Palace of the Vampire Queen, the 5e version (Inactive)

Game Master Terquem

A Simplified, House Ruled, 5th edition D&D Classic Dungeon Crawl


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Male, old, old, Male

Here you can ask questions about how this game will be played, talk to other Players out of character to plan strategies. Make suggestions for modifying the House Rules, or discuss any other aspect of this adventure you can think of


Male, old, old, Male

A first draft of what I think are the important House Rules is now posted in the Campaign Info tab!


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

Dooting


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Generic DM - Can you please open the Gameplay Thread so that I can get this on my Campaigns Tab?


WS:19 BS:46 S:21 T:21 Ag:43 Int:37 WP:31 Fw:44 Secondary: Att:1 Wnd:9 SP:2 TP:4 Mag:0 In:0 Fate:12

hello all


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Hey, Adler!


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

"A wild halfling is halfling nonetheless! Come join me in a drink and tell me of your clan? I am most curious having lost mine own family. That wretched defiler has taken or killed all that was left of my brethren. Sigh. I was studying magics of protection and utility but since the great undoing... I, I have taken an interest in darker arts, in hopes... I miss them so. "


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I'll join ya for a drink! They call me Anders of the Buck clan far to the north.

I just realized this is a vertically challenged party with the exception of yours truly.


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

All the better for you to carry us lest we sacrifice our coin to pony transportation!


Male, old, old, Male

I'm thinking of adding a new House Rule to make Inspiration more versitile to Casters. Tell me what you think of this before i add it to the list

#9 Inspiration:
When your Character has Inspiration, you can use that Inspiration, as described in the Player’s Handbook, or you may use your Inspiration to gain a Bonus Slot (Spell or Ki) that can be used immediately, or saved for later use (if you receive Inspiration again, while a Bonus Slot is active, you can use the Bonus Slot Immediately to cast a spell or use a Ki Power, and then receive the Inspiration as normal, however you cannot save the Bonus Slot and use the New Inspiration to receive another Bonus Slot or use it to gain advantage while you have a Bonus Slot in reserve). The Bonus Slot can be any Slot available to you equal to the highest Slot you can have minus one (to a minimum of a Level One Bonus Slot).

I am working on a single page document that reworks the Monk abilities into Slots, and gives the first level Monk 3 Ki abilities Known, a maximum of 3 prepared and ) level one slots (but if the Monk receives Inspiration, a Bonus Slot can be gained and used to perform a Ki ability)


male Dwarf Fighter 1 || HP 14/14 || AC 19 (T 11 / FF 18) || CMD 15 || Fort +5 Refl +1 Will +2 (+2 poison, +4 spells/like) || Init +1 || Perception+7, darkvision

Dot


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
Generic Dungeon Master wrote:

I'm thinking of adding a new House Rule to make Inspiration more versitile to Casters. Tell me what you think of this before i add it to the list

** spoiler omitted **

I am working on a single page document that reworks the Monk abilities into Slots, and gives the first level Monk 3 Ki abilities Known, a maximum of 3 prepared and ) level one slots (but if the Monk receives Inspiration, a Bonus Slot can be gained and used to perform a Ki ability)

I'm on board with this depending on how it will work into the combat... Curious, if I get inspiration for casting a spell particularly well but the spellcasting time is 1 round, will I have to cast the inspiration spell immediately during? immediately after? Maybe instead of an additional slot there could be wild magic effect roll? Damage bonus?


Male, old, old, Male

The Bonus Spell (or Ki) Slot your choose to take from Inspiration, can be used immediately (that is the next time you can use an action to cast a spell, remember, Rituals do not use up Slots!) or saved for later, just like regular inspiration. It cannot be stacked (you can't stack Inspiration anyway)so think of it as either using Advantage, when you might not otherwise have it because you've been saving up that Inspiration you earned, or casting one more spell when it really matter, because you were inspired by the moment.

I'm thinking of adding wild magic to the campaign anyway, so stay tuned!

I really hope you all enjoy this adventure, this game, and that everyone gets a chance to add something to the mix as we develop the kind of game we want to play.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Looking forward to it! Are you planning to post some details about the existing world that we can build upon in the Campaign Tab? I know a good deal from the other campaign, but this is in a new location.


