Pathfinder-Reign of Winter-pbp (Inactive)

Game Master New England Frost Giant

An earthquake rocks Taldor and its border regions. Can to heroes unearth the secrets behind the breached walls and the Reign of Winter?


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Vitali, I need you to make a username on Obsidian Portal so you can view game maps. Let me know what your username is and I will invite you. Thanks


I am curious if any of you would mind using this layout for your character sheets. Kilain yours doesn't show up on the url site you used. This way I can track things easier by phone, since this is what I use to post the majority of the time. This is the sheet I made for Kilain's game. Thank you kindly. NEFG aka pain in your ars!
Zarrick Deshain
Race (Andoran): Human Gender: Male Class/level:Adept/1
Age: 19 Height: 5'11" Weight: 205 lbs.
Eyes: blue Hair: brown
Deity:Serenrae
Speed: 30' (6 squares)

Stats:

Str 14 +2
Dex 13 +1
Con 10 +0
Int 14 +2
Wis 16 +3
Cha 12 +1

AC 13 Touch 11 Flat-footed 12
HP 9

CMB= 3 CMD=13

Saves:

Fortitude +0
Reflex +1
Will +5

Skills:

Acrobatics=1
Appraise=2
Bluff=1
Climb=2
#Craft=2 (none taken)
Diplomacy=1
Disguise=1
Escape Artist=1
Fly=1
#Handle Animal=1
#Heal=9* (MW Healers kit adds +2)=11
#Int Knowledge (arcana)=6*
#Int Knowledge (religion)=6*
Perception=3
Profession (book keeper)=7* *=1
#Ride=1
Sense Motive=3
#Spellcraft=6*
Stealth=1
#Survival=5
Swim=2

* skill point used/* * free skill point/ #class skill

Feats:

Self Sufficient+2 to Heal and Survival checks.
Toughness +3 hit points, +1 hit point per level after 3rd.

Human Racial Traits:

Standard Traits
Ability Scores- +2 to one ability
Size- medium creature, no bonuses
Base Speed- 30
Languages- Start with Common

Traits:

Focused Mind (magic) +2 to Concentration checks.
Sacred Touch (faith) As a standard action, you may automatically stabilize a dying creature merely by touching it.

Both from the Advanced Player's Guide

Equipment:

Armor
Leather +2 AC (no armor check penalty)

Backpack
Bedroll
Belt pouch
Candle x4
Scroll case
Spell component pouch
Flint and Steel
Holy Water x2
Ink (1oz bottle)
Ink
Paper x4 (sheets)
Rations x8
Signal whistle
Signet Ring
Silk rope 50'
Silver holy symbol (Serenrae)
Sunrod x7
Waterskin
Whetstone

Weapons

Heavy Mace
Melee 1d20+3; Damage 1d8+

Dagger
Melee 1d20+3; Damage 1d4+3(19-20)
Ranged 1d20+2; Damage 1d4] (19-20)

Light Crossbow 1d20+2; Damage 1d8 (19-20)

Consumable Tracker:

Ammo (bolts)=20
Healers Kit (Uses left)=10
Rations=8
Sunrod=7
Holy water vials=2
Candles=4
Paper=4

PP= 0 GP= 3 SP= 6CP= 4

Adept Spells:

Spells/day 0-lvl 3; 1st-lvl 2

0-lvl (Save DC=13)
Create Water
Detect Magic
Ghost Sound
Guidance
Light
Mending
Purify Food and Drink
Read Magic
Stabilize
Touch of Fatigue

1st-lvl (Save DC=14)
Bless
Burning Hands
Cause Fear
Command
Comprehend Language
Cure Light Wounds
Detect Chaos/Evil/Good/Law
Endure Elements
Obscuring Mist
Protection From Chaos/Evil/Good/Law
Sleep

[spoiler=Backstory]


Starter players -3 rations
Hedrick and Vitali -1 ration


Some of you didn't purchase rations and ammo. You need to purchase some before you leave Heldren. Also update your coinage

Initial group you earned gp=137 sp=48 cp=64
Each also has a potion of light healing.

New addition group earned gp=120

Other items picked up:
MW light steel shield
2 pints (oil)
Healers kit (10 uses)
Scroll of shatter
Scroll of shield other
6 gems worth 130 gp

Irrisen coins: gp=10 sp=33 co=47

Need to buy Rations:
Grey
Hedrick
Kilain?

