Pathfinder guild (Inactive)

Game Master Dinuci


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Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Well normally I don't mind going with smaller groups, but a healer is kind of required. See if anyone has a friend they'd like to recruit?


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

Tar and feathers?


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Yeah, good to know Stinky can count on Idris for helpful suggestions. That's what he gets for cutting our friendly local Brawler out of the Collective. :o/

Sorry about the extended absence, all. That brief "pop-up" Fish saw was the end of scheduled plus overrun O/T and me sticking my head back in to resync with my games. I got that one post in, and then they pulled a Columbo (you young bucks can look him up) on my workgroup. Got sucked right back in with no warning. I won't bore you with details, but they're available on request.

Anyway, the current situation is that my O/T obligation ended with 2015, and the upgrade cycle that normally happens in the Spring won't occur this year. Combined with other positive factors, I should be "good to game" at least until the Fall.

Unless you guys would rather do the tar-and-feather thing. Which I'd certainly understand.

Either way, belated Happy Holidays to all and here's to an awesome 2016!


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

"Oh, just one more thing..."

Edit: Dammit Nagbur, now I've got something else to add to my Netflix queue


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused
Idris Elbow wrote:
Dammit Nagbur, now I've got something else to add to my Netflix queue

Well worth it. Columbo was the originator of the "howdunit" genre, in which the viewer knows "whodunit" because they watch the crime being committed; the challenge then becomes picking up the clues and working out how the detective will crack the case.

As an alternative to Netflix, if you have access to the MeTV network they run Columbo every Sunday at 8PM.


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

YAAY you live! Best Christmas present ever.


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Aww, thank you Almalik!

Hah! Always knew you secretly loved the little blue stinker! (Who is now turning purple because that's what you get when you mix in a blush...)


Guild map | Jade regent

If it is up to me there will be no replacement! ;p

Time to get you killed this boss going!


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)
Nagbur Damnstink wrote:
Idris Elbow wrote:
Dammit Nagbur, now I've got something else to add to my Netflix queue

Well worth it. Columbo was the originator of the "howdunit" genre, in which the viewer knows "whodunit" because they watch the crime being committed; the challenge then becomes picking up the clues and working out how the detective will crack the case.

As an alternative to Netflix, if you have access to the MeTV network they run Columbo every Sunday at 8PM.

Teach your grandmother to suck eggs. I grew up watching Columbo and Perry Mason. I just meant that because of your reference, I got the nostalgic hankering to watch them again. Watched the pilot of Columbo last night. It is amazing how much better crime dramas were when they weren't using "technology magic" to solve everything,


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Haha... fairy nuff!

I've found OTA (too far out in the boonies here for cable) is great for nostalgia. MeTV and AntennaTV especially, but also Get, This, and others regularly run stuff from earlier times. It's great to watch older shows like Columbo, Quincy M.E., Emergency, etc.

I don't mind "technology magic" so much when they get it right... which seems to be an ever-rarer occurrence.


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

Don't see enough Perry Mason, but glad I binge watched all of Dragnet and Adam-12 before those were removed from Netflix. I guess I can only hope they come back on in the future.


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

That's why I call it "technology magic". It has little to do with SOTA technology, and more like Arthur C. Clark's comment that any sufficiently advanced technology is indistinguishable from magic.


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Axe: FWIW, MeTV runs Perry Mason weekdays at 9AM and then again at 11:30PM. If you happen to be near an affiliate station, you might be able to get your fix.

Idris: Yep, there's that aspect, and there's also the flat-out errors like 275 in an IP address octet (just happened 10 minutes ago on NUMB3RS). Having grown up on ST:TOS and James Bolivar DiGriz, maybe I'm kinda numb to the former. But for whatever reason I find the latter more distracting.

(And yeah, I realize the 275 was probably intentional so as not to use a valid IP address. Doesn't make it any more palatable.)

Geez, am I a computer geek or what...


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

yeah, I am sure those are intentional, like using 555 for the area code in phone numbers.


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

I watch it when I have the day off, but sadly, I work 8-5 so no Perry Mason for me otherwise :(


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Axe: In all honesty it's not ready for prime time yet, but my solution to that problem is Tablo TV. Channel Master also makes an OTA DVR, and there may be others. Just FYI.

