
gray: 40
I back up five feet and release a scorching ray upon the barbarian in orange, in front of me.
ranged touch attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 4d6 ⇒ (1, 6, 6, 1) = 14
ranged touch attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 4d6 ⇒ (2, 2, 6, 2) = 12
Damage to orange: 66, droping him.
vs. yellow
ranged touch attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 4d6 ⇒ (6, 5, 2, 3) = 16
ranged touch attack: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 4d6 ⇒ (2, 3, 3, 5) = 13
yellow: 58 damage.
| GM Wolf |
Round 27
Stabbing at Jorrast
mwk spear: 2d20 + 12 - 19 ⇒ (19, 5) + 12 - 19 = 17
damage: 1d8 + 7 ⇒ (2) + 7 = 9
mwk spear: 2d20 + 12 - 16 ⇒ (7, 16) + 12 - 16 = 19
damage: 1d8 + 7 ⇒ (5) + 7 = 12
mwk spear: 2d20 + 12 - 19 ⇒ (19, 18) + 12 - 19 = 30
damage: 1d8 + 7 ⇒ (6) + 7 = 13
Vs. Xandarian
mwk spear: 2d20 + 12 - 18 ⇒ (18, 13) + 12 - 18 = 25
damage: 1d8 + 7 ⇒ (5) + 7 = 12
Stabbing at Ulricha
mwk spear: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
damage: 1d8 + 7 ⇒ (2) + 7 = 9
mwk spear: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
damage: 1d8 + 7 ⇒ (7) + 7 = 14
mwk spear: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 7 ⇒ (8) + 7 = 15
Stabbing Wolf
mwk spear: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 7 ⇒ (8) + 7 = 15
mwk spear: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 7 ⇒ (5) + 7 = 12
Round 28
Stabbing at Jorrast
mwk spear: 2d20 + 12 - 16 ⇒ (13, 10) + 12 - 16 = 19
damage: 1d8 + 7 ⇒ (3) + 7 = 10
mwk spear: 2d20 + 12 - 16 ⇒ (20, 2) + 12 - 16 = 18
damage: 1d8 + 7 ⇒ (7) + 7 = 14
Stabbing Wolf
mwk spear: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d8 + 7 ⇒ (7) + 7 = 14
Stabbing at Ulricha
mwk spear: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
damage: 1d8 + 7 ⇒ (5) + 7 = 12
mwk spear: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
damage: 1d8 + 7 ⇒ (1) + 7 = 8
mwk spear: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d8 + 7 ⇒ (7) + 7 = 14
| Alice Emmington |
Round 28
Evil eye for -4 attack to pink barbarian + chant.
Round 29
Evil eye for -4 attack to purple barbarian + chant
| Ulricha the Unkillable |
Fully enveloped in retributive rage, Ulricha claeves into the first of the barbarians that manages to get through her defenses, her axe a blur of brutal death.
+1 Cold Iron greataxe/Rage: 1d20 + 18 ⇒ (13) + 18 = 31
Magic/Slashing/Cold Iron: 1d12 + 13 ⇒ (3) + 13 = 16
+1 Cold Iron greataxe/Rage: 1d20 + 13 ⇒ (20) + 13 = 33
Magic/Slashing/Cold Iron: 1d12 + 13 ⇒ (9) + 13 = 22
Confirm
+1 Cold Iron greataxe/Rage: 1d20 + 13 ⇒ (14) + 13 = 27
Magic/Slashing/Cold Iron: 2d12 + 26 ⇒ (2, 11) + 26 = 39
2 hits connect 15 total damage after DR
Raging 162/177| AC 31 T 14 FF 29 | Fort +19 Ref +9 (+10) Will +11 |DR 3/-, DR 6/ Non-lethal|Cold Res 3 (Fueled by Vengeance - regain 1 round of rage)
| Xandarian Quartermain |
Round 29
Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Unable to see the other side of the battlefield, Xandarian pivots and charges the pink barbarian. GM Wolf, I can't move Xandarian's token.
Carouser's Retort, charge: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Dmg.: 1d6 + 6 ⇒ (5) + 6 = 11
| Jorrast Feorte |
Annoyed that he has taken another hit Jorrast focuses on one of the remaining barbarians in front of him. He starts to speak but realizes they aren't listening....