Need to buy ammo:
Kilain?
Grey-bullet stones
Hedrick-arrows
Vitali-arrows

Cold weather gear:
Vitali
Kilain?


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

If you copy and paste the url there into your browser you'll see everything.

But Ive been meaning to put him into a more easily used format, so I will tonight after work


I tried that, but it just took me to a bunch of sites like if you google something.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilains online character sheet

ehh I tried a couple ways and got it...here. Like I said though Ill put him formally on this site tonight ;)


K. Thank Kilain


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Initial group you earned gp=137 sp=48 cp=64 divided by 5 =
27 gold each with 2 gold into the 'cure kitty'
9 Silver Each
12 Copper each with 4 copper into the 'party fund'

Ill track the party fund if thats all right with everyone.

Each also has a potion of light healing.

New addition group earned gp=120

Other items picked up:
MW light steel shield---Crain? or Hedrick? (Not Kylma since she wont be around)
2 pints (oil)---Gray?
Healers kit (10 uses)---Kilain
Scroll of shatter---Kilain
Scroll of shield other---Kilain
6 gems worth 130 gp-----1 each to Kilain, Crain, Grey, Hedrick and Vitalli 1 to Party Kitty for cure stuff later.

Irrisen coins: gp=10 sp=33 co=47---how do we want to handle these...one person carry them until needed? then split up?


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

oh and DM- Kilains all fixed up ;)


male Human Bard (Archeologist) 1

Vitali purchased arrows and cold weather clothing and deducted gold from his sheet.


Kilain all the rewards you earned from the prior quest is listed in my post above


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Yes..the post above is more for the party to decide on how to divide things up.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Have purchased Rations for me & Soggy, Barding & a pack saddle, Saddlebags & a Winter Blanket for Soggy. My funds reflect this.

edit: I have also already taken the 3 days worth of Trail rations out of what I have.

2nd edit: I will adjust my Sheet to better fit your request later today NEFG.


Thank you for your time guys to make this run a bit smoother. I made a notepad on my phone which will track consumables. Will bump with your sheets to make this a little more realistic feeling.


Kilain there are 6 Gems totaling 130gp


Grey if you plan to use your sling you will need to purchase sling bullets unless you plan on hurling snowballs.


male Human Bard (Archeologist) 1

Actually slings can always shoot rocks at -1 penalty :)


Ok. If you find any :)


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

right- 1 each to Kilain(1), Crain(2), Grey(3), Hedrick(4) and Vitall(5) 1 to Party Kitty(6) for cure stuff later.

and he can always use snowballs ;)


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

The sling is more of a default for when the target is resistant/immune to Acid damage. For most ranged, Grey uses his Acid Splash cantrip, it technically does more damage than the sling since it doesn't suffer a Strength penalty to the damage roll.
Ah the joys of playing a Halfling Arcanist...


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

I was in an unexpected dead zone for the past few days here. Hedrick would like to purchase some kits and some iron rations. And or if he can get the mw light shield from the party and can convert it with some cash into a MW chain shirt or if we could MW my heirloom curveblade that would be nice because I am sure those don't pop up everywhere.

Also NEFG I was wondering if you see the curve blade as a weapon like a katana that could be wielded one handed as well but at 1d8 reduced damage since it is light? Or do you picture it more like the heavy swept blade like in the intro to lord of the rings?


As long as the damage is like a long sword we can make it into a one handed weapon.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Did the council member mention the use of horses? Because that would affect what I would purchase weight wise.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Maybe one of the social or sneakyparty members could gather information on the last Argentea through speaking to the people's of town.


You probably know being a Ranger that horses won't help if you are trying to get there stealthfully. Besides Kilain hates horses.


Yesssah! Got book #3 today and it looks awesome. Still up in the air about book #5 Resputin Must Die. Wondering how modern world warfare is gonna play out.


male Human Bard (Archeologist) 1

@Hedrick: Vitali can do that but let's handle it IC.


You don't need to wait for the group to go out and gather info Vitali.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Im sure it will be good (Book 5) As the Paizo staff is most assuredly going to be very hands on with that one Im sure.


male Human Bard (Archeologist) 1

Modern World Warfare? Witches bringing the bomb? Crazy times...


