
New England Frost Giant |

I am curious if any of you would mind using this layout for your character sheets. Kilain yours doesn't show up on the url site you used. This way I can track things easier by phone, since this is what I use to post the majority of the time. This is the sheet I made for Kilain's game. Thank you kindly. NEFG aka pain in your ars!
Zarrick Deshain
Race (Andoran): Human Gender: Male Class/level:Adept/1
Age: 19 Height: 5'11" Weight: 205 lbs.
Eyes: blue Hair: brown
Deity:Serenrae
Speed: 30' (6 squares)
Str 14 +2
Dex 13 +1
Con 10 +0
Int 14 +2
Wis 16 +3
Cha 12 +1
AC 13 Touch 11 Flat-footed 12
HP 9
CMB= 3 CMD=13
Fortitude +0
Reflex +1
Will +5
Acrobatics=1
Appraise=2
Bluff=1
Climb=2
#Craft=2 (none taken)
Diplomacy=1
Disguise=1
Escape Artist=1
Fly=1
#Handle Animal=1
#Heal=9* (MW Healers kit adds +2)=11
#Int Knowledge (arcana)=6*
#Int Knowledge (religion)=6*
Perception=3
Profession (book keeper)=7* *=1
#Ride=1
Sense Motive=3
#Spellcraft=6*
Stealth=1
#Survival=5
Swim=2
* skill point used/* * free skill point/ #class skill
Self Sufficient+2 to Heal and Survival checks.
Toughness +3 hit points, +1 hit point per level after 3rd.
Standard Traits
Ability Scores- +2 to one ability
Size- medium creature, no bonuses
Base Speed- 30
Languages- Start with Common
Focused Mind (magic) +2 to Concentration checks.
Sacred Touch (faith) As a standard action, you may automatically stabilize a dying creature merely by touching it.
Both from the Advanced Player's Guide
Armor
Leather +2 AC (no armor check penalty)
Backpack
Bedroll
Belt pouch
Candle x4
Scroll case
Spell component pouch
Flint and Steel
Holy Water x2
Ink (1oz bottle)
Ink
Paper x4 (sheets)
Rations x8
Signal whistle
Signet Ring
Silk rope 50'
Silver holy symbol (Serenrae)
Sunrod x7
Waterskin
Whetstone
Weapons
Heavy Mace
Melee 1d20+3; Damage 1d8+
Dagger
Melee 1d20+3; Damage 1d4+3(19-20)
Ranged 1d20+2; Damage 1d4] (19-20)
Light Crossbow 1d20+2; Damage 1d8 (19-20)
Ammo (bolts)=20
Healers Kit (Uses left)=10
Rations=8
Sunrod=7
Holy water vials=2
Candles=4
Paper=4
PP= 0 GP= 3 SP= 6CP= 4
Spells/day 0-lvl 3; 1st-lvl 2
0-lvl (Save DC=13)
Create Water
Detect Magic
Ghost Sound
Guidance
Light
Mending
Purify Food and Drink
Read Magic
Stabilize
Touch of Fatigue
1st-lvl (Save DC=14)
Bless
Burning Hands
Cause Fear
Command
Comprehend Language
Cure Light Wounds
Detect Chaos/Evil/Good/Law
Endure Elements
Obscuring Mist
Protection From Chaos/Evil/Good/Law
Sleep
[spoiler=Backstory]

New England Frost Giant |

Some of you didn't purchase rations and ammo. You need to purchase some before you leave Heldren. Also update your coinage
Initial group you earned gp=137 sp=48 cp=64
Each also has a potion of light healing.
New addition group earned gp=120
Other items picked up:
MW light steel shield
2 pints (oil)
Healers kit (10 uses)
Scroll of shatter
Scroll of shield other
6 gems worth 130 gp
Irrisen coins: gp=10 sp=33 co=47
Need to buy Rations:
Grey
Hedrick
Kilain?
Need to buy ammo:
Kilain?
Grey-bullet stones
Hedrick-arrows
Vitali-arrows
Cold weather gear:
Vitali
Kilain?

