Pathfinder guild (Inactive)

Game Master Dinuci


451 to 500 of 627 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Probably this weekend for me; sorry.

-Posted with Wayfinder


Guild map | Jade regent

No problem, have to do some small preparation for both scenario's still so I will not be able to start before the weekend.


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

Axe is updated!

+9 HP
FCB: +1 SP
+4 SP total (1 into Disable Device, Perception, Survival, and Use Magic Device.
Perception is +12
+1 Customization point

astral armor update: removed the flexible armor customization to afford another Brawn for +2 Strength.
+1 to all saves via base save increases
+1 BAB; +6 BAB means 2 attacks when full attacking
+2 Strength from the above customization means more accuracy and hurt as my modifier is now +6


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

Will also have to do it this weekend, but I look forward to leveling again! :)


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Levelling is fun! And yeah, over the weekend.


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

Level 6: +1 level in Time Thief

+5 HP from level & +2 HP from Con --> 45 HP

+1 BaB --> 4
+1 Fort --> +5
+1 Ref --> +8
+1 Will --> +5

Gained a Temporal Talent:
Evasion (Ex): The time thief can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the time thief is wearing light armor or no armor. A helpless time thief does not gain the benefit of evasion. A time thief with this talent may also choose to spend a mote when making a Reflex save. If she does so, she takes no damage on a successful saving throw, and only half damage even if she misses her save. A time thief must decide to spend a mote prior to making the Reflex saving throw roll.

Fav class bonus spent on 1/2 mote & +1 mote for gaining a level --> 12 motes a day

+5 skills ranks:
+2 Acrobatics --> +12
+3 Diplomacy --> +10


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Level 7 Arcanist
HP: +7 (+4 class, +1 con, +1 toughness, +1 favored class)

+1 BAB, +1 Will save

Spells per day:
X/4/4/2

Spells prepared:
7/4/2/1

Skill points: (+2 class, +5 int, +1 race)
Diplomacy, Arcana, Planes, Spellcraft, Nature, Local, Religion, Linguistics

New language: Orcish

New spells:

haste, dispel magic


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Wait, seven? Did I miss a level-up somewhere? Last one I have listed was the temple mission which took Stinky to L5, so I was expecting this one to go to L6.


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

Yeah, we went to 6. Alma's made an oopsy.


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Not much happening with Stinky.

L5 -> L6
HP 32 -> 38
PP 44 -> 58

BAB +2 -> +3
CMB +1 -> +2
CMD 13 -> 14

Fort +6 -> +7
Ref +2 -> +3
Will +9 -> +10

Intimidate -1 -> +3
Linguistics N/A -> +4

Added language "Giant" because: Bodur and Momma.


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Thought I'd sneak one in >.>

But yeah, level 6. Typo. :D


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Hehe. No worries, you just got me to wondering, is all.

Ama, Stinky's at a point now where it makes sense for him to switch a couple of his tactics. In preparation, you may want to research how your Fey healing might interact with temporary hit points. I don't think it will, but any boost you can get is good, no?


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1
Nagbur Damnstink wrote:
Ama, Stinky's at a point now where it makes sense for him to switch a couple of his tactics. In preparation, you may want to research how your Fey healing might interact with temporary hit points. I don't think it will, but any boost you can get is good, no?

There's no healing involved in gaining temporary hit point, so there isn't any interaction between them and my healy-healy abilities.


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Yeah, that's what I figured. Just wanted to mention it before we get into the thick of things again.


Guild map | Jade regent

I finally found the town map that fit my idea of the city where the guild is located! See the campaign info to have a look at it!


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

Sadly, I cannot view the map. Dropbox may be having issues at the moment.


Guild map | Jade regent

Changed it in a regular map, google drawing. That should fix your problem.


huzzah, map!


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Funny question, but what's our loot situation after the last game? Unsure of if I have disposable income for shopping or not.


Guild map | Jade regent

You got nothing from helping Bodur move, except for gratitude! The temple mission gave you not only enough xp for two levels but also enough money for two levels. Even a bit too much actually...


Male Kobold Bloodrager 5/ Dragon Disciple 2 (HP 62/62 | AC:20 (19) | T:13 (11)| FF:18 (17) | CMB :+7 (9) | CMD:19 (21)| F:+9 (+11) | R: +6 | W: +4 (+6)| Init: +2 | Perc: +8 | Speed: 40)

+1 level of Dragon Disciple

HP +9 (1d12 +2 Con bonus)
Saves +1 fort and +1 will
Skill points +2 Acrobatics
+1 Natural armor


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

Idris Elbow Level 6 progression:

hp +9
fca +1 hp
bab +6/+1, f+5 r+5 w+2
brawler abilities: martial flexibility (swift action)
skills: stealth, acrobatics, k. dungeoneering, perception

Character sheet updated.


Guild map | Jade regent

I will be on a trip later this week! From the 6th to the 10th. I expect to have little to no internet. As a heads up!