Male, old, old, Male

I would like to not get too carried away with that, but you can expect that there will be something. I am already working on some Dwarf Deities

Thanks for the support!


WS:19 BS:46 S:21 T:21 Ag:43 Int:37 WP:31 Fw:44 Secondary: Att:1 Wnd:9 SP:2 TP:4 Mag:0 In:0 Fate:12

Looking good....I like the new use of inspiration!!! Give my monk a little more "umph" when needed!!


Male, old, old, Male

I've finished my first draft of approaching Monk abilities as "Slot" abilities similar to Spells, and getting rid of Ki points entirely, look for a link to a document (in a dropbox folder) tonight it will appear in the Campaign Info thread, I would welcome any and all feedback on this effort


WS:19 BS:46 S:21 T:21 Ag:43 Int:37 WP:31 Fw:44 Secondary: Att:1 Wnd:9 SP:2 TP:4 Mag:0 In:0 Fate:12

cool..cannot wait to see!!!


Male, old, old, Male

In case it hasn't been noticed, the campaign thread has a short comment about hit points

You should all have Maximum HP at first level.


Male, old, old, Male

Well, thanks Beldak

You put up a wall of text, and everyone goes quiet.


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

You didn't see me cast silence?


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

LOL...I weighed in. I was just at work.


Male, old, old, Male

No worries, haha,

The Monk class revision short paper is now available in the campaign info tab


Male, old, old, Male

Since there have been no objections, House Rule #9 will be posted to the campaign info thread

Also, some additional rules, not technically House Rules, will be added as well they are

Wandering/Random Monster Encounters
Check for the possibility of a Wandering Monster Encounter every 6th turn, roll a d12 if the party is not already engaged in an encounter. If the party is taking a Short Rest apply a -1 modifier to the roll. If the party is taking a Long Rest apply Disadvantage to the roll.
A Wandering Monster Encounter may occur if:

The Party is in a Passageway not connected to a Secret Door on a roll of 1-3 on a d12

The party is in a Room on a roll of 1-2

The Party is in a Passageway connected to a Secret Door on the roll of a 1.
When a Wandering Monster encounter is indicated, roll (d6+4)x10 (feet) to determine how far from the party the Monster is when the first opportunity to detect the Monster’s presence can be checked. If the roll is 6+ allow the Monster(s) a Stealth Check, and compare this to the Character’s Passive Perception Score immediately. If the roll is 5-, the Monster(s) is not trying to hide, the Monster(s) is detected if any character’s passive Perception is 10+.

Determining Surprise
The Dungeon is in Darkness and occasionally is filled with Fog (roll d6 after any Long Rest, on a roll of 3+ the Dungeon is filled with Fog). This makes the Dungeon an area that is Heavily Obscured. Characters with Darkvision can see as if the Dungeon were Lightly Obscured to the range of their Darkvision. Darkvision range is reduced to half in Fog. Characters without Darkvision who are not using a light source will suffer the Blinded Condition while in the Dungeon, and characters with Darkvision are subjected to Disadvantage on Perception Checks that rely on sight.

A -5 modifier to your Passive Perception Score will be applied to any situation where Surprise must be determined and characters must rely on sight to avoid being Surprised. Most monsters must be seen in order to avoid being Surprised by them, however special allowances will be made for unusually odorous or noisy monsters.

House Rules #5 and #7 have had some minor editing done to them, it is probably worth your effort to review them, thanks!


Male, old, old, Male

I'll give a response to Beldak's rolls in the next GDM post


Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)

Will be out of town and fairly non networked, so bot me as needed. Will be back on Sunday night.


Male, old, old, Male

No worries Haary - I was going to push to get the group at the entrance of the dungeon by Sunday, so assuming we meet that goal, you won't miss much


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

In regards to Rule #7, do we regain any HP during a long rest in addition to the HD?

I could foresee long resting with 1HP having already spent my HD on a previous short rest during a particularly strenuous day of delving. Upon waking and provided I don't get killed in my sleep I would awake with 1HP and immediately have to spend my fresh HD on healing to which I would have none to do so with throughout the new day.

Am I understanding this right? Cuz I'm gunna need to buy some pots toot suite.


Male, old, old, Male

That's correct. If you were in a position such as this, you might want to consider a 24 Hour Rest* instead of a Long Rest.