Wow, I just finished reading over what I missed. I'm tempted to let GM Dinuci run Stinky from now on, he has much better luck than I do! :op


Guild map | Jade regent

Not a clue what you are talking about! But glad you are back xD

In this game I generally roll really high... Which is bad luck for you most of the time...


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused
GM Dinuci wrote:
Not a clue what you are talking about!

Hehe... you turned Stinky into a little blue warrior there for a while! :o)


Guild map | Jade regent

The necromancer is a lot weaker now. He is more than halfway through his health points and isn't able to cast his most powerful spells anymore!

Your next actions may change the outcome of this fight greatly! Definitely since Nagbur is at 0hp at the moment!


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused
GM Dinuci wrote:

The necromancer is a lot weaker now. He is more than halfway through his health points and isn't able to cast his most powerful spells anymore!

Your next actions may change the outcome of this fight greatly! Definitely since Nagbur is at 0hp at the moment!

Yeah, what's up with that? :op

Stinky's been ignoring his own hurts for the benefit of the group, but now he needs to self-heal or he won't be around to help the rest of the group.

I'll say this, GM Dinuci... you do seem to have a knack for setting up conflicts that feel scarily close to TPKs...

(In case it's not obvious: That's a compliment.)


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

@GM: I know this only hurts our group... but enervation and other effects that grant negative levels don't remove spell slots. They can reduce caster level for, say, the amount of dice used or duration, but they still retain their spell slots.

Unless it's the staff thing that is the issue,


Guild map | Jade regent

That... is very weird... And very correct...

The negative level thing doesn't make sense at all!

He keeps all his spells then. But! There are also some positive things in those rules. We'll just have to see :) I won't bombard you with a fireball at least ;P


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

Well, I think the reason for the negative levels as such is bookkeeping. It's a pain in the butt to try to figure out what spells were lost due to a negative level and that sorta thing.


Guild map | Jade regent

Yeah most likely... It wasn't that hard though downgrading him :P But well... He is now as weak as a puppy with razor sharp teeth.


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1
Nagbur Damnstink wrote:
Directing all 15HP to Ama. If I understand her wacky healing correctly, that'd be an additional +12HP from three dice of magical healing. FA to redirect that 12HP to Almalik.

+4 HP per die of magical healing, and double all natural healing. Judging by your math, it seems you understand how Ama heals just fine! :)

Thing is, you weren't healing Ama. You were magically healing yourself, then transferring the HP you gained to Ama... :S

Your transfer ability isn't defined as healing, is it? I thought it's just transferring HP from one bank account character to another. Or are you actually able to cast CLW and CMW on Ama through the collective, even though we're not adjacent to each other? 'Cause then you'd be healing Ama, and her wacky healing powers would indeed come into play.


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Wow, I really hope that's not the case.

The best I can do is post the exact RAW:

Quote:

Whenever a willing member of the vitalist's collective could regain lost hit points or ability damage, the vitalist may choose to redirect any or all of that healing to one or more other willing members of the collective as a free action. This can transfer instantaneous healing (such as a body adjustment power), healing from ongoing healing effects, such as fast healing, and even hit points gained from rest (in which case, a member of the collective would rest for a period of time as normal, and the amount of hit points and ability damage healed would go to another).

In any case, the original recipient of the healing effect chooses whether to allow the diverted healing, and does not gain the benefits of any healing he grants to another. The type of healing (positive energy, negative energy, construct repair, etc.) is unchanged from the original source for determining who or what can be healed.

Example: Darius the soulknife is a willing member of Jorus the vitalist's collective. He drinks a potion of cure light wounds that would normally heal him for 6 hit points, but Jorus decides to redirect 4 of those points to himself. Darius agrees and, as a result, Darius is healed for 2 hit points, and Jorus is healed for 4. If there were more members in Jorus's collective, Jorus could spread the healing from that potion out even more as long as the sum of hit points healed was no greater than 6.

