Palace of the Vampire Queen, the 5e version (Inactive)

Game Master Terquem

A Simplified, House Ruled, 5th edition D&D Classic Dungeon Crawl


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male

See the edited post above!


Gnome Druid 1 | AC: 15 | HP: 9/9 | HD: 1/1 | Pass Perc: 13 | Saves: S+1 D+2 C+1 I*+5 W*+5 C*+1, *Advantage against magic

Hi everyone, I'm happy to be joining you here. I've read through the campaign tab and hope this game will have an old school feeling to it. Death and darkness around every corner, and everything dangerous?

I can try to come up with a more detailed background if you like, or just go with what the DM posted concerning me. That works great!

EDIT: I was about to go out and see Seventh Son, but its not playing anywhere nearby. Weird. It was in all the theaters 3 weeks ago. While I will eventually get around to reading the entire Discussion thread, are there any posts of particular importance?


Male, old, old, Male

Got volunteered to drive two of my sons to an In Flames concert tomorrow, so I will be off line for the next two days (I’ll have my touch pad and can make posts if I need to, just won’t have access to my mapping software and other resources)


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Wow, I love In Flames, have fun. I was actually listening to one of their albums on my drive home from work today.


Male, old, old, Male

Playing in Boise, at the Knitting Factory


Male, old, old, Male

Each character, Morgrym, Amon, and Myna, receive 25 experience points for defeating the six bandits.

Morgrym, Amon, and Myna have earned 157 experience points total at this point.

Since all three of you joined after the game had already begun, please roll 3d6 x10 to calculate where your starting experience points were. If this total plus the 157 points you've earned takes you to 300 experience, congratulations, you are now second level.


Male, old, old, Male

Also, Morgrym, Myna, Amon, and Namfoodle,

please give this thread a look. A truly great player is interested in joining the game but with a LE aligned character (I think it will work) but I want to know how you all feel about it.

The supplemental recruitment thread


Male, old, old, Male

One last thing I want to clear up and that is the idea that "Flanking" somehow conveys a bonus to attacks. In 5e, it does not (unless you have a class skill that specifically says so).

In 5e, to get Advantage on an attack roll, when two companions are flanking an enemy, one of the companions must choose the "Help" action, thereby giving up their attack that round to grant their companion Advantage on their attack roll.

I'm rereading the Player's Handbook again to be sure

For now, simply because you flank an enemy does not grant Advantage to your attack rolls.


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

But does not flanking also allow thieves their 'sneak' damage? Or as long as another player is within 5' of the thing you are hitting...is that right??

3d6 ⇒ (3, 1, 2) = 6 x 10 = 60

I really hate this stupid dice roller!!!


Gnome Druid 1 | AC: 15 | HP: 9/9 | HD: 1/1 | Pass Perc: 13 | Saves: S+1 D+2 C+1 I*+5 W*+5 C*+1, *Advantage against magic

Flanking providing advantage is an optional rule from the DMG. You also get advantage against a prone enemy, so if you want advantage against the enemy, knock him down. (Special Attack option).

A Rogue's sneak attack does apply if another enemy of the target is within 5 feet of the target. It's not an attack made at advantage though. However, anytime you get advantage on the attack, you do get to inflict sneak attack damage.

Trying to be helpful. Cheerio!


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Thanks Namfoodle...just wanted to make sure I was reading the rules correctly!


Male, old, old, Male

I've been wanting to add a special rule for detecting Secret Doors by Elves and Half-Elves, so I've done it. The section on Perception and Secret Doors in the Campaign Tab has been edited to read as follows

Normally you cannot find a Secret Door with a Passive Perception Check. If your character wants to "Search for a Secret Door," I feel that there are two options; Spotting or Searching

Spotting (Perception) - Your character scans an area quickly, trying to take in any abnormality, the DC will typically be 20+DL (where DL is the Dungeon level), and little to no time will be deducted from the adventure. This sort of check can be applied to anything up to a 40 foot by 40 foot area.

