Pathfinder-Reign of Winter-pbp (Inactive)

Game Master New England Frost Giant

An earthquake rocks Taldor and its border regions. Can to heroes unearth the secrets behind the breached walls and the Reign of Winter?


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Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

I use this. It helps

Point Buy Calculator


Okay you both are good to go. I guess I had nothing better to do at work last nite. Oh yeah I didn't have anything better to do. Sorry. Would the rest of you do the same please. My brain hurts


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Do you mean both, or all three of us? Kjell, Vitali, and Kilain all did the break down.


Ok we're good. This weekend sucked I had to work. Sorry for the confusion. I totally forgot about the racial mods.


All five. Lets continue this thing.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Actually, I am off. I apologize, my Int should only be 14. I'll adjust now.

edit: I'm torn guys. I have to shave a Language. Technically, I know I'll never need Chelaxian, but...

Wait, when Paizo switched over to their own system instead of 3.5, they actually removed Chelaxian as a language...
Never mind, problem solved!


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Right Chelaxian and Taldane are the same language with dialectal diferences. Much like English and American....both are considered Common :D

so you speak a Common with a few slang words that we go 'huh' at ;)


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Actually, in the original Rise of the Runelords Player's Guide, they did list Chelaxian as it's own language. It is also interesting in that in the Inner Sea World Guide & Humans of Golarion, Chelaxians are the only ethnicity of Humans that don't get their own ethnic language any more...

Azlanti-own language & they don't even exist any more...
Chelaxian-not own language
Garundi-own language
Keleshites-own language
Kellids-own language
Mwangi-own language, several actually; but then Mwangi are actually several different ethnicitys...
Shoanti-own language
Taldan-on a technicality they don't have their own language, but that is just because they have convinced everyone else in the inner sea region that Taldane is just so great that they should speak it as well
Tian-own language, later we find out they resemble the Mwangi in that they have a lot of different ethnicitys & languages as well.
Ulfen-own language
Varisian-own language
Vudrani-own language

I suspect even the Erutaki & Varki have their own language, although the Varki might not considering they are another 'combination' ethnicity like the Jadwiga & technically the Chelish.

Sorry, pointless tangent there. Done now!


Vitali your up


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

this might be a very short lived campaign lol the healers out. and with no one else with healing and 85% of the party seriously damaged, we aren't going anywhere....

Never imagined the party was line dancing up to the box in the snow ;)


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

I imagine Soggy can be induced to carry Grey slung over him if you guys do decide to return to Heldren...
That course also has the advantage of returning some of the personal effects of the fallen guards if they live nearby.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Um Hendrick. You used the wrong avatar for that post. A little confusing...


Perception checks
Kjell 1d20 + 0 ⇒ (8) + 0 = 8
Kilain 1d20 + 3 ⇒ (7) + 3 = 10
Grey 1d20 + 1 ⇒ (4) + 1 = 5
Hedrick 1d20 + 5 ⇒ (19) + 5 = 24
Vitali 1d20 + 4 ⇒ (16) + 4 = 20

vs 1d20 + 16 ⇒ (1) + 16 = 17


Hedrick and Vitali notice something moving under the snow. It looks quick!


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilains too busy moving through the snow to notice anything ;)


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I can envision Kjell and Kilain, both with heads down, one behind the other drudging along after Hedrick. LOL!


male Human Bard (Archeologist) 1

Nice a Tatzlwyrm... good times...


Can someone explain miss chance. Is it 1-20 on a roll misses?


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Yeah 1-2o for a 20%


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

1-20 on d100 misses.


Thanks


After this battle I'm gonna change up how encounters are done. I'm playing in Kilain's campaign and I like the way things play out. Kilain if you would explain your process I would appreciate it. I had 4 hours of sleep yesterday and I'm beat.


easy enough.

DM rolls initiative for everyone. once for each player, once for each main bad guy, and grouping like types of underlings/mooks.

3 examples:

Encounter 1: Ogre Chieftan and 2 Wolves- 1 roll for the Ogre, 1 roll for the two wolves.

Encounter 2: 2 Orc Warriors on Guard- 1 roll.

Encounter 3: 1 Hobgoblin Chief, 1 Goblin Shaman, 1 Twig Blight Pet, 4 Goblin Rogues, 3 Hobgoblin Rogues- 5 rolls.

vs the group that is playing in this game- Kilain, Hedrick, Gray, Vitali, Kjell- 5 rolls.

Highest initiative for either side is compared. All of one side goes on that initiative. so its either- good guys, or bad guys and flip flop.

DM posts a spoiler with bad guys pertinent defensive stats.

ie AC, Touch, Flatfooted, Hit points. saves, and any defensive abilities...ie dr sr resistances etc, and cmd

party rolls ALL rolls for their turn to resolve what their action was. (to include to overcome SR, Enemy Saves, etc...

dm rolls all rolls (even for the party) for saves etc...

edit your post after rolls for outcome.

DM posts in his header parties hit points as seen here for my game (NEFG- this is done in your profile on the class/levels line.)

