
Beldak Bracegirdle |

"A wild halfling is halfling nonetheless! Come join me in a drink and tell me of your clan? I am most curious having lost mine own family. That wretched defiler has taken or killed all that was left of my brethren. Sigh. I was studying magics of protection and utility but since the great undoing... I, I have taken an interest in darker arts, in hopes... I miss them so. "

Generic Dungeon Master |

I'm thinking of adding a new House Rule to make Inspiration more versitile to Casters. Tell me what you think of this before i add it to the list
I am working on a single page document that reworks the Monk abilities into Slots, and gives the first level Monk 3 Ki abilities Known, a maximum of 3 prepared and ) level one slots (but if the Monk receives Inspiration, a Bonus Slot can be gained and used to perform a Ki ability)

Beldak Bracegirdle |

I'm thinking of adding a new House Rule to make Inspiration more versitile to Casters. Tell me what you think of this before i add it to the list
** spoiler omitted **
I am working on a single page document that reworks the Monk abilities into Slots, and gives the first level Monk 3 Ki abilities Known, a maximum of 3 prepared and ) level one slots (but if the Monk receives Inspiration, a Bonus Slot can be gained and used to perform a Ki ability)
I'm on board with this depending on how it will work into the combat... Curious, if I get inspiration for casting a spell particularly well but the spellcasting time is 1 round, will I have to cast the inspiration spell immediately during? immediately after? Maybe instead of an additional slot there could be wild magic effect roll? Damage bonus?

Generic Dungeon Master |

The Bonus Spell (or Ki) Slot your choose to take from Inspiration, can be used immediately (that is the next time you can use an action to cast a spell, remember, Rituals do not use up Slots!) or saved for later, just like regular inspiration. It cannot be stacked (you can't stack Inspiration anyway)so think of it as either using Advantage, when you might not otherwise have it because you've been saving up that Inspiration you earned, or casting one more spell when it really matter, because you were inspired by the moment.
I'm thinking of adding wild magic to the campaign anyway, so stay tuned!
I really hope you all enjoy this adventure, this game, and that everyone gets a chance to add something to the mix as we develop the kind of game we want to play.

Anders Buckman |

Looking forward to it! Are you planning to post some details about the existing world that we can build upon in the Campaign Tab? I know a good deal from the other campaign, but this is in a new location.

Generic Dungeon Master |

I've finished my first draft of approaching Monk abilities as "Slot" abilities similar to Spells, and getting rid of Ki points entirely, look for a link to a document (in a dropbox folder) tonight it will appear in the Campaign Info thread, I would welcome any and all feedback on this effort

Generic Dungeon Master |

Since there have been no objections, House Rule #9 will be posted to the campaign info thread
Also, some additional rules, not technically House Rules, will be added as well they are
Wandering/Random Monster Encounters
Check for the possibility of a Wandering Monster Encounter every 6th turn, roll a d12 if the party is not already engaged in an encounter. If the party is taking a Short Rest apply a -1 modifier to the roll. If the party is taking a Long Rest apply Disadvantage to the roll.
A Wandering Monster Encounter may occur if:
The Party is in a Passageway not connected to a Secret Door on a roll of 1-3 on a d12
The party is in a Room on a roll of 1-2
The Party is in a Passageway connected to a Secret Door on the roll of a 1.
When a Wandering Monster encounter is indicated, roll (d6+4)x10 (feet) to determine how far from the party the Monster is when the first opportunity to detect the Monster’s presence can be checked. If the roll is 6+ allow the Monster(s) a Stealth Check, and compare this to the Character’s Passive Perception Score immediately. If the roll is 5-, the Monster(s) is not trying to hide, the Monster(s) is detected if any character’s passive Perception is 10+.
Determining Surprise
The Dungeon is in Darkness and occasionally is filled with Fog (roll d6 after any Long Rest, on a roll of 3+ the Dungeon is filled with Fog). This makes the Dungeon an area that is Heavily Obscured. Characters with Darkvision can see as if the Dungeon were Lightly Obscured to the range of their Darkvision. Darkvision range is reduced to half in Fog. Characters without Darkvision who are not using a light source will suffer the Blinded Condition while in the Dungeon, and characters with Darkvision are subjected to Disadvantage on Perception Checks that rely on sight.
A -5 modifier to your Passive Perception Score will be applied to any situation where Surprise must be determined and characters must rely on sight to avoid being Surprised. Most monsters must be seen in order to avoid being Surprised by them, however special allowances will be made for unusually odorous or noisy monsters.
House Rules #5 and #7 have had some minor editing done to them, it is probably worth your effort to review them, thanks!

Beldak Bracegirdle |

In regards to Rule #7, do we regain any HP during a long rest in addition to the HD?
I could foresee long resting with 1HP having already spent my HD on a previous short rest during a particularly strenuous day of delving. Upon waking and provided I don't get killed in my sleep I would awake with 1HP and immediately have to spend my fresh HD on healing to which I would have none to do so with throughout the new day.
Am I understanding this right? Cuz I'm gunna need to buy some pots toot suite.

Generic Dungeon Master |

That's correct. If you were in a position such as this, you might want to consider a 24 Hour Rest* instead of a Long Rest.
Also, not to spoil the game for anyone (I know it's already wacky enough) - expect that recovery of spent Hit Dice might become possible through ways you are not familiar with now.

Generic Dungeon Master |

I'm looking at all the ways that 5e simple stats can be shown on the postings (under the Class Level field of your alias) and I think I like Beldak's the best, if he could just add his Class and Level at the beginning, that would be a good way for all of the characters to have ready stats for me to access. What do you guys think? Oh and maybe put an "*" after your Proficient Abilities

Beldak Bracegirdle |

Excellent!
Does anyone have any comments on the Monk suggestion?
Nope, I think what you're planning is probably more than sufficient as long as he's not hindered during combat.
Also, just a heads up, I'm going whitewater rafting this weekend and may not have any cel service, so my posting might be limited.

Beldak Bracegirdle |

Wear a life jacket, please. I live in eastern Idaho, rafting is very popular here, and we get too many sad stories of accidents that did not have to happen, because someone didn't want to wear one.
Done preaching now, have fun!
Will do! Got a full wet suit, helmet and life jacket all packed, doing a marathon tomo lot of class V's! No sense in risking it.

Generic Dungeon Master |

First - I think we are adding a new player, and I hope he makes an appearance soon
Second - To celebrate our 32nd wedding anniversary, the wife and I are spending two nights in the Tamarack Lodge in Ketchum Idaho, so I will be away from computers for the weekend. Have fun everyone, thanks for being patient with me.
I’ll try to get one update in today before I go

Generic Dungeon Master |

I really would like to encourage all of the players to treat this as a game and not be so concerned with treating it as a full emersion Role Playing experience
You can come to this thread and talk to each other, as players, and make plans, discuss what the group should do, and what each of you can do and what you expect. Plan marching orders, door opening positions, you know that kind of thing. You don’t have to make every post an in game “my character does this” post.

Beldak Bracegirdle |

In that case as the morning plays on I'll go attempt to acquire potions, a map to the Black Village, a pony and cart and return to the inn hopefully running into Haarold along the way. All of this is contingent on money possessed vs charisma possessed I suppose. So let's make my list an "in order of importance" best case scenario.

Hennet Drakekin |

I rolled just low enough that Hennet isn't contributing much at the Black Village, but once we're there, I've got a few ideas on roleplay. It didn't sound like much would happen there, more like a landmark, but there's no telling what sort of clues might be there.