Searching (Investigation) - Your character selects a specific area of wall, floor, or ceiling and examines it in detail. This takes ten minutes (1 Turn) for an area up to 100 square feet (a 10 foot x 10 foot section of wall, floor, or ceiling). The DC to find a Secret Door or other hidden object using this method is 10+DL.

Exception: Elves and Half-Elves, Elves and Half-Elves can detect the presence of a Secret (or concealed) Door by merely passing near one. If an Elf or Half-Elf has a Passive Perception score that is >1/2 the DC to spot a Secret Door for the current Dungeon Level, roll a d6, on a roll of 1 or 2, the Character detects the presence of the Secret Door.

A Dwarf Using Investigation to search for Secret Doors in Stone Walls may add double her proficiency bonus to the check.


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

cool..I like that addition...much more 1st edition feel to it!!!


Male, old, old, Male

Morgrym, Amon, Myna, and Namfoodle, could I please get an opinion from you, as players, on the idea of allowing a LE character into the group (the plear is a great guy and I don't think there will be a problem, I just want to know if anyone has a bad feeling about the idea).


Gnome Druid 1 | AC: 15 | HP: 9/9 | HD: 1/1 | Pass Perc: 13 | Saves: S+1 D+2 C+1 I*+5 W*+5 C*+1, *Advantage against magic

It's fine with me.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

No, from my experience evil characters, especially lawful one are more inclined to work with the group because they don't want to be called out. So I am fine with it, they have to be okay with things when they go awry within the party.

Sorry, if I am distracted watching a movie.


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Sounds good to me...


Male, old, old, Male
Generic Dungeon Master wrote:

Each character, Morgrym, Amon, and Myna, receive 25 experience points for defeating the six bandits.

Morgrym, Amon, and Myna have earned 157 experience points total at this point.

Since all three of you joined after the game had already begun, please roll 3d6 x10 to calculate where your starting experience points were. If this total plus the 157 points you've earned takes you to 300 experience, congratulations, you are now second level.

Reposting this - I do hope all the players are reading all the posts in each thread, this one would be bad to miss.


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

I did..and got a sucky roll (1,2,3)..lol


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

fingers crossed
3d6 ⇒ (2, 4, 6) = 12 x10= 120+157= 277


Warlock 3 | HP 22/22 | AC 16 | Str 0, Dex +3, Con +1, Int +2, Wis +1 (+3 save), Cha +4 (+6 save) | Passive Investigation 14, Perception 11, Stealth 13

Hey everybody, I'm one of the new players that GDM/Terquem has brought in, and also the guy playing the Lawful Evil character that was mentioned earlier. The character isn't necessarily the most evil guy in the world, he just goes a little too far in his quest to gain arcane knowledge and power. The fact that he's doing it all to win back his soul from the devil he sold it to... Well, depending on your character's outlook on that sort of thing, it might make it better or worse.

In the end, though, I think he'll play out as Morgrym suggested: Kayne knows well enough to work with others when it's for the best, and during pretty much all the time in the dungeon, that's going to be the case. He thinks he's powerful but he knows he's not capable of doing things alone, so Kayne will work with the others--even if he'll never admit to needing or wanting them around.


Male, old, old, Male

Kayne - I am sending you a pm with a little background in the morning.

I've heard from Jade and she is ready to go, just waiting for Janus

Kayne, Jade, and Janus will all join the action together, soon


Male, old, old, Male

Janus has respectfully declined to join the game.

Each belt pouch found on the bandits contains a variety of gold, silver and copper coins, the total found will be 3-18 gp total value of all coins per pouch.

Pouch 1: 3d6 ⇒ (3, 4, 3) = 10
Pouch 2: 3d6 ⇒ (5, 1, 4) = 10
Pouch 3: 3d6 ⇒ (1, 2, 4) = 7
Pouch 4: 3d6 ⇒ (5, 6, 6) = 17
Pouch 5: 3d6 ⇒ (2, 5, 3) = 10
Pouch 6: 3d6 ⇒ (3, 3, 6) = 12

Pouch #3 contains a small brass key


Male, old, old, Male

I will be deleting the link to the revised Monk Ki-Slots rules variant


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

that's 66 gp. divided equally between myself, myna, amon, namfoodle, jade, and kayne and janus. thats 667 = 667 that's 9 each, with 3 left over. I feel like the 3 extra should go to the players that have been here the longest.