DM edits the parties HP each round...he can also put conditions in their like dazed, nauseated etc...

makes the combat quicker and smoother, but sacrifices a bit of dm secrecy and individual action rounds. Generally works to the parties advantages for initiative, but occasionally the DM might have equal footing.

I posted under my GM name so you can see what the HP header looks like.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

psst DM I think according to the initiative we are waiting for the worm at the moment ;)


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Yep, what he said.


Sorry peoples


We are also going to do combat rounds all at once one time. Everyone does their turn and after all are complete I will make one post telling you how it turned out. If your turn doesn't completely fit where you would like, I will tweak it so it does. Example someone's move is in the same as a previous character I will just change where you go, also if a monster has been defeated and there is another one you will attack the next closest. This is how Kilain's game works and it is much faster. I feel there is quite a bit of lag in this game and I'm sure you all feel the same way. I am open for any suggestions to bring this game back to life.


XP update is for the tatzlwyrm you are about to defeat


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I do not feel it is dying and in need of reviving. We can certainly try combat that way, but I am always of the opinion of going in initiative order. Some things that others do will influence my actions, and you lose that in a lumped order. I feel that if you cannot keep up with the order, then you should not be in the game. Also, if RL prohibits it, then the GM should just have a short fuse and act on your behalf.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

A post by the GM indicating a new round would have been helpful. Going back, I saw no indicator that the first round had ended other than People posting new actions.
I am amenable to whatever means of action adjudication we wish to take, but it would help if we all knew beforehand what it would be & stayed with it. I realize we are all still getting acquainted with each other's play styles & how we best mesh but it felt as though halfway through the combat we switched to something else & not everyone 'got the memo' as it were.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

I think I can make another suggestion, since we are not around a table playing things out blow by blow can take a long time. In pbp the DM is better off moving things along and leaving off a post with something significant to react to, and or if there is nothing to react to or the DM wants to narrate a bit with more flavor text and description that is great.

For instance.
DM - It is cold outside.
Players all respond - we are cold back, but there isn't a whole lot to react to and we spend a day or more not advancing the story as a whole as opposed to:

DM - The snow and ice swirl about the characters leeching their body heat even through your heavy winter gear. The surrounding countryside consists of a more temperate Mediterranean landscape suddenly plunged into harsh winter not seen in these parts since the last ice age, leaving a strange surreal landscape before them.

Please describe how you intend to fight of frostbite and work together to continue on your mission in the face of this storm. Please make constitution checks.

About midday you come across a barrel. It appears to be standing by itself. In the middle of the clearing.

Skill DC 10 spoiler - you can see that the snow is trampled around the barrel but the new snow makes it too hard to tell how long it's been here.

DC 15 - it has been about 3 days since the snow was trampled

DC 20 - it is trapped

DC 25 - it is trapped but something is underneath it and fresh dirt is mixed in with the snow.

Please let me know where your character is and what you are doing

That gives the characters something to write and react to and stimutes role playing and helps advance and keep the game moving along.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

In PBP Pacing is entirely the DM's providence. The DM is the only one who can make the game speed up. The more active hand the DM takes, the smoother things will go.

IMHO


Just need to hear from hedrick


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Ah. Oops, Mea Culpa.


Sorry for the silence. I thought I would be able to operate this while on my trip to wichita ks for my daughters HS graduation. I will get this up and going no later than Wednesday evening. If opportunity knocks I will post earlier. Again sorry for the radio silence.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

NP...enjoy!


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Yes, no worries. Actually, Memorial Day weekend is likely going to be kind of a 'radio silence' time for me as well, so if need arises, feel free to 'bot' me NEFG.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Have we gone dark?


Sorry guys. I was going to post last night at work, but got put on a project where I was busy the whole night and pit in five hours of overtime. Back to the game then night night for me.


After checking another RoW campaign on the boards, I'm gonna change the damage dealt from the sprites to 1d2 for shortbow and shortsword. Stat block in module reads 1d2-2 which makes no sense.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

means they deal 1 pt damage only


Ok. They should just say that. It would make more sense.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Guys, I'm still interested in playing, but Real Life is kind of kicking me in the junk at the moment. NEFG, if you need to, feel free to 'bot' me for the next few days if necessary. I should be back to normal by the weekend. If not, I will let you know & possibly bow out.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Man right when we pick up speed again.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Which is why I'm asking him to 'bot' me...


Ok Grey, hope everything is well.


My computer will not charge no thanks to my cat. Not sure how I will be able to load maps for our next encounter. Going to best buy to make sure that is indeed the issue before spending the cash.


male Human Bard (Archeologist) 1

So I took 11 nonlethl damage and have 10HPs -->I died tonight?


No your unconscious.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
Kjell Carlufsen wrote:

Kjell addresses the others.

Let's make camp and get a fire started, eh?

Kjell begins to search for and clear a suitable area.

Survival: 1d20+4

Unless you were referring to someone else NEFG, Kjell made this post just after your post confirming that Soggy was unconscious.

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