Pathfinder-Reign of Winter-pbp (Inactive)

Game Master New England Frost Giant

An earthquake rocks Taldor and its border regions. Can to heroes unearth the secrets behind the breached walls and the Reign of Winter?


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'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Got a 'friend of a friend' post regarding Kylma. RL went kind of crazy on her, but she should have things sorted out by this weekend. Hopefully we will be getting our White-on-White Kellid Rangerette back by next week.

& Kylma, when you read this, please don't kill me.


Thank you Grey.


On the road. Drove from Vermont to Tennessee. Only halfway to Texas. Will keep the game going as best I can. I will check posts when we stop for fuel and food.

Liberty's Edge

Male

now thats a drive. did it a couple times in the army. fort devons (Leominster) mass to goodfellow afb in texas (san angelo)


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

dont sweat it Frosty!! we can pick it up on monday


1 person marked this as a favorite.

Headed back to Vermont from Kansas. Game WILL resume when I return. If I get a break in between I will post. Sorry for the lack of posts. Been really hectic past few days.


After a long journey by car, your journey now continues. Thank you all for understanding the games' temporary stop.


Is Kylma still out of commission?

Liberty's Edge

Male

her character in many games has gone missing so Id say shes out.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

The other game I play with her she has yet to re-appear, yes.

::Sad Face::


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

yea, maybe bot her on attacks until we move onto the AP but replace her for that?


Okay. I believe we have a backup player all set


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

It would not happen to be Black Dow, would it?


Grey, your turn


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

D'oh!


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Well, poop. It seems I may have been misinterpreting the Slam evolution. Apparently, by strict interpretation, I need a pair of limbs for each slam attack; which means I need to convert one of those slam attacks into something else...
New England Frost Giant: It's your call, is that what you want me to do?


Follow the book. Also we have a new ranger joining the AP


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Will do. Fortunately, I don't see Grey donning 'the suit' in the near future.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Okay, I removed the second Slam attack & took Cold resist 5.


Ok. Sounds good. Also does anyone else feel we need a map of rooms during battle?

Liberty's Edge

Male

Either be very very specific with enemy locations and our locations, or a map. I can do either as long as the gray area is left to a minimum.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I concur. I prefer a map if possible.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

a simple map is helpful, but i can play without np


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Unfortunately, illness seems to be turning my brains into scrambled toast, so don't be surprised if I don't post for a day or so. Will be back when I'm feeling better.

Maps are easier, but precise descriptions from the GM will work well also.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I am just a little concerned about going through a whole AP without maps. I assume that you did not mean that, did you, GM NOFG?


I am just thinking of the best way to go about posting maps. I'm having issues printing screen on my laptop


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

The actual Player's Guide is up. It includes a map of Heldren & some more information about Southern Taldor. It includes more than that, but I figure that is what most of us are going to be interested in.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

already read it myself. I figure if dorvren croaks I will make a witch heading toward winter witch


I forgot to download it to print at work


As I posted before, if you wish to create new or adjust your current character. This can be done after we complete this quest.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Are you kidding i can't wait to get dorvren into the real rp action. Right now he is scared out of his mind. But level 1's are fragile.


Like I said, I'm just throwing that option out there, for those interested. Once we start RoW, no changes will be allowed.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Adventure Path: the attrition!

I like it!

Just kidding, I'm figuring you mean once we start in on the AP we won't get to make changes to the characters other than leveling up or dying & replacing them.

On a related note, in the unfortunate event that we do have a character die & are not in a position to raise them, do our replacement characters have automatic precedence over other player's characters for refilling the party? At least so long as the new character in question doesn't go wildly 'out there' in concept?

edit: Also Dorvren, technically no, but that is also metagaming since the character is still with us & Grey has no reason to know otherwise. So everyone add 10 GP to your sheet.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Will do...and I want to finish reading the PG before I decide if there are minor tweaks, but certainly nothing major will be done to Kjell. He is pretty much ready to roll.


Grey, the Lady's dog wrote:

Adventure Path: the attrition!

I like it!

Just kidding, I'm figuring you mean once we start in on the AP we won't get to make changes to the characters other than leveling up or dying & replacing them.

On a related note, in the unfortunate event that we do have a character die & are not in a position to raise them, do our replacement characters have automatic precedence over other player's characters for refilling the party? At least so long as the new character in question doesn't go wildly 'out there' in concept?

edit: Also Dorvren, technically no, but that is also metagaming since the character is still with us & Grey has no reason to know otherwise. So everyone add 10 GP to your sheet.

Maybe not to the extreme that you went with Grey and his alter self. :)


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I have completed my review of the PG, and I do not wish to make any changes other than the purchase of a hexnail that I will keep in my boot.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

ha! don't have to get bent out of shape about it.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain will be taking the northern ancestry trait. ill figure out which one im dropping over the weekend. He will also be buying a hex nail.


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I hope you all don't mind but I kind of move the game along by running the last part. All rolls are legit and played out to your characters class and skills.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Very much appreciated!


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Yes, thank you.


Snows of Summer will be in route on Monday and will have the PDF onWednesday


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Excited!!!


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

cool. so lets wrap this tower up :D


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Whoo Hoo!


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Then, On To Heldren!


Hi guys! This is the stat block for the ranger I am going to bring in. Wanted to give you a chance to eyeball and comment.

Elf Ranger 1
CG Medium Humanoid (elf)
Init +4; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 11 (1d10+1)
Fort +2 (+4 vs. fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments), Ref +6, Will +1; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee
Cestus +5 (1d4+2/19-20/x2)
Elven curve blade +5 (1d10+3/18-20/x2)
Elven Hunting Kinfe(Kukri) +5 (1d4+2/18-20/x2)
Hatchet +5 (1d6+2/20/x2)
Short Sword +5 (1d6+2/19-20/x2)
Ranged
Longbow, Comp. (Str +2) +5 (1d8+2/x3)
Special Attacks favored enemy (evil outsiders +2)
Ranger Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 11, Int 14, Wis 13, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Weapon Finesse
Traits Armor Expert, Suspicious
Skills Bluff +0 (+2 vs. evil outsiders), Climb +6, Heal +5, Intimidate +4, Perception +7 (+9 vs. evil outsiders), Sense Motive +6 (+8 vs. evil outsiders), Stealth +8, Survival +5 (+7 vs. evil outsiders, +6 to track), Swim +6
Languages Common, Draconic, Elven, Sylvan
SQ desert runner, track, wild empathy

Other Gear
Backpack, Belt pouch, Blanket and bedroll, Candle (4), Chalk, Earplugs, Flask, Flint and steel, Paper, Sack, Saw, Scroll case, Sewing needle and kit, Silk rope, Torch, Twine (50'), Waterskin, Whetstone, 67 GP
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Desert Runner +4 Con checks and Fort vs. fatigue, exhaustion, running, forced marches, hot or cold environments.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

welcome aboard. looks good to me


Remember all you gain another trait from the AP players guide


You should have 3 total or max

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