| Kilain Gravendak |
| Grey, the Lady's dog |
Actually, I am off. I apologize, my Int should only be 14. I'll adjust now.
edit: I'm torn guys. I have to shave a Language. Technically, I know I'll never need Chelaxian, but...
Wait, when Paizo switched over to their own system instead of 3.5, they actually removed Chelaxian as a language...
Never mind, problem solved!
| Grey, the Lady's dog |
Actually, in the original Rise of the Runelords Player's Guide, they did list Chelaxian as it's own language. It is also interesting in that in the Inner Sea World Guide & Humans of Golarion, Chelaxians are the only ethnicity of Humans that don't get their own ethnic language any more...
Azlanti-own language & they don't even exist any more...
Chelaxian-not own language
Garundi-own language
Keleshites-own language
Kellids-own language
Mwangi-own language, several actually; but then Mwangi are actually several different ethnicitys...
Shoanti-own language
Taldan-on a technicality they don't have their own language, but that is just because they have convinced everyone else in the inner sea region that Taldane is just so great that they should speak it as well
Tian-own language, later we find out they resemble the Mwangi in that they have a lot of different ethnicitys & languages as well.
Ulfen-own language
Varisian-own language
Vudrani-own language
I suspect even the Erutaki & Varki have their own language, although the Varki might not considering they are another 'combination' ethnicity like the Jadwiga & technically the Chelish.
Sorry, pointless tangent there. Done now!
| Kilain Gravendak |
this might be a very short lived campaign lol the healers out. and with no one else with healing and 85% of the party seriously damaged, we aren't going anywhere....
Never imagined the party was line dancing up to the box in the snow ;)
| Grey, the Lady's dog |
I imagine Soggy can be induced to carry Grey slung over him if you guys do decide to return to Heldren...
That course also has the advantage of returning some of the personal effects of the fallen guards if they live nearby.
| Grey, the Lady's dog |
Um Hendrick. You used the wrong avatar for that post. A little confusing...
| GMMichael |
easy enough.
DM rolls initiative for everyone. once for each player, once for each main bad guy, and grouping like types of underlings/mooks.
3 examples:
Encounter 1: Ogre Chieftan and 2 Wolves- 1 roll for the Ogre, 1 roll for the two wolves.
Encounter 2: 2 Orc Warriors on Guard- 1 roll.
Encounter 3: 1 Hobgoblin Chief, 1 Goblin Shaman, 1 Twig Blight Pet, 4 Goblin Rogues, 3 Hobgoblin Rogues- 5 rolls.
vs the group that is playing in this game- Kilain, Hedrick, Gray, Vitali, Kjell- 5 rolls.
Highest initiative for either side is compared. All of one side goes on that initiative. so its either- good guys, or bad guys and flip flop.
DM posts a spoiler with bad guys pertinent defensive stats.
ie AC, Touch, Flatfooted, Hit points. saves, and any defensive abilities...ie dr sr resistances etc, and cmd
party rolls ALL rolls for their turn to resolve what their action was. (to include to overcome SR, Enemy Saves, etc...
dm rolls all rolls (even for the party) for saves etc...
edit your post after rolls for outcome.
DM posts in his header parties hit points as seen here for my game (NEFG- this is done in your profile on the class/levels line.)
DM edits the parties HP each round...he can also put conditions in their like dazed, nauseated etc...
makes the combat quicker and smoother, but sacrifices a bit of dm secrecy and individual action rounds. Generally works to the parties advantages for initiative, but occasionally the DM might have equal footing.
I posted under my GM name so you can see what the HP header looks like.
| New England Frost Giant |
We are also going to do combat rounds all at once one time. Everyone does their turn and after all are complete I will make one post telling you how it turned out. If your turn doesn't completely fit where you would like, I will tweak it so it does. Example someone's move is in the same as a previous character I will just change where you go, also if a monster has been defeated and there is another one you will attack the next closest. This is how Kilain's game works and it is much faster. I feel there is quite a bit of lag in this game and I'm sure you all feel the same way. I am open for any suggestions to bring this game back to life.
| Kjell Carlufsen |
I do not feel it is dying and in need of reviving. We can certainly try combat that way, but I am always of the opinion of going in initiative order. Some things that others do will influence my actions, and you lose that in a lumped order. I feel that if you cannot keep up with the order, then you should not be in the game. Also, if RL prohibits it, then the GM should just have a short fuse and act on your behalf.
| Grey, the Lady's dog |
A post by the GM indicating a new round would have been helpful. Going back, I saw no indicator that the first round had ended other than People posting new actions.
I am amenable to whatever means of action adjudication we wish to take, but it would help if we all knew beforehand what it would be & stayed with it. I realize we are all still getting acquainted with each other's play styles & how we best mesh but it felt as though halfway through the combat we switched to something else & not everyone 'got the memo' as it were.
| Hedrick of Whitehaven |
I think I can make another suggestion, since we are not around a table playing things out blow by blow can take a long time. In pbp the DM is better off moving things along and leaving off a post with something significant to react to, and or if there is nothing to react to or the DM wants to narrate a bit with more flavor text and description that is great.
For instance.
DM - It is cold outside.
Players all respond - we are cold back, but there isn't a whole lot to react to and we spend a day or more not advancing the story as a whole as opposed to:
DM - The snow and ice swirl about the characters leeching their body heat even through your heavy winter gear. The surrounding countryside consists of a more temperate Mediterranean landscape suddenly plunged into harsh winter not seen in these parts since the last ice age, leaving a strange surreal landscape before them.
Please describe how you intend to fight of frostbite and work together to continue on your mission in the face of this storm. Please make constitution checks.
About midday you come across a barrel. It appears to be standing by itself. In the middle of the clearing.
Skill DC 10 spoiler - you can see that the snow is trampled around the barrel but the new snow makes it too hard to tell how long it's been here.
DC 15 - it has been about 3 days since the snow was trampled
DC 20 - it is trapped
DC 25 - it is trapped but something is underneath it and fresh dirt is mixed in with the snow.
Please let me know where your character is and what you are doing
That gives the characters something to write and react to and stimutes role playing and helps advance and keep the game moving along.
| Grey, the Lady's dog |
Yes, no worries. Actually, Memorial Day weekend is likely going to be kind of a 'radio silence' time for me as well, so if need arises, feel free to 'bot' me NEFG.
| Grey, the Lady's dog |
Guys, I'm still interested in playing, but Real Life is kind of kicking me in the junk at the moment. NEFG, if you need to, feel free to 'bot' me for the next few days if necessary. I should be back to normal by the weekend. If not, I will let you know & possibly bow out.
| Grey, the Lady's dog |
Which is why I'm asking him to 'bot' me...
| Grey, the Lady's dog |
Kjell addresses the others.
Let's make camp and get a fire started, eh?
Kjell begins to search for and clear a suitable area.
Survival: 1d20+4
Unless you were referring to someone else NEFG, Kjell made this post just after your post confirming that Soggy was unconscious.