Kilain Gravendak |

Kilains online character sheet
ehh I tried a couple ways and got it...here. Like I said though Ill put him formally on this site tonight ;)

Kilain Gravendak |

Initial group you earned gp=137 sp=48 cp=64 divided by 5 =
27 gold each with 2 gold into the 'cure kitty'
9 Silver Each
12 Copper each with 4 copper into the 'party fund'
Ill track the party fund if thats all right with everyone.
Each also has a potion of light healing.
New addition group earned gp=120
Other items picked up:
MW light steel shield---Crain? or Hedrick? (Not Kylma since she wont be around)
2 pints (oil)---Gray?
Healers kit (10 uses)---Kilain
Scroll of shatter---Kilain
Scroll of shield other---Kilain
6 gems worth 130 gp-----1 each to Kilain, Crain, Grey, Hedrick and Vitalli 1 to Party Kitty for cure stuff later.
Irrisen coins: gp=10 sp=33 co=47---how do we want to handle these...one person carry them until needed? then split up?

Grey, the Lady's dog |

Have purchased Rations for me & Soggy, Barding & a pack saddle, Saddlebags & a Winter Blanket for Soggy. My funds reflect this.
edit: I have also already taken the 3 days worth of Trail rations out of what I have.
2nd edit: I will adjust my Sheet to better fit your request later today NEFG.

Grey, the Lady's dog |

The sling is more of a default for when the target is resistant/immune to Acid damage. For most ranged, Grey uses his Acid Splash cantrip, it technically does more damage than the sling since it doesn't suffer a Strength penalty to the damage roll.
Ah the joys of playing a Halfling Arcanist...

Hedrick of Whitehaven |

I was in an unexpected dead zone for the past few days here. Hedrick would like to purchase some kits and some iron rations. And or if he can get the mw light shield from the party and can convert it with some cash into a MW chain shirt or if we could MW my heirloom curveblade that would be nice because I am sure those don't pop up everywhere.
Also NEFG I was wondering if you see the curve blade as a weapon like a katana that could be wielded one handed as well but at 1d8 reduced damage since it is light? Or do you picture it more like the heavy swept blade like in the intro to lord of the rings?

Grey, the Lady's dog |

Those in the group who frequently use ranged weapons might consider weapon blanche for the ammo. It will be less expensive than buying cold iron weapons.
On the other hand I just double checked our roster & we have almost nobody who focuses on (or even considers really) ranged combat...
This may get interesting.
note to self: The Flight evolution may be a good investment later...
edit: Kjell, you have a gemstone worth significantly more than that, remember?

Grey, the Lady's dog |

These silver, alchemical powders have a gritty consistency, appearing at first glance to be simple metal shavings. When poured on a weapon and placed over a hot flame for a full round, however, they melt and form a temporary coating on the weapon. The blanching gives the weapon the ability to bypass one kind of material-based damage reduction, such as adamantine, cold iron, or silver. The blanching remains effective until you make a successful attack with the weapon. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition. Only one kind of weapon blanch can be on a weapon at one time, though a weapon made of one special material (such as adamantine) can have a different material blanch (such as silver), and counts as both materials for the first successful hit.
Cold Iron Weapon Blanch costs 20 Gold for a dose.
edit: obviously they can be used on melee weapons, but equally obviously they are most cost effective on ammo, since that is effectively one use anyway.

Grey, the Lady's dog |

Huh, good point. Yeah just buying cold iron arrows or bolts is cheaper. It works out significantly better for Silver or Adamantine however, which now that I think about it is when I've used it in the past.

New England Frost Giant |

I just started looking over characters and I am confused. In my initial recruitment post I stated 20 pt buy. Every character is over the max allowed. Before we continue out of Heldren I want to correct this or this campaign will end up being a walk through. Grey in the point buy system 18 is the max score. Maybe I should have looked closer at the system.
If you want to do die rolls then you must roll for every score. Reroll ones, but it needs to be unanimous to do so.