First attack: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 171d10 + 6 + 5d6 ⇒ (10) + 6 + (2, 6, 1, 5, 2) = 32 Well, that's a miss!
Extra attack from Flurry: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 211d10 + 6 + 5d6 ⇒ (8) + 6 + (1, 4, 1, 4, 3) = 27
Second iterative attack: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 291d10 + 6 + 5d6 ⇒ (9) + 6 + (2, 3, 6, 3, 2) = 31
| GM Wolf |
Round 29
Ulricha cuts down the barbarian in orange. Jorrast slams two hits into the barbarian in pink and Xandarian comes in to drop him.
Stabbing at Jorrast
Retreats
Stabbing at Ulricha
Retreats
Stabbing Wolf
Retreats
Round 30
More barbarians emerge from the tents and get ready to continue the fight.
| Xandarian Quartermain |
Round 30 Xandarian's token cannot move.
The half-azata flies 60 ft. toward the oncoming barbarians and sets down. Xandarian removes his masterwork mandolin from his backpack.
| Jorrast Feorte |
Round 30
Jorrast sees some men running, others coming from tents to attack. He calls out, "Have we rescued who we came for? If so we can leave...."
He flies up 20' and uses his wand to cast a CLW on himself.
UMD & CLW: 1d20 + 13 ⇒ (2) + 13 = 151d8 + 1 ⇒ (6) + 1 = 7 Failed UMD so no effect.
| Ulricha the Unkillable |
As the barbarian that tried to stab her falls back and others swarm out to join the battle, Ulricha calls upon her giant blood, drawing primal power from within as she begins to grow in stature.
Full round action. Cast Enlarge Person The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size, weapons go up 1 size category
Can't move or change size of my token
Wolf - Martikio
|
Round 30
He announces to the group, "I stopped rescuing the ladies to help with the fight. One invisible lady is out in the trees. Four more to still rescue. I am also almost out of spells so I will focus on extraction."
He moves over to the 'cage', "Come on ladies we are getting you out of here!" He motions for them to exit and cross the stream.
| GM Wolf |
♤♡◇♧● round 31... ●♧◇♡♤
Jorrast you go first.
The barbarians running comtinue to flee or take refuge in a tent. The other barbarians to the West move to a defensive line as those to the East move forward seeing the flying targets they throw javelin.
4d20 ⇒ (18, 14, 11, 5) = 48 all miss
The ladies follow Wolf's instructions. They move to the water as fast as they can with the chains on them.
Several ladies in black robes exit out of the large doors. A wave of energy hits the group, as a large armored figure emerges with a massive black greatsword. He yells, "For Gorum!!!"
| Xandarian Quartermain |
| 1 person marked this as a favorite. |
Still can't interact with Tomb map other than to Zoom.
"Ladies?" Xandarian laments, as the damsels-in-destress are managed by the former evil outsider.
"Aw, Schlitz!!" The paladin and hare say in unison.
| Jorrast Feorte |
Jorrast flies over in the direction of the big fighter and bloody skeletons. "Are we done yet? Your smarter men have decided to get out of melee with us so we don't have to kill them. How about you just wave good bye and we'll be on our way?" Seeing how big he is and the reach of his weapon, he increases his altitude to be out of reach.
He tries again to activate the wand, UMD & CLW: 1d20 + 13 ⇒ (10) + 13 = 231d8 + 1 ⇒ (8) + 1 = 9
| Jorrast Feorte |
I forgot to mark it but my previous post was Round 31.
Wolf - Martikio
|
Round 31 & 32
He escorts the ladies across the stream. Being a human shield if needed.
He continues to guide the ladies into the forest. "Hey, lady, I made invisible hit me so that you become visible. I don't want to lose you. Everyone hold hands and keep together. If someone falls, I will pick them up."
| GM Wolf |
♤♡◇♧● round 31... ●♧◇♡♤
Jorrast you go first.
The barbarians running comtinue to flee or take refuge in a tent. The other barbarians to the West move to a defensive line as those to the East move forward seeing the flying targets they throw javelin.
4d20 all miss
The ladies follow Wolf's instructions. They move to the water as fast as they can with the chains on them.
Several ladies in black robes exit out of the large doors. A wave of energy hits the group, as a large armored figure emerges with a massive black greatsword. He yells, "For Gorum!!!"