Also, not to spoil the game for anyone (I know it's already wacky enough) - expect that recovery of spent Hit Dice might become possible through ways you are not familiar with now.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Healing Potions are available for 50GP in the book. Do we have access to only a limited number?


Male, old, old, Male

There may be a limit, you will have to speak to the local priest, and maybe Abigail


Male, old, old, Male

I'm looking at all the ways that 5e simple stats can be shown on the postings (under the Class Level field of your alias) and I think I like Beldak's the best, if he could just add his Class and Level at the beginning, that would be a good way for all of the characters to have ready stats for me to access. What do you guys think? Oh and maybe put an "*" after your Proficient Abilities


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

All set!


Male, old, old, Male

Excellent!

Does anyone have any comments on the Monk suggestion?


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
Generic Dungeon Master wrote:

Excellent!

Does anyone have any comments on the Monk suggestion?

Nope, I think what you're planning is probably more than sufficient as long as he's not hindered during combat.

Also, just a heads up, I'm going whitewater rafting this weekend and may not have any cel service, so my posting might be limited.


Male, old, old, Male

Wear a life jacket, please. I live in eastern Idaho, rafting is very popular here, and we get too many sad stories of accidents that did not have to happen, because someone didn't want to wear one.

Done preaching now, have fun!


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
Generic Dungeon Master wrote:

Wear a life jacket, please. I live in eastern Idaho, rafting is very popular here, and we get too many sad stories of accidents that did not have to happen, because someone didn't want to wear one.

Done preaching now, have fun!

Will do! Got a full wet suit, helmet and life jacket all packed, doing a marathon tomo lot of class V's! No sense in risking it.


Male, old, old, Male

Alder - are the new Monk rules going to be alright for you, or do you want to do it straight from the book?


WS:19 BS:46 S:21 T:21 Ag:43 Int:37 WP:31 Fw:44 Secondary: Att:1 Wnd:9 SP:2 TP:4 Mag:0 In:0 Fate:12

I like the look of it, but will have to play first to get a real feeling of how they work. For the time, however, lets go with your revisions and see how it plays out ! :-)


Male, old, old, Male

First - I think we are adding a new player, and I hope he makes an appearance soon

Second - To celebrate our 32nd wedding anniversary, the wife and I are spending two nights in the Tamarack Lodge in Ketchum Idaho, so I will be away from computers for the weekend. Have fun everyone, thanks for being patient with me.

I’ll try to get one update in today before I go


Male, old, old, Male

I really would like to encourage all of the players to treat this as a game and not be so concerned with treating it as a full emersion Role Playing experience

You can come to this thread and talk to each other, as players, and make plans, discuss what the group should do, and what each of you can do and what you expect. Plan marching orders, door opening positions, you know that kind of thing. You don’t have to make every post an in game “my character does this” post.


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

In that case as the morning plays on I'll go attempt to acquire potions, a map to the Black Village, a pony and cart and return to the inn hopefully running into Haarold along the way. All of this is contingent on money possessed vs charisma possessed I suppose. So let's make my list an "in order of importance" best case scenario.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Are we book value on Potions of Healing?


Male, old, old, Male

Yes, two are available from Abigail, but only one is available from the local priest


Male, old, old, Male

at the same time, please don't let me discourage anyone from role playing their guts out (my npcs will ham it up if given the opportunity) just trying to say it doesn't have to be all one and none of the other.


I would've posted earlier, but the last few times I've edited my character sheet, the edits disappeared. So I'll still be working on that after I wake up. In the meantime, I figure Hennet can be run into at Abigail's place, picking up a fresh supply of dried rations.


Male, old, old, Male

Is everyone ready to leave? If so we will *blip* to the Black Village

Any Questions?


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

Are we setting up a base of operations in the black village or just passing through?


Male, old, old, Male

Well, that depends on the decisions of the party, and the chance that someone gets "lucky" and finds a suitable hide out.


Male WLock 1, HP: 11, AC: 13, PassPerc 11 // STR+0, DEX +2, CON+3, INT+2, WIS*+1, CHA*+3 Warlock 1

I rolled just low enough that Hennet isn't contributing much at the Black Village, but once we're there, I've got a few ideas on roleplay. It didn't sound like much would happen there, more like a landmark, but there's no telling what sort of clues might be there.

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