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

Internet is down for 2 days. Please DMPC me as necessary until I can get back


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Looks like you'll be back before our GM!

Hang in there... having to go "cold turkey" can be rough!

-Posted with Wayfinder


Guild map | Jade regent

Back from a lovely (slightly weird) and refreshing holiday!

The place I went had no internet! 5 days without internet feels really good :P


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Ah. Obviously some obscure usage of the word "good" of which I was previously unaware. :op

Glad you had a good time though, and happy to have you back!

-Posted with Wayfinder


Guild map | Jade regent

Thanks! ;P


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

FYI - I will be travelling tomorrow through Thursday. I may be able to post, but I may not. PLease feel free to DMPC my character if necessary.


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Can someone give me a "the story thus far" on the mission and events thus far? I'm reading back and I'm feeling like I quite don't have a grasp on it.

1. We're asked to investigate thefts
2. We get a lead on a shady merchant, who we follow
3. Merchant leads us to a casino/slave pit
4. We then go to slave auction, and find out the guy who hired us is a slaver himself?
5. We're now talking to a dude about...


Guild map | Jade regent

You have been asked to find the source of the problem, the one behind the thefts. You uncovered that the thefts were a cover for the slaving business. You kept following the merchant and you have discovered that the captain general is at the head of everything himself. It's now up to you how to deal with everything.

There are also hints in the campaign info.


Guild map | Jade regent

@Almalik
On your earlier question. I gave you guys a lot of hooks to get more information but no one responded to them. So now you have only the bare minimum of the story to get to the end. I had a lot more information and fluff to give you but you did need to talk to more people, which no one did.

@Everyone
I know some of you are away and have little to no internet but the game is still going slower and slower. The next part is going to be combat again and I would really like to get back up to 1 round per day. Before we started I asked a post a day as a minimum and I would really like to get back to that point again, unless you are away of course. The game is getting less and less fun for me to run when there are days when simply nothing happens even when I give you hints and ways to go on, or when only a single person responds to things happening.
In the past week I have made three more scenario's ready to be played, all combat based again. I think the kind of game we are currently playing isn't really working with pbp but I wanted to give it a try to fluff up the story a bit more.

If someone isn't enjoying the game anymore then we might have to change things around a bit or maybe even change out a player, if that is what it takes to get the game up to full speed again.


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

I've enjoyed this game very much so far and love playing Ama, but I agree the slow pace is making the game less fun.

Ama's role as 'pretend slave' made it a bit hard for me to add much to this scenario, but it shouldn't be too hard for me to post once a day now this mission's near its end. I hope the others will also pick up the pace, as I'd certainly like to see this game continue.

------

GM, on the topic of trying something different:
This mission was perhaps less suited for PbP and/or this party, but I think that trying something different has paid off many times before. The way the magic items worked in the desert mission was really cool, and I very much like the runes we got at the end. The enchanted forest was also different and, despite Ama's complaints about the dwarves, I enjoyed it very much.


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

For this mission, my brain just wasn't getting some stuff and my posting rate was low at that crucial period, too, so that didn't help. I'm ok now, but for me, it is also a bit weird to have the most verbally inept person do the talking :P But I'm finally just pushing through because someone has to.

On a somewhat related note, Stink's player hasn't posted in another PbP of mine in about 3 weeks. I will admit this is finals week and even locally, my PFS group hate has declined the past couple of weeks and for the next couple ahead as students prepare for finals and end of the year projects.

But here's hoping we can pick things up since I understand not wanting to GM if it's no fun on your end, too.


Male Kobold Bloodrager 5/ Dragon Disciple 2 (HP 62/62 | AC:20 (19) | T:13 (11)| FF:18 (17) | CMB :+7 (9) | CMD:19 (21)| F:+9 (+11) | R: +6 | W: +4 (+6)| Init: +2 | Perc: +8 | Speed: 40)

I've enjoyed the games and I might be speaking for Nagbur on this as well, but this one doesn't really play well to our characters as we've been dismissed as servants, I've made use of the metal link when I've thought of something to share. I am happy with playing this one out though.


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

I think it's more about the investigative style being a poor fit for PbP than anything else. My Carrion Crown game (which shares some players with this one) is in a investigative section and a few players aren't quite sure how to push or what to do next. At a tabletop, things happen more briskly and it's clear what you're looking at, at any given moment. People often talk about how dungeons can stall out gaems in PbP, I'm interested in finding out ways to make this style of game work better. I -like- investigative games. It's just hard to find the point to push, and make sure every player is engaged and doing something.


Guild map | Jade regent

Lol, metal link!

But it's good to hear. I did get some feedback about giving more background to the stories. I'll try and implement that instead of investigations. Though I find background way harder than simply creating a scenario like I've been doing. The main reason I don't do a single story.

I'll update in the morning!


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

I am back, and should be catching up on regular posting in the next few days.

I can't help but say "ditto" to what the others have said, and to lament that as the only true "mouth" in this story (once we hit the slavers), my restrictions on posting the last few weeks have made it hard to move the story along. Mea culpa.