Jorrast flies and tries to heal himself. Wolf escorts the ladies over the stream. Xandarian continues to fly. Alice continues to fly and cackle. Ulricha gets bigger!
20 resting guards
18 sleeping guards
-
16 Alice
10 active guards east
9 skeletons, black figure with big sword, black sisters.
7 wolf
5 ulricha
1 Xandarian
Jorrast...
The eastern barbarians throw more javelins. 5d20 ⇒ (14, 20, 7, 5, 5) = 51
javelin damage: 1d6 + 5 ⇒ (6) + 5 = 11Not sure what hexes are still on Jorrast...
Alice...
The skeletons surge forward in different directions. The black robed women and the large imposing figure with the large black greatsword move forward behind the skeletons. The barbarians rally behind their leader following the large figure. Several blow horns of triumph. In the distance you hear many horns reply in time.
| Xandarian Quartermain |
Round 31
"I'm down to fight", Xandarian boasts. "But if it's the team's decision to hep the prisoners escape, that also works with my caydenite sensitivities!"
Wolf - Martikio
|
"I have the prisoners, I think you need to take care of that boss or we will have a lot of trouble in the near future. Oh crap! How many barbarians are around us?!" He shouts as he continues to escort the ladies away.
| Jorrast Feorte |
Round 32
Unless Alice has flown out of range Jorraste should still have the Protective Luck on him. ??
"We've got the prisoners right? Maybe we just need to convince them to let us leave?"
He switches wands and tries to activate the other one. UMD with Wand of Fireballs: 1d20 + 13 ⇒ (7) + 13 = 205d6 ⇒ (3, 4, 6, 3, 5) = 21 Reflex DC14 for half. Circle added to map for target.
| Ulricha the Unkillable |
Waiting a moment for the carnage of Jorrast's spell to settle before charging into battle against the oncoming warrior, Ulricha tears into the barbarian beside her, the blast of the fireball throwing off her first strike.
+1 Cold Iron greataxe/rage/enlarged: 1d10 + 18 + 2 ⇒ (1) + 18 + 2 = 21
Raging/Enlarged: 3d6 + 15 ⇒ (1, 6, 5) + 15 = 27
+1 Cold Iron greataxe/rage/enlarged: 1d10 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Raging/Enlarged: 3d6 + 15 ⇒ (6, 5, 4) + 15 = 30
| Xandarian Quartermain |
Round 32
Well, I'm not leaving Uricha behind!" Xandarian shouted. Maining the bardic inspiration as a free action, the half-azata few as a double move to stand next to the thick barbarian fighter. "LET'S GO!"
| Jorrast Feorte |
Good point. I don't know who might be in the tents and definitely don't want to hurt kids. If I burn some hair that's fine but I really meant it to be a distraction.
Oops! Didn't mean to distract Ulricha.
He calls out trying get get Ulricha's attention. "Retreat. We don't need to kill all of them!"
| Alice Emmington |
@GM & Jorrast, correct, protective luck kept active on Jorrast.
Alice flies keeping up her reciting/chanting of Desna's blessings and virtues, extending protective luck on Jorrast.
| Ulricha the Unkillable |
"If we don't take that one out, we'll have to deal with him later!" Ulricha calls out, pointing at the dark warrior striding across the battlefield. "If the hostages are safe, then fine, we can retreat." she growls.
| GM Wolf |
Ulricha hits the adjacent barbarian and on his turn he retreats.
Round 33
Init: 21 Jorrast
20 resting guards
18 sleeping guards
-
16 Alice
10 active guards east
9 skeletons, black figure with big sword, black sisters.
7 wolf
5 ulricha
1 Xandarian
The barbarians gather. The skeletons charge towards Ulricha and the others turn at the big giants intention. The black robed women begin casting spells.
Wolf retreats with the prisoners further into the forest.
| Jorrast Feorte |
Jorrast glances at the barbarians that had been firing bow shots at him. He aims the wand at them, "You guys are getting annoying. Run away or hide so I don't have to kill you!"
He tries to trigger the wand:
UMD with Wand of Fireballs: 1d20 + 13 ⇒ (16) + 13 = 295d6 ⇒ (2, 2, 5, 1, 1) = 11 Reflex DC14 for half
Area of Effect circle moved.
| Xandarian Quartermain |
Round 33
It's so bad when you're last in initative. it's hard to strategize with other characters.