Fair?


Male, old, old, Male

Let's wait until the chest is open, and for now don't include Jade or Kayne

Janus has withdrawn


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Hi! Just getting Flint squared away and was asked to introduce myself here. I've been enjoying 5e recently, and am looking forward to playing it in an old-school module! I'm not sure what all I should say here, but if anyone has any questions for me, I'd love to respond, otherwise I'll stick most of my character things within my profile or post it appropriately in the gameplay thread.


Wood Elf Monk Outlander AC 18 hps 11 pass perc 16 Saves S +4 D+6 Cn +3 I +1 W +4 Ca +2

Hi all, I'm the other new player. I've been playing 5e whenever I get the chance (my regular group is still playing PF) and loving it.

Happy to answer any questions about Jade, though I think it's mostly covered in the profile information.


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Welcome both of you...looking forward to meeting your characters!!


Gnome Druid 1 | AC: 15 | HP: 9/9 | HD: 1/1 | Pass Perc: 13 | Saves: S+1 D+2 C+1 I*+5 W*+5 C*+1, *Advantage against magic

Welcome.... sorry about not posting since yesterday morning. 10-hour shift at work knocked me out.


Male, old, old, Male

Jade, would you like to introduce yourself to Flint, in game. He is currently in the Loamstone Hovel, building up the courage to set out for the Palace.

Hopefully, Kayne will check in soon.


Male, old, old, Male

Well, I apologize. I though we had some enthusiastic players, maybe they got distracted by life's little nuances, but so far we haven't heard from Jade or Kayne, even though Flint is ready to join you as soon as he can.


Gnome Druid 1 | AC: 15 | HP: 9/9 | HD: 1/1 | Pass Perc: 13 | Saves: S+1 D+2 C+1 I*+5 W*+5 C*+1, *Advantage against magic

Ah, the day isn't over yet. Don't lose hope. They could be posting from the other side of the world too.... :P


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Mondays are especially rough for me, when it comes to finding time to post. Maybe they are in a similar predicament.


Wood Elf Monk Outlander AC 18 hps 11 pass perc 16 Saves S +4 D+6 Cn +3 I +1 W +4 Ca +2

I'm here, it's just been a messy couple of days.
Oh hey, I'm a wood elf, not a half elf. Not sure where the half elf idea came from, but it explains a lot I found confusing about the backstory you suggested, GDM.


Warlock 3 | HP 22/22 | AC 16 | Str 0, Dex +3, Con +1, Int +2, Wis +1 (+3 save), Cha +4 (+6 save) | Passive Investigation 14, Perception 11, Stealth 13

Also sorry here--life's been a little busy (first week back at school after spring break) and I wasn't quite sure how to just start things in gameplay with myself. I'll check in shortly though.


Male, old, old, Male

No worries Kayne!

Big apologie to jade (Snake Charmer) for some dyslexic reason I read "wood elf" as "half elf" and have been referring to the character that way since the beginning, stoopid, stoopid, me.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Excellent! Looking forward to having a person with a plan come by! Here's hoping ;D


Male, old, old, Male

Added two notes to the Campaign tab, one on Doors within the Palace, and the other about Loamstone Hovel, and I am reposting them here, I think everyone can benefit from being reminded about these details that came up in the game earlier.

Doors within the Palce of the Vampire Queen:
– Within the Palace of the Vampire Queen, almost every Door you encounter (unless it is mentioned as otherwise) is made of Limestone, and would normally be very heavy. The Doors themselves are each nearly five feet wide (some are as wide as ten feet each!) and eight feet high, and typically one foot thick. The doors are balanced in such a way that they can be opened by shoving, or prying, and will swing in both directions. They do not have a “latching” mechanism, nor can they be locked shut. The doors can be spiked, and a single spike wedge under a door will keep the door from moving at all under most circumstances. – A 5-foot Door can be opened by a single character with a Strength of 10+, and a 10-foot door can be opened by a single character with a strength of 15+, or two characters working together with a combined Strength of 15+