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

What is the cost on a cold iron weapon? Are they being supplied, or do we and can we purchase?


male Human Bard (Archeologist) 1

Cold Iron weapons usually cost twice as much as their normal equivalent. Vitali would be very interested in aquiring either a cold iron short sword or preferably a rapier.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

That means that a Cold Iron Great Axe would run me 40GP... I need a 10 GP Loan, if anyone can spare it?


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Those in the group who frequently use ranged weapons might consider weapon blanche for the ammo. It will be less expensive than buying cold iron weapons.
On the other hand I just double checked our roster & we have almost nobody who focuses on (or even considers really) ranged combat...

This may get interesting.

note to self: The Flight evolution may be a good investment later...

edit: Kjell, you have a gemstone worth significantly more than that, remember?


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Ahhhh...not part of my gold and I did not put it on my sheet, but you are correct.

Kjell will sell his Gem for 130GP and purchase a Cold Iron Great Axe for 40GP.


male Human Bard (Archeologist) 1

Actually Vitali does equally poor at both ranged and melee :)

So what's up with this weapon Blanche?


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
Weapon Blanch wrote:
These silver, alchemical powders have a gritty consistency, appearing at first glance to be simple metal shavings. When poured on a weapon and placed over a hot flame for a full round, however, they melt and form a temporary coating on the weapon. The blanching gives the weapon the ability to bypass one kind of material-based damage reduction, such as adamantine, cold iron, or silver. The blanching remains effective until you make a successful attack with the weapon. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition. Only one kind of weapon blanch can be on a weapon at one time, though a weapon made of one special material (such as adamantine) can have a different material blanch (such as silver), and counts as both materials for the first successful hit.

Cold Iron Weapon Blanch costs 20 Gold for a dose.

edit: obviously they can be used on melee weapons, but equally obviously they are most cost effective on ammo, since that is effectively one use anyway.


male Human Bard (Archeologist) 1

If one dose cost 20 GP and is good for 20 arrows then that's way more expensive than cold iron arrows or am I mistaken?


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Huh, good point. Yeah just buying cold iron arrows or bolts is cheaper. It works out significantly better for Silver or Adamantine however, which now that I think about it is when I've used it in the past.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

I dont think i'll be that easy to find everyone a cold iron weapon in town, though it's worth a try....We might be better served stalking up on tindertwigs and torches.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

@GM NEFG: If this is so, please let us know so that we can make the necessary adjustments.


like Yuln said, fire is something they fear. It will bypass their DR.


I have all the NPCs loaded on obsidian portal so as you meet them you can see what they look like. I will try doing the same with monster and creatures that are not pictured in the mods.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Thank you! That is impressive!


I just donated $10 to get the site updated. They had a lot of backers for it


I just started looking over characters and I am confused. In my initial recruitment post I stated 20 pt buy. Every character is over the max allowed. Before we continue out of Heldren I want to correct this or this campaign will end up being a walk through. Grey in the point buy system 18 is the max score. Maybe I should have looked closer at the system.

If you want to do die rolls then you must roll for every score. Reroll ones, but it needs to be unanimous to do so.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I am definitely not over a 20 point buy.

18 (16+2 racial Mod) (10 pts)
15 (7pts)
13 (3 Pts)
10 (0 pts)
10 (0 Pts)
10 (0 Pts)

That totals 20 Points


male Human Bard (Archeologist) 1

Str 10 (0 pts)
Dex 18 (10 pts) +2 racial
Con 12 (2 pts)
Int 14 (5 pts)
Wis 10 (0 pts)
Cha 13 (0 pts)

Adds up to 20...


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Strength 12 (2 pts)
Dexterity 12 (2 pts)
Constitution 14 (2 pts to 12 +2 Racial to 14)
Intelligence 12 (2 pts)
Wisdom 17 (7 pts to 15 +2 Racial to 17)
Charisma 12 (5 pts to 14 -2 Racial to 12)

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I need 4-5 players for the Reign of Winter adventure path due out mid February. I want a group ready to go a week or two after I receive the first installment, "The Snows of Summer."

[bold]Character creation[/bold]

[bold]Ability Scores:[/bold] 20 Point buy.

[bold]Race:[/bold] Any race from The Core Rulebook. Some races from the Advanced Race Guide will be considered if you can convince me it will work.

[bold]Class:[/bold] All classes from the Core Rulebook and Advanced Player Guide, except the Monk class.