"Ulricha! Wait! Let me cast heroism on you!"
If Ulrucha waits Xandarian casts the spell.
If Uricha doesn't wait the bardic paladin flies toward the enemy lines by 60ft.
| Ulricha the Unkillable |
Ulricha takes a step back, waiting for Xandarian to cast his spell, before tearing into one of the skeletons.
"We should focus on killing the big one, then leave!" she says over her shoulder.
+1 Cold Iron greataxe/rage/enlarged/Heroism: 1d20 + 18 + 2 + 2 ⇒ (2) + 18 + 2 + 2 = 24
Raging/Enlarged/Cold iron: 3d6 + 15 ⇒ (6, 2, 3) + 15 = 26
+1 Cold Iron greataxe/rage/enlarged/Heroism: 1d20 + 13 + 2 + 2 ⇒ (18) + 13 + 2 + 2 = 35
Raging/Enlarged/Cold iron: 3d6 + 15 ⇒ (6, 5, 1) + 15 = 27
Looking at Jorrast she calls out. "Burn it all!"
| GM Wolf |
21 Jorrast
20 resting guards
18 sleeping guards
-
16 Alice
10 active guards east
9 skeletons, black figure with big sword, black sisters.
7 wolf
2 Xandarian
1 ulricha
Round 33
Jorrast's fireball detonates among the barbarians who have been shooting him. The barbarians laugh at the pain and continue their attacks.
reflex saves: 4d20 ⇒ (7, 5, 15, 10) = 37 +4
56 hp, 56 hp, 62 hp, 62 hp,
1st roll attacks: 4d20 ⇒ (18, 18, 18, 20) = 74 All miss.
4d20 ⇒ (3, 20, 9, 3) = 35
Alice continues to chant to prolong her hexes.
The barbarians gather. The skeletons charge towards Ulricha and the others turn at the big giants intention. The black robed women begin casting spells.
Wolf retreats with the prisoners further into the forest.
Ulricha waits, Xandarian casts heroism on Ulricha. Then Ulricha hits two of the skeletons smashing them to the ground.
Round 34
21 Jorrast
20 resting guards
18 sleeping guards
-
16 Alice
10 active guards east
9 skeletons, black figure with big sword, black sisters.
7 wolf
2 Xandarian
1 ulricha
[spoiler=Attacks on Ulricha]
Barbarians
spear: 2d20 + 12 ⇒ (12, 18) + 12 = 42
damage: 1d8 + 7 ⇒ (1) + 7 = 8
spear: 2d20 + 12 ⇒ (4, 10) + 12 = 26
damage: 1d8 + 7 ⇒ (8) + 7 = 15
spear: 2d20 + 12 ⇒ (14, 13) + 12 = 39
damage: 1d8 + 7 ⇒ (3) + 7 = 10
spear: 2d20 + 7 ⇒ (14, 2) + 7 = 23
damage: 1d8 + 7 ⇒ (2) + 7 = 9
spear: 2d20 + 7 ⇒ (1, 7) + 7 = 15
damage: 1d8 + 7 ⇒ (8) + 7 = 15
spear: 2d20 + 7 ⇒ (11, 4) + 7 = 22
damage: 1d8 + 7 ⇒ (3) + 7 = 10
Skeleton charges
longsword: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
damage: 1d8 + 6 ⇒ (2) + 6 = 8
longsword: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
damage: 1d8 + 6 ⇒ (6) + 6 = 12
| Jorrast Feorte |
Round 34
Jorrast shakes his head at the stupid barbarians. They want to die? Well, helping Uricha is more important. No longer caring about setting tents on fire he aims past Uricha for maximum affect.
UMD with Wand of Fireballs: 1d20 + 13 ⇒ (2) + 13 = 15 Except that fails.
Area of Effect circle moved.
| GM Wolf |
Round 34
Ulricha gets an AoO on the first skeleton.
Then the towering figure raises a hand toward Ulricha, his voice thundering with a curse so venomous it seems to sour the air itself. “By my blood and shadow — I name thee for death!” he roars. The ground quakes beneath his words.
