Pathfinder-Reign of Winter-pbp (Inactive)

Game Master New England Frost Giant

An earthquake rocks Taldor and its border regions. Can to heroes unearth the secrets behind the breached walls and the Reign of Winter?


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If you are all ready,I will will start the post "the meeting with the council."


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

ready. once dorvren figures out how much the gems are worth, assuming the 19 was high enough


Sorry didn't see your roll.
Total value is 130gp. You probably won't get that much due to resale pricing.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

the usual rule is that gems are worth what they appraise for. are we changing that?

i do not want to seem like a rules lawyer...I am not, just look at the game i run...but there are a lot of things that seem to be arbitrary in this game.

For example, I missed with a flask and had to beg to not take 6 damage, when the rule is that it lands in a square near when it was targeted, though it scatters from there

the armor being destroyed by the fire trap

infernal healing took 15 minutes instead of 1 minute

In general I do not have an issue with house rules, but I would like to know what they are. I do not really like having no idea what is going to happen at any given moment.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Ready when you are...


Dorvren, the gems may be sold at their value, weapons and armor will not. I also believe that's why their is a discussion board so any issues can be adressed. The acid splash incident you are correct about. I hardly doubt you had to beg for me to change the damage, I did so with no complaints. Kylma's armor was chainmail, I thought it was leather, so that I will not change because she is no longer here to give a rats @$$. The 15 mins was not for your healing, it was mainly for Kylma because, oh yeah you failed your disable trap check. So I believe it took her time to be able to move on.
If any of the group wish to bow out, now is the time to do so. Your character can join Kylma on her journey. If not, use this board to post issues that I may be overlooking, because I don't have hours in my life to read all the rule books cover to cover. With that all said I will continue with the game.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

it seems like you are taking this as a personal attack. A shame. it is not. I am merely pointing out things I noticed and voicing a concern. I did not ask you to read all the rules 24-7. I asked for a explanation of your house rules, which there seem to be many.

I wish you all the best of luck and there are no hard feelings on my end. I would appreciate it if you would remove ,e from the list of active players


These are not house rules. The only house rules are you post at least once a day more if you are able. I wish to track supplies used which you are down 2 trail rations! and let me know if you can if you are unable to post so I can keep the game going. Everything else is for you guys to tell me when I have misread or not read at all so the game stays within the rules written by the Parhfinder authors. I am not taking your comment as a personal attack, but merely pointing out that I have limited time to read all the rules.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

sigh. We obviously do not communicate well. None of us has the time to waste on a game that is not tons of fun., for whatever reason.

I wish you all the best of luck and fun. My only request is to be removed from the active list so I do not keep getting the updates on my campaign tabs


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Actually, reading that post it did sound a little rough between you guys. I for one think you guys as a DM and group played in kind of a 1st/2nd edition feel, which isn't bad in anyway because that is where my roots are. I try to keep in mind we are playing by text, it is easy to misread one another when we are not playing around a dinner table.

And NEFG I think everyone appreciates how much time you put in, even in virtual world I know it takes time and money to put this game together, and time is so precious as we get older.

Anyways I am looking forward to jumping in. I hope everyone stays. I had two people go into a meltdown in another game I was in over simple misunderstanding and it derailed the whole thing.


Dorvren wrote:

sigh. We obviously do not communicate well. None of us has the time to waste on a game that is not tons of fun., for whatever reason.

I wish you all the best of luck and fun. My only request is to be removed from the active list so I do not keep getting the updates on my campaign tabs

It is done. I am sorry for the misunderstanding, this quest played many parts, not just in game, but also out. It was a learning experience to get me back into running a game and learning the rules. You are a great contributer to to the rules and wish you would stay on as the party rogue, but if you still wish to drop I will wish you luck in future games.


Hedrick, you will be entering once the character make it to Heldren. Hopefully no later than mid next week. I will try to get things done here inRalsteas ASAP. Thank you for being patient.


Ralstead not Ralsteas


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I'm good...sorry to see the discontent, but I think that the game has actually run quite smoothly. Let's get the AP started. I am looking forward to it!


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Im still good and I concur with Hedrick's view. Im really ok with slight DM's interpretations, It makes the game feel less like chess and more like adventuring ;)

My roots are from 1st/2nd ed as well lol.

time to get cold guys...

