Fish
Male kobold bloodrager 5/dragon disciple 1 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 183)
CN Small humanoid (reptilian)
Init +2; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 20, touch 13, flat-footed 18 (+4 armor, +2 Dex, +3 natural, +1 size)
hp 62 (6 HD; 5d10+1d12+12)
Fort +9, Ref +6, Will +4; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge; Resist draconic resistance
Weaknesses light sensitivity
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Offense
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Speed 40 ft.
Melee +1 greatsword +10/+5 (1d10+4/19-20) or
+1 longsword +10/+5 (1d6+3/19-20) or
mithral dagger +10/+5 (1d3+3/19-20) or
Rage Claws +10/+5 (1d6+3)
Rage Bite +10/+5 (1d4+3)
tail slap +6 (1d6+3)
Special Attacks blood casting, bloodrage (14 rounds/day), claws, bite
Bloodrager Spells Known (CL 5th; concentration +6)
1st (2/day)—enlarge person (DC 12), magic missile, shield, infernal healing, Long arm.
Bloodline Draconic
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Statistics
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Str 15, Dex 14, Con 14, Int 10, Wis 10, Cha 13
Base Atk +6; CMB +7; CMD 19
Feats Combat Reflexes, Eschew Materials, Recovered Rage[ACG], Tail Terror[ARG], Power Attack, Improved Natural Armor
Traits bullied, vagabond child (urban)
Skills Acrobatics +10 (+13 to jump), Climb +4, Craft (traps) +4, Disable Device +14, Knowledge (arcana) +8, Linguistics +1, Perception +8, Stealth +13, Survival +5, Swim +4; Racial Modifiers +2 Craft (traps), +2 Perception
Languages Common, Draconic
SQ fast movement
Combat Gear potion of cure moderate wounds; Other Gear mithral chain shirt, +1 greatsword, +1 longsword, mithral dagger, spiked tail[ARG], amulet of mighty fists +1, cloak of resistance +2, masterwork thieves' tools, 1350 gp, 5 sp
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Special Abilities
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Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (14 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Bullied +1 to hit with unarmed AoEs.
Claws (4 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Draconic Resistance (Ex) Gain Cold resistance 1 and +5 natural armor.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >=9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Magic Claws (Ex) 2 Magic Claw attacks deal 1d6 damage.
Recovered Rage When red foe to 0 or less hp while raging, regain 1 rd of rage if foe has at least 3 HD.
Tail Terror Gain tail attack for 1d4 damage and proficiency with all tail weapons.
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