[bold]Hit Points:[/bold] Max for your class at every level.

[bold]Skills:[/bold] I will be giving 2 extra skill points at first level to put into a Craft and a Profession. These are to help out the group in case you are away from civilization. Not so much to make money, but to be creative in the wilds.

[bold]Feats:[/bold] You may choose from any Pathfinder licensed material.

[bold]Spells:[/bold] Any spell may be used from any d20 resource. Please reference anything not in the Core Rulebook.

[bold]Starting Gold:[/bold] Max for your class.

[bold]Equipment:[/bold] Any mundane items can be purchased from all Pathfinder sourcebooks. Please reference anything not in the Core Rulebook.

[bold]Miscellaneous[/bold]
I will be tracking time, money/items, rations/food, etc. When a group has formed we cane discuss this more. I'm just trying make this game have a real feel to it.

More additions may be added at a later date.


Pathfinder Lost Omens Subscriber

Let me get in quick with a mouth foaming, screaming, shield biting Barbarian. I'll work on the character over the next couple of days. Really looking forward to this AP.


I'm very interested over here! No monk, hm. I'll probably come in with a stealthy skill monkey. Most likely a rogue.


Dammit.
I wanted to play a mouth foaming, screaming, shield biting Barbarian.
I'll have to think of something else.
Something warm.


Dotting for interest

Thinking a Kellid/Nolander Sorcerer (Boreal Bloodline)...


Oooh! I'd like to jump in with a witch. Or possibly some type of divine spellcaster.


I offer Kjell Carlufsen for your consideration. Male Ulfen Two-Handed Fighter.


I would like to join as a Witch or an Oracle. :)

Grand Lodge

Dotting, probably come in with a ranger

Liberty's Edge

I've been away from the PBP arena for a while. This one would bring me back.

Id like to play either a Dwarven Cleric, or a Half Orc Paladin.


Oh Snap! Almost totally forgot. Please include a background for your character with things like home region, how you came to be in Heldren, family, etc. anything to help me place you somewhere in my Reign of Winter campaign.

Note: Heldren is located in southern Taldor just to the north of the most southern forest and west of Zimir.

Shadow Lodge

I have a witch from a Kingmaker pbp that ended prematurely. I think she'd fire right in--I'll modify her for the campaign, but I'll let you see the basics and you can read her posts to see how she plays.


New England Frost Giant wrote:

I need 4-5 players for the Reign of Winter adventure path due out mid February. I want a group ready to go a week or two after I receive the first installment, "The Snows of Summer."

Character creation

Ability Scores: 20 Point buy.

Race: Any race from The Core Rulebook. Some races from the Advanced Race Guide will be considered if you can convince me it will work.

Class: All classes from the Core Rulebook and Advanced Player Guide, except the Monk class.

Hit Points: Max for your class at every level.

Skills: I will be giving 2 extra skill points at first level to put into a Craft and a Profession. These are to help out the group in case you are away from civilization. Not so much to make money, but to be creative in the wilds.

Feats: You may choose from any Pathfinder licensed material.

Spells: Any spell may be used from any d20 resource. Please reference anything not in the Core Rulebook.

Starting Gold: Max for your class.

Equipment: Any mundane items can be purchased from all Pathfinder sourcebooks. Please reference anything not in the Core Rulebook.

Miscellaneous
I will be tracking time, money/items, rations/food, etc. When a group has formed we cane discuss this more. I'm just trying make this game have a real feel to it.

More additions may be added at a later date.


Here's the witch from InVinoVeritas. I haven't retooled her yet, but the details should be broadly similar.

Added bonus: I can do uncannily good Harrow readings.


I guess learning the format for text is number one on my list of things to do.

The Exchange

Hey, greatly intrested!

I actualy have an awesome character concept that might fit right in to the AP... you'll hear more from me this evening :)

The Exchange

anf of course now I see youv'e banned the monk. Never mind, initiate plan B!

(even though I have to say that the monk of the four winds who came to Irrisen to investigate the element he finds most intriguing, cold, is just screaming at me to play him :( )


I wish I knew more about these adventure path thingies, sounds like fun.


Terquem wrote:
I wish I knew more about these adventure path thingies, sounds like fun.

The APs are basically an entire campaign taking characters from level 1 to 20+.


Dotting


Here is a Chameleon Rogue I had in a Jade Regent that barely got started. Obviously the backstory will not be quite the same. Also what about Traits?