But I do think we need to find another rogue :D


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

BTW - Kilain - great job over at Obsidian Portal laying out our history!


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

no worries. Helps us establish what we might have info on for the dm ;)


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Gah, I'm away for a day & things blow up. I feel like we are still figuring out our communications with each other at the moment more than anything else As far as 1st/2nd Ed feel to things...
Well it's been at least two decades since I played 1st Ed & over a decade since the last time I played 2nd, but I will say we seem to respond to things either tactically or dramatically, not necessarily both, if that makes any sense. From the times I have been a GM, Tabletop only, I still have yet to master PbP GMing, I have tried to make tactical scenes more dramatic for my non-tactical players, which has been most of them. This is difficult to do in games designed for it, & let's face it, D & D/Pathfinder is a tactical game first. Even 3+ ed has still had more of a tactical root than a dramatic one. Finding a comfortable balance will take time, but I think we are getting there.

I do also feel we would do well with another Trapsmith/Mechanic/Perceptive type.
Or I can switch out more skills to put a rank into Animal Handling & start sending out my summons to locate/set off traps...
That was mainly a joke.

I should still have a journal entry up this week, hopefully today unless I get hit with RW stuff again.


A BIG thanks to you all for your support on this matter. I am trying to make this as realistic as possible, as well as fun for all of us. When I heard about this AP and being from the northern US, I knew this was the campaign for me to run. I was going to leave this a 4 man group, but in reality you will more than likely need a rogue. I will try grab one of our alternates for this job.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Honestly in my experience if you play the adventure arcs harsh reality style 5-6 characters is usually better. I know they say party of four, but that makes it real rough.


Hope everyone has a safe and enjoyable Easter


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Hey guys, I am on the road right now w/o a 3G connection at least for today. I guess Verizon isn't great in Mesa Verde. Anyway quick history on Hedrick. He was born and raised in a remote northern elven homestead. It was attacked in an incursion by the forces of Irrisen. He wandered from the wreckage and eventually found the Ulfen village of Whitehaven and sought shelter.

The arrival of an elf child in the village caused quite an upset in the village's daily routine and traditions. Some thought he was a trick sent by the White Witches to finally breech Whitehaven's defenses, others were afraid that he was a Snowcaster and would bring the wrath of the snow elves upon them, still others thought that the boy was simply an eleven child lost and suffering from exposure to the elements and should be treated as any other orphan child in the village.

Kept locked in a manger, Hedrick finally learned his fate, he was to be given to the river as any child in Whitehaven was if they were suspected of witchery or born deformed in some way. The spirits of the river would decide. Hedrick fought to free himself but was thrown into the Icy waters. Luck or divine provenance provided Hedrick with a branched section of log that he clung to and rode into an eddy along the bank.

One of the villagers pulled him ashore before the mob following to witness the trial down the bank arrived.

Argus Sureheart had seen enough. The elf boy had managed to survive in the frozen wilds for days, then after being starved in a shed, he was thrown into a river. Argus, knew he had violated Ulfen tradition by interfering and helping the boy ashore, but he justified it to himself. Confronted by the angry mob he refused to give witness to what had happened and when things got heated an actual line in the sand was drawn, no one wanted to get on the wrong side of Argus when his Axe, Trollbiter, was in his hands.

Luckily for Argus and Hedrick, Argus had married the sharp minded daughter of the village dry goods merchant. Merlinda was her name. The woman suggested another course of action. Argus and she would return the boy home, but the village council would have to give them responsibility for the boy and provisions for the trip. Faced with a delema and an armed and enraged Argus the village council was quick to act.

The couple was made responsible for the boy and given provisions.
You see, Merlinda and Argus had no children of their own, it was obvious to merlinda that the elf child hasn't anyone left looking for him or the fey of the land would never of allowed him to wander all the way into Winterhaven. With the village provided material backing an expedition was mounted and a few of the Ulfen warriors and hunters backtracked to Hedrick's elven home. No one had survived, though the site had been heavily looted the Ulfen found some elven goods, arms and armor and other items that they returned home with . . . Just as Merlinda had suspected.

She had tricked the council, now that she and Argus had been made responsible for Hedrick, the boy was theirs to care for until he could be returned. The couple raised he grateful elf child as their own.

Living among humans Hedrick developed many of their traits and learned to bond like a human with his peers and adopted family.