From his form, darkness peels away like smoke given shape — a twisted silhouette of the man himself, eyes burning with cold hatred. The shadow lets out a wordless shriek as it tears free, its edges writhing like ink in water, before hurtling toward Ulricha with murderous intent.
The dark form convulses, its outline collapsing in on itself as if crushed by some unseen force. Flesh clings tight to bone, blackening and shriveling like parchment in flame. A wet, crackling sound fills the air — sinew snapping, marrow hissing — until only a husk remains.
It strikes at Ulricha with a great sweeping motion of the greatsword.
imp vital strike: 2d20 + 18 + 2 - 16 ⇒ (3, 16) + 18 + 2 - 16 = 23
damage: 12d6 + 32 ⇒ (5, 6, 3, 2, 6, 3, 5, 1, 3, 3, 6, 3) + 32 = 78
AC 24, touch 12, flat-footed 21 (+9 armor, +2 deflection, +2 Dex,
+1 dodge, +3 natural, –2 rage, -1 size)
249 (14 HD; 5d12+9d10+117)
Str 22, Dex 14, Con 22, Int 8, Wis 10, Cha 13
Str 28, Dex 14, Con 28, Int 8, Wis 10, Cha 13
Base Atk +14; CMB +25; CMD 37
Ovinrbaane +28/+19/+14 /17–20
5d6+32
imp vital strike 12d6+32
vs. lawful +2 /Anarchic +2d6
---
Str mod +9 / damage +13
PA -4 / +12 (furious focus)
BAB +14
+1 weapon
improved vital strike +6d6
vicious +3d6 (vicious augment stone)
Chaos / Anarchic +2d6
weapon training heavy blades +2
Weapon focus, improved focus +2
Weapon spec, improved spec +4
Loot:
+3 red dragon breastplate with masterwork dragon armor spikes, +1 keen battleaxe, Ovinrbaane, amulet of natural armor +2, belt of physical might +4 (Strength and Constitution), ring of protection +2, lesser vicious Augment crystal,
if the shadow of Armag doesn't get killed:
Then, with a final shudder, the last tatters of its flesh slough away, leaving nothing but a lattice of bone gleaming faintly in the dim light, a grim echo of what once lived. The skeleton continues to attack!
The three black robed women finish their spells and red symbols appear on the ground and a figure on each of them appears. This emaciated figure looks like a horned human skeleton smothered within a bone-tight hide of slimy leather.
One moves forward as the other two take 5 foot steps forward to attack Ulricha.
claw: 2d20 + 14 + 2 - 12 ⇒ (1, 12) + 14 + 2 - 12 = 17
damage: 1d6 + 7 + 2d6 ⇒ (3) + 7 + (2, 2) = 14 +2d6 sneak attack damage
claw: 2d20 + 14 + 2 - 14 ⇒ (13, 14) + 14 + 2 - 14 = 29
damage: 1d6 + 7 + 2d6 ⇒ (2) + 7 + (1, 5) = 15
bite: 2d20 + 14 + 2 - 3 ⇒ (3, 3) + 14 + 2 - 3 = 19
damage: 1d6 + 7 + 2d6 ⇒ (6) + 7 + (3, 4) = 20
claw: 2d20 + 14 + 2 - 19 ⇒ (19, 12) + 14 + 2 - 19 = 28
damage: 1d6 + 7 + 2d6 ⇒ (6) + 7 + (2, 1) = 16 +2d6 sneak attack damage
claw: 2d20 + 14 + 2 - 6 ⇒ (6, 5) + 14 + 2 - 6 = 21
damage: 1d6 + 7 + 2d6 ⇒ (4) + 7 + (1, 4) = 16
bite: 2d20 + 14 + 2 - 9 ⇒ (9, 6) + 14 + 2 - 9 = 22
damage: 1d6 + 7 + 2d6 ⇒ (2) + 7 + (2, 6) = 17
They begin summoning again!
| Xandarian Quartermain |
Round 34
Xandarian casts protection from evil on himself and readies himself for a battle!
| Ulricha the Unkillable |
Forgot to update after the next buff
Raging 162/177| AC 31 T 14 FF 29 | Fort +21 Ref +11 (+12) Will +13 |DR 3/-, DR 6/ Non-lethal|Cold Res 3 (Fueled by Vengeance - regain 1 round of rage)