I also have an Archaeologist Bard that I am a big fan of from another game that barely got anywhere. But I was really enjoy this character.

Thanks for doing this!


Choose 2 Traits. Please reference them for me so I can read up on them. A 3rd trait may be available if there are any in the RoW Player Guide.


So how much do I have to know about the setting to be able to play in the adventure?


Probably enough to create your character and place it in Heldren


Pathfinder Starfinder Roleplaying Game Subscriber

Very interested. Thinking maybe a Summoner or a Bard. Will have to think about it. :) Will post something when I do. Shouldn't take too long.


Would an elven cleric be welcome?


A chilly ranger, for your consideration.

(backstory to come. The site just ate the one I wrote, so I'm starting over)


Going to rework the background of Dorvren. But I have a strange idea. I am going to make him come from Qadira. I know the desert. He has traveled to Irrisen following something. I have not decided.

Not only is he shy and nervous, but COMPLETELY out of his element in the snows. I will go ahead and create a skeleton backstory that can be filled in more once the HOW players guide comes out.

EDIT: I think I am sticking with the orphan idea. I know that very few visit Irrisen, but I think that he hooked up with a caravan that is seeking wealth by trading with Irrisen (a very Qadiran thing). Dorvren attaches himself seeking his parents. Whom have some connection with Baba Yaga I think. Let me know if that is too far out there, but I think some kind of magic connection goes well with his uncanny ability to go unnoticed

Lantern Lodge

I would like to do a Savage Barbarian, two handing a great sword.
Probably a Linnorm.


Updated Kjell's background.


not to bring you guys down. but while this is a nice idea, life happens and i have seen games fall apart in just a week because of that, and in three months or so i would think life would happen for most people making it so they cant play, or not as play as much as they thought.

just food for thought.

Liberty's Edge

There is truth there Pavaan. However it doesnt hurt to hope and try.

ok

Dwarven Cleric of Torag-

Kilain Gravendak of Clan Quarrymaster of The Five Kings Mountains

Kilain, 3rd born in House Gravendak, of Clan Quarrymaster of the Hammer Halls, in The Five Kings Mountains. As is normal, The First born carries the Family Name as heir, 2nd goes in the military and 3rd goes to the church. Kilain went to the church. He has been training in his prayers to The Soul Forger and follows the tenents of the Dwarven Faith as close as possible. He is eager to serve the church and awaits their first assignment.

The Church Elders through divination have determined that a time of great danger is coming to The world. They cannot tell from where this danger will come...the only thing that they see again and again is the name of a Town in Southern Taldor, Heldren. So Per their instructions He has journeyed from The Hammer Halls to Southern Taldor, near the border Qadira, to See what role he can play in forestalling this great danger....

Traits would probably be Sacred Touch (Faith) and Guardian of The Forge (Religion) with Knowledge History being the given class skill bonus Both traits are in the APG

or

Half-Orc Paladin of Iomedae

Dorotian Andalar 'Doro'

The Bastard son of a Priestess of Iomedae Lucinda Andalar, Doro was born into this world with Fate lined up against him. Lucinda was part of a patrol In war torn Southern Belkzen, along the border with Lastwall. She was one among many servants of The Swordmaiden who were beset by a warband, cut off and all but annihilated. The Warband Leader, a brute of an Orc with a snapped off right tusk and a scar covering most of the right side of his face, even blinding his right eye, in a rage, raped the young Cleric. Fortunately support from a cavalry contingent from Vigil, kept the Priestess from being captured and taken back to the Orcs stronghold. Though the Warband Leader did escape.

Lucinda gave birth and raised the Half-Orc in the ways of the church...and Doro had to live down his heritage again and again proving himself. When he came of age, he wanted to go off after the heathen Orc who had lead the warband, and been his father to bring righteous retribution to him but his mother counselled temporance. She did not want to see her son throw his life away with vengeance. So instead he vowed to Live of righteous valor and protect the weak and the needy. He travels now doing what he can when he can until he feels he has proven that he is not like those who caused his mother harm, and feels he has earned the right to stand with those that bullied him in his youth as a protector of Lastwall.

His travels have lead him to a town along the southern border of Taldor, near Qadira, whether by divine guidance, or just plain luck....only time will tell.