Loamstone Hovel:
Loamstone Hovel is a Kobold warren, but not the kind you might expect. It is a dry, warm, and comfortable community below the ruins of the Black Village. It is said that before the village was ruined a dwarven woman named Volanda Oglevolk hired Benny’s grandfather to excavate a cellar. Nigel Loamstone excavated the cellar below what was to become a tavern and inn in Apple Grove Village (The Black Village). The main entrance to the Hovel is still the cellar door in the ruin of Volanda’s tavern, where most days Benny stands guard at the door above ground, and Mortie guards the inside of the door below ground. The room that you first enter when entering the Hovel is much like a Viking Hall, with a fire place built into one wall, a place for children to sit and hear stories, tables for travelers to get hot soup and plentiful drinks, and from this chamber the kobolds can take you to other cellars in the village that are still intact, where you can rest for the night. Close to the hovel is a place called Copper Hole, an old copper mine in the hills northwest of the Hovel, and to the east and north east even stranger things. For more information read Lorelei’s post here Lorelei talks about Loamstone Hovel


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Ah! Thanks!


That about the loamstone helps a lot... and no worries about the half/wood elf. Secretly, even elves think all elves look the same. ;)


Male, old, old, Male

Another note has been added to the campaign tab

The Life Expectancy of various races:
Elves, Dwarves, and Gnomes, DO NOT live to be hundreds of years old. I've never been able to make this work in any campaign setting I've used. Elves and Dwarves live a little longer than the average human, to 125 to as old as 140, and this leads to the myth that they live for "generations." Gnomes live to about 100, also slightly longer than the average human, but not enough to rate the kinds of legends told about the other races


Male, old, old, Male

Are Flint, Jade, and Kayne ready to leave Loamstone Hovel? Do you need more time to plan?

Morgrym - will it be alright with you if I create an alias Kristyd Strakeln, or would you rather not have her occur as an NPC? If you do agree to letting me run her, could you take a moment to let me know how you feel she should be run?


Wood Elf Monk Outlander AC 18 hps 11 pass perc 16 Saves S +4 D+6 Cn +3 I +1 W +4 Ca +2

I'm ready. I wasn't sure if we were waiting for something.


Male, old, old, Male

Then that's my mistake. If you have any questions about what should happen next, just ask. The way I see it, Kayne is primed to find and explore this "palace," and Flint and Jade have their own private reasons for checking out the place, maybe not as deeply as Kayne, but they have reasons.

The three of you are not interested, at this time I suppose, in trying to rescue the missing Princess, but when you meet the others, you should have an opportunity to be included in that mission.

Right now I am sort of hoping one of the other players (Amon, Morgrym, or Myna) will explain to Gwen why they are there and why it is important that they are doing what they are doing. This sort of reassurance, from a Player Character's mouth, in my opinion, helps keep the game on target. This should also give Namfoodle an opportunity to throw in with the heroes, instead of merely thanking them and getting out of the Palace for good.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Oh! Flint would be curious to hear the long of Jade's motivations, but if she was being silent that is answer enough. I'm fine with assuming we finish an agreement to head to the palace together to see what occurs!


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Fine with me.

Kristyd understands the her lord, Morgrym has a good heart, but is rough around the edges. She steps in for diplomatic reasons and to smooth over relations.


Male, old, old, Male

Sigh


Male, old, old, Male

If I am not being absolutely clear, it is nearly impossible to find your way back to the Black Village in the Dark, even with Darkvision (landmarks that are more than 60 feet away are crucial to not getting lost once you reach the end of the shale covered trail, dangerous in the dark enough as it is). The distance, walking distance is about five miles, but it is a slow descent on the trail, or slow ascent for that matter, and takes two to three hours to do in the light of the day.

You can camp on the outside of the Palace, or move the camp into the Bandit Hide Out (the retainers will relocate to this room but will go no further in the dungeon until they know it has been cleared of dangers).


Male, old, old, Male

Chance for WME, at the camp

WME?: 1d12 ⇒ 5

nope, let's check again in another hour, shall we?

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