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About Flint of IronGroup Loot:
Group loot is currently unsold, not split portions of the treasure. I won't include things that are claimed by a character, and so they should be added to your own character sheets. -
- A Dagger, normal sized, but still a bit on the small side, with a jeweled scabbard
Base Contents:
Notes:
-A mysterious map obtained off of a corpse in a spider infested room -Clues gathered from Dwarvern Bandits-
-The maintenance soldiers were sold off to different monsters, some to the goblins, and some to the orcs on the level below this one. -There were two tribes of Goblins on this level, and the boss made a deal with one of the tribes to get rid of the other tribe, which these dwarves did, last week, and now they’ve been cleaning out this area (which used to belong to the goblins that they killed) ---------- Flint of Iron Class Bard 3 Race Halfling (Stout) Background Sailor Alignment LG Age 24 Height/Weight 3'1 , 42 lbs ---------------------- Weapons ---------------------- Rapier +4, 1d8+2p Shortsword +4, 1d6+2p dagger +4, 1d4+2p (Range 20/60: +4, 1d4+2p) club +3, 1d4+1b --------------------- Spell Casting --------------------- Ritual Caster Spell Save DC 14 Spell Attack Bonus +6 Spell slots Spell list:
spell level (spell slots) - spells known 0 (na) - Blade Ward, Vicious Mockery 1 (4) - Bane, Comprehend Languages (R), Dissonant Whispers, Heroism, 2 (2) - Knock, Shatter --------------------- Total HP 27 (9/9/9) AC 14 Proficiency Bonus +2 Speed 25 Passive Perception 12 Hit Dice 3d8 ------------------ Saving Throws ------------------ STR +1, DEX +4, CON +1, INT 0, WIS 0, CHA +6 Equipment Studded Leather Armor, Rapier, Shortsword, dagger x3, A belaying pin (club), 50 feet of silk rope, a small stone with a hole in the center (worn like a necklace), a set of common clothes, backpack, bedroll, blanket, crowbar, fishing tackle, mess kit, tinderbox, sacks (x2), whetstone, signal whistle, soap, pouch, a small drum, [magic sound jars (x9), on mule] Consumables torches (x5), rations (x9 days), waterskin (x3),
Treasure 40 gp, 325 sp, 8cp
Proficient Skills/Tools Athletics (+5), Perception (+2), History (+4), Acrobatics (+4), Bluff (+6), Vehicle (water)
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Personality Traits:
Being raised by dwarvern sailors has turned Flint into a true master of foul language and furrow-brow stares. The only thing that seems to wipe away his grumpy expression are the things that can get any halfling's blood going, the promise of adventure and unusual things. He is a spinner of sea tales told to him by ones who had, themselves, heard it from another, all "true". Having learned the hard way to allow better eyes and minds to think and search first, Flint waits for the craftier sorts to give him the okay to swing open doors and march quickly toward the next object of fascination with a restrained energy. He is always ready to dive past allies to close with an enemy first. Ideals:
Flint loves adventure, on the sea and the land. Although raised by dwarves (for the most part), he cannot repress the halfling interest in the romantic and mysterious. He will travel to check out rumors of treasures and curses, or find himself going into dangers unknown for the sake of looking into an old legend. Bonds:
Flint is close to the dwarves, and usually sees them as brothers. He can be over protective of his usually hardier friends, stepping between them and danger whenever he sees it. Living on a dwarvern isle, this means quite a lot of opportunity for Flint to grow upset at the injuries to his adopted kin. Flaws:
Flint can suffer from a lack of impulse control. Although he tries to overcome it, occasionally the whim to be the first to see or to do will take him over and he'll act before something has been verified to be safe. He can also be rather loud when fighting, diving grin first into battle with a shouted YAAAR! Backstory:
Flint's family came across to Baylor to escape the tensions in Alodoa. Already pregnant with him, Flints mother gave birth to the baby on the voyage over. The parents made friends with the dwarvern sailors of the ship, who also then took affection to the halfling child. Because of the traumatic storms, Flint's parents never again stepped foot on a ship, and eventually moved away from the coast to another, inland village. Before then, though, their time spent in the coastal village was enough for Flint to throw his lot in with the Dwarves of the sea, and acted as a cabin boy for them for some time.
Flint decided to stay in the coastal village when his parents moved to Nyonunum, but between voyages would visit his parents regularly. Toughened by the sea, Flint is now more of a dwarf than he is a halfling, and a sailor true. In his early twenties though, Flint grew board of the sea life. Having shown excellent aptitude in fighting, and being the toughest damn halfling the dwarves had ever seen, he decided to adventure inland for some time, wandering the roads and helping where he could find it. Physical Description:
Flint has a a shaggy mess of blonde hair, a youthful face frequently set in a scowl of dwarvern temperment, and wears plain clothes under his armor. He is nearly entirely unadorned by riches (the exception being some brass loops in his ears), but is made up for by his jewelry of weapons he has always in reach. Parents: Cliff and Dawn Meadowfar |