Traits:
Ease of Faith (faith) and Reactionary (combat) both APG


I notice you are not allowing Classes from either Ultimate Magic or Ultimate Combat, how do you feel about Archetypes? I have a Halfling Synthesist Summoner, {Rudyard Kipling's 'Kim' meets Ben 10} character concept I have been trying to play for a while.
He is currently written up for a Serpent's Skull campaign I was attempting to get into, but would be fairly easy to adapt.


So just out of curiousity, why ban monk? Do you feel they don't contribute enough to the party?


Pathfinder Lost Omens Subscriber

Here are the basics for Horvath Snuckle, my fierce Ulfan Barbarian and one of the toughest cusses to ever walk the wastes.

Horvath Snuckle

Spoiler:

Horvath Sknuckle
Male Human (Ulfen) Barbarian (Invulnerable Rager) 1
CG Medium Humanoid (human)
Init +1; Senses Perception +5
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
hp 20 (1d12+7)
Fort +6, Ref +1, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee Heavy Shield Bash +3 (1d4+2/x2) and
. . Glaive +3 (1d10+3/x3) and
. . Light flail +3 (1d8+2/x2) and
. . Light pick +3 (1d4+2/x4)
Ranged Longbow +2 (1d8/x3)
Special Attacks rage (8 rounds/day)
--------------------
Statistics
--------------------
Str 15, Dex 12, Con 19, Int 8, Wis 12, Cha 8
Base Atk +1; CMB +3; CMD 14
Feats Raging Vitality, Toughness +3
Traits Highlander (hills or mountains), Iron Liver
Skills Acrobatics -4, Climb +1, Craft (shoes) +1, Escape Artist -4, Fly -4, Perception +5, Profession (miner) +2, Ride -4, Stealth +1 (+3 in hilly or rocky areas.), Survival +5, Swim -3 Modifiers highlander (hills or mountains)
Languages Common, Skald
Other Gear Hide armor, Heavy wooden shield, Arrows (40), Glaive, Light flail, Light pick, Longbow, Backpack (3 @ 17 lbs), Belt pouch (2 @ 0 lbs), Blanket, winter, Flint and steel, Rope, Signal whistle, Waterskin, 12 GP
--------------------
Special Abilities
--------------------
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Background to follow over the weekend.


I just really never have been fond of monks. They just don't fit into my thoughts of fantasy characters.


pavaan wrote:

not to bring you guys down. but while this is a nice idea, life happens and i have seen games fall apart in just a week because of that, and in three months or so i would think life would happen for most people making it so they cant play, or not as play as much as they thought.

just food for thought.

That's why I'm doing a pbp. Real life prevents me from having a weekend game night. I work third shift and that's when I get extra time to read. Posting via phone is an advantage as well.

Dark Archive

I'm thinking about an Human Arctic Druid with a Siberian tiger companion. I'll get a detailed build up later.


Pathfinder Lost Omens Subscriber

Whoops! I about forgot Horvath's Yak Gus!

Gus

Spoiler:

Gus
Yak
N Large Animal
Init +0; Senses low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 17, touch 9, flat-footed 17 (-1 size, +8 natural)
hp 42 (5d8+20)
Fort +8 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +4, Will +1
--------------------
Offense
--------------------
Speed 40 ft.
Melee Gore (Yak) +10 (2d6+12/x2) and
. . Trample (DC 20) (Yak) +10 (2d6+12)
Space 10 ft.; Reach 5 ft.
Special Attacks stampede
--------------------
Statistics
--------------------
Str 27, Dex 10, Con 19, Int 2, Wis 11, Cha 4
Base Atk +3; CMB +12 (+14 Bull Rushing); CMD 22 (24 vs. Bull Rush, 26 vs. Trip)
Feats Endurance, Improved Bull Rush, Power Attack -1/+2
Skills Acrobatics +0 (+4 jump), Fly -2, Perception +8, Stealth -4, Swim +8 (+12 to resist nonlethal damage from exhaustion)
Languages
Other Gear Animal harness, Bedroll, Blanket, winter, Bucket (empty), Pack saddle, exotic, Sack (empty) (4), You have no money!
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stampede (Ex) Trample improves with multiple tramplers.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

He did have a sledge he pulled but it fell into a crevice.


Dorvren updated completely

And I have been in 4 games now that have died and another is about to. It is a bummer. I hae managed to keep two PbP's that I run going for several months now and am in another that has hit 2500 posts so there is hope!

