Kobold Trapper

Fish Silverscale's page

478 posts. Alias of Kyshkumen.


Race

Male Kobold Bloodrager 5/ Dragon Disciple 2 (HP 62/62 | AC:20 (19) | T:13 (11)| FF:18 (17) | CMB :+7 (9) | CMD:19 (21)| F:+9 (+11) | R: +6 | W: +4 (+6)| Init: +2 | Perc: +8 | Speed: 40)

Strength 15
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 13

About Fish Silverscale

Fish is a Kobold without a tribe, he was born different then the rest of his kin as he is covered with shiny silver scales instead of the standard green or brown. This made him an outcast and a target for bullying. In fact Fish is not his real name but one given to him by those who wished to mock him for being different. He was called Fish so often that he just came to accept it to show it didn't bother him anymore. The bullying was almost constant and Fish usually dealt with it by hiding for running away. One day a few years ago a slightly older kobold cornered Fish and started to beat him. Fish doesn't know exactly what happened but everything went red and when his vision cleared his bully lay at his feet cut to ribbons. Fish knew he could no longer stay with his tribe and set out on his own, living in the sewers of human city hunting and gathering to survive. Among his few treasures that he has found over the years is a human sized bastard sword (which he uses as a great sword), his armor and some tools to pick some of the many locked gates in the sewers.

Stats:
Fish
Male kobold bloodrager 5/dragon disciple 1 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 183)
CN Small humanoid (reptilian)
Init +2; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 20, touch 13, flat-footed 18 (+4 armor, +2 Dex, +3 natural, +1 size)
hp 62 (6 HD; 5d10+1d12+12)
Fort +9, Ref +6, Will +4; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge; Resist draconic resistance
Weaknesses light sensitivity
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Offense
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Speed 40 ft.
Melee +1 greatsword +10/+5 (1d10+4/19-20) or
+1 longsword +10/+5 (1d6+3/19-20) or
mithral dagger +10/+5 (1d3+3/19-20) or
Rage Claws +10/+5 (1d6+3)
Rage Bite +10/+5 (1d4+3)
tail slap +6 (1d6+3)
Special Attacks blood casting, bloodrage (14 rounds/day), claws, bite
Bloodrager Spells Known (CL 5th; concentration +6)
1st (2/day)—enlarge person (DC 12), magic missile, shield, infernal healing, Long arm.
Bloodline Draconic
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Statistics
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Str 15, Dex 14, Con 14, Int 10, Wis 10, Cha 13
Base Atk +6; CMB +7; CMD 19
Feats Combat Reflexes, Eschew Materials, Recovered Rage[ACG], Tail Terror[ARG], Power Attack, Improved Natural Armor
Traits bullied, vagabond child (urban)
Skills Acrobatics +10 (+13 to jump), Climb +4, Craft (traps) +4, Disable Device +14, Knowledge (arcana) +8, Linguistics +1, Perception +8, Stealth +13, Survival +5, Swim +4; Racial Modifiers +2 Craft (traps), +2 Perception
Languages Common, Draconic
SQ fast movement
Combat Gear potion of cure moderate wounds; Other Gear mithral chain shirt, +1 greatsword, +1 longsword, mithral dagger, spiked tail[ARG], amulet of mighty fists +1, cloak of resistance +2, masterwork thieves' tools, 1350 gp, 5 sp
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Special Abilities
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Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (14 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Bullied +1 to hit with unarmed AoEs.
Claws (4 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Draconic Resistance (Ex) Gain Cold resistance 1 and +5 natural armor.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >=9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Magic Claws (Ex) 2 Magic Claw attacks deal 1d6 damage.
Recovered Rage When red foe to 0 or less hp while raging, regain 1 rd of rage if foe has at least 3 HD.
Tail Terror Gain tail attack for 1d4 damage and proficiency with all tail weapons.

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