Part of the problem I have noticed with investigative-type scenarios is simply the slow pace of PbP causes people to forget what they were looking for, who they should talk to, etc. Your clues spoiler helped, but I think we all got a little off-track.


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Hey now GM, you were concerned about running out of scenarios, all we did was put the brakes on so you could catch up! :op

Seriously though, sorry about my lack of participation for the last few weeks. Life unexpectedly went totally bonkers in a way that left me fall-into-bed exhausted at the end of each day. I'm digging my way out now, though I'd hoped to catch up completely today and I've only had a chance to post to two games, sigh.

In addition to my causing things to drag, it seems like the majority of the games I'm in have slowed to a crawl recently anyway. I hadn't thought of Axe's comment about it being finals week, but maybe that has some bearing. For US-based players, people seem to get really busy when the weather first warms up too, having to deal with yard stuff after work until everything settles down.

Investigative/clue-driven scenarios might just be difficult in general. One of our local GMs tried one in a weekly "real-time" game and it didn't fare much better. Afterwards he was like, "I just don't understand it, all the clues were right there but it was as if you guys couldn't see them." (I know I sure couldn't; I was continually keying in on stuff that had nothing to do with the actual mystery and just wasted the group's time and resources.) He later tried again with a simpler "detective story" in PbP with about the same results.

But I agree that trying new stuff is good! The only way to find out is to try...

(For what it's worth Almalik, I'm a player in a Carrion Crown PbEm. I dunno if it was the same "investigative section" you mentioned, but when our group hit the first clue-gathering/mystery phase... well, I don't really know how much useful information we actually gathered. I know all the questions I could come up with didn't seem to lead anywhere.)

As for the game in general, I've enjoyed the heck out of it (yes, even this mission). I like the wild'n'wacky mix of personalities we have going, and it's pretty great how we still somehow manage to be a cohesive team.

Anyway, I might "stutter" a little as I work to get everything spun up again, but after that I should be back on the original schedule. And I hate that I have to keep saying it, but: Thanks to everyone for your patience and understanding!


Guild map | Jade regent

Good to hear everyone's still on board!

Seeing that we are nearing the end of this scenario I would like to see which one you guys would like next. I have 5 scenario's ready to be played by now:

1) A nice 'quiet' holiday with everyone in the guild
2) Expansion of the guild, buying a mansion
3) More dwarves, the conclusion of that part of the story. With a promise of a weird surprise!
4) Snow white mini dungeon. Found them somewhere on the internet of things and thought why the hell not!
5) Something to do with small fey like creatures


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

I love everything with fey, but I'm very curious about the holiday. Not sure which of those two I'd like most.

Guess I'll first see what the others would like to play!


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

I have yet to meet the dwarves :P


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

You don't want to meet those dwarves...

And the quotes around "quiet" make me nervous. :op

I think I'd lean towards the fey or mini-dragon. But I'm with the majority, as I'm sure all the scenarios will be enjoyable!

Oh wait, you said Snow White mini-dungeon. Blink. Okay, that's different...


Guild map | Jade regent

Mini dragon? I missed that part... ;) And against you guys I won't use a mini dragon... That thing will be dead in mere seconds... One with a dragon will be coming up though, but not yet.

You won't actually have much to do with the dwarves in that adventure. You will take their mine back, ridding yourself of them!

Ranking so far:
1) Something to do with small fey like creatures [2 votes]
2) More dwarves, the conclusion of that part of the story. With a promise of a weird surprise! [1 for 1 against]
3) A nice 'quiet' holiday with everyone in the guild [1 for 1 against]
4) Snow white mini dungeon. Found them somewhere on the internet of things and thought why the hell not! [1 for? Maybe?]
5) Expansion of the guild, buying a mansion [Did I mention Haunted mansion?]


Male Kobold Bloodrager 5/ Dragon Disciple 2 (HP 62/62 | AC:20 (19) | T:13 (11)| FF:18 (17) | CMB :+7 (9) | CMD:19 (21)| F:+9 (+11) | R: +6 | W: +4 (+6)| Init: +2 | Perc: +8 | Speed: 40)

Sorry, my Daughter has been sick the last few days, I'll catch up on my lunch break.


Guild map | Jade regent

Oke! Hope she gets better soon!


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

Did I not post? Hmm...mini dungeon or fey...but first let me buy some cold iron knuckles :p


Male Kobold Bloodrager 5/ Dragon Disciple 2 (HP 62/62 | AC:20 (19) | T:13 (11)| FF:18 (17) | CMB :+7 (9) | CMD:19 (21)| F:+9 (+11) | R: +6 | W: +4 (+6)| Init: +2 | Perc: +8 | Speed: 40)

I'll vote Fey as well.

-Posted with Wayfinder


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Although all of them intrigue me I'll gow ith fey just so that we get a clear majority decision.


Guild map | Jade regent

Leprechauns it is!

451 to 500 of 627 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Pathfinder guild Discussion All Messageboards

Want to post a reply? Sign in.