A vitalist may even heal wounds through collective healing if at full health. This may only be used with healing effects such as potions, powers, or other such effects. [Healing] from long term care or natural healing cannot be transferred in this way.

To me, "[When a collective member] could regain lost hit points or ability damage, the vitalist may choose to redirect any or all of that healing to one or more other willing members of the collective..." says person "A" (Stinky, in this case) isn't actually being healed, the recovery is instead going to person "B." That view seems supported by "A vitalist may even heal wounds through collective healing if at full health."

In other words, Stinky isn't healing himself, he's just the input port for the healing to wend its way to you (and, indirectly, to Almalik). Maybe not technically "cast[ing] CLW and CMW on Ama through the collective," but nobody else is being healed by the spells; they're just passing through Stinky on their way to you.

I dunno. This seems another of those "edge cases" you and/or the GM need to decide.


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

I didn't read the entire description of your ability when writing my previous post. I was going by what I remembered from it.

"...the vitalist may choose to redirect any or all of that healing..."

I thought it was just HP being redirected after healing had occurred, but it's actual healing that's being redirected. With the way that's written I have to say it's pretty clear that Ama's healing powers come into play.

So yay! From now on, just run ALL healing through Ama! :D


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

"Yay" and "Whew!" :o)

(For the record Stinky does have a couple healing modes that are touch-only.)

-Posted with Wayfinder


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Okay, healing. Let's see.

Ama [DR2/pfe] 11/31hp
Almalik [DR2] 13/30hp
Fish [DR2/pfe/hr] 25/36hp
Nagbur [DR2] 13/26hp
Axe [DR2] 18/40hp
Idris [DR2/pfe] 21/40hp

I guess I'll pipe it all through Ama. In mostly reverse initiative list order (since Idris is Stinky's main concern right now)...

Cure Light Wounds->Ama->Idris: 1d8 + 1 + 4 ⇒ (1) + 1 + 4 = 6+21=27. And, BAH!
Cure Light Wounds->Ama->Idris: 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11+27=38/40

Cure Light Wounds->Ama->Axe: 1d8 + 1 + 4 ⇒ (1) + 1 + 4 = 6+18=24. Daheq?
Cure Light Wounds->Ama->Axe: 1d8 + 1 + 4 ⇒ (7) + 1 + 4 = 12+24=36/40

Skipping himself (the captain goes down with the ship), Nagbur moves on to Fish. He jabs his friend with the wand and it makes a sickly burbling sound, like trying to get the last dregs of a drink through a straw. He holds it up to his ear and shakes it, then tosses it aside and pulls out another. Yes, he has a spare. :o)

Cure Light Wounds->Ama->Fish: 1d8 + 1 + 4 ⇒ (1) + 1 + 4 = 6+25=31. What. The. Frell.
Cure Light Wounds->Ama->Fish: 1d8 + 1 + 4 ⇒ (5) + 1 + 4 = 10+26=36/36

Cure Light Wounds->Ama->Almalik: 1d8 + 1 + 4 ⇒ (3) + 1 + 4 = 8+13=21. Good, one more initial "1" and I'd've backed away from the keyboard... slowly...
Cure Light Wounds->Ama->Almalik: 1d8 + 1 + 4 ⇒ (5) + 1 + 4 = 10+21=30/30 plus 1HP spillover for Ama. Oh I see, now it's the second roll that's gonna repeat...

Cure Light Wounds->Ama: 1d8 + 1 + 4 ⇒ (2) + 1 + 4 = 7+11+1=19. D'oh!
Cure Light Wounds->Ama: 1d8 + 1 + 4 ⇒ (1) + 1 + 4 = 6+19=25/31. D'OH!

Cure Light Wounds->Ama->Nagbur: 1d8 + 1 + 4 ⇒ (4) + 1 + 4 = 9+13=22/26

And seriously, Axe: Massive thanks for coming to Stinky's aid. When we get back to the Guild Hall I'll buy you another CMW potion.


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

I used my rune of healing to heal 12 HP, so my HP was already at 23.

