Pathfinder guild (Inactive)

Game Master Dinuci


Town map

Rules:

This game is a homebrew and is not a long running story but is made out of many short scenarios. You will be given a mission to start with and are free to choose missions from a mission board after the first one. I have several missions ready to start the game and will be creating new ones on the way, so there may be some downtime between missions. There is a large diversity between the missions whereas the first mission is in a mine and other missions may take place in a forest or desert, not going to give too much away of course. This all takes place in a guild, described in the gameplay thread.

There are several rules for this homebrew:

  • - Post at least once every day.
  • - Not posting for a week without upfront notice will result in a kick
  • - Roleplaying is a must.
  • - I have PFS character creation rules but 3rd party content is allowed. If you do use 3rd party content I will review your character more thoroughly before we start, this to prevent broken mechanics to get into the game.
  • - You will level (roughly) every two missions.
  • - I have no end level in mind yet, depends on how fast the game will progress.
  • - Crafting is allowed
  • - Please provide a line that looks like this where it lists "Race" in your profile: Female Human cleric/1 (HP 9/9 | AC:20 | T:13 | FF:17 | CMB: 3 | CMD:16 | Fort:+2 | Ref:+2 | Will:+5 | Init:+3 | Perc: +8 | Speed 20) In game it'll appear below your name, which saves me some digging into profiles when I quickly need the info.

Loot list:

Money:
- 124 gp

Gear:
- Crown (Ama - special loot)
- Robe (Ama - special loot)
- Chain shirt x3
- Halberd x3
- Shortsword x3
- Heavy crossbow x3
- Quiver x3
- Crossbow bolts x46

Potions:
- 1x elixir of speak with animals
- Potion of cure light wounds

Story items:

Heirlooms:

Potions:

Special:

You find yourself inside the “Pathfinder guild”. The main building looks like a tavern. When you enter you see a bar in front of you and tables with benches placed throughout the room. Above the bar is a balcony, the second floor. On the left hand side you find a door, next to the bar, leading to a small library, the scribe’s office and the tailor’s working room which has a door to the backside of the building. There is also a mission board on the wall left of the door. On the right hand side you find a staircase leading to the second floor. The second floor is divided in two. The guildmaster’s (off limit) room and the general bedrooms. Out the backdoor is all the equipment to practice blacksmithing.

On the mission board are the following missions:

Haunted manor:

You are hereby officially offered the deed of the cliffside manor of Mentherdale for 10.000gp.

Holiday with Vaara:

Before you went off on the fey world mission Vaara offered to go on a holiday with the whole guild. The offer still stands to date.

Overrun Dwarven mines:

After seeing the work you have done on our hammer we ask one more favor. The reason we were in the village is because our mine was overrun with walking armored things. We request that you clear our mines and we will reward you greatly for all that you have done for us.