NE Frosty will you be giving any feedback? and do you have an idea of when you will be closing recruitment?


Grey, the Lady's dog wrote:

I notice you are not allowing Classes from either Ultimate Magic or Ultimate Combat, how do you feel about Archetypes? I have a Halfling Synthesist Summoner, {Rudyard Kipling's 'Kim' meets Ben 10} character concept I have been trying to play for a while.

He is currently written up for a Serpent's Skull campaign I was attempting to get into, but would be fairly easy to adapt.

All my books are PDFs except the Core Rulebook so I didn't notice there were more. I will look at them Saturday on my way to New Hampshire.


Recruitment ends at 10:00am est.


Had a break and looked at the Ultimate Combat and Magic. You can use those ad well, except p.6-21 of the combat book. No boom bang bangs


OK ... done.

backstory:

Not all the tribes of Numeria have given up the old ways. The Kellid of the Frostwolf following still held to the traditions, following the game and crafting fetishes, living the hard life that their people had lived for thousands of years.

Kylma was an unusual child, born with white hair and impossibly pale eyes. Despite the dire predictions of some of the tribe, she was not left to die in the snow. Nor did she grow up to be a witch, or to cause the land to wither and trap the world in endless winter, or drive the game away so the people starved. She grew up fierce and proud, and fought anyone who spoke ill of her or her family. She hunted and trapped from the time she could handle a bow, and learned to fight with sword and axe as she grew stronger.

Maybe she was cursed, or maybe it was just bad luck, but when she was in her teens, famine came. A series of hard winters drove the game away, and the clan grew desperate. At last the chief, in desperation, was convinced that they must try everything, including ridding themselves of the white child. On the banks of the Sellen, she was sold to a pirate Captain who thought the exotic-looking girl would bring a good price in the decadent markets of Cassomir.

The first night she was on the ship, one of the crew went to her. He came out bloody and beaten nearly to death. The next night, another went with a dagger. He came back without his dagger, beaten as badly as the first. The third night, the captain went to her. He did not attempt to force himself on her, but discussed her future with her. It was clear that she would not make a good concubine, and the scar the second pirate's knife had left across her face had ruined whatever value she may have had.

For five years, she sailed the rivers, fighting alongside the pirates. It was not so different from being part of a tribe. Though she would laugh when her shipmates teased her about the disfiguring scar, any remark about her white hair would earn a cold glare. A second remark was enough to earn her hatred.

A handsome bard hired the ship to take him to Cassomir, and he sang for the crew. Kylma heard his voice and fell in love instantly, fiercely. Still, it was several nights before she could bring herself to speak to him, and more nights before she could tell him how she felt. There had been much to drink that night, as they sailed through the Verduran Forest, and she was surprised above all by how easy it turned out to be. He didn't seem to mind the scar at all.

In the morning, though, he laughed and told her he had only done it out of pity, and so he could say he had had a white-haired Kellid. She left most of him in bed, but took his head with her so she could look at his face whenever she wanted, and remember never to love again. She knew the captain would have to kill her, for the payment was waiting in Cassomir for the bard. She slipped off the ship and swam to shore, wandering through the forest and into the warm scrub lands beyond, hunting and trapping and trading furs in the smaller villages she passed.

By the time she came to Heldrin, there was nothing left of her lover but his skull.


I would like everyone to create their character. Email me a copy. So I can print them and read them over. I will choose the characters names I like and post them one here. All others will be alternates should someone die and have no means of being brought back from the dead. Or if someone fails to post. Only one strike unless there is a good excuse. I am doing a pbp for this reason. We may have a short break as I am getting married June 1st, but the story shall resume.

Januaryfrost1971@yahoo.com


pavaan wrote:

not to bring you guys down. but while this is a nice idea, life happens and i have seen games fall apart in just a week because of that, and in three months or so i would think life would happen for most people making it so they cant play, or not as play as much as they thought.

just food for thought.

>Big Hug<

thanks for the snacks!


Emailed. Fingers crossed


2 character sheets submitted so far.


Mmmm caught up in the Reign of Winter snow storm... pavaan's words are ringing true, I'll withdraw my interest until closer to the time (bound to be a fair few recruitment threads for this early 2012 and there's plenty of interest here already :)

Good luck all


Okay. Well met. May the gods watch over your travels.

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