6 HP for sale! :D


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

This group is awesome, just sayin'. EDIT: added new language, new spells

Almalik Level Up
New hp: 39 (+1 each from stat, toughness, favored class, +4 from new level)

Skills: 8 (+2 class, +4 int, +1 race, +1 temporary int)

I've re-figured my skill points from the ground up to make sure they were accurate since I don't display the nested bonuses. They were! Anyways, my skills at level 5:

Diplomacy +11 Knowledge Arcana +13 Knowledge Nobility +9 Knowledge Planes +10 Knowledge History +12 Spellcraft +13 Magic Device +9 Linguistics +12 Knowledge Nature +10 Knowledge Local +11 Knowledge Religion +10 Appraise +9

New language: Sylvan

Arcanist exploit: Potent magic (increase spell level, or DC by 2 for each point spent)

Feat: Craft wand

Spell casts per day: 5/4
Spells prepared per day: 6/4/2

New spells learned: Minor image, Hideous laughter

No change to base attack bonus or saves.


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused
Ama wrote:

I used my rune of healing to heal 12 HP, so my HP was already at 23.

6 HP for sale! :D

Cool, I missed that! So that'll top off Idris and Axe both.

Almalik, I agree 100% on the awesome bit. Honored to be gaming with you lot.

I'll start working on a level-up but, like Ama, will need to know the divvy before finalizing it.


Guild map | Jade regent

Awesome to hear that (again)! :) That even though I screw up fairly often that you guys still enjoy it ^^
(I also agree ;P)

I calculated that you got around 66K gold total from the loot, that is roughly though. But on that amount it shouldn't really matter :P

That would be around 11K each. Which is a fairly large indicator of the level of enemies you were fighting.


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Hah! I knew I smelled TPK lurking out there somewhere! :op

Gang, L5 is where things start getting interesting for a Vitalist. Nagbur is gaining a buff that will temporarily increase one ability by +4. Which boost would be most beneficial to each of you in melee? Fighters, I presume you're either Strength or Constitution? How about you, Almalik?

As a friend used to say, forewarned is half an octopus...


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

With Almalik it's gonna be int to boost spell DC, or con to stay alive.


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

What kind of bonus is it Nagbur?

-Posted with Wayfinder


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Sorry, I should have said. It's a +4 enhancement bonus. Animal Affinity.

(Note that while it indicates "target you," it gains the Network descriptor for a Vitalist so can be manifested for the Collective as well. Three of us at a time, at Stinky's current level.)


Guild map | Jade regent

It does cost a lot of points though! (luckily for me ;P)


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

You're wicked. :o)

Nagbur L5 changes:

HP 32; PP 44; AC 17:13:16; Wis 19/21; CMD 13; Will 9; Perception +11
Encumbrance 15; Wealth 1596 GP, 6 SP

Feat: Expanded Collective
Skills: Bluff +3; Spellcraft +4

PSIONICS
3 readied powers; Transfer Wounds 8/day; Collective limit 7
Unwilling Participant Will Save DC 17
Animal Affinity
Empowered in Pain (Su)

GEAR
Boots of the Earth
Headband of Inspired Wisdom +2
Ring of Protection +1
Wand of Cure Light Wounds

Potion of Cure Moderate Wounds <-- Axe, this is yours; add it to your inventory with my thanks.
Idris is added to the Collective (YAY!)


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

Level 5: +1 level in Time Thief

+5 HP from level & +2 HP from Con --> 38 HP

Gained the 'Aevum' ability

Aevum gained; Bolt Time (Su):
By spending an aevum, the time thief can accelerate her movements to a speed that allows her to easily see and react to the movement of a crossbow bolt or other projectile as it flies toward a target. The time thief remains in bolt time for one round per class level. This ability counts as a haste effect. While in bolt time, the time thief gains the following benefits:

* When making a full attack action, the time thief may make one extra attack with any weapon she is holding. The attack is made using her full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by haste or a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)
* The time thief gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
* All of the time thief’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice her normal speed using that form of movement. This increase counts as an enhancement bonus and it affects the time thief’s jumping distance as normal for increased speed.
* Each round, the time thief may automatically dodge the first ranged attack she is aware of that would otherwise strike her.

Fav class bonus spent on 1/2 mote & +1 mote for gaining a level --> 10 motes a day

Level 5 feat: Power Attack

+5 skills ranks:
+1 Intimidate --> +6
+1 Knowledge (History) --> +3
+1 Knowledge (Local) --> +3
+1 Knowledge (Planes) --> +3
+1 Linguistics --> +1 (& Ama speaks Axe)

Money stuff::

4,186gp
+ 11,000gp
- 500gp from claimed loot*
- 14,200gp from purchases**
+ 31gp from sales***
------ +
517gp

* Claimed loot:
Cloak of Resistance +1 (500gp sale value)

** Purchases:
Mithral Breastplate (4,200gp)
Handy Haversack (2,000gp)
+1 & Keen enhancements on Adamantine Nodachi (8,000gp)

*** Sales:
Backpack (1gp sale value)
Lamellar, leather (30gp sale value)


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

Idris will be updated as soon as I can get 30 minutes to myself. Sorry I'm dragging heels, but work is kicking my butt right now. It's all I can do to keep up with IC game posts


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1
Idris Elbow wrote:

Idris will be updated as soon as I can get 30 minutes to myself. Sorry I'm dragging heels, but work is kicking my butt right now. It's all I can do to keep up with IC game posts

Shall I help you with your update? I've been thinking it'd be awesome for Idris to learn the flute.


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Dude... been there. For months. My sympathies, and hang in there!


Guild map | Jade regent

No haste! The new game will not start this week! And your update isn't necessary for the new scenario :P


Male Kobold Bloodrager 5/ Dragon Disciple 2 (HP 62/62 | AC:20 (19) | T:13 (11)| FF:18 (17) | CMB :+7 (9) | CMD:19 (21)| F:+9 (+11) | R: +6 | W: +4 (+6)| Init: +2 | Perc: +8 | Speed: 40)

+1 level Bloodrager

+6 Hp

5 skill points (1from favored class)

+2 stealth
+2 Disable device
+1 Know Arcana

Feat gain, Recovered Rage

Spell gain Magic missile


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

Ahh, well, my armor currently grants +2 enhancement to Str and Con, so I'll get a minor increase (actually, Str would get me to 22, which is +1 to hit and +2 to damage thanks to the 1.5 Str Mod rounding for 2-handed weapons). But if Idris has a preference, I'll follow him.

Level up changes:
Level up: Aegis (Trailblazer)
HP: +9
Skill points: 4-1+1 FCB
Skill increases:
Disable Device +12 (2 ranks added)
Perception +11 (1 rank added)
Survival +9 (1 rank added)

DR 3/-
Feat: Extra customization point
Customization added: Flight (fly speed 30, good maneuverability)
Trapfinding +2 (as a rogue! Jinkies!)

Power Points +2

So Axe is now a lot more flexible in exploring. I forgot that Axe now has Darkvision, but now he also flies, can find traps and disable them as a rogue, and can swap out the ability to fly and/or darkvision to get a boost to stealth, a swim speed, a climb speed, increase land speed, and/or breath underwater. As a swift action, too!

Also GM, I forgot to remind you, but Axe has effectively Evasion for all saving throw types; if I pass a save that would cause me to take 1/2 damage from an effect, then I take no damage instead. Axe don't get hurt because he don't think he could get hurt :P


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1
Nagbur Damnstink wrote:

Sorry, I should have said. It's a +4 enhancement bonus. Animal Affinity.

(Note that while it indicates "target you," it gains the Network descriptor for a Vitalist so can be manifested for the Collective as well. Three of us at a time, at Stinky's current level.)

I'd like strength most.

At least till I get a belt that does exactly that :P


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

Level 5 progression:

fca: +1 hp
HP: +9
BAB +5, F+4, R+4,W+1
Bonus combat feat: dirty fighting
Lvl 5 feat: iron will
abilities: brawler's strike (magic), close weapon mastery
4 skill points: stealth, perception, k.local, k.dungeoneering

gold: 14178.7


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

I realize... I honestly have no idea how much money I should have <_<


Guild map | Jade regent

You started with around 5 or 6k gold and have done several missions after that, I honestly don't know more than that.

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