The problem with that was Hedrick was not human, he did not age like those in his life he cared about. They withered and he cared for them. Soon they were all gone and he was living amongst his playmates grand and great grand children. Though he had found acceptance over time, Hedrick felt compelled to leave Whitehaven due to the constant reminders of lost love and joys.

He set out and lived amongst a few elven enclaves, but failed to find a place he was happy amongst them either, so he took to the road.

Hedrick carries the items gathered for him all those years ago by Argus. He is an elf caught in two worlds. He remembers his elven and his human parents, but now has no known living kin. Don't mistake him for forlorn however, because he has an understanding of human drive and the blessing of time that comes with his elven heritage.

Now far from the North he sits in an inn pondering what things he may see next, where will the road lead him . . .


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Done by iPhone please take pity. It took a longtime to upload and formatting was a problem in edit mode as it kept trying to refresh of something. Wanted to get it out by wed.


No problem Hedrick. Thank you for the background information.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Hedrick, Ill add your background to our obsidian portal pages when I get a chance in the next couple weeks


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Brain all fuzzy...

Hedrick, looks good.

I read the Gameplay posts, Grey will have an in-game response once I wake up.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Wow, I just read my post. Typo and autocorrect mistake city. I will be in Phoenix tonight and hopefully I will have a computer connection there.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
Hedrick of Whitehaven wrote:
Wow, I just read my post. Typo and autocorrect mistake city. I will be in Phoenix tonight and hopefully I will have a computer connection there.

Dude, you were sending it via phone! No worries.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Did Kjell leave us? He shows as a former player. Am I coming in soon NEFG?


Yup you r


No he's still with us


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Guys, you're up!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

What do you mean "shows as a former player"? I have never altered my status in this game.


I didn't see where it shows that. No worries..


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

It was weird I tapped on the character tab and it showed Kjell in the bottom bracket as a previous NPC character in the campaign. Still there actually, don't you all see it too!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Yep...I see it too...weird.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

I am sure you will all be shocked, but here are Hedricks weapons

Bow and Curve Blade
Bow and blade

Elven hunting knife with fire damage
Elven hunting knife

Hatchet
Hatchet


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

My characters tend to talk to other party members. I don't know if you guys saw it or we have radio silence Sundays, or maybe no one wants to chat with the elf, lol.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Sorry, I had things going on, RW. I did enjoy Hedrick's comment to Grey. He will be responding shortly.


Outsider Synthesist Eidolon (Biped) 5, HP: (19)24/(40)24, AC 23 /t 13 /f 19, F 6, R 6, W 6/8, Init +2, Darkvision 60', Sp 3/5, 2/3

You know, I've read thread after thread about how Synthesist Summoners are overpowered & I have occasionally worried that I will 'hog the limelight' in combat.

& then Kjell does something like this

Kjell Carlufsen wrote:

Round 1, AC: 14 (Charge), HP: 12/12, Charge, Furious Focus, Powaer Att.

Kjel bellows and charges the Ogre.

Here I come big fella!

Axe Att: 1d20+6+2 26 to-hit
Axe Dam: 1d12+6+3 17 damage!

at first level & I don't worry so much anymore...

By the way, good job 'big fella'!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Thanks...we still have a ways to go...not out of the woods yet!


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Unfortunately, my monthly visit from Family is starting a few days early this month, so I expect I will be posting even less frequently than usual for the rest of this week.


Outsider Synthesist Eidolon (Biped) 5, HP: (19)24/(40)24, AC 23 /t 13 /f 19, F 6, R 6, W 6/8, Init +2, Darkvision 60', Sp 3/5, 2/3

DOODs!!! Champions of Purity has evolutions to make the Eidolon more Celestial-like! Sweet! I know what I'm gonna be doin' assuming I/we survive to 2nd level!


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

I think everyone was ready to move with the caravan, am I right guys? I guess we should state those types of things in our posts to help you summarize and advance the plot DM NEFG? Just trying to adapt to the style you like.


Yay you finally made it to the adventure path!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Niiiiiiice! Thanks for getting us there GM NEFG!


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

yep. and noone dead yet...:D thats a win win :D


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

I feel that dying before the first Combat Encounter might be considered a trifle excessive, don't you?
Of course, I suppose that Ogre could have been the first Combat Encounter...


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

well there was that encounter with the spider and swarms....*